"Farming Losses, come take our stuff"

  • @axecaliburtv Note: They are getting better matchmaking times because they aren't on a winning streak not because the game is lowering their skill rating. That doesn't appear to even happen (speculation) I have only a note saying I have going up in skill one time. I have never seen it go up. I am at like 1 win to 5 losses for a ratio. I have never been matched up with anyone on a kill streak higher than maybe 1.

    The Rare Devs told streamers "sell your hour glass after 4 wins to improve match making times" this tells us as speculated the match making system takes kill streak into account more than skill level. Which in a way makes sense as you are either exploiting or are on a good crew if your kill streak is high. That being said I have run into people lvl 100 over and over again. Even back to back. So how was I at about lvl 20 running into lvl 100s ? their boat didn't look much more glowy. Their emissary grade was never maxed indicating they had 2 wins in a row. So are they sailing back and turning in their hourglass to not lose out on the rep? are they just leaving the game and requeing asap for faster que times by not going for streaks?

    I don't know exactly how more more exp gains are for streaks as I haven't watched any videos of people playing this mode but if the que time is so long for higher streaks it might be faster to farm 1 win at a time and reload your game vs trying to go for big hand ins. Seem kill streak is probably way more gold gain than it is rep gain which is counter intuitive. The number of people wearing the curse I am running into now and they are just farming 1 win at a time never streaks so that must mean its the faster path right?

    Also match making is 100% region locked so that will also impact your que time. Have fun getting to know the other crews by name though.

  • @wcpsycho said in "Farming Losses, come take our stuff":

    Anyone else annoyed by the people cheating to get their rewards faster than just doing it the normal way and train ingame to do better?

    I don't think it's cheating or faster, but I am annoyed by it. People take new mechanics and find ways to engage them that goes against the spirit of the update. To me, this is the same as DPI switching or animation canceling etc.. Just because you can do something doesn't mean you should. "Tools not rules" blah blah blah. Sure, you're free to what you'd like, but I'm also free to think y'all are super lame for doing it.

  • @mouse-n-keybord said in "Farming Losses, come take our stuff":

    @wcpsycho said in "Farming Losses, come take our stuff":

    It seems that 90% of you guys are telling me to "Join the Dark Side".

    I hear they have less then 1 minute queues.

    And cookies!

  • I guess, here's the question. Are you playing for the PvP, or for the rewards? If you are having fun at the PvP, then who cares if it technically takes longer to get the rewards? The reward of this season is ON DEMAND PVP for those who really want that kind of thing. People complained for a long time "I find a ship and they either run or I sink them too quickly! I just want a good fight!" So now you can find good fights more quickly (bad fights, too, I'm sure). That's part of the perk. The other reward is eventually you get a cool curse! And with level-scaling, winning fights in the long run will get you higher levels faster than losing. AND you get the potential for more gold (if you're into that kind of thing) by winning.

    So sure, does throwing each match maybe get you to the curses and level 100 perks faster? Maybe, depending on a lot of things. But you also lose out on gold, commendations (I believe there are at least some tied to winning and win-streaks), and developing skills. If people want to farm losses to level 100, cool! I don't really care, and don't see it as cheating. I guess it's all about what you find fun and why you are playing. But to see it as "well I guess I'll have to start farming losses because it's faster" seems silly. Do what you find fun. The rewards will come.

  • @danbeardluff said in "Farming Losses, come take our stuff":

    I don't think it's cheating or faster, but I am annoyed by it. People take new mechanics and find ways to engage them that goes against the spirit of the update. To me, this is the same as DPI switching or animation canceling etc.. Just because you can do something doesn't mean you should. "Tools not rules" blah blah blah. Sure, you're free to what you'd like, but I'm also free to think y'all are super lame for doing it.

    It's not the same as an exploit

    there isn't some significant amount of skilled fighters tanking

    most of the players doing this are going to lose a lot of their fights anyway, especially with how much skill is back in the game and how inconsistent matchmaking is right now.

    They are largely going to get chain shot and blunder bombed along with cannonball pressure or they are going to get camped.

    They are just removing the unpleasant (for them) middle and moving things along for everyone.

    This entirely exists because the rewards aren't pvp focused, they intentionally are trying to get pvers into this with the rewards, that's on direction, not on pvers.

    All they are doing is removing the intensity of the loss they are likely to take most of the time anyway.

