Flotsam or server performance?

  • I’m curious what the community would choose if given the choice between having the random flotsam all over the seas which can also include random treasure, bottles and kegs or removing random flotsam as anything floating in the ocean has a significant effect on server performance and is it really necessary?

    Like I much prefer having 6 ships on a single server rather than going back to 5.

    If not having the random flotsam everywhere will improve server performance I say let’s remove it. It’s not really needed at all.

    What do you think?

    Keep flotsam

    do you really enjoy random kegs all over the place?

    Or Remove flotsam

    better server performance.

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  • Keep them. They add to the world. I'd be in favour of a loot reduction if that affects the server but with a boost to the value of loot to compensate.

  • keep flotsam and cut down on all the crates

    and as much as I love captaincy and logbooks it's been nerfed and the immersion is fairly terrible with them now, by them needing to wash out the details, so have them sink faster and not drop when people are server hopping.

    Someone like me produces like 20-30 storage crates in a long session with no exaggeration and no buying of any, then there are the people that buy them all the time and have piles all over , including the HG crate swapping that happens.

    "merge crate" would be cool so people can merge them all rather than just dumping them all over, then that can be done at any time on the boat.

  • Flotsam isn't going to affect server performance all that much because it only gets spawned in around ships and gets despawned when they leave.

  • @d3adst1ck

    It spawns in a net like pattern all throughout the seas even all the way in the spaces around the edge of the map where most crews never go to.

    The server has to deal with all those spawn points.

    I think removing it completely could have a significant positive effect on server performance.

    Fixed barrels be they on land or in a shipwreck for example are just so much less taxing on the server.

    Floating barrels, treasure or crates.. anything that floats is moving with the waves and server performance goes way down.

    This is very obvious when you complete the skeleton fleet and the server performance tanks when all that loot surfaces and begins to float.

    So by removing the flotsam I think server performance would be better.

    Anything that can be found in a pile of flotsam can be found on the shores of islands or in barrels on islands it’s all redundant anyway.

  • It's not going to have a major impact, the data about the barrels is so small and only accessed if a player comes in range. Otherwise, they cease to actually exist on the server. It's a whole "tree in the woods" kind of scenario. In this case, the tree doesn't even exist, never mind make a sound.

    Rare are always optimising the memory profile of the game (see the semi-recent documentary) so I expect they've already looked at these and decided they aren't contributing negatively to server performance.

  • @unstoppabledork said in Flotsam or server performance?:

    @d3adst1ck

    It spawns in a net like pattern all throughout the seas even all the way in the spaces around the edge of the map where most crews never go to.

    The server has to deal with all those spawn points.

    I think removing it completely could have a significant positive effect on server performance.

    Fixed barrels be they on land or in a shipwreck for example are just so much less taxing on the server.

    Floating barrels, treasure or crates.. anything that floats is moving with the waves and server performance goes way down.

    This is very obvious when you complete the skeleton fleet and the server performance tanks when all that loot surfaces and begins to float.

    So by removing the flotsam I think server performance would be better.

    Anything that can be found in a pile of flotsam can be found on the shores of islands or in barrels on islands it’s all redundant anyway.

    Just past session, I was swimming towards another sloop when I saw the barrels and some chests emerge from the seas - I think you're wrong that they are everywhere all of the time - they just spawn in when a ship gets close as @D3ADST1CK said above.

  • Anything floating greatly affects server performance.

    Reducing the floaty bits = better performance.

    It would be interesting to see how big of a performance gain would be achieved if we removed flotsam.

    Sea forts, forts, buyable supplies, islands, shipwrecks, sinking ships… lots of ways to acquire supplies now.

  • I'm indifferent. If they were removed, I don't think I'd care much. I mostly leave behind whatever I can't drive-by harpoon on board. Not sure how much of a difference it would make performance-wise, if any.

    I think a single barrel with a guaranteed decent amount of stuff in it would be better than a bunch of barrels and crates that may or may not have stuff in them.

    They do add to the game and the world so I don't mind them staying either. That said, it's not like we're limited for choice when it comes to sourcing more supplies. Honestly, I'd welcome more scarcity and not just with regards to flotsam.

  • @unstoppabledork said in Flotsam or server performance?:

    Anything floating greatly affects server performance.

    Reducing the floaty bits = better performance.

    It only affects performance if the server is constantly tracking every little detail about their position, which I don't think is the case with barrels. It's tracking basic location stuff but most of it is left to the engine physics to figure out on the fly. They're not like ships, for example, where they are more tightly tracked as they are higher priority.

    I'm not going to jump to the defense of flotsam though, they are often a pain when they have kegs, but I think Rare would have already removed them if they thought the impact was anything more than negligible.

  • @realstyli

    Imagine 6 crews all sailing right.

    Let’s just say there are on average 6 piles of flotsam spawning and despawning as the ships sail.

    Each pile usually has like 5 supply barrels, 1-2 pieces of treasure and maybe 2 kegs so between 5 - 9 floating objects per pile.

    So 6 * 5 or 30 floating objects at the low end.

    Or 6 * 9 or 54 floating objects at the high end and that’s if only one pile of flotsam is considered per crew when if you play the game know often times you can see two piles of flotsam floating somewhere around you at any given time.

    As I said, anything that’s floating is affecting server performance this is obvious when completing the skeleton fleet.

    Do we need flotsam if removing it will make a positive difference in server performance?

    I would personally rather have more sea life added to the game than just have random flotsam but that’s just me.

  • @unstoppabledork

    Adding sea life could potentially have a bigger impact than barrels, depending on how detailed the AI needs to be.

    Often the stutters around islands and other ships have less to do with server performance and more to do with the client performance. If it's server side, you should see ping spikes (which do happen) but, otherwise, most likely client side.

    Unreal Engine is notorious for traversal stutter and this has gotten a lot worse in the last year or so as the game is constantly moving LODs in and out of memory. Barrels aren't going to affect that too much as they are effectively the same thing copy pasted. Ships and islands are the worst for it, especially now with trinkets and so much added unique features in the world.

    I wouldn't mourn the loss of flotsam barrels, but I think it's the wrong focus when considering server performance.

    I know it's a contentious opinion but, personally, I would rather see them revert to 5 ships per server. Hourglass is there for folks who want instant PvP and, with anti-cheat coming, it should be a better experience again. That and safer seas filtering out most newer/low level players should see more activity from crews on servers anyway, so I don't think 5 ships would feel as empty as it would now.

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