positive energy attracts positive energy and negative energy attracts negative energy
gaming isn't hard it's just learning the basics and then applying it consistently to sessions. This game is easy from a basics standpoint. You learn to sail you do some shooting you pick up loot and sell it that all comes with time and she will naturally pick it up. Nothing to worry about there
this game is more about what are you going to put into it and that determines what you get out of it.
If someone goes out there expecting perfection from the sea or from other pirates they will be disappointed every day but if someone goes out there looking to find ways to enjoy the moment and be entertained by random chaos and the personalities of others they will find it.
I look at it as every positive thing that happens happened because of hurdling the negative and moving on from it.
Maybe I lose a ship full of loot but it lead me to an ancient skelly. Maybe I lose even more loot but that moment lead me to an open crew that was motivated and efficient and we grind out even more loot or end up getting something done on my commendations that I've been waiting forever to find.
One second earlier or later and something good may have never happened.
Not so much that it happened for a reason just that it put me on a path to where I could benefit in a different way so there is no wasted time or terrible experiences. It's just a thing that lead me to a better thing.
She gets the be whatever she wants to be here. It doesn't matter if she doesn't play as skilled as others or that it may take her a while to pick up the basics of the controls. That will come with time. There is a fantasy world that awaits her arrival. All that will matter in the end is that you both got to share the time and experience adventure together.
Tips for the sailing together part:
Don't stress out over self imposed obligations that have you feeling like you want their experience to be perfect. Nothing is perfect just enjoy the ride
No micro managing. Nobody wants to be micro managed let her figure things out and create her own style of play. Help when asked and Captain the ship but telling people what to do a lot doesn't help anyone and creates tension
Set time aside to play without her however you enjoy playing. Get your preference time in that way the focus can be on adventure without expectations or setting the pace to high
Stay calm cool and collected. People don't work better when surrounded by impatience and escalation.
Keep tasks simple don't direct to do multiple things you pick up the slack and carry her until she is ready to take on more ship responsibility. I'm big on starting new people out with repair duty. It's simple and it's highly useful. They get to contribute in an important way and there isn't a lot of confusion as to what to do. You carry the rest of the weight in intense situations
If you're into competitive banter with other pirates set that aside. Escalating verbal sparring will just lead to people taking low blows which will put negative energy in the air and may cause her to not want to deal with it.
Be reassuring and appreciative. As long as the crew is contributing they have value and are important to any minor or major victories out there. This is crew maintenance. Crews have to be taken care of just like anything else.