Double gun exploit.

  • Please remove the double gun glitch where u change weapon sprint and your weapon is immediately up. I got targeted by the worst crew all using double gun and they would literally insta kill me

  • 43
    Публикации
    29.9k
    Просмотры
  • Yup, sprint swap exploit needs to go. It's basically the old double shot they already patched.

  • Personally I'm pretty happy with it how it is. It's been nerfed to the point it is now (with a physical cooldown on how quickly you can fire).

    Plus it is easy to counter with movement.

  • LOL this has been in the game forever and there’s still a hard coded delay between shots. Cmon man.

  • @x2tears The only way to avoid double gunners is to make sword mandatory which I don't see rare ever doing, I do think double gunning takes the fun out of pvp as a good sword fight is always fun and makes the game more of a pirate game, plus one shot blunder should go also as that is the worst, but it is the state of the game and it will sadly never change

  • Double gunning needs to go, and should never have been in the game at all.

    It's a pirate game. It should be duels to the death with sword primary, and a gun as a secondary.

    Instead we have CoD where people have sniper primary and pistol secondary.

  • The issue isn't two guns. The issue is that there are still ways to shoot faster than intended. They need to force that delay as intended even with use of macro or exploits.

  • Double gunning isn't an exploit.

    I'm not a double gunner myself. I primarily use Sniper/Sword or Blunder/Sword when defending against boarders. However, I can appreciate the skill required to become a good double gunner. Attempting the quick switch, in the midst of a fight, and pulling it off successfully under pressure is a skill itself. These players put in the time to learn it.

    Also, fighting against a double gunner is only difficult if they are good. If a double gunner misses any shots, a player with a sword can easily get the kill as they double gunner has no means to block.

    My suggestion would be to sword users is to practice the 'bunny hop' side to side. It improves your movement and makes you difficult to hit.

    Overall, I feel double gunning and the quick switch are fine and shouldn't be patched.

  • It’s not a glitch or an exploit. The ability to sprint to cancel the wield animation was something that was added as a feature and put in the patch notes. This was added shortly after the initial animation was added because everyone was upset about not being able to fire fast enough in heated combat. All double gunners do is shoot one time then switch weapon, and sprint to get the second one off slightly faster. If y anyone thinks this is like the old swap then I can tell you couldn’t have experienced a battle when the old swap was still a thing. The old swap was quite literally instantaneous whereas this is not. Just utilizing something the added. The same feature was implemented for the cutlass block. You can sprint while holding a block and when you come out of the sprint you will be instantly blocking. This in particular can help to counter in cutlass fights where you are outnumbered.

  • @paulski93 said in Double gun exploit.:

    Double gunning isn't an exploit.

    I'm not a double gunner myself. I primarily use Sniper/Sword or Blunder/Sword when defending against boarders. However, I can appreciate the skill required to become a good double gunner. Attempting the quick switch, in the midst of a fight, and pulling it off successfully under pressure is a skill itself. These players put in the time to learn it.

    Also, fighting against a double gunner is only difficult if they are good. If a double gunner misses any shots, a player with a sword can easily get the kill as they double gunner has no means to block.

    My suggestion would be to sword users is to practice the 'bunny hop' side to side. It improves your movement and makes you difficult to hit.

    Overall, I feel double gunning and the quick switch are fine and shouldn't be patched.

    Having two guns is already a risk enough considering half the time bullets might not register. To pull it off you have to consistently hit your shots and generally have good aim. I honestly don’t know why people complain when someone uses a different weapon combo as them. It’s something pretty silly to complain about really. People simply need to understand what others are doing so they don’t go calling everything a bug or exploit because this game has Interesting combat mechanics and many people don’t use half of them. I personally switch between cutlass combos and double gun combos just depending on what combat scenario I might be in but other people will just complain and make everyone use their weapon load out.

  • @personalc0ffee said:

    ...there are still ways to shoot faster than intended.

    No there aren't.

    They need to force that delay

    They already did.

    The only thing animation cancelling allows anymore is to ADS faster. Not shoot faster. You can ADS as quickly as you want, you're not getting by that delay.

    I've offered this multiple times on the forum before, but I've got an easy $300 USD to anyone who can prove they can bypass the hardcoded firing delay between shots. Just DM me.

    Let's see some proof of this magical quickswap.

  • Whether you double gun or not. The advantages of both are balanced.

    Double Gun w/ quick switch = Two shots whilst keeping distance between you and another player.

    Sword = Ability to 'bunny hop' through a player to get past them. Also sword lunging is extremely effective to get a board on another ship.

