Player Cursing System

  • Ahoi fellow pirates!

    I want to suggest a new feature for the game, since the PvP activity raised a lot with the Reapers Bones emissaries.
    To explain the reason why in short: it simply gets out of hands. As a sloop you get chased for hours by a galleon even though you don't have any loot with you or the intention to fight and if you dare to fight back and win, they will again chaise you simply for griefing and the pathetic though of revange. You can hardly play this game to relax at the current state, but than a friend and me just had the idea: Why we can't just curse the other players who keep attacking us to make it harder for them to focus on us?
    My idea was: for a certain amount of coin (Gold or Doubloons) we should be able to lay a curse on certain crews or single players by the order of souls (or a new item on the ship) to apply them with bad luck. I thought about stuff like
    A heavy storm appears right above them
    Skeletons they fight will get harder to defeat
    They get a harder event encounter (Meg, Kraken or Skeleton ship)
    Random ship damage
    They will get devoured by a thick mist
    Their canons won't shoot correctly and other things you might find ... amusing to happen.
    Everything of course for a certain time and not permamently and maybe with a special way to cure the curse like paying the order of souls to get rid of the curse and than the player who layed the curse on them get the money they paid back or they need to travel to the other edge of the map to get out of the range of the curse.
    And even more important: to prevent people from exploiting that system, cursing should only be doable to a crew or player who was close to you at least once, killed you or damaged your ship. (To prevent a massive amount of saved data which could lead to performance problems, you could make the cursing time limited, like after one hour of getting attacked the saves will get deleted and you can't curse them anymore after that time).
    And yes, there should also be a pop up notification that you have been cursed.

    I hope both devs and players could think about for a while, especially in terms of keeping both parts of the community (pvp and pve players) in the game.

    (And to all those pvp focused players who are already burning to write "It's a pvp game, if you can't deal with it don't play it" in the comments I can only say Exacly! It's a pirate adventure game and if you can't deal with consequences of Pvp, don't make a pirate angry enough to make a deal with the devil... or don't play the game.)

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  • @BagunLP - I can see where you are coming from however it still holds up to much potential for exploiting and bullying.

    Do you believe it is fair for someone to automatically have the ability to curse the player who just sunk them?

    I understand your intention is to punish those who you believe a griefing you however there would be no way to differentiate between someone playing the game as normal and someone who is 'griefing'

  • @corkbottle As already wrote, with the correct programming there shouldn't be many ways to exploit the cursing. The only possible hole I see is that you can curse players who did nothing to you or accidently, but therefore the curses are rather weak compared to another players crew. And yes, it is fair to curse someone who sunk you, I mean how often did you sweared at people who sunk you? Cursing is a kind of swearing with results.
    And since you can't simply curse everyone from everywhere and still need to pay for it (the higher the price, the lower the exploits and "for fun cursing") I can say yes.
    But I see the difference between our opinions, as you wrote "playing the game as normal". So you say it's normal for a pirate adventure game to chase a much smaller ship, who maybe even just started from an outpost, so all loot would be sold already or they just started to play, across the whole sea for many hours just to sink them? Sorry, but that is not how the game should be played "normally". Every act of pvp on adventure with the information that your target has no loot is griefing in my eyes, since you only go after them to annoy them. If you want to fight just to fight, go in the Arena, therefore it was made.

    Back to the actual topic, yeah, paying money you spent time on to get should be a fair trade in exchange for the ability to play the game as normal without wasting hours and hours fleeing from another players ship. And no, it doesn't help to simply skuttle the ship and relog to the game to match with another server, since every server has at least one crew ship of those guys who will defenetly go behind you, simply because they can.

  • Not a bad idea, perhaps it being an option after being ganked X amount of times by the same crew to avoid it being used to just grief other players, etc.

  • @bagunlp Its not griefing its part of the game and if you dont want to be chased by other ships dont put an emissary flag, its a high risk high reward feature so you cant get rid of the risk side in it.
    Its a poor system that can get easily abused, just let the seas calm down everyone want to level up their Reapers bones rep soon it will calm but for the time being if you dont want to get attacked use the emisary flag.

  • @faceyourdemon but you're missing the OP's point. It's happened to me, I've just spawned in and I'm stocking my ship, see a Galleon on the Horizon so jump aboard and sail away. They chase me, sink me (Solo Sloop v Galleon) so I'm an Island and just respawned. Same Galleon not 10 minutes later chases and attacks me again. Rinse and repeat for about an hour - eventually had to change servers to get away. That is griefing because they are sinking me for no gain. I wasn't emissary, I had no loot.

  • This essentially won't work for the same reasons a bounty system won't work, which is essentially what you're suggesting, by the way, but at least your idea has flavor. Do yourself a favor, and do a search for threads on the topic of a bounty system (there's a lot of them), and you'll be quick to see why it won't work.

    Besides, we already have curses - they look great!

  • @iceman-d18 Ive updated my reply and for your case the first problem is to play solo, you can still fight but its not easy if you want to use the advantages of the sloop find someone from discord/xbox groups and even the forum.
    I get the point but cest la vie its a pirate themed game and punishing players for playing the game the way its intended is dumb.
    Im not trying to shut down the subject i truly get the frustration but maybe players needs to learn to take the game easier and its ok to get annoyed by losing, if it rubs me the wrong way i close the game and do sowmething else.