  • Had no idea this was a thing, you think this is quicker than winning a fight?

  • @hiradc

    Read the thread title Solo brig testing...

    It's a thing if you can get fast queues.

  • @pithyrumble that seems kinda sad, like i respect the science but it's equivalent to people who get legendary thief by passing chests amongst an alliance. Personally cannot understand any of the mentality of showing off something you haven't earned, to each their own though I guess.

  • @hiradc said in "Farming Losses, come take our stuff":

    @pithyrumble that seems kinda sad, like i respect the science but it's equivalent to people who get legendary thief by passing chests amongst an alliance. Personally cannot understand any of the mentality of showing off something you haven't earned, to each their own though I guess.

    No it's not

    it's like a person getting the title by sinking inexperienced pvers that did an athena/fotd

    which is what much of the pvp content has been in this game for years

    People are trying to put these odd obligations on people when the game has a history of some of the cheesiest pvp of any game, because of the massive skill gap and shared environment between different preferences. Something that matchmaking hasn't yet done much about.

  • @hiradc

    You're still earning it tho. Even if a chest of Legends was given to you, negotiating happened. Some players are appreciative for the odd help.

  • @pithyrumble said in "Farming Losses, come take our stuff":

    @hiradc

    You're still earning it tho. Even if a chest of Legends was given to you, negotiating happened. Some players are appreciative for the odd help.

    "Earning it". If that's what y'all need to tell yourselves to feel good about it.....

  • @hiradc said in "Farming Losses, come take our stuff":

    @pithyrumble that seems kinda sad, like i respect the science but it's equivalent to people who get legendary thief by passing chests amongst an alliance. Personally cannot understand any of the mentality of showing off something you haven't earned, to each their own though I guess.

    Such BS. Most people doing it this way don't do this to 'show off' because they are mostly PVE people that tend to themselves.

    Most of these people just want to see the hideouts, the new zones, new NPC's, see the curse animations and hear the new songs/music when the curse is awarded. That is the actual 'content' that has been added to the game for a whole season for the next months. All the other things is just existing stuff repackaged with a fancy 'matchmake button' on the ship table and an animated loading screen.

  • @danbeardluff said in "Farming Losses, come take our stuff":

    @pithyrumble said in "Farming Losses, come take our stuff":

    @hiradc

    You're still earning it tho. Even if a chest of Legends was given to you, negotiating happened. Some players are appreciative for the odd help.

    "Earning it'. If that's what y'all need to tell yourselves to feel good about it.....

    Why wouldn't they? there are many pvpers that keep track of sinking completely non competitive ships, getting rich off completely non-competitive fights, commendations completed by vsing non competitive crews

    all the sudden pvers find a way to get by and it's a problem now?

    pvpers have cheesed for years through non-competition, not sure why they are trying to gate keep over this.

    this isn't even cheesing, this is just losing more efficiently.

  • @wolfmanbush said in "Farming Losses, come take our stuff":

    @hiradc said in "Farming Losses, come take our stuff":

    @pithyrumble that seems kinda sad, like i respect the science but it's equivalent to people who get legendary thief by passing chests amongst an alliance. Personally cannot understand any of the mentality of showing off something you haven't earned, to each their own though I guess.

    No it's not

    it's like a person getting the title by sinking inexperienced pvers that did an athena/fotd

    which is what much of the pvp content has been in this game for years

    People are trying to put these odd obligations on people when the game has a history of some of the cheesiest pvp of any game, because of the massive skill gap and shared environment between different preferences. Something that matchmaking hasn't yet done much about.

    By odd obligations, do you mean we expect people to play the system the way it was intended instead of finding loopholes?

    Honestly, I shouldn't even have engaged this post. Y'all keep on cheesing on.

  • @danbeardluff said in "Farming Losses, come take our stuff":

    @wolfmanbush said in "Farming Losses, come take our stuff":

    @hiradc said in "Farming Losses, come take our stuff":

    @pithyrumble that seems kinda sad, like i respect the science but it's equivalent to people who get legendary thief by passing chests amongst an alliance. Personally cannot understand any of the mentality of showing off something you haven't earned, to each their own though I guess.

    No it's not

    it's like a person getting the title by sinking inexperienced pvers that did an athena/fotd

    which is what much of the pvp content has been in this game for years

    People are trying to put these odd obligations on people when the game has a history of some of the cheesiest pvp of any game, because of the massive skill gap and shared environment between different preferences. Something that matchmaking hasn't yet done much about.