    One thing a lot of players tend to forget is that there are going to be better players than you. It's a fact. Just because they are better, it does not mean the game has to be patched to remove features (not exploits) that they have spent the time to learn.

  • [Mod Edit]

  • @paparug420 you have to be actively delusional to believe that swordplay in sot isnt just m1 spam at your target while jumping around as much as you can
    90% of sword users probably dont even know blocking exists

  • Should just force 1 sword + 1 gun imo

    that would also open the path for different swords to be added with different benefits such as sabre, cutlass, rapier etc to go along with the choice of gun.

  • @amybun said in Double gun exploit.:

    Should just force 1 sword + 1 gun imo

    that would also open the path for different swords to be added with different benefits such as sabre, cutlass, rapier etc to go along with the choice of gun.

    While true, it also gets in the way of certain cosmetics that are already styled to look like those swords. How would you consider reconciling that?

  • @abbkhl4 meh, if double gunning was removed they could actually have room to improve sword combat by penalizing players for spamming.

    Fatigue, small stun for missed swings, there is a lot of ways they could improve and add depth to the sword combat.

    But with double gunning being the way it is, the sword needs all the crutches it currently has

  • @paparug420 Pirates carried 9 guns. Arguing realism in a game where mangos heal bullet wounds and sword slashes. You love to see it.

  • @cramp Where did I mention the word realism??

  • @abbkhl4 In keeping with the Forum rules please keep a respectful tone and refrain from combative or antagonsing responses.

    Your post has been edited and a warning will be placed on your account. Too many infractions will result in a temporary removal from the Forums and further infractions will result in a permanent ban from both the Forums and Insiders.

    Thanks,
    j0toro

  • @meroviel :(

  • @paparug420 said in Double gun exploit.:

    Double gunning needs to go, and should never have been in the game at all.

    It's a pirate game. It should be duels to the death with sword primary, and a gun as a secondary.

    Instead we have CoD where people have sniper primary and pistol secondary.

    What you said brother.

    A type of exploit still exists in the game.

    Heres a video of it that explains it and yes it still exists in the game, this is what all "HC" doublegunners do and i encounter them alot.
    https://www.youtube.com/watch?v=3bWncUMt_9M&ab_channel=Low

  • Double gunner LSD+TSD here.
    Yes it should be removed.
    I mean I use it too if I need to (usually against more skilled crews) but it's unbalanced as hell and there's nothing the enemy can do about it if your aiming is good.

    In fact I didn't even know about this still working until like May or June, because I was able to kill most of the players without it anyways.

  • The sprint method must be classed as an exploit. Quickly switching and firing was classed as an exploit and was patched out. This is simply just found another way to bypass the changing gun animation just like the original gun switch.

    Double gunning is not an exploit its a choice Rare made to allow. In the alpha you could dual wield pistols. I saw a comment to practice bunny hopping to combat it. Well how about getting rid or shortening the of the cool down for bunny hopping as at the moment its usless for everything.

  • @stroro Im 100% for nerfing that bunnyhopping, like other games....the more you intensively jump the slower you'll get.
    I dunno any FPS games that dosen't have it....either so.

  • @reapinglegion said in Double gun exploit.:

    @stroro Im 100% for nerfing that bunnyhopping, like other games....the more you intensively jump the slower you'll get.
    I dunno any FPS games that dosen't have it....either so.

    I have played a game which nurfed bunny hopping but I cant remember what game it was. If consistantly doing jumps one after the other, the first was full height and speed, the next was half the height and speed and then 3rd subsequent jumps were extremely slow and hardly a jump at all. There was a short period of cool down, but spamming jump meant your character stopped jumping.

    What I was saying the sword hop/dodge, which is practically useless should be buffed, shorten the cool down to give a bit of movement advantage when you have a sword.

  • @reapinglegion said in Double gun exploit.:

    @paparug420 said in Double gun exploit.:

    Double gunning needs to go, and should never have been in the game at all.

    It's a pirate game. It should be duels to the death with sword primary, and a gun as a secondary.

    Instead we have CoD where people have sniper primary and pistol secondary.

    What you said brother.

    A type of exploit still exists in the game.

