Tall Tales sellable loot

  • So last night i solo brigantines a sloop with 2 players.
    I chased them down, forced them to beach and boarded them.

    Their ship sunk and i stole an ancient chest.
    I had no idea they were doing tall tales but i had already committed to killing them.

    Anyways i took their chest to ancient isles OOS tent, messaged them the shroudbreaker was there but i sold their chest.

    You cant sell the shroudbreaker through.

    Here is my suggestion.
    Let players sell items tied to quests.
    It will trigger the tall tale quest to fail for them, however it means that their shroudbreaker or whatever isnt going to get dumped into the sea, hidden or kept on the ship of the attacker as a method of trolling.
    I doubt everyone would be a courtious as to leave it for them and message them, a proper pirate wouldnt, they'd try to sell it.

    The person who lost the item will know that they will likely be wanting to cash in and being smart can take a guess at which outpost they will be heading to and try to intercept them.

    The consequence of not being able to sell these artifacts is that they persist in the game way longer than needs be.
    Technically if you lose it and fail to be the one handing it in, youve failed the tall tale. However you can always retry.

    Who wouldnt buy the shroudbreaker?
    Its got gold in it.

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  • @daringclarky
    Why would you encourage players to attack other players who are peacefully enjoying the story mode, I know that while doing TT you are still just a ship on the sea that could be viewed as a potential enemy, but by knowingly attacking someone who is doing TT and stealing their quest items you are just ruining their adventure experience.

  • @mystic-nefro I didnt knowingly attack them because of TT. I made that very clear. I attacked them then realized as i boarded the ship. Im not going to NOT attack a ship incase i hurt somebodys feelings. Its a game not real life.

    Every ship is a prey in a pirate game.
    So to flip it, why wouldnt I?

    Why would said loot be unsellable?
    Think about it, it will just be used to troll players trying to finish it.
    At least if you sell it, it fails the quest and lets them start over quicker.
    It also gives them a predictable behaviour to potentially get it back...they know they’re going to sell likely, so they can pick an outpost and potentially intercept.

    This will actually help people doing TTs. They have another chance to get it back.

    People will attack ships regardless of their activity. A ship is a ship, this is a pirate game. At least my way, they have a chance to get it back.

    For the record, part of TTs is meant to have the tension of an encounter like this. Otherwise all TTs would be a series of episodes from maiden voyage. So its all tied into the experience.

    SOT isnt a PVE or a PVP game.
    Its PVEVP. People need to understand this because it will never change.

  • @daringclarky
    People generally doing the TT I would leave alone. It's kind of similar to new players on the sea. Can you sink their boat? Yup. But should you really? Meh. There are plenty of other ships out their to sink. I think TT loot is fine the way it is. You don't get gold for selling the items it comes from completing the TT. Why should someone stealing it get gold?

  • @daringclarky I feel like a better solution would be to add a lock box to the ship that can only hold tall tell quest item, excluding the skull at the end of the last one. This would ensure that the items can't be stolen as the items would persist even if the ship sinks.

    Since the items have no value to anyone not doing the tall tell and Rare has said they don't want to incentivise pvp no one should have a problem with this change. I'm sure someone will complain that this feature would steal their freedom and that I'm trying to ruin the game.

  • @ws-hidden said in Tall Tales sellable loot:

    @daringclarky
    People generally doing the TT I would leave alone. It's kind of similar to new players on the sea. Can you sink their boat? Yup. But should you really? Meh. There are plenty of other ships out their to sink. I think TT loot is fine the way it is. You don't get gold for selling the items it comes from completing the TT. Why should someone stealing it get gold?

    How do you know they are doing TT if they dont say?
    Do you board their ship? See they have the loot, apologise and leave?
    If ive already committed 20-30 cannonballs and they dont say anything well its as much their fault as my own.

  • @rogue-ninja-01 said in Tall Tales sellable loot:

    @daringclarky I feel like a better solution would be to add a lock box to the ship that can only hold tall tell quest item, excluding the skull at the end of the last one. This would ensure that the items can't be stolen as the items would persist even if the ship sinks.

    Since the items have no value to anyone not doing the tall tell and Rare has said they don't want to incentivise pvp no one should have a problem with this change. I'm sure someone will complain that this feature would steal their freedom and that I'm trying to ruin the game.

