In this edition of shaking up the metas, we'll discuss boarding. With this proposal, we'll address some key elements to boarding by both nerfing and buffing the activity to bring some additional balance across the ship sizes, and most importantly, shake up the meta!
For a baseline, this proposal comes from someone that loves PvP in this game. I serve as the primary boarder on my regular crew of 2 or when I'm solo and have plenty of experience doing it. While I'm not the absolute top tier at hand-to-hand, I can absolutely hold my own as an FPS gamer.
Let's get to it.
Ladders:
Guarding ladders on a Brig and Galleon are unbalanced at the moment. They have more players than there are ladders. I would propose an increase to the number of ladders on both ships to force crews into the same level of difficulty that the sloop has. The Brig should have 3 ladders (Oh no, muh symmetry!), and the Galleon should have 4. They Brig could have a 3rd ladder in front of the foremost cannon on either side. The Galleon could have an additional ladder on both sides in front of the foremost cannons.
Anchoring:
On an enemy ship, taking their supplies with a storage crate takes 2x longer (2 seconds per 10 supplies versus 1 second). Taking a map bundle takes 4x longer (4 seconds versus 1 second). Why is immobilizing an enemy ship, which is far more critical, so easy? Currently, the interact only takes 0.5 seconds. I think the 4x might be excessive, but a 3x would be about right making it 1.5 seconds. This would make dropping the anchor something that you can really only do after you've either wiped the crew or forced them into a retreat-and-heal situation so you can spend the time to complete the interact.
Stacking loot on the capstan:
To complement the proposed anchoring alterations, make it so that the capstan cannot have objects placed on it. It would effectively replace stacking loot on the capstan.
Let me know what you think!
