This game is SO broken right now...

  • Before we get into this - I know game development is hard.

    I cannot access any guild info in the game - at all.

    I opened a ticket and support tells me to enter open crew, then quit out of that and guilds should be accessible. Then they closed the ticket saying it's "been resolved."

    Now, this work around "works" about 50% of the time, and even after I get into the game to play on a guild ship, I still can't see any of my guild info in the menus, nor can I pin the guild to my pirate logbook.

    PLEASE fix this - we are about to welcome millions of players into this game and it is the most crippling instance of this game so far.

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  • I've challenged the exaggerations of "broken game" for years

    It's in pretty rough shape this season. Just all around rough shape.

    This is the first season where a lot of the criticism on the veteran play side of things is justified imo

    That doesn't mean I think the past was justified because I don't. I think a lot of those exaggerations probably are playing into what is happening right now. It's been called a broken game for about as long as I can remember, that doesn't help in situations like this where it's far more of a mess than in the past, as far as overall issues go. Everyone is numb to broken game now, because of that.

    When performance struggles more nonsense slides in game which just makes it worse. This season hasn't had good maintenance for risk/reward or the organic experience, likely because of performance being such an issue and priority. It's been an exploitfest along with bugged (to benefit cheesing) pve.

    Hopefully 12 improves things.

  • What's sad is, the only thing that's really going to "fix" the game (read: bring back LIFE to the game) will also probably cripple its performance even further if the past is any indicator.

    That thing is 6 ships per server and 24 players per server.

    The seas feel...empty and broken.

    Take me back to the pre-Disney days please...Ever since shrines/treasuries, performance tanked and has gotten progressively more terrible with each bit of content they add.

  • So the whole game is broken because you cant do 1 single thing?

    I cannot access any guild info in the game - at all.

    But what of just setting sail without a guild ship? Is that still working?

  • @wolfmanbush Ironic you would challenge it being broken for years. I am seeing talk of people thinking they "added" a 6th ship to servers to accommodate more players per server with playstation coming soon. Why would we need 1 more ship per server for a new set of players when the game will just create more servers?

    The game has been very broken from the moment it was released and I don't think it has ever gotten in a stable state. There have been some updates better than others. The games still playable the broken nature of the game and its servers has become just another quirk of the game honestly. I don't know what I would do if things actually ran perfectly. Certainly would be a shock to the system.

    The game launched with 6 ships per server. A player cap of 24 players. You could have 6 galleons on a server. Not that the servers could ever really handle that, especially when all ships were grouped up and fighting. The lower ship count was to put a hard player cap on the servers so the game would run smoother. The more content they have added the more glitchy the game gets and the less players it can support. They increase in ship count was to try to get us back to 6 ships and the servers are supposed to restrict ship sizes from joining. So for example we will likely never see 6 galleon servers ever again. Heck even 2 on a server is a rarity though the brig is more popular anyways.

    The fact that we had been stuck with 5 ships for about 5 years shows how bad it has been. The fact that adding back in the 6th ship that was always the intended server size is a surprise to people just shows how long it's been like this. Hit reg only started really getting focused on 5 years after the fact. Anti cheat also not coming in till this late in the game. The fact that they nerfed the old combat system to add weapon draw delay which makes the game feel gross to play... Then people figured out you could animation cancel that and they ignored that for over 4 years before finally coming up with a fix. They could have just rebalanced combat way back then and solved the issue and kept gameplay feeling better, but lets take the harder patch and create loop holes for people to exploit. Instead we over nerfed because "It feels back to get insta killed by 2 rapid shots" well it also feels bad to be 1 shot with a blunder. Then they show off this teaser of this double barrel pistol that 1 shots someone. Now I get it they are trying to over hype it for the PvP crowd and that probably didn't 1 shot the other player he was probably at like half health and they wanted to make the weapon look cooler from a pvp perspective than it really is.... But still.

    When they added weapon draw delay I think most people forget they also lowered pistol and eye of reach damage by like 10 or something and they made hip fire have a 40% chance to miss forcing you to ADS to actually hit. Over compensating to try and ensure that double taps couldn't happen as easily. And then quickswap just allow it to happen anyway. And now it takes 4 eye of reach shots to kill a blue mermaid statue instead of 3, takes 3 eye of reach shots to kill a shark instead of 2. So now if you have cutlass and eye of reach you can only kill 1 shark with bullets and start on the 2nd shark and have to finish it with the sword. Before you could kill 2 sharks with the gun alone and have a 3rd shark at half health. This was a huge nerf to PvE for the sake of something that "felt bad" in PvP situations. That is something that STILL hasn't been addressed. Even now with the insane shark spawn rate... While all other PvE health has been changed to scale sharks have been an after thought. Blue mermaid statues haven't been touched. I believe they might have lowered greens health a big and obviously the big nerf was to red mermaid statues so players without a Disney stick can now actually solo them which was nearly impossible before.