    Perhaps that would be a good fix.
    However that will remove the tension of behind chased by a real player ship. Ive done TT and its a thrill trying to escape a ship whilst having the last item, and actually managing to cash it in. I dont think its rares intention to dumb this down either just as much as it is to not incentivize pvp.

  • @daringclarky Unless I'm mistaken there is loot obtained when doing tall tells so the tension would still be there for keeping that loot. Is the safety of a few valueless items really worth driving people away from the game when another crew ruins potentially hours of gameplay and makes the tall tells nearly impossible to complete. Players shouldn't have to jump to a new server because they got attacked and can't complete their quest because the other crew drops the item in the ocean.

  • Also players wouldn't be forced to put the items in the lock box it would just be an option for those that want it. If you want the chance for tall tell items to be stolen from you the option to leave them on the deck exists.

  • @rogue-ninja-01 said in Tall Tales sellable loot:

    @daringclarky Unless I'm mistaken there is loot obtained when doing tall tells so the tension would still be there for keeping that loot. Is the safety of a few valueless items really worth driving people away from the game when another crew ruins potentially hours of gameplay and makes the tall tells nearly impossible to complete. Players shouldn't have to jump to a new server because they got attacked and can't complete their quest because the other crew drops the item in the ocean.

    It wont drive people away from the game. Those who it would do it to arent here to stay anyways.

    SOT has reaches the million mark, so thats a non issue.
    Regardless, it wont matter anyways. People with TT will get attacked regardless because they dont care about loot its all about blood sport.

    If getting killed drives you away from a game you were never ever invested enough to stay. I dont care to cater to such casual players.

  • @daringclarky
    My #1 priority is to board. It definitely can be challenging but the second I get on its fight them and then check the table for an Athena or whatever other quest. If they do I'll either steal some supplies or take some food then leave. It's really all choice.

  • Some people seem to disagree with my point of view.
    Thats understandable.

    Thats fine, Keep the system as it is then where i can just keep your TT items safetly guarded on the ship and you cant get them back unless you cancel the TT and start over.

    Forget trying to get it back because you cant predict where the ship will go to next. So just sail around the seas endlessly looking for a ship that may or may not be the one that took it.
    Finding said ship to discover they threw your TT items in the sea.
    Taking so much time you could of just reset the tale and completed it.

    Makes no difference to me. Im not the one who is investing all that time.

    Not everyone hands TT items back when they see them.
    They’re pirates.

  • @daringclarky said in Tall Tales sellable loot:

    @mystic-nefro I didnt knowingly attack them because of TT. I made that very clear. I attacked them then realized as i boarded the ship. Im not going to NOT attack a ship incase i hurt somebodys feelings. Its a game not real life.

    Every ship is a prey in a pirate game.
    So to flip it, why wouldnt I?

    Why would said loot be unsellable?
    Think about it, it will just be used to troll players trying to finish it.
    At least if you sell it, it fails the quest and lets them start over quicker.
    It also gives them a predictable behaviour to potentially get it back...they know they’re going to sell likely, so they can pick an outpost and potentially intercept.

    This will actually help people doing TTs. They have another chance to get it back.

    People will attack ships regardless of their activity. A ship is a ship, this is a pirate game. At least my way, they have a chance to get it back.

    For the record, part of TTs is meant to have the tension of an encounter like this. Otherwise all TTs would be a series of episodes from maiden voyage. So its all tied into the experience.

    SOT isnt a PVE or a PVP game.
    Its PVEVP. People need to understand this because it will never change.

    A good pirate has the skill to jump on a ship and find out what kind of voyage and loot is on board before killing the crew. Give it a try and see how good you really are!

  • @daringclarky said in Tall Tales sellable loot:

    @rogue-ninja-01 said in Tall Tales sellable loot:

    @daringclarky Unless I'm mistaken there is loot obtained when doing tall tells so the tension would still be there for keeping that loot. Is the safety of a few valueless items really worth driving people away from the game when another crew ruins potentially hours of gameplay and makes the tall tells nearly impossible to complete. Players shouldn't have to jump to a new server because they got attacked and can't complete their quest because the other crew drops the item in the ocean.

    It wont drive people away from the game. Those who it would do it to arent here to stay anyways.

