@cptnpotbeard said in Make guns interruptible like the sword in PvP:
@mew-schnee They changed it around shrouded spoils launch when they initially tried to fix the double gun instant kill from weapon swap animation canceling. Personally only change the Blunder needs is reduce the damage from 100 to 85 and increase the knockback.
Ah! Thanks! Yes, your suggestion was also something I thought of, but I tried to keep the one-shot ability of one gun which would still be dangerous as ever, but with now a catch.
@gallerine5582 said in Make guns interruptible like the sword in PvP:
fighting with two guns and using the blunderbuss
They're only troubling people who don't know how to counter them.
Guns with aiming, reload times, and hitreg is already at a big enough disadvantage to the sword with it's 100' attack angle, no consequence for missing, and the ability to move in and out of sprinting and attacks.
Players without a sword are already at high risk, let alone not being able to use your guns at all after the first 2 shots because someone just sprints up to you sword vortex's you.
Thanks for your input, but you have missed that even the sword has animation locks and that hitting out of a sprint is not directly possible as the sprint gets canceled by sword attacks. Then, of course, I appreciate your nebulous mention of a secret technique to safely dodge bullets apart from using the sword jumps in four directions or by jumping and moving at the right timing.
Also, as I said, using a gun in melee scenarios has no risks currently, my suggestions are to change this scenario to even out the advantage every gun has over the sword at a distance, and so far, you seem to have found no issue, apart from your concerns, with such a change, which is fantastic.
@flickero said in Make guns interruptible like the sword in PvP:
This is a really terrible idea. If they add a penalty for missing sword swings, then maybe I could get behind this. But until then, the sword is just stupidly overpowered as it is.
Thank you for your thoughts, but if I understand you correctly, you saw no problems with my idea but just had a few concerns with a strange omission of current limitations of the sword.
There is already a stun after a sword lunge and an animation lock after a swing, not as long as it takes to reload a gun, but there is the range difference and using the sword in range combat is a terrible idea, why not make the use of two guns in melee combat riskier? It would still be more feasible than using a sword at range.
@butterybarnacls said in Make guns interruptible like the sword in PvP:
If I get them when they are on the ladder, no problem. It is when they climb the ladder, I miss and they board.
And nothing of what I said will change that. So, it seems that you have found no issue here.