    By odd obligations, do you mean we expect people to play the system the way it was intended instead of finding loopholes?

    Honestly, I shouldn't even have engaged this post. Y'all keep on cheesing on.

    my wins are about 15 minutes and my losses are on the low end 30 minutes and on the high end over an hour. Tanking fights isn't for me. How I do things isn't a requirement for others nor should they feel shamed for their way to approach their fights.

  • @hiradc said in "Farming Losses, come take our stuff":

    Had no idea this was a thing, you think this is quicker than winning a fight?

    I'm not losing on purpose so I've no testing to back it up but from logic alone I would say : if you're expecting to have less than a 50% winrate then yes absolutely. 1 loss while trying (taking tie to stock supplies and trying to win the fight) = ± 10 voluntary losses (depending on queue time, typical match length etc). So unless a win = a lot lot more than 10 losses, it makes no sense to try if you're likely to lose anyways from an Allegeance per hour standpoint

  • @wolfmanbush said in "Farming Losses, come take our stuff":

    @danbeardluff said in "Farming Losses, come take our stuff":

    @wolfmanbush said in "Farming Losses, come take our stuff":

    @hiradc said in "Farming Losses, come take our stuff":

    @pithyrumble that seems kinda sad, like i respect the science but it's equivalent to people who get legendary thief by passing chests amongst an alliance. Personally cannot understand any of the mentality of showing off something you haven't earned, to each their own though I guess.

    No it's not

    it's like a person getting the title by sinking inexperienced pvers that did an athena/fotd

    which is what much of the pvp content has been in this game for years

    People are trying to put these odd obligations on people when the game has a history of some of the cheesiest pvp of any game, because of the massive skill gap and shared environment between different preferences. Something that matchmaking hasn't yet done much about.

    By odd obligations, do you mean we expect people to play the system the way it was intended instead of finding loopholes?

    Honestly, I shouldn't even have engaged this post. Y'all keep on cheesing on.

    my wins are about 15 minutes and my losses are on the low end 30 minutes and on the high end over an hour. Tanking fights isn't for me. How I do things isn't a requirement for others nor should they feel shamed for their way to approach their fights.

    I was asked for an opinion, I gave an opinion. If people read what I wrote and feel shame for throwing fights and thus actually try, I consider that a win. Though I doubt anyone actually cares :p

  • @danbeardluff said in "Farming Losses, come take our stuff":

    I was asked for an opinion, I gave an opinion. If people read what I wrote and feel shame for throwing fights and thus actually try, I consider that a win. Though I doubt anyone actually cares :p

    because getting the cosmetics through a bunch of losses is somehow more honorable or deserved if they get camped a few hundred times on the way?

    this is a video game, not some sort of "toughness" training

    if they don't want the intensity then that is fine, they can slowly work their way to the levels.

    It's not any different than skilled pvpers that got matched with 20+ inexperienced fighters their first day of the content. Everyone doesn't go through the same thing, it requires effort and time, not wins. Those that are losing are putting in the effort and time, like everyone else.

    There is no "try your best" clause as part of the content

  • @wolfmanbush

    Those that are losing are putting in the effort and time, like everyone else.

    alt text

  • @danbeardluff said in "Farming Losses, come take our stuff":

    @wolfmanbush

    Those that are losing are putting in the effort and time, like everyone else.

    alt text

    Let's talk about the reality of how non fighters lose in this game

    They get chain shot, they get cannonball pressure and they get camped or blundered, pretty much instantly

    Let's not act like the majority of the people losing fights are going to experience much more than that in this content.

  • @danbeardluff said in "Farming Losses, come take our stuff":

    @wolfmanbush

    Those that are losing are putting in the effort and time, like everyone else.

    alt text

    This happens in every game.

    I bought Battlefield 2042 for 15 euros in a sale and joined one of those hundreds of XP farming servers where groups of people fly for 25 minutes in a helicopter while capping points. You get 15 000 XP per AFK round this way. And everybody does it. Why? Because I just want to play the game with most stuff unlocked so I can compete and customize from the start instead of playing in way I don't like with weapons I don't like and abilities I don't want.

