Remove the crew game tag label visibility option

  • I feel like this option removes the player from the game,. Ever since it was introduced I hated it because it really takes the immersion out. So here's my take:

    Instead of a label following your crew members around, you give everyone a new tool:

    The flair gun. This gun shoots flairs that last about 3 minutes. When they are shot up in the sky above the glow shot will slwoly hover till it falls down. On the ground the flair produces a red smoke that goes high up so that everyone in the island can see it. Since it is a gun, it has a total of up to 5 ammo before one needs to go back and replenish the ammunition at an ammo box.

    Using the flair gun is a give and take situation. First off, you may use it to alert your crew mates to ur location however, since team play is important in this game, doing so will also. come at a challenge/penalty

    The penalty is that other rivals who are nearby the island or on it may also see your flair. Smart pirate crews could use the flair as a lure and trap enemies or they may use it as a distraction. On ships, flair guns may start a fire.

    Now here is where your opinion and choice comes in. The damage to player when shot by this special gun. Keep in mind it's not meant to kill, but if a player aims and hits another player with this, then it will cause damage.
    so here are the options:

    A) players hit by a flair will catch on fire however, flair that hit the ground are harmless on contact.

    B) Players hit by flair gun take fire and flintlock damage

    C) Player hit by flair gun take flintlock damage.

    What does everyone think?

  • 15
    Публикации
    8.5k
    Просмотры
  • Pirates do not have access to flare guns. Btw, who said this game was ever immersive?

  • @red0demon0 if it takes immersion away for you, just turn it off...problem solved

  • @scurvywoof said in Remove the crew game tag label visibility option:

    Pirates do not have access to flare guns. Btw, who said this game was ever immersive?

    It doesn't need to be realistic, pirates can have access to flair guns in this game if they theme the weapon right. I said this game was immersive and many other streamers, devs, and community members too. I believe this is a better implementation than the current set up of having your crew name's labels hovering all around.

  • @schwammlgott said in Remove the crew game tag label visibility option:

    @red0demon0 if it takes immersion away for you, just turn it off...problem solved

    Problem not solved, communication and team work is considered a strong component in this game. Knowing exactly where your team mates are, what they are doing, and who they are fighting is a huge tactical advantage. Turning it off, is like shooting yourself in the leg, however it's also something I find could have been better implemented which is my reason for writing this topic.

  • Not really a fan either it takes away from communication. However I understand they added it to make things easier for no-mics and newbies

  • @red0demon0 said in Remove the crew game tag label visibility option:

    @schwammlgott said in Remove the crew game tag label visibility option:

    @red0demon0 if it takes immersion away for you, just turn it off...problem solved

    Problem not solved, communication and team work is considered a strong component in this game. Knowing exactly where your team mates are, what they are doing, and who they are fighting is a huge tactical advantage. Turning it off, is like shooting yourself in the leg, however it's also something I find could have been better implemented which is my reason for writing this topic.

    Go play open crews... this option is a blessing and a huge improvement for those crews that don't know each other and need to communicate purely in-game. If you don't want it disable it. My guess is you are using an external program to talk with your crew - immersion breaking and a huge advantage?

  • @cotu42 said in Remove the crew game tag label visibility option:

    @red0demon0 said in Remove the crew game tag label visibility option:

    @schwammlgott said in Remove the crew game tag label visibility option:

    @red0demon0 if it takes immersion away for you, just turn it off...problem solved

    Problem not solved, communication and team work is considered a strong component in this game. Knowing exactly where your team mates are, what they are doing, and who they are fighting is a huge tactical advantage. Turning it off, is like shooting yourself in the leg, however it's also something I find could have been better implemented which is my reason for writing this topic.

    Go play open crews... this option is a blessing and a huge improvement for those crews that don't know each other and need to communicate purely in-game. If you don't want it disable it. My guess is you are using an external program to talk with your crew - immersion breaking and a huge advantage?

    You seem to be making a lot of assumptions in this quote. As a suggestion, don't go around telling me or others how they should play the game, thank you. I do however appreciate your opinion on the topic and must disagree with it being an improvement, I find it bothersome that you need to have it or else your in a disadvantage.

  • @red0demon0

    Therefore you are telling me that:

    • You play with open crews?
    • You use ingame communication only?

    The point of this tool is to even out the communication between the crews, steady crew which still have the advantage and those using external communication channels, with those that use the ingame mechanics. If you never played together you don't know how people play, these icons help get a feeling of what people are up to.

    I am not telling you how to play, I am stating that it is a huge improvement for those that do use open crews. It is easy to judge as a steady crew, while everyone rocks a microphone in discord. Feel free to correct me and explain why if you open crew and only hot mic it up. Why you still believe that it is a bad addition?

    Not everyone uses a microphone, not everyone speaks the same language, not everyone has the luxury to play in a steady crew.

    If you use external programs like discord, you have an unfair advantage, you are immersion breaking as well... you have a secret communication line to avoid proximity broadcasting.

  • @cotu42 said in Remove the crew game tag label visibility option:

    @red0demon0

    Therefore you are telling me that:

    • You play with open crews?
    • You use ingame communication only?

    The point of this tool is to even out the communication between the crews that are steady, which still have the advantage and those using external communication channels with those that use the ingame mechanics.

    I am not telling you how to play, I am stating that it is a huge improvement for those that do use open crews. It is easy to judge as a steady crew, while everyone rocks a microphone in discord. Feel free to correct me and explain why if you open crew and only hot mic it up. Why still believe that it is a bad addition?

    I had not stated how i played, but in order to clear it up, I play both, mostly open crew, so yes I have lots of experience to back up my subject. I also use both, but mostly in game communications. Sometimes when someone sends an invite I'll join, but I mostly prefer using in game.