    If at any point in history you tried to defend SoT as not being broken that was just massive copium. Or a conflict of definitions. I guess one could view broken as 100% unplayable... Which was the last update when they added anti cheat and every non steam player was crashing every 10 minutes. I guess the issue here is some people view "broken" as meaning over powered. Others view it as completely literally unplayable like it was for a few weeks. Others view broken to just mean a buggy mess.... but still playable.

    As much as I wish for a smoother game experience I have come to terms with this game just being a bit messy but fun. Never forget when they added the ability to right click to hand items to people.... Rare never even considered the possibility someone might try to hand anything to another player IN THE WATER lol. So it worked great on land.... but if you even tried to hand someone a banana in the water you would start flying up into the air... if im not mistaken that was the update they were like.... "ok maybe we should have an insiders program"

  • @wolfmanbush said in This game is SO broken right now...:

    It's in pretty rough shape this season. Just all around rough shape.

    This is the first season where a lot of the criticism on the veteran play side of things is justified imo

    That doesn't mean I think the past was justified because I don't. I think a lot of those exaggerations probably are playing into what is happening right now. It's been called a broken game for about as long as I can remember, that doesn't help in situations like this where it's far more of a mess than in the past, as far as overall issues go. Everyone is numb to broken game now, because of that.

    Agreed - for the record: I have never called this game broken until Season 11 and I was an Alpha tester.

    This is just one issue, not to mention game crashing as well. I tried to have a session the other night with a crew mate and the game crashed on start 5 times in a row. THAT is broken when the game won't even load.

  • @sweetsandman said in This game is SO broken right now...:

    What's sad is, the only thing that's really going to "fix" the game (read: bring back LIFE to the game) will also probably cripple its performance even further if the past is any indicator.

    That thing is 6 ships per server and 24 players per server.

    The seas feel...empty and broken.

    Take me back to the pre-Disney days please...Ever since shrines/treasuries, performance tanked and has gotten progressively more terrible with each bit of content they add.

    The game was more playable back in the distinct server, arena days; I hate to say it. When there were wall-bangs banging and the "real" quick-swap. In adventure, much of it is the loot/crate/misc. hauls slogging the servers. Other slogs contribute but don't wan to beat a dead horse. This is not a pvp or arena post, but overall playability and reliability.

  • Figures out guild emmisary progression.

  • A car that doesn't run well isn't technically broken, until it stops working altogether.

    There are folks who have been asking for some necessary maintenance on this car for ages, in place of more and more content shoved into its trunk. But our opinions were met with "that would make the game boring," or "it ain't that bad."

    And here we are at a point where that car is finally breaking down for some folks. And now everyone is asking for a little maintenance.

    Since I came back, I lucked out with my car still running (PC/Steam), but I regularly have Guild-related bugs & I keep getting robbed by the Merchants and Shipwrights.

    While not "game-breaking," those issues have been making the game that much more annoying for ages.

    The folks who can't even get in, or crash whenever they try - they need to be addressed first. Then we need a focus on fixing those other annoyances.

    Then harpoon guns and Flameheart's ship.

  • @theblackbellamy This is the real issue for me. The game is in a very bad state right now, and we get a video touting tight rope walking and air horns. I can't imagine what these new additions are going to do to the already unstable servers. The game has enough content already. We need stability, not features.

  • Whenever the loading of your guild ships times out, just go to guilds at the top of the screen which will take a bit to load, and then when you go back to ship type (Contract ship, captained ships, guild ships) guild ships will be accessible.

    But saying the game is "So Broken Right now" is kind of an extreme thing to say for a minor annoyance.

  • @reverend-toast said in This game is SO broken right now...:

    Whenever the loading of your guild ships times out, just go to guilds at the top of the screen which will take a bit to load, and then when you go back to ship type (Contract ship, captained ships, guild ships) guild ships will be accessible.

    But saying the game is "So Broken Right now" is kind of an extreme thing to say for a minor annoyance.

    Except there is more to it for many people.

    Log in
    try work arounds to get onto guild ship
    play for a bit
    game crashes
    try work arounds to get onto guild ship
    possibly lose the last session in the process
    many of the crashes are 2-3 in a row crashes

    Rinse repeat
    try to avoid certain content to crash less
    doesn't really matter, randomly crash again
    etc, etc

    and these are just a few of the access related issues

    It's the bug domino effect that people have been going through for quite some time now.

