Soft skills in Sea of Thieves

  • Hi everyone first time poster, sorry for any mistakes.

    Ive been thinking about this idea alot recently and how it would fit into the game, and if it would be a worth while addition without changing the core of the gameplay. I know that the SOT team wants your skill based on merit and not upon rewards earned with more playtime, and i 1000% agree with this premise. It keeps the game level for all tiers of players from 8 hours a day to 8 a week.

    Anyway, my idea revolves around small skills that change your character slightly but dont effect actual PVP scenarios (at least not directly)

    Some of the things i thought of could be abilities like:

    • Can carry treasure faster/launch out of cannons with loot.
    • Can carry two treasure items at once.
    • Can move sails/anchor x times faster .
    • Can run faster.
    • Can function better when drunk.
    • Can hold one extra item (banana/board).
    • Can do x more damage to skeletons when hindered by their weakness (wet/lit up etc).
    • Skeletons wont flee from you as much .

    Each skill would only have a small value (like 5, 10%) but it would make you feel more unique and let you specialize abit. Dont make it that you can have all of the options make it a choice between 3 or 4 out of 10 options, or a similar ratio.

    All these abilities only really affect pve and in instances like (carry more bananas) you can easily combat this by gathering more supplies before you set out.

    I know games dont like to be compared to others but it was Payday that gave me the idea. It has multiple skill trees and options, but you are restricted in a manner that you cant have all the best perks but still feel like you are the character you want to be.

    I think if you have small PvE abilities like the ones above (plus more) it could really give us gamers something to work towards and allow us pirates to specialize into the pirate life for us.

    Would love to hear peoples thoughts on this, any new ideas welcome!

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  • I know that the SOT team wants your skill based on merit and not upon rewards earned with more playtime, and i 1000% agree with this premise.

    dude...bro....guy....homie... dont lie to yourself. every poster on this forum starts off with "i really like this and use it and agree with 1 specific thing in game completely. BUT lets change it, or its killing the game"

    don't be that guy...

    anyways. #2 doesn't seem too bad. #5 isn't bad since few pvp drunk. and #7 wouldnt effect pvp.
    ther than that all of those "tiny skills" can make a huge impact on the game.

    1. if u carry treasure faster that means u outrun someone in non sprint. + if they let u launch. nothing stops u from never losing anything cuz u can land near outposts with ease.

    2. this makes your ship in ship vs ship combat have an advantage. clearly and simply.

    3. run faster... so now u can finally put that blunderbuss right to your enemies back when he thinks he gets away.

    4. hold extra item..... = advantage. such a clear advantage i wont even explain it.

    5. skeletons are weak af already. 1 shottable gold guys in water. 3 sword swing plant guys. the only ones who are truly "weak" is shadows during day.

  • Well first up i dont have any issue with the game (minus amount of customization on ships and clothes), not saying anything NEEDS to be changed i was just giving a pitch to my idea thats all. I never mentioned anything about the game getting killed if they didnt, i just thought I'd air my idea and see what people thought.

    Anyway i meant launch or run faster, not both. obviously that would be too much. I should have been more specific.
    I know each has an effect on the game but is it really for the bad? It all adds diversity.

    Say you play alone or in a two man crew more often, carrying more at once would make it harder for you to lose all your loot from others (run away with two chests not one) and it would make selling your goods abit faster after long trips. Clearly the devs would have to iron out what x power can be used with x. Like two chests, plus running faster and firing out of a cannon is ridiculous and way to OP. its a one or the other scenario. Thats why i said it would need to be restricted to only certain abilities being able to be had at the same time.

    As far as sails and anchors, again i said small percentages. Like 5% or so, and make it so it doesn't stack with others with the same perk. That way you could specialize as the player who angles sails in your crew, but not totally dominate a crew. If a crew works together the difference would be near negligible at best.

    One extra banana is health i agree but in most fights I've personally encountered rarly does one have time to eat all 5 bananas against a single foe. One extra board is only a QoL improvement at best. Its just 1 extra board before you have to go to the barrel for more, and a total of four more per ship at best. Thats if 4 seperate people choose to have that perk rather than something else which could be just as important (like one extra board OR one extra banana).

    Skeletons on a good teamwork galleon are easy, but in a single sloop or even a duo they can be more troublesome especially if you get swarmed. Not to mention skeleton fortresses have much stronger skeletons on average, you can see this by how many combos it takes to kill them.

    Run speed was just a random one i chucked in and i would be ok if that got cut from this list.

    These really are just some preliminary ideas that could be the foundation for something else moving forward. Even tying skills to seperate traders or something of the like.

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