    SOT has reaches the million mark, so thats a non issue.
    Regardless, it wont matter anyways. People with TT will get attacked regardless because they dont care about loot its all about blood sport.

    If getting killed drives you away from a game you were never ever invested enough to stay. I dont care to cater to such casual players.

    Are you PC or Xbox?

  • @letslipthedogs Its not about that for me.
    I am rich. Theres nothing for me to buy so i sail for blood.

    If ive already fired 10-15 shots at your ship, ive spent resources. So i might as well go the whole way and sink the ship and murder the crew.

    I could be all nicey nicey and leave them alive.
    Sometimes i do.
    However sometimes i dont.

    Im a pirate.
    A scourge of the seas.

    The idea was to give those victims a second chance to take it back.
    But its fine if you dont want that.

    I guess the community is happy for me to undo hours of player’s work in a few short minutes.

  • @letslipthedogs said in Tall Tales sellable loot:

    @daringclarky said in Tall Tales sellable loot:

    @rogue-ninja-01 said in Tall Tales sellable loot:

    @daringclarky Unless I'm mistaken there is loot obtained when doing tall tells so the tension would still be there for keeping that loot. Is the safety of a few valueless items really worth driving people away from the game when another crew ruins potentially hours of gameplay and makes the tall tells nearly impossible to complete. Players shouldn't have to jump to a new server because they got attacked and can't complete their quest because the other crew drops the item in the ocean.

    It wont drive people away from the game. Those who it would do it to arent here to stay anyways.

    SOT has reaches the million mark, so thats a non issue.
    Regardless, it wont matter anyways. People with TT will get attacked regardless because they dont care about loot its all about blood sport.

    If getting killed drives you away from a game you were never ever invested enough to stay. I dont care to cater to such casual players.

    Are you PC or Xbox?

    What does platform have to do with it?

  • @daringclarky said in Tall Tales sellable loot:

    @letslipthedogs Its not about that for me.
    I am rich. Theres nothing for me to buy so i sail for blood.

    If ive already fired 10-15 shots at your ship, ive spent resources. So i might as well go the whole way and sink the ship and murder the crew.

    I could be all nicey nicey and leave them alive.
    Sometimes i do.
    However sometimes i dont.

    Im a pirate.
    A scourge of the seas.

    The idea was to give those victims a second chance to take it back.
    But its fine if you dont want that.

    I guess the community is happy for me to undo hours of player’s work in a few short minutes.

    I believe you should talk to the devs about your lack of things to do on the seas. I understand what your saying.

  • @daringclarky said in Tall Tales sellable loot:

    @letslipthedogs said in Tall Tales sellable loot:

    @daringclarky said in Tall Tales sellable loot:

    @rogue-ninja-01 said in Tall Tales sellable loot:

    @daringclarky Unless I'm mistaken there is loot obtained when doing tall tells so the tension would still be there for keeping that loot. Is the safety of a few valueless items really worth driving people away from the game when another crew ruins potentially hours of gameplay and makes the tall tells nearly impossible to complete. Players shouldn't have to jump to a new server because they got attacked and can't complete their quest because the other crew drops the item in the ocean.

    It wont drive people away from the game. Those who it would do it to arent here to stay anyways.

    SOT has reaches the million mark, so thats a non issue.
    Regardless, it wont matter anyways. People with TT will get attacked regardless because they dont care about loot its all about blood sport.

    If getting killed drives you away from a game you were never ever invested enough to stay. I dont care to cater to such casual players.

    Are you PC or Xbox?

    What does platform have to do with it?

    Just wondering.

  • @letslipthedogs Thats the main reason i post here. They usually look suggestion pages and consider popular ideas. Rare are a pretty decent dev when it comes to things like this i believe.

  • @daringclarky said in Tall Tales sellable loot:

    I guess the community is happy for me to undo hours of player’s work in a few short minutes.

    The community is clearly not happy with people doing this. If the community was happy there wouldn't be so many topics complaining about griefers and toxic players.

    You are simply choosing to ignore reasonable suggestions to an issue you brought up because it doesn't benefit the play style you think players should have.

  • @daringclarky First I want to commend you for sending them a message letting them know that you were leaving the TT piece behind for them to collect.

    While you are correct it is a pirate game, it does have a pirate code, and I believe your actions of reaching out to them to let them know that they could have their TT stuff back so they could carry on falls into the pirate code perfectly.