    Call Of Duy this weekend also had glitches where people could max level their weapons in 1 minute. They had to rush patch on Thanksgiving because everyone was doing it

    So why do people do this: every game has 'progression systems' these days and gaming for most developers has been 'filling progress bars for user engagement numbers' instead of playing the game. I used to love progression systems and unlocks but these days I would rather throw 25 euros at it instead. But with battle passes even that has been filling a progress bar before unlocking stuff you paid for. It is maddening.

    As for SOT, I am losing too while working or watching YouTube/Netflix. The second I have my stuff I can finally play the way I like playing instead of boosting 'PVP engagement numbers' by forcing me to play a specific way to get rewards that have nothing to do with PVP at all mechanically.

    If I come across you when giving you a win, I will say Hi :D

    (And don't get me started about all those people having to leave their PC on mute, low quality 'watching' hours of Twitch and wasting planet energy because they have to fill reward bars so that publishers can post how big their engagement and view count numbers are. Or do you actively watch every second with full attention so you feel your cosmetic Twitch reward is fully deserved and earned? )

  • @licenturion said in "Farming Losses, come take our stuff":

    @danbeardluff said in "Farming Losses, come take our stuff":

    @wolfmanbush

    Those that are losing are putting in the effort and time, like everyone else.

    alt text

    This happens in every game.

    I bought Battlefield 2042 for 15 euros in a sale and joined one of those hundreds of XP farming servers where groups of people fly for 25 minutes in a helicopter while capping points. You get 15 000 XP per AFK round this way. And everybody does it. Why? Because I just want to play the game with most stuff unlocked so I can compete and customize from the start instead of playing in way I don't like with weapons I don't like and abilities I don't want.

    Call Of Duy this weekend also had glitches where people could max level their weapons in 1 minute. They had to rush patch on Thanksgiving because everyone was doing it

    So why do people do this: every game has 'progression systems' these days and gaming for most developers has been 'filling progress bars for user engagement numbers' instead of playing the game. I used to love progression systems and unlocks but these days I would rather throw 25 euros at it instead. But with battle passes even that has been filling a progress bar before unlocking stuff you paid for. It is maddening.

    As for SOT, I am losing too while working or watching YouTube/Netflix. The second I have my stuff I can finally play the way I like playing instead of boosting 'PVP engagement numbers' by forcing me to play a specific way to get rewards that have nothing to do with PVP at all mechanically.

    If I come across you when giving you a win, I will say Hi :D

    (And don't get me started about all those people having to leave their PC on mute, low quality 'watching' hours of Twitch and wasting planet energy because they have to fill reward bars so that publishers can post how big their engagement and view count numbers are. Or do you actively watch every second with full attention so you feel your cosmetic Twitch reward is fully deserved and earned? )

    If you come across me, i'll refuse to engage you and wait till you get bored enough to scuttle or run out of bounds.

  • Are you telling me that I can farm this new Rep AFKing and watch SNK last season meanwhile?

    Maybe it is time to reinstall SoT xD

  • @wcpsycho This game sucks in a lot of ways

  • @DanBeardLuff

    If you come across me, i'll refuse to engage you and wait till you get bored enough to scuttle or run out of bounds.

    You can't beat the cheese, dude. They can literally firebomb their own ship, send it in a circle, be sunk in under 3 minutes, and get credit for the loss.

  • @sweetsandman Or they can just find a random keg, or just bump against rocks or Islands. There is no way to counter that except boarding them, keeping them afloat and spawncamping them til they're out of bound (the loser get no allegeance that way I reckon).

  • @grog-minto said in "Farming Losses, come take our stuff":

    @sweetsandman Or they can just find a random keg, or just bump against rocks or Islands. There is no way to counter that except boarding them, keeping them afloat and spawncamping them til they're out of bound (the loser get no allegeance that way I reckon).

    Sounds like a plan!

  • @danbeardluff said in "Farming Losses, come take our stuff":

    @grog-minto said in "Farming Losses, come take our stuff":
    Or they can just find a random keg, or just bump against rocks or Islands. There is no way to counter that except boarding them, keeping them afloat and spawncamping them til they're out of bound (the loser get no allegeance that way I reckon).

    Sounds like a plan!

    saving an opponent's ship to camp the players to get them out of bounds so they don't get rep?

    alt text

  • @sweetsandman said in "Farming Losses, come take our stuff":

    A). Match time limits (15-20 mins) with a points based system to determine a winner if nobody sinks.

    I like that point a lot! maybe the pirate that has less points in this case would get dragged down/sunk by the kraken or their hourglass blows up!