    Heres a video of it that explains it and yes it still exists in the game, this is what all "HC" doublegunners do and i encounter them alot.
    https://www.youtube.com/watch?v=3bWncUMt_9M&ab_channel=Low

    That’s not an exploit though. The ability to sprint in order to cancel the wield animation was intentionally added and added to patch notes about two years ago for guns and the cutlass. It was done because people couldn’t get their cutlass or gun out in time in the heat of a battle due to the animation. The sprint cancel addition solved this when they added it but people who haven’t seen the patch notes from when it was added think it’s an exploit and don’t use it. Double gunners simply use it when equipping the second weapon to get a shot off slightly faster. It is nowhere near as fast as it was back before when there wasn’t an animation at all. Pulling it off properly requires practice and precise timing combined with good aim. It’s already uncommon that someone actually uses effectively in fights let alone the vast majority runs a cutlass load out which can very easily counter two guns if used properly. If you simply follow a good double gunner around in a straight line with a sword just swinging the basic attack, chances are you will be sent to the ferry quickly as those aren’t difficult shots to land. Even with a cutlass, you can do a three hit combo and do the sprint cancel and shoot the enemy after you knock them back. YouTuber and Sea of Thieves partner blurbs does a lot of cutlass videos for anyone who needs the practice with general sword maneuvers and dodge tactics for heated combat. Definitely would recommend watching him if anyone is interested.

  • @illbushido305 said in Double gun exploit.:

    @reapinglegion said in Double gun exploit.:

    @paparug420 said in Double gun exploit.:

    Double gunning needs to go, and should never have been in the game at all.

    It's a pirate game. It should be duels to the death with sword primary, and a gun as a secondary.

    Instead we have CoD where people have sniper primary and pistol secondary.

    What you said brother.

    A type of exploit still exists in the game.

    Heres a video of it that explains it and yes it still exists in the game, this is what all "HC" doublegunners do and i encounter them alot.
    https://www.youtube.com/watch?v=3bWncUMt_9M&ab_channel=Low

    That’s not an exploit though. The ability to sprint in order to cancel the wield animation was intentionally added and added to patch notes about two years ago for guns and the cutlass. It was done because people couldn’t get their cutlass or gun out in time in the heat of a battle due to the animation. The sprint cancel addition solved this when they added it but people who haven’t seen the patch notes from when it was added think it’s an exploit and don’t use it. Double gunners simply use it when equipping the second weapon to get a shot off slightly faster. It is nowhere near as fast as it was back before when there wasn’t an animation at all. Pulling it off properly requires practice and precise timing combined with good aim. It’s already uncommon that someone actually uses effectively in fights let alone the vast majority runs a cutlass load out which can very easily counter two guns if used properly. If you simply follow a good double gunner around in a straight line with a sword just swinging the basic attack, chances are you will be sent to the ferry quickly as those aren’t difficult shots to land. Even with a cutlass, you can do a three hit combo and do the sprint cancel and shoot the enemy after you knock them back. YouTuber and Sea of Thieves partner blurbs does a lot of cutlass videos for anyone who needs the practice with general sword maneuvers and dodge tactics for heated combat. Definitely would recommend watching him if anyone is interested.

    It is an exploit.

    I know the patch you are talking about and the reason why they added it.

    Players were unable to pull out the weapon that they had already had OUT after a sprint. So they fixed it by having the animation delay removed for weapons you already had in your hand.

    Using sprint to cancel the animation when swapping weapons is an exploit because players are using the mechanic in an unintended way.

    If you are swapping weapons you are suppose to have a delay, sprint cancel removes that delay, ergo its an exploit.

  • @reapinglegion hate bunnyhopping, I cannot ethically bring myself to do it.

  • @xultanis-dragon said in Double gun exploit.:

    @illbushido305 said in Double gun exploit.:

    @reapinglegion said in Double gun exploit.:

    @paparug420 said in Double gun exploit.:

    Double gunning needs to go, and should never have been in the game at all.

    It's a pirate game. It should be duels to the death with sword primary, and a gun as a secondary.

    Instead we have CoD where people have sniper primary and pistol secondary.

    What you said brother.

    A type of exploit still exists in the game.

    Heres a video of it that explains it and yes it still exists in the game, this is what all "HC" doublegunners do and i encounter them alot.
    https://www.youtube.com/watch?v=3bWncUMt_9M&ab_channel=Low

    That’s not an exploit though. The ability to sprint in order to cancel the wield animation was intentionally added and added to patch notes about two years ago for guns and the cutlass. It was done because people couldn’t get their cutlass or gun out in time in the heat of a battle due to the animation. The sprint cancel addition solved this when they added it but people who haven’t seen the patch notes from when it was added think it’s an exploit and don’t use it. Double gunners simply use it when equipping the second weapon to get a shot off slightly faster. It is nowhere near as fast as it was back before when there wasn’t an animation at all. Pulling it off properly requires practice and precise timing combined with good aim. It’s already uncommon that someone actually uses effectively in fights let alone the vast majority runs a cutlass load out which can very easily counter two guns if used properly. If you simply follow a good double gunner around in a straight line with a sword just swinging the basic attack, chances are you will be sent to the ferry quickly as those aren’t difficult shots to land. Even with a cutlass, you can do a three hit combo and do the sprint cancel and shoot the enemy after you knock them back. YouTuber and Sea of Thieves partner blurbs does a lot of cutlass videos for anyone who needs the practice with general sword maneuvers and dodge tactics for heated combat. Definitely would recommend watching him if anyone is interested.