    I see several comments about ruining another players game, and while that does happen in this game, this encounter should not fall under that category. @DaringClarky played the game how it should be played. He happens to be on the side that likes PvP. There is nothing wrong with that. If he had messaged them to taunt them, or taken the TT stuff with him only to drop it in the sea where it would not be found, that would have been bad and in my opinion against the pirate code.

    As for the TT stuff, it is a risk, and quite frankly Rare makes it clear that they want it to remain a risk. Look at the trap-master. You finally dig up the special gun powder keg required to carry on, but you find there is no way to escape the islands explosive traps. You lose the keg in the process and the game instantly cancels your TT.

    I understand that people want to get into the game and just sail around and do their TT without interruption, as lets face it, some of these adventures are well put together and the scenery can be stunning. But you are still in a pirate game, and Rare makes it intents clear, that player interaction is part of the game and sometimes, you might not like how each encounter goes. But that is what we all sign up for each time we log in.

    Just this past weekend, I was out doing some TT myself. Trying to find all the books and get to 5 on them, as to be completely honest, I left the game for a couple of months when TT first came out, as most of my crew got tired of SoT for various reasons and stopped playing. So I am finally starting to get back around to finishing the full commendations for them.

    Well, I got attacked, several different times. I was successful in fending off the attacks all but one. I lost the ship and a totem. It sucked. I messaged them hoping they would let me collect the totem, but to no avail. They didn't respond, and by the time I got back to that area of the map, they were no where to be found.

    So, I started the TT over again and moved on, thankful that I was having an adventure and that the only thing I lost was some time playing a game I love to play.

  • I still think there should be a Tall Tale flag that can only be raised if you are on a Tall Tale and have no loot on board. Bringing something on board that could be sold would automatically drop this flag.

    Tall Tale items, quite rightly, are not saleable. Targeting people on a Tall Tale to disrupt their game is toxic play. You are gaining nothing and spoiling someone else's game.

  • @nofears-fun I'm not saying there is anything wrong with the chosen play style I simply offered a counter suggestion to their suggestion. They then raised a concern with my suggestion and I gave my response. They then decided that because I disagree with them that there isn't a solution to the problem in the original post.

    The problem with tall tales is that they are significantly different from standard voyages. A standard voyage can be completed quickly while tall tales may take hours. It seems unreasonable to allow hours of gameplay to be negated because one item was lost. My suggestion might not be the best for what Rare wants this game to be but, as it stands the potential loss of progress is a deterrent for a lot of players.

    I belive a balancing point between the play styles can be reached to make this game better for everyone which is why I offered my suggestion.

  • This is an idea that will never work. Unfortunately there are already a lot of people here who complain that they were doing the TT and it was sunk for "no reason".

    I think special items like these should have a high market value, but unfortunately that would break the game.

    Imagine that the shroudbreaker is "stealable" and that it has a value of, for example, 10k gold. Just go to Morrow's Peak, activate the TT, get the shrowdbraker on your ship, sell. Easy money.

  • @phantaxus said in Tall Tales sellable loot:

    I still think there should be a Tall Tale flag that can only be raised if you are on a Tall Tale and have no loot on board. Bringing something on board that could be sold would automatically drop this flag.

    Tall Tale items, quite rightly, are not saleable. Targeting people on a Tall Tale to disrupt their game is toxic play. You are gaining nothing and spoiling someone else's game.

    I would ignore the flag.
    Reason being, people could be using it to hide the fact they actually have loot.

    Plus, dont you ever just sail the seas for blood?
    Sometimes you just wanna log in, sink a few ships and play a sea shanty as it goes down.

    Thats a valid play style just as much as any :)

  • @rogue-ninja-01 said in Tall Tales sellable loot:

    @daringclarky said in Tall Tales sellable loot:

    I guess the community is happy for me to undo hours of player’s work in a few short minutes.

    The community is clearly not happy with people doing this. If the community was happy there wouldn't be so many topics complaining about griefers and toxic players.

    You are simply choosing to ignore reasonable suggestions to an issue you brought up because it doesn't benefit the play style you think players should have.

    I actually messaged the players so they could get the item back.
    Which i stated on the original post.
    So i actually done the right thing.

