@r3vanns hey ever try Skull n Bones? It gets a lot of things right like customization. Ships look better. You can actually customize your pirate. You can get different types of cannons, mortars, etc There are a lot of things Rare could take from Skull n Bones and vice versa
Sea if Thieves 2
@madfrito99 said in Sea if Thieves 2:
@realstyli Whatever the put in the game has to work with Xbox One and Series X|S. That right there holds the game back. Stop supporting old consoles and upgrade the servers.
As I already said, supporting lower end hardware helps the game be more optimised in general. Look at Baldur's Gate 3, Larian learned a ton from trying to get the game running on Series S, so much so that they were able to optimise the game for everyone else as well.
The servers, they are limited by Microsoft and Unreal Engine 4. And Microsoft is shifting Azure focus away from game servers towards AI, so we can expect they won't improve. There's only so much Rare can do there.
Neither things they want to do. Either that don't have the funding or player base to justify doing that which comes back to player base.
What they want to do is dictated in large part by Microsoft. Microsoft were originally planned to end Xbox One support in 2022 (Matt Booty had said "two years after Xbox Series launch"). But things have changed and, when it comes to games, Microsoft is very much counting on their "this is an Xbox" strategy, and they may see space for Xbox One as a streaming device, particularly in markets with a lot of growth but less availability for more modern tech... this is going to depend a lot on infrasture growth in those regions.
You want a larger player base, make the game fun period. Give people the things they want like the private server/single player whatever. Just listen to the player base.
I can't argue with that, and I have mentioned in the past that Rare tend to be very slow to react. They don't take the chances they should be taking and end up leaving a lot of money on the table, where there are plenty of opportunities to attract more players. Safer Seas should have been a thing years before it was, and it seemed like a reaction to growing competition from other games. But, again, this may all be very much a case that their hands are tied by Microsoft.
@madfrito99 said in Sea if Thieves 2:
@r3vanns You are both right. Servers need to be updated/expanded. However, whatever is put in the game has to work on both console. They can't make anything that only works on series X|S. That is the issue we are addressing. Because of the support of old consoles and lack of better servers the game is held back tremendously
Well, at least we agree on servers needing more attention, def not gonna argue that.
@madfrito99 If they want their online pirate game to grow they have to allow players to play offline? People who play offline might as well not play, the point is that it's a shared world.
@r3vanns I have a PC with a souped up xeon, 128gb of ram, and a Titan GPU. I still get as much lag as anyone else. I also play this game on my laptop sometimes and it also runs LITERALLY EXACTLY THE SAME. My CHROMEBOOK runs the game with the same amount of server lag as my NASA PC.
@potatosord said in Sea if Thieves 2:
@r3vanns I have a PC with a souped up xeon, 128gb of ram, and a Titan GPU. I still get as much lag as anyone else. I also play this game on my laptop sometimes and it also runs LITERALLY EXACTLY THE SAME. My CHROMEBOOK runs the game with the same amount of server lag as my CHROMEBOOK.
Absolutely my point since we started this discussion. This has nothing to do with technical limits of Xbox1.
They literally didn't touch SoT requirements. If anything, they actually tried to give players more options with DX11/12, multithreaded rendering, etc, but the game requirements remained the same.
I'd actually say they're struggling both with their servers and their custom UE4 engine limits. It just can't keep up with the new stuff they keep adding.
Though they may as well stop with the "Further improvements have been made to game stability to reduce scenarios where players unexpectedly exit the game or become disconnected from their session." - cuz with each of their "improvements" players seem to be DC and crashing more lol 😂 Just please stop putting it in the notes anymore
@r3vanns I can't say I agree with that. I have been crashing less and less since S14. Your point about requirements has seemed rather fuzzy so can you refine it for me into a few sentences?
@potatosord said in Sea if Thieves 2:
@r3vanns I can't say I agree with that. I have been crashing less and less since S14. Your point about requirements has seemed rather fuzzy so can you refine it for me into a few sentences?
Ok, maybe not crashing, but DC-ing? Tons of posts, across forums, Steam, YT, etc.
And although not DCing myself, I've personally never had worse connection issues than in the last month. Rubberbanding, flying ships, weird glitches. From the moment they introduced the connection icon, that's when it slowly went really downhill for me.
I have fast fiber net, ethernet cable straight from the router, wi-fi disabled. Ofc, only SoT having issues, no other game or app.
Before it was once per few days. Now it's absolutely every session, only question is how often. 3x, 5x, 15x in 3-4h long sessions.
I don't know how it's on the USA side of things, I'm central EU. Maybe it's EU Azure servers (among some others) that are just plain trash as of late.
Regarding requirements, I've discussed it together with LookBehindYou and TDMer in several posts earlier (1st page), so if you got time check it out. I really can't make it shorter than I did in in my previous comments 😅
PS. and trust me, if I could pick (and if these are more stable), I'd rather pick a USA server and play on a higher ping, over playing on EU servers with my ship breakdancing every 20min.
@madfrito99 you can customize your pirate in Sea of thieves. It’s quite frankly better then s&b. Also Sea of thieves is better for multiplayer because here you can actually walk on your ship. And about combat, how good is skull and bones’ close quarters (guns and swords)… oh wait… there’s none 🤣
@potatosord Ok look at Destiny 2 for example that has the one player option and multiplayer...and it's on multiple consoles just like SOT. It can be done and it is successful. It gives players the option on how they want to play.
@ewokbuilder You can't customize height, weight, or how they look in SoT. Just clothes. Everything else is randomly generated. Also, Skull and Bones is adding hand to hand combat it has already been announced so if you like Assassins Creed combat well there you go.
@madfrito99 Destiny is a different game. You cannot compare them even slightly. Destiny has upgrade paths and a level system. SoT has a strict devotion to the idea that all players are always on a level playing field from a game point of view and never deviates from that. The only thing that you can use to differentiate players is their skill level. No one gets a chance to unlock a rare fancy version of the EoR that does 20 extra damage or poison damage etc, everyone always has the same guns and same stats. Destiny is a story driven RPG, SoT is a sandbox that has story as one potential thing you can do. The vast majority of the playerbase has no idea what the plot of this game is. You don't have to interact with it if you don't want to in SoT, while in destiny there is no option NOT to. Comparisons do not work for games that have no similarities. Destiny is a 3rd person futuristic RPG looter shooter, while SoT is first person Pirate Dress Up.