    It is an exploit.

    I know the patch you are talking about and the reason why they added it.

    Players were unable to pull out the weapon that they had already had OUT after a sprint. So they fixed it by having the animation delay removed for weapons you already had in your hand.

    Using sprint to cancel the animation when swapping weapons is an exploit because players are using the mechanic in an unintended way.

    If you are swapping weapons you are suppose to have a delay, sprint cancel removes that delay, ergo its an exploit.

    And the patch intentionally added the ability to remove the delay. It’s literally written in the build notes for when it was added in the combat changes section. It specifically said that when sprinting there would be no wield animation. I don’t understand how people think it’s an exploit when it was added intentionally. You said that it is for weapons equipped and that’s why to do it you need to switch weapon after shooting and then sprinting after you equip the second weapon. If you consider having the muscle memory to do something faster than others to be an exploit then I simply don’t know what to tell you mate.

  • @illbushido305 said in Double gun exploit.:

    @xultanis-dragon said in Double gun exploit.:

    @illbushido305 said in Double gun exploit.:

    @reapinglegion said in Double gun exploit.:

    @paparug420 said in Double gun exploit.:

    Double gunning needs to go, and should never have been in the game at all.

    It's a pirate game. It should be duels to the death with sword primary, and a gun as a secondary.

    Instead we have CoD where people have sniper primary and pistol secondary.

    What you said brother.

    A type of exploit still exists in the game.

    Heres a video of it that explains it and yes it still exists in the game, this is what all "HC" doublegunners do and i encounter them alot.
    https://www.youtube.com/watch?v=3bWncUMt_9M&ab_channel=Low

    That’s not an exploit though. The ability to sprint in order to cancel the wield animation was intentionally added and added to patch notes about two years ago for guns and the cutlass. It was done because people couldn’t get their cutlass or gun out in time in the heat of a battle due to the animation. The sprint cancel addition solved this when they added it but people who haven’t seen the patch notes from when it was added think it’s an exploit and don’t use it. Double gunners simply use it when equipping the second weapon to get a shot off slightly faster. It is nowhere near as fast as it was back before when there wasn’t an animation at all. Pulling it off properly requires practice and precise timing combined with good aim. It’s already uncommon that someone actually uses effectively in fights let alone the vast majority runs a cutlass load out which can very easily counter two guns if used properly. If you simply follow a good double gunner around in a straight line with a sword just swinging the basic attack, chances are you will be sent to the ferry quickly as those aren’t difficult shots to land. Even with a cutlass, you can do a three hit combo and do the sprint cancel and shoot the enemy after you knock them back. YouTuber and Sea of Thieves partner blurbs does a lot of cutlass videos for anyone who needs the practice with general sword maneuvers and dodge tactics for heated combat. Definitely would recommend watching him if anyone is interested.

    It is an exploit.

    I know the patch you are talking about and the reason why they added it.

    Players were unable to pull out the weapon that they had already had OUT after a sprint. So they fixed it by having the animation delay removed for weapons you already had in your hand.

    Using sprint to cancel the animation when swapping weapons is an exploit because players are using the mechanic in an unintended way.

    If you are swapping weapons you are suppose to have a delay, sprint cancel removes that delay, ergo its an exploit.

    And the patch intentionally added the ability to remove the delay. It’s literally written in the build notes for when it was added in the combat changes section. It specifically said that when sprinting there would be no wield animation. I don’t understand how people think it’s an exploit when it was added intentionally. You said that it is for weapons equipped and that’s why to do it you need to switch weapon after shooting and then sprinting after you equip the second weapon. If you consider having the muscle memory to do something faster than others to be an exploit then I simply don’t know what to tell you mate.

    @illbushido305 its most likely been reported anyway. been hearing the use of stop spreading misinformation about of late with no solid proof that it's misleading. People say a lot to twist what is false from truth and i notice that those explaining its on thin air. some is just opinionated, everyone has the right to have a opinion, but just say, no or you're wrong, which objects to a opinion they don't like and can't be reason with.

    The classic who's right and who's wrong and there sadly no winner there.

  • @illbushido305 said in Double gun exploit.:

    @xultanis-dragon said in Double gun exploit.:

    @illbushido305 said in Double gun exploit.:

    @reapinglegion said in Double gun exploit.:

    @paparug420 said in Double gun exploit.:

    Double gunning needs to go, and should never have been in the game at all.

