@thekratex7201
And I didn't say Adventures should go... Why do people want to decrease the amount of possible activities? I just don't understand
Have you read my post? I'm not even gonna answer this as I think were pretty clear on my answer and even repeated myself two times, so go back and read my post, carefully this time.
You do realize that you base all of this ok just personal opinion, while my goal here is to make the game better?
I didn't speak only about my personal opinion, in fact I even specified when stuff was subjective to me, I divide the two things. If I gotta be honest I think you are kinda biased on old events and I will demonstrate it later in this post. This said, I agreed on your goal, but I guess you didn't read carefully through my post as I clearly stated it both at the start and towards the end of it. If you read just what you want to read then don't bother answering to my post, there's no point in having a discussion with someone who doesn't care putting effort into understanding what I say. If the issue is my lack with English than feel free to let me know something wasn't clear and I'll be happy to try explaining myself in a different way, but I highly doubt this is the case as I think I was pretty clear here:
I personally think it's not worse, just different: players who wanted more cosmetics and stuff to grind for to keep them self busy will not like Adventures in their current state, players who like the lore and story of the game will enjoy these more than old events (even tho there's room for improvement, as there were room for improvements for the old events too).
This said, I think your suggestion has a point: if there's a part of the community who enjoys the story and one that enjoys the old events, why not make both happy? So, even tho I don't see Adventures as a bad thing, nor something that makes the game worse, I still agree with your solution. I just wanted to give you a very in-depth feedback from someone who a has a different point of view :)
while in gameplay they are the same, only the latter offer less in every way possible?
Objectively wrong, Adventures do stuff old live events didn't: evolve the world, keep the story going and give more lore to the fans. Old live events lacked that but had more rewards and gave more stuff to do. Two different experiences, whether you enjoy more the first of the latter is subjective, if you don't care about lore or events being story-drive doesn't mean Adventures offer less in some aspects just because you do not care about the aspects where Adventures offer more. Which is why I agree on having both Adventures and old-style live events to make both parts of the player base happy :)
Sure not all of them were good - tho it's very much a subjective topic, whereas the second Adventure were bad according to many different players
I thought we were discussing the format, not the single experiences. Events had 2 years of experimenting to get better and the first events were bad, we are just at the second Adventure, give devs time to experiment and understand what works and what not. One Adventure being bad doesn't mean the format of Adventure is bad, they made mistakes on both the first and second Adventures but that doesn't affect the format. The idea of having story driven events is very good and can offer much more than the old events, they just need to work on how to do this in practice and not get rid of what worked with previous events.
It's like it's a problem for you if the game has more to offer. My only question is: why?
Never said that, I just don't feel like doing again the same tasks I did for my commendations each month to gain a new reward. The reward is new, the experience is the same, old live events used to offer you more cosmetics but not new experiences. Adventures do that, whether you like them or not, by giving a unique story-driven voyage. Most assets are re-used, as tasks were being re-used in old events, but the story is unique and I don't think the lack of rewards should be correlated to Adventures as a format but to the way Devs are currently designing them, we'll surely receive more rewards as Devs adjust their aim and get feedback.
Speaking about Adventures tho they AREN't supposed to be events. Hence why they have their special menu piece and place on the website.
Adventures are an evolution of SoT's live events and was also stated by Mike Chapman in the latest podcast. Live events in live service games are usually characterized by being time-limited themed activities with rewards, "Adventures" is just the name of this set of live events format, but they are still live events. I don't get why making a special menu or a page on the website doesn't make them events anymore, it's something more practical clear I think. If Adventures were never introduced and they decided to ad a special menu for the old events so it was quicker to get on their page would events stopped being events? I genuinely don't understand the point.
But honestly what's fun for you in visiting 2 islands and running around them for 20 mins only to get a compass, or what's fun in doing the exact same thing you could do since the start of s6 but now 3 times, in different regions and as something that is now forced?
I want to really focus on this:
or what's fun in doing the exact same thing you could do since the start of s6
For two reasons, the first is that this isn't again an issue of the format, it's an issue of that specific Adventure that were poorly delivered. They should have don like in year: they introduced Megalodons, Skellies and the Devil's Roar with an event and THEN these features became part of the game. The Adventure 2 should have been released at the start of the Season to introduce Sea Forts so that they would be part of the world. Doing the opposite is clearly flawed and is not what makes Adventures... Adventures.
