Keeping my loot in a barrels during the log-out

  • Greetings, It would be truly great if I could save everything in my ship barrels during the log-out until my ship has not been sunk.

    Because I have not to so much time to play, and sometimes I'm entering the game, looting the island to fill my barrels, then I have to work for a while and after that I have to fill my barrels again.
    It would be great to keep everything inside (maybe for 24 hours or forever) until someone sank my ship.
    The thing that I have to loot everything from a scratch each time preventing me to play SOT, when I'm free for only 1-1,5 hours.
    So I'm not talking about the crates, but only about food, cannonballs and desks.

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  • I could see this.

    However, I suspect it is a major implementation. The reason I say that is I think right now the supplies only exist as part of an active session on a server, meaning it would have to be saved with the ship. For non-captained ships that is probably a huge deal, for captained ships it is a lot more data.

    I do agree for those who only have an hour or so to play the game is kind of lacking.

  • Or just go to the shipwright and buy everything you need?

    For a short time voyage, you not be needing all the resources your collect or buy. Sooo

  • Alright, so let's take a hypothetical scenario you may not have thought about.

    Say you're a PvP-oriented player looking for a Fort of Fortune to fight over and steal. You're going to hop several servers hoping you'll find another crew actively doing a FoF while it's on the server. As you're hopping, you're scanning each outpost you spawn at for good food, such as pomegranates, mangos, and pineapples. You're also scanning each outpost for good cannon supplies, such as chainshots, cursed cannonballs, and blunderbombs. You find the FoF server you're looking for after let's say... 15 server hops in the span of 30 minutes.

    A competent crew is about to steal a Fort of Fortune with up to 75 pineapples, 75 extra chainshots, ~75 cursed cannonballs, and 75 blunderbombs. That's not even taking into account that you're probably collecting a handful of 10 cannonballs from the outpost per hop, which is an additional 150 cannonballs, and THEN purchasing captain's and merchant supplies before setting off.

    An uncommon criticism of Hopping PvP is the amount of power you can offer a player from the docks of the outpost. A good crew will erase everyone on the server with more than enough supplies to spare and all they have to do is join on, and purchase supplies from the outpost vendors. No island hopping or stopping at forts/sea forts, giving little time for crews unaware of them to prepare for the impossible fight they'll inevitably have, or even get the chance to complete their activity and sell at the outpost for a reasonable pay day.

    This suggestion, would singlehandedly be abused and exploited by Adventure PvP server hopping players going after Reaper's Bones Emissaries at Grade V and crews clearing world events such as Fort of the Damned and Fort of Fortune.

    NO.

  • Saving supplies to your ship should be a no brainer. I’ve seen this suggested before and a lot of the responses was in disagreement, they were mostly concerned with server hoppers keeping their supplies but as you can see now there are a couple of ways to server hop while keeping supplies so it shouldn’t be an issue to save it when you log off. Though, it should be exclusive to captained ships.

  • @Foambreaker Indeed, we do need a little database for that and an idea to implement it to the captained ship only is good.

    @BurnBacon Yep, this can work, but not so funny as looting. Thnx

    @Nex-Stargaze What is preventing me from server hopping by using tale-tales etc.?
    The dev team could find a solution if they would like to. For example, we can hold a spot on a server for 15–20 mins after logout to prevent teams from server hoping. Furthermore, we are still spawning a new logged-in ship on the outpost and if we are holding the spot for a while for this team - they will visit the same island and will not over looting.

    @TEK-LT Thank you, true.

  • @tek-lt said in Keeping my loot in a barrels during the log-out:

    I’ve seen this suggested before and a lot of the responses was in disagreement, they were mostly concerned with server hoppers keeping their supplies but as you can see now there are a couple of ways to server hop while keeping supplies so it shouldn’t be an issue to save it when you log off.

    Portal Hopping: You can keep all of the supplies you have on your boat including crates. While it can bring you to a new server, you're not guaranteed to be on a new server in every instance, additionally, players utilizing this tactic will be spending several minutes doing nothing in order to find ships to sink, which wastes more overall time on hunting compared to simple server hopping.

    Scuttle Hopping: The introduction of the new "Scuttle and Change Seas" option has lead to a new tactic where using this feature allows you to keep whatever was in your pockets in between servers. Your ship's supplies reset to default, but since your pockets are not emptied, and you're automatically healed on the way to the next server, the worst that can happen is you have 1-4 pockets of good supplies. While that can be dangerous for other crews as you'll always spawn on an outpost, where more good supplies will likely be available, it's ultimately more and less effective than portal hopping, as Scuttle Hopping is leagues faster than Portal Hopping, but you're much more gutted for supplies if you don't spend time preparing your boat.

    The concept of saving supplies between sessions will always be voted against just because that's too much power from the outpost dock. There are little to no reasonable solutions that would make it satisfying for players that probably don't even need to save supplies between their once-a-week/once-a-day sessions.

    @alexh0und said in Keeping my loot in a barrels during the log-out:

    The dev team could find a solution if they would like to. For example, we can hold a spot on a server for 15–20 mins after logout to prevent teams from server hoping.

    Your spot on a server is held for 5-10 minutes IF there was an unexpected disconnection (i.e.: Lost connection, Hazelnutbeard, Alt+F4/Go to Xbox Menu) and you're trying to rejoin. If you choose not to rejoin or the rejoin time expires, your spot on the server is lost. Selecting (and confirming) Leave Game removes your spot on the server immediately, and you cannot rejoin unless you're being invited to the same crew via a crewmate already on that ship you left.

    Furthermore, we are still spawning a new logged-in ship on the outpost and if we are holding the spot for a while for this team - they will visit the same island and will not over looting.

    In the case of a captained ship, once the captain leaves the ship and doesn't return, anything that happens on that ship is no longer logged for that captain. If the captain leaves a server and joins a new one with their boat, their spot on the previous server is already lost and whatever happened to their ship upon leaving is already saved before they log into the next server with their boat. A lone captain can save a bunch of supplies based on your suggestion, which is what I pointed out, since I am fully aware how the ship settings are saved on a captained boat.

    The better solution to the issue being brought up is to not let suggestion be implemented in the first place, there is nothing that can be done to prevent this.

  • This is why we called this post a suggestion, but not a call for action.
    To be honest, I've never thought about server hopping issue, before you guys told me about that.
    However, if someday there will be a chance to add a possibility to save my barrels during the logout, that will be great.
    Off course if we are keeping in mind that been said above.

  • Yea session balance would be blown out the window, new or recently sunk players would be at a catastrophic risk of being obliterated. Hard NO.

    ALL loot is already WAY too easy to get as is now. In fact they still need massive nerfs to supplies in barrels imo since captaincy.

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