    My comment about telling people how to play was directed at you telling me to join open crew, which was an assumption on ur part that I don't.

    Since it's initiation I disliked the idea of the floating username mechanic. Way i se it whether ur on discord or not, if u have a mic, then u are able to direct yourself to other crew members through simple speech communication. If one doesn't have mic then they would need to use chat, yes it's a small disadvantage but I'm not asking to remove the crew locator mechanic, only asking that it be reworked.

    Even as I play with others, I find the name label distracting and annoying. Where the game really provides depth is in discovering and marking the island. This includes knowing the direction of land marks and where the ship anchored. Things that players before needed to pay attention to. Now these challenges have been simplified with the crew name tag locator. For example, if a crew member decides to stay on the ship, All players are able to know at all times where the ship is located. If a crew member engages in combat, all members know immediately the location where the fight is taking place. So my main problems with it:

    It breaks immersion and simplifies exploring and charting these land masses.

    I feel like it provides too much info, being able to tell not only the location of your crew but if they're dead, fighting, holding the ship wheel, on sails, digging, etc...

    Communication is vital to the game, so why not make it a reward and a consequence for using a strong tool like the crew locator?

    As it stands, I really disliked how much easier this made the game. I no longer had to wait for a player to write out "I need help" or to tell me if they were in trouble because I already new the moment something was wrong.

    The same goes for digging, no longer was it challenging to find where a crew member needded help digging for something, immediately knowing the location they were digging in. And all this with no drawback or challenge to it.

    I don't use external communications most of game time. I'd say about 80% exp contributes to in game chat and communication mechanics. And i'm also not asking to completely remove the crew locator mechanic. What I am asking for is for a remade, or different crew locator tool. I proposed a flair gun because it could be used to gather fellow crew members at the cost of giving away your location to enemy players as well.

  • @red0demon0 said in Remove the crew game tag label visibility option:

    @scurvywoof said in Remove the crew game tag label visibility option:

    Pirates do not have access to flare guns. Btw, who said this game was ever immersive?

    It doesn't need to be realistic, pirates can have access to flair guns in this game if they theme the weapon right. I said this game was immersive and many other streamers, devs, and community members too. I believe this is a better implementation than the current set up of having your crew name's labels hovering all around.

    First off, nothing in sot is modern. It’s all cutlasses, blunderbusses and flintlocks. the sniper technically isn’t modern and was probably used around pirate times.
    You say devs and streamers have said this game is immersive. I say, I do not think it is. Do pirates run around with two guns? Do pirates eat food and get healthy? I see where you’re coming from, this game can be immersive at times but, most of the time, it isn’t.
    Btw, if this game is immersive, do you really think adding in a flare gun will add more immersion? No, it won’t.
    In short, crew status tags are a very good feature to sot. It helps the ship’s crew communicate where they are. Especially in open crews.
    Btw, you can turn them off. They aren’t essential to sea of thieves.

  • @red0demon0

    My comment of play open crews was not an instruction, it was an indication of who this tool was mainly crafted for. Those crews that are at a significant disadvantage as they have never interacted before. Communication is vital in the game, yet most crews that never played together before won't be able to communicate effectively. They also will not be able to improve over time, as they most likely will never meet each other again.

    Exploring isn't made any less, knowing the land masses is no less important... sure if you are always going to follow someone and you believe that the only indication of importance is that of your team mates. I tend to find it useful to call out my enemies ahead of time which the system doesn't do, I also tend to be the one running and scouting... so the indications of my buddies doesn't do much for me when running around and I have never lost track of my ships position. I don't need anyone to stick on my ship to be a beacon.

    The most important information that the system brought is not peoples location, to be fair... I usually already have a decent understanding of the positioning of my ship, team mates and all that. The valuable information it brings is that of 'I am being attacked', 'I died', 'I am repositioning the boat', 'I got repairs'... the information that people with microphones already state in times of action, but is nearly impossible to do with text. Most of them are activities that if you stop and type... you experience a major disadvantage in comparison to stating it over voice coms. For me the system elevates the need from people to use a microphone and makes it easier to play with those that don't use one.

    You want a crew locator, while for me that isn't really something I care about within that tool. The benefit is the automatic call outs of what they are doing. A flare gun doesn't give me that much information, I have a very good understanding of the games islands, I have a pretty decent situational awareness and usually have a general idea where my crew and ship already are. The aspect that I missed in open crews is the call outs, repairing, repositioning the ship, I am being attacked, going to get the treasure, carrying the treasure... is that a skill, yes ... but it is also very attached to those using a microphone due to the simple fact: people are playing they don't want to stand still to type it all and the radical menu is all cool and such, but it is clumsy to use for most (though I have seen some masters).

    The tool was made to have easier communication with your crew, which really has improved my quality of life in open crews while nearly not affecting those of my closed crews. If you have good communication within the crew, it doesn't do that much.

    I am not telling you how to play, but a flare gun only calls out your position; which is the least relevant information that the system currently provides in my opinion. If you don't like it you can disable it, if you have good communication with your crew it really isn't that much of a loss.

  • @red0demon0 for more immersion it might be a good idea but really flair guns in a pirate era game? Also if this were added to the game making it do flintlock damage is not a good idea so i would go with only fire damage. If u really wanted some kinda signal in to the game maybe smoke signals but not a flair gun.

  • @red0demon0 Well I personally like the change and find it useful for heading back to my ship when on a large island as I just run towards the name tag of my crew.

  • I don’t see why we need this role play tool

15
Публикации
8.5k
Просмотры
2 из 15