Hi everyone first time poster, sorry for any mistakes.
Ive been thinking about this idea alot recently and how it would fit into the game, and if it would be a worth while addition without changing the core of the gameplay. I know that the SOT team wants your skill based on merit and not upon rewards earned with more playtime, and i 1000% agree with this premise. It keeps the game level for all tiers of players from 8 hours a day to 8 a week.
Anyway, my idea revolves around small skills that change your character slightly but dont effect actual PVP scenarios (at least not directly)
Some of the things i thought of could be abilities like:
- Can carry treasure faster/launch out of cannons with loot.
- Can carry two treasure items at once.
- Can move sails/anchor x times faster .
- Can run faster.
- Can function better when drunk.
- Can hold one extra item (banana/board).
- Can do x more damage to skeletons when hindered by their weakness (wet/lit up etc).
- Skeletons wont flee from you as much .
Each skill would only have a small value (like 5, 10%) but it would make you feel more unique and let you specialize abit. Dont make it that you can have all of the options make it a choice between 3 or 4 out of 10 options, or a similar ratio.
All these abilities only really affect pve and in instances like (carry more bananas) you can easily combat this by gathering more supplies before you set out.
I know games dont like to be compared to others but it was Payday that gave me the idea. It has multiple skill trees and options, but you are restricted in a manner that you cant have all the best perks but still feel like you are the character you want to be.
I think if you have small PvE abilities like the ones above (plus more) it could really give us gamers something to work towards and allow us pirates to specialize into the pirate life for us.
Would love to hear peoples thoughts on this, any new ideas welcome!