The other reason is that I think your memories of events are biased as you remember them as having a lot of freedom. I do not think freedom is the always necessary as Live Events are usually themed and thus may restrict that freedom to their themes, it also depends on how this is practically done. But since freedom seems to be a key point for you, here there are all the live events that gave specific item as rewards and not just gold mutlipliers etc (which I think are a different category of events that will still occur) (I will also be a bit provocative to demonstrate why some of you "objective statements" are flawed):
Hunters Haul: fish 120 ruby splashtails (No freedom) (there were also other specific tasks to gain doubloons but I'm not gonna write these down for any events as there's no reason to feel forced farming tohse or golds from events)
Hunters Haul 2: fish 300 ruby splashtails. (No)
Hungering Deep Anniversary: Kill 3 megs (No)
Cursed Sails Anniversary: Kill 8 skelly (No, I don't get were you see the freedom in "you have many different ways to sink skelly ships for example", what are the choices? either get them spawn randomly or do Skeleton fleet so no real choice on how to find one. Different ways to sink? does give more freedom to an event deciding if you want to sink a Skelly by wasting a lot of cannon balls, risk it with kegs, use the bucket... or just you know, just do the efficient way: have one crew member board to prevent skeletons from repairing so you don't waste cannon balls. Then Adventure 2 that you seem to hate have your type of freedom too as you can defeat Sea Forts in many ways you can use sword only, double gun, use tridents or bait the phantom out and shoot them with cannons if you will :)
Wait... didn't you say Adventure 2 is bad cause you were forced to do 3 times something you were able to do from the start of the Season? Then isn't sinking skellies as bad as that? if not worse! as Skeleton Ships have been out for years, personally have the "Legend of the Sea of Thieves"... why should I be forced to sink 8 more skeleton ships after I did this 500 times already? You also added "and which can be completed while also doing something else that's worth it anyways" but I don't understand why you hate Adventure 2 then, you also get the loot at the end of Sea Fort and golds for bringing vessels back to Belle. Let's keep going)
Forsaken Shores Anniversary: Visit all Devil's island (No freedom, technically forces you to play in the Devil, but if you say to me that "at least you can do devil voyages" while getting EACH, SINGLE DEVIL island then I'm going to tell you that nothing prevents you from starting a Voyage before the Adventure to do something in the meanwhile)
Competition of Courage: forced to play Arena.
Raper's Rewards: Sell Reaper's Bounties/chests + hunt down emissary (No freedom, forced ot PvP)
Tall Tales Retold: Forced to play Tall Tales again, which again equals to do something again even tho people already done that, personally had Gold curse already at the time.
Blighted Bonus: hand in 30 items for EACH faction. You have freedom on how to play those factions, you could even steal so I think this event had freedom. But just to be alittle provocative: what if i don't feel like doing OoS or Merchant voyages on that week? if I don't like them or I'm already lvl 75, wouldn't that be forced too?
Summer of Sea of Thieves: basically do half of the commendations again, genuinely hated this with all my heart.
Rare 35th Anniversary: Do VERY specific tasks.
Fate of the Damned: even here, specific tasks that were already in the game and that we already did over and over like lighting up all beacons in the Sea of Thieves, collecting all Flame of Fate, going to specific locations for journals and killing tons of Shadows of Fate which means doing the Fort of the Damned (or, in that case a time-limited voyage, but FotD was much faster). so even this event should be bad in your opinion.
12 Deeds of giving: a serie of specific tasks.
Grogmanay 1: fire related tasks with some of them being specific like setting ships and skeletons on fire with an Ashen Skull.
Grogmanay 2: Do various tasks after drinking three times. Personally hated this as it didn't register sutff most of the times.
Champions of Souls: as long as you like world event this had quite some freedom, but activities were mostly limited to world events, making farming this even by doing other stuff a terrible grind.
Festival of fishing: forced to fish.
Vault Raiders: forced to do Vaults, or getting 50 Captain chests which would kinda take much more time; you can say you might steal here but some of the tasks that gave you favors were tied to progressing through a Vault voyage, so not only if would be much less efficient as you'd have to find people doing a vault, but you would also get lees point.
Rapers VS the World: each week was themed after one of three companies but there were also tasks related to hunting emissaries.
Making Mayhem: very good variety of tasks.
Jewels of the Deep: fight sirens, ocean crawlers and sell 100 gems.
Fury of the Damned: this technically gave freedom with a good variety of activities to reward the player but kinda forces the player to either take part in an alliance or receive HALF of the points. Personally didn't bother grinding this event, I did the tasks to get the time limited cosmetics and didn't grind the 1000 and 2000 favors cosmetics, just took me 1 second to buy them after the event has they costed only 500k and were locked behind commendations I already had.
So yeah, of all the events 3/4 give the freedom you want and don't have the same issues that you think Adventure 2 has.
As said, I'm gonna repeat my self again hoping you actually read this time: I do agree that Adventures are missing something that old events had, that the whole player base should be taken in consideration by giving to people who enjoyed the old events that kind of experience too. This said I personally enjoy Adventures more and I think that they are not objectively just worse, they also add something to the experience even tho they lack something else.
And, even tho I already personally enjoy Adventures more than the old events, I think it's too early to compare a format that has been out and improved for 2 years to a format that has been out for 2 months. As said: Adventure 1 and 2 do indeed have issues, but those issues are not related to the format, with players feedback they'll improve. But, again, I don't think the lack of rewards is tied to Adventures as a format.
I think I said everything I had to say here, I even tried to answer questions or counter-argument you may have said. The post is too long and took me about 1 hour to write so sorry if I don't feel like checking the grammar, I'll just hope it's understandable.
I confidently feel this post is complete enough that if you keep arguing it means I'll have to repeat my self a lot so, I already had to so I probably won't feel like answering again in that case, and if I'll feel like answering I won't put the same effort in doing so.