  • @faceyourdemon apologies, I generally play as a crew. This instance I was available earlier than my crew so I thought I'd stock the ship, maybe just do a few gold hoarder quests to warm myself up. Like I said I'm a half decent PVP player and will defend myself when required. I won't actively go looking for fights, just not my play style, but I understand that this is a PvEvP game and I've always got to watch my back!

    I don't believe what the OP is suggesting is the right way to handle the new meta of the game. I think there needs to be something done to reduce this risk. Maybe like you said, just swapping servers is the answer.

  • @iceman-d18 I sail with my crew but solo sloop is really fun sometimes just challenging, but for veterans players there are many ways to become a living nightmare to chasers like passing next to Morrows Peak and grab the Shores of Gold tall tale and let them chase you into the shroud, fogs or sail against the wind would annoy them board and kill them.
    Im sure that the seas will calm down in general, i kill way too many ships for my liking but its all for CaptainFlameheart!
    Hail CaptainHeart!

  • @bagunlp ooh the joys trolls would have with this... sail around to get people to touch them, get near them, hurt them and curse them...

    Guard your own experience, take up your own weapons, lower those sails, grab that wheel, hauler through that horn and #BeMorePirate. The game provides tools to play as you please, no need to have long lasting harmful effects you can place on others you interacted with. If they add something like this, it is going to blow up in your face and you will be here complaining how you cannot go 30 feet without being hit with a curse.

  • @bagunlp

    I think, on principle, this is a great idea but it should only be available to a crew that has had their ship sunk by another crew, purely to stop, what for me is the most annoying part of the whole PVP expereince, spawn killers and/or those crews that constantly harrass other crews just because they take pelasure in messing up other people's enjoyment of the game!

  • @faceyourdemon So, spawnkilling and chasing and sinking people with no loot isn't griefing part of the game? Sorry but no. It's what you pathetic people made out of it. Griefing is described as doing things that ruin other peoples fun of the game without any intention of progress for yourself. So after definition chasing lootless player for hours just to kill them is griefing and should be punished. If you still want to fight just to fight, look over there, you got an Arena mode for that.
    And btw, you can level reapers bones without any pvp action, just do some other quests and sell the stuff there, you get both gold and levels for them.

  • @bagunlp You can but PvP is the main thing around the Reapers bones and there are commendation tied to steal and sell emissary flags and how can they even know if you have loot or not?
    This logic is full of holes and some people like PvP and Sea of Thieves welcome them just like players like you and if you are being spawncamped scuttle the ship, they want to steal your supplies or treasure in peace to they prefer you to spend time in the Ferry of the Dammed.
    Gold is not the only way to achieve something remember the Pirate Lord "Its not about the gold its about the glory"

    Dont tell others to play how you would like them to, no mean to be rude but no one is asking you or anyone.
    We can discuss about toxic crew members but if players feel like they want to kill everything with a heartbeat they can go right ahead the cannons on the ship arent for show.

  • @cotu42 And the trolls would be poor trolls after a day. No matter what they do, if they focus on cursing others they will run out of money sooner or later, which means that they need to farm gold or doubloons for a time. In that time they can't troll people with it, or won't troll at all. On that way they are at least not griefing players the whole time they are playing, which is better than the current state. And what shall they do that you attack them? If we consider the other peoples replies here and you can only curse people who sunk your ship, how shall they exploit it? If they attack you so you attack back, just don't, either you sink you first or they give up since it's not working, or you simply sink, curse them and play further without them griefing you. And yes, of course it can backfire if youself start attacking, but that will make the pvp in adventure better, since people will think twice if attacking others will be with enough profit since they will get a curse for sure, so people could start to attack players with loot only, which was meant to be done in the game, not the way it currently is.
    To say it with other words, no matter how it turns out, I see it as an absolute win.

  • @bagunlp

    Have you played the game? Gold and doubloons are easy to get... there are people with millions, thousands and more to spare. You want to make is very expensive? That will just make them happy if they get cursed.

    What shall they do that you attack them? Dunno; Murder you, mess with your treasure, mess with your ship... You refuse to kill them and attack back... They can simply start sailing around with your ship, attacking others with your vessel and having them sink it. You clearly are not very well versed in using your imagination for being the bad guy, if you refuse to fight that means they have full control, if you don't act they can do what they want with your home, your treasure and your pirate... how are you going to have a good experience if you refuse to take control of the situation?

    I can think of multiple ways to mess with you, I already steal and joy ride with ships to outposts to sell their treasure, I have used other peoples ships in the defense of my own versus others and I don't have a bad intention to ruin your fun as I am just out to defend my own or steal your treasure... so imagine if those were not my goals, but messing you up was it... oef.

    If it is only on them sinking your ship, they will just spawn camp, mess with you and not sink the ship... darn they will even actively repair your ship to keep you up and running. This is already a complaint seen often and adding a punishment for actually sinking you ending the fight completely is just going to make this behavior more apparent and even people that normally will sink you will just start using spawn camping instead, so they don't get hit by a curse... an even worse outcome!

    People love seeing people rage... the people you are trying to target will relish in the fact they made someone pay gold to curse them! Then they swap server, ditch the curse and move on... bye bye your gold, they get the satisfaction knowing not only did they deny you the gold you had on board, but also the gold they cannot touch that you earned before. You are trying to make it better for these people not for those that they mess with.

    What ever way you put it... it just is missing the mark and going to hurt the people it is supposed to help. They spend more money, they get hit by curses that make their journey more difficult and time consuming because they defended themselves and more...

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