Ahoi fellow pirates!
I want to suggest a new feature for the game, since the PvP activity raised a lot with the Reapers Bones emissaries.
To explain the reason why in short: it simply gets out of hands. As a sloop you get chased for hours by a galleon even though you don't have any loot with you or the intention to fight and if you dare to fight back and win, they will again chaise you simply for griefing and the pathetic though of revange. You can hardly play this game to relax at the current state, but than a friend and me just had the idea: Why we can't just curse the other players who keep attacking us to make it harder for them to focus on us?
My idea was: for a certain amount of coin (Gold or Doubloons) we should be able to lay a curse on certain crews or single players by the order of souls (or a new item on the ship) to apply them with bad luck. I thought about stuff like
A heavy storm appears right above them
Skeletons they fight will get harder to defeat
They get a harder event encounter (Meg, Kraken or Skeleton ship)
Random ship damage
They will get devoured by a thick mist
Their canons won't shoot correctly and other things you might find ... amusing to happen.
Everything of course for a certain time and not permamently and maybe with a special way to cure the curse like paying the order of souls to get rid of the curse and than the player who layed the curse on them get the money they paid back or they need to travel to the other edge of the map to get out of the range of the curse.
And even more important: to prevent people from exploiting that system, cursing should only be doable to a crew or player who was close to you at least once, killed you or damaged your ship. (To prevent a massive amount of saved data which could lead to performance problems, you could make the cursing time limited, like after one hour of getting attacked the saves will get deleted and you can't curse them anymore after that time).
And yes, there should also be a pop up notification that you have been cursed.
I hope both devs and players could think about for a while, especially in terms of keeping both parts of the community (pvp and pve players) in the game.
(And to all those pvp focused players who are already burning to write "It's a pvp game, if you can't deal with it don't play it" in the comments I can only say Exacly! It's a pirate adventure game and if you can't deal with consequences of Pvp, don't make a pirate angry enough to make a deal with the devil... or don't play the game.)