    It's a pirate game. It should be duels to the death with sword primary, and a gun as a secondary.

    Instead we have CoD where people have sniper primary and pistol secondary.

    What you said brother.

    A type of exploit still exists in the game.

    Heres a video of it that explains it and yes it still exists in the game, this is what all "HC" doublegunners do and i encounter them alot.
    https://www.youtube.com/watch?v=3bWncUMt_9M&ab_channel=Low

    That’s not an exploit though. The ability to sprint in order to cancel the wield animation was intentionally added and added to patch notes about two years ago for guns and the cutlass. It was done because people couldn’t get their cutlass or gun out in time in the heat of a battle due to the animation. The sprint cancel addition solved this when they added it but people who haven’t seen the patch notes from when it was added think it’s an exploit and don’t use it. Double gunners simply use it when equipping the second weapon to get a shot off slightly faster. It is nowhere near as fast as it was back before when there wasn’t an animation at all. Pulling it off properly requires practice and precise timing combined with good aim. It’s already uncommon that someone actually uses effectively in fights let alone the vast majority runs a cutlass load out which can very easily counter two guns if used properly. If you simply follow a good double gunner around in a straight line with a sword just swinging the basic attack, chances are you will be sent to the ferry quickly as those aren’t difficult shots to land. Even with a cutlass, you can do a three hit combo and do the sprint cancel and shoot the enemy after you knock them back. YouTuber and Sea of Thieves partner blurbs does a lot of cutlass videos for anyone who needs the practice with general sword maneuvers and dodge tactics for heated combat. Definitely would recommend watching him if anyone is interested.

    It is an exploit.

    I know the patch you are talking about and the reason why they added it.

    Players were unable to pull out the weapon that they had already had OUT after a sprint. So they fixed it by having the animation delay removed for weapons you already had in your hand.

    Using sprint to cancel the animation when swapping weapons is an exploit because players are using the mechanic in an unintended way.

    If you are swapping weapons you are suppose to have a delay, sprint cancel removes that delay, ergo its an exploit.

    And the patch intentionally added the ability to remove the delay. It’s literally written in the build notes for when it was added in the combat changes section. It specifically said that when sprinting there would be no wield animation. I don’t understand how people think it’s an exploit when it was added intentionally. You said that it is for weapons equipped and that’s why to do it you need to switch weapon after shooting and then sprinting after you equip the second weapon. If you consider having the muscle memory to do something faster than others to be an exploit then I simply don’t know what to tell you mate.

    Just because the mechanic itself was added intentionally doesn't mean that players won't use it unintentionally. It happens all the times and we call those exploits.

    The delay was added originally to stop double gunning. However, the delay affected more than just double gunning.

    The delay was added so that it would cause a delay with players trying to swap weapons, but it affected any animation where a player would bring out their weapon, even ones they already had in hand.

    So the delay was removed for players after they sprinted for weapons they were holding.

    Example of intended cause and intended use -

    First change - Holding the sword, you sprint upto the enemy to hit them with the sword, there was a delay when bringing up the sword. (again on a weapon you were already holding.

    Intended change - Holding the sword, sprinting up to the enemy and your sword is active and available after sprinting.

    Unintended consequence - Holding the sword, swap to sniper, sprint to cancel delay, pull out sniper without delay - exploit.

    How do I know for a fact that this is an exploit??

    They implemented a HARD delay into the guns because of the unintended consequence of their fix of a fix.

    Sorry broski, yes they implemented the removal of the delay after sprinting but sprint cancel was the unintended outcome. Its an exploit they don't know how to fix yet or they think the hard delay is good enough. Still an exploit.

    SIDE NOTE - Just because players gain muscle memory to use an exploit doesn't mean its an exploit. They added a hard delay because players were using the sprint cancel for immediately double gun. They added the hard delay WAAAAAY later when they finally figured out how to fix it. If it wasn't an exploit then why did they have to add a hard delay to the gun shots??

  • @xultanis-dragon it wasn’t implemented to “stop double gunning”. It was implemented to remove the instantaneous double gun from launch that began to plague the seas a few months after launch. I praise rare for stepping in and stopping this because I believe everyone can agree it has extremely unbalanced. After the delay was added it was possible to bypass with sprint cancel. Currently there is a harder delay which has made it no longer an instantaneous kill. People exaggerate how fast it currently is. In my opinion it currently is at a relatively balanced state. It doesn’t make anyone with two guns ultra powerful just as someone with a cutlass sword isn’t either.

43
Публикации
29.9k
Просмотры
5 из 43