  • @wolfmanbush said in "Farming Losses, come take our stuff":

    @danbeardluff said in "Farming Losses, come take our stuff":

    @grog-minto said in "Farming Losses, come take our stuff":
    Or they can just find a random keg, or just bump against rocks or Islands. There is no way to counter that except boarding them, keeping them afloat and spawncamping them til they're out of bound (the loser get no allegeance that way I reckon).

    Sounds like a plan!

    saving an opponent's ship to camp the players to get them out of bounds so they don't get rep?

    alt text

    So you don't have a problem with cheesing allegiance through losses, but controlling an enemies ship to sail them out of bounds for a win is where you draw the line? That makes sense.

  • @danbeardluff said in "Farming Losses, come take our stuff":

    So you don't have a problem with cheesing allegiance through losses, but controlling an enemies ship to sail them out of bounds for a win is where you draw the line? That makes sense.

    One is within the design of the game and rules and one could be interpreted to be a violation of the rules.

    When a person gets to the point of saving a ship to camp and to try to ruin something for another it typically doesn't go well for them in the long run.

  • @wolfmanbush said in "Farming Losses, come take our stuff":

    @danbeardluff said in "Farming Losses, come take our stuff":

    So you don't have a problem with cheesing allegiance through losses, but controlling an enemies ship to sail them out of bounds for a win is where you draw the line? That makes sense.

    One is within the design of the game and rules and one could be interpreted to be a violation of the rules.

    When a person gets to the point of saving a ship to camp and to try to ruin something for another it typically doesn't go well for them in the long run.

    I'm sorry, how can you claim one of these is by design and the other isn't? Are people getting banned for securing sinks via running people out-of-bounds. Spoiler, they aren't. It's not even cheesing, it's just winning more efficiently :p

  • @mewds-d-jolly said in "Farming Losses, come take our stuff":

    @sweetsandman said in "Farming Losses, come take our stuff":

    A). Match time limits (15-20 mins) with a points based system to determine a winner if nobody sinks.

    I like that point a lot! maybe the pirate that has less points in this case would get dragged down/sunk by the kraken or their hourglass blows up!

    The finishing move is easy. The scoring system is what would need some work. In Arena, you received 5 points for killing a pirate, and 25 points for hitting an enemy ship with a cannonball. For the purposes of this, you could either keep it simple, or get more complicated. I'd push for simplicity.

    Given the nature of this mode versus what Arena was, I think that tweaking the numbers to something like 75 points for cannon hits and 10 points for killing a player is more like the right call.

    I would even press to not have the scoring system visible to anyone and for it to just sit in the background. I would also press for a shrinking circle, because you know that players would do their mental math and then run away if they felt they had a comfortable lead. Remember, the goal should be to SINK the other ship, not outscore them. The scoring system should be the backup and nothing more.

  • @danbeardluff said in "Farming Losses, come take our stuff":

    @grog-minto said in "Farming Losses, come take our stuff":

    @sweetsandman Or they can just find a random keg, or just bump against rocks or Islands. There is no way to counter that except boarding them, keeping them afloat and spawncamping them til they're out of bound (the loser get no allegeance that way I reckon).

    Sounds like a plan!

    Gotta catch me first...

  • @danbeardluff said in "Farming Losses, come take our stuff":

    @wolfmanbush said in "Farming Losses, come take our stuff":

    @danbeardluff said in "Farming Losses, come take our stuff":

    So you don't have a problem with cheesing allegiance through losses, but controlling an enemies ship to sail them out of bounds for a win is where you draw the line? That makes sense.

    One is within the design of the game and rules and one could be interpreted to be a violation of the rules.

    When a person gets to the point of saving a ship to camp and to try to ruin something for another it typically doesn't go well for them in the long run.

    I'm sorry, how can you claim one of these is by design and the other isn't? Are people getting banned for securing sinks via running people out-of-bounds. Spoiler, they aren't.

    There is a difference between running out of supps and strategically needing to rely on the red sea to secure a sink and going to a sinking ship and saving that ship, camping, and sailing them out of bounds.

    You can disagree with it, you can do what you wanna do, but it's the type of ego battle that ends up with a lot of "I didn't do anything wrong I was just pvping" posts around the social areas of the game after facing consequences for it.

146
Публикации
81.6k
Просмотры
37 из 146