    It's not an extreme thing to say for the people that are going through the crashes.

    Until the crashes are fixed it's a lot more than a minor annoyance. In a time consuming adventure game like SoT it's going to create a lot of frustration.

  • @wolfmanbush said in This game is SO broken right now...:

    @reverend-toast said in This game is SO broken right now...:

    Whenever the loading of your guild ships times out, just go to guilds at the top of the screen which will take a bit to load, and then when you go back to ship type (Contract ship, captained ships, guild ships) guild ships will be accessible.

    But saying the game is "So Broken Right now" is kind of an extreme thing to say for a minor annoyance.

    Except there is more to it for many people.

    Log in
    try work arounds to get onto guild ship
    play for a bit
    game crashes
    try work arounds to get onto guild ship
    possibly lose the last session in the process
    many of the crashes are 2-3 in a row crashes

    Rinse repeat
    try to avoid certain content to crash less
    doesn't really matter, randomly crash again
    etc, etc

    and these are just a few of the access related issues

    It's the bug domino effect that people have been going through for quite some time now.

    It's not an extreme thing to say for the people that are going through the crashes.

    Until the crashes are fixed it's a lot more than a minor annoyance. In a time consuming adventure game like SoT it's going to create a lot of frustration.

    ^^^this

    I can handle most of the annoying stuff I've been dealing with for years like hit reg, the harpoons bouncing off the water into crazy angles, loot clipping into the geometry of the ship and becoming stuck, etc.

    But when you're constantly getting random crashes and disconnects in the middle of a session, or can't ever access your own ships because the guild menu won't load for the 100th time.......it throws a wet blanket over the whole experience.

    And please, if we can't figure out how to stop the merchants and shipwrights from robbing us, just spawn a storage crate by the quest table of our ship when we initially log in. One of the biggest QoL improvements we've had was when the devs sped up the supplying of our ships; it almost never works now and you lose gold every session just to check if things working properly.

  • @burnbacon said in This game is SO broken right now...:

    So the whole game is broken because you cant do 1 single thing?

    I cannot access any guild info in the game - at all.

    But what of just setting sail without a guild ship? Is that still working?

    Such an unhelpful and obviously antagonistic reply in which you have entirely missed the point that dancing clearly in your face.

    It’s obviously not just one issue causing frustration but a well documented catalogue of issues and guilds not loading being one of them.

    Why should the OP have to set sail without his guild ship? Why should guilds not just load as it is intended to do? Why should we have to do a work around?

    Begs belief.

  • I was also in the Technical Alpha and I 100% agree this game is so broken right now. Every play session we encounter brutal glitches and loose progress, rep and gold. Just in the last week

    1. Blackscreened while fighting another crew, and I was solo so goodbye ship, grade 5 legends emissary and the Legends loot on board
    2. After a forced server change, none of the 150k worth of treasure counted or added gold or rep to our Reapers. Our Log book literally said 0 gold earned after cashing it in.
    3. Ping so god-damn high that cannonballs that are going far upper right off my screen kill me
    4. Visual glitches, (look like a skeleton, players costumes not showing, players in the ground, deformed player meshes when lifting anchor)
    5. Server Desyncing at least once a night and you can not rejoin and loose all your progress, supplies and loot
    6. hitting a meg while sailing and our ship doing a 360 kickflip like its in tony hawk pro skater, Throwing us off the ship (during a player fight)

    Things that need to be fixed as well

    1. Pineapples are broken, you can eat it in half a second and get full health and you get 2 bites, so there is 0 draw back on using them. fighting good players is absolutely frustrating because they jump over you while eating a pineapple, and then they have full health before you turn around
    2. FOR THE LOVE OF GOD, reduce the player collision sphere, I hit every thing on the ship while fighting (railing, cannons, mast, wood crate, wheel, harpoon, doorways)
    3. The interaction prompts could be tightened up as well. Maybe even separate controls for "picking up" items/loot and Use Cannon/Sail/Wheel Etc, I hate picking up some dudes parrot instead of the wheel.
    4. Skelly ships spawning on a solo player running from another multi player ship is just plain bad game design. I understand they are more likely to spawn when other players around but come on, it can be designed to not attack the player with the biggest disadvantage.
    5. I would add a Ship Safe State personally (docked at an outpost, anchor down, sails up, no loot on the ship, and ships been idle for 2 mins) making your ship invulnerable to damage to stop these degenerates who roll up on players just taking a minute to look at commendations, go to the bathroom, etc and sinking them and just being toxic AF. This state would also apply to people just spawning into the server as well because I've been sunk before after just waking up in the tavern.
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