    If you think i should of NOT sunk the ship because they were doing a Tall Tale you are out of your mind.
    My playstyle is PVP.
    I play to fight, not to sell loot because i have all the cosmetics i want.

    I like to sink ships.
    If you have a problem with my playstyle then unfortunately we are at an impasse.

  • @letslipthedogs said in Tall Tales sellable loot:

    @daringclarky said in Tall Tales sellable loot:

    @letslipthedogs said in Tall Tales sellable loot:

    @daringclarky said in Tall Tales sellable loot:

    @rogue-ninja-01 said in Tall Tales sellable loot:

    @daringclarky Unless I'm mistaken there is loot obtained when doing tall tells so the tension would still be there for keeping that loot. Is the safety of a few valueless items really worth driving people away from the game when another crew ruins potentially hours of gameplay and makes the tall tells nearly impossible to complete. Players shouldn't have to jump to a new server because they got attacked and can't complete their quest because the other crew drops the item in the ocean.

    It wont drive people away from the game. Those who it would do it to arent here to stay anyways.

    SOT has reaches the million mark, so thats a non issue.
    Regardless, it wont matter anyways. People with TT will get attacked regardless because they dont care about loot its all about blood sport.

    If getting killed drives you away from a game you were never ever invested enough to stay. I dont care to cater to such casual players.

    Are you PC or Xbox?

    What does platform have to do with it?

    Just wondering.

    Xbox :)
    I wanted a gaming pc but i also wanted a mavic pro drone.
    I chose the drone, but hopefully ill get my beefy pc next year. :)

  • @rogue-ninja-01 I wasn't arguing with you matey. Sorry you feel I was picking on you, and I do get your points.

    Two years ago, doing Athena voyages were much different than they are today. We had to do animal runs. And if you got sunk and lost your animal crates halfway through or at any time, you most likely were not going to be able to complete the athena. There were work around's for this. Such as, buying several animal quests and collecting all of those crates, before dropping the athena quest. Then, not collecting the animal crates from the athena until you were ready to turn in the animals. It was a sort of insurance policy. But it still sucked.

    My point, there have always been risks when playing this game. Before you get to PL you need to turn in loot for rep, otherwise, you don't advance.

    TT were a great addition to the game for anyone that likes the game for PvE. I for one like them (other than having to do them 5 times, that part sucks, but I don't mind doing them 2 or even 3 times as you miss stuff the first time around). But just like everything else in the game, they come with risk. Heck, half or more of them, the story involves a ship battle/chase that creates the TT in the first place. So getting chased/attacked only makes it feel more real to me. I simply consider people attacking me as part of the TT. In my own immersion, I pretend they are trying to keep me from finding the truth.

  • @daringclarky said in Tall Tales sellable loot:

    I would ignore the flag.
    Reason being, people could be using it to hide the fact they actually have loot.

    Plus, dont you ever just sail the seas for blood?
    Sometimes you just wanna log in, sink a few ships and play a sea shanty as it goes down.

    Thats a valid play style just as much as any :)

    You should read his full suggestion, he does say that the flag disappears as soon as other loot is brought aboard the ship. Though I am not sure how Rare could code it to do this. I mean, you could just use a rowboat for loot and take it directly to an outpost if the loot was worthy.

  • @rogue-ninja-01 said in Tall Tales sellable loot:

    @nofears-fun I'm not saying there is anything wrong with the chosen play style I simply offered a counter suggestion to their suggestion. They then raised a concern with my suggestion and I gave my response. They then decided that because I disagree with them that there isn't a solution to the problem in the original post.

    The problem with tall tales is that they are significantly different from standard voyages. A standard voyage can be completed quickly while tall tales may take hours. It seems unreasonable to allow hours of gameplay to be negated because one item was lost. My suggestion might not be the best for what Rare wants this game to be but, as it stands the potential loss of progress is a deterrent for a lot of players.

    I belive a balancing point between the play styles can be reached to make this game better for everyone which is why I offered my suggestion.

    The biggest treasure of any pirate is their ship.
    I love that when i do a TT the stakes are high.
    Its a thrill escaping persuers.

    Ive been on both sides, the culperate and the victim.
    Making the loot sellable wont do much to the game at all.
    It wont encourage people to hunt TT because the value will be low.
    They would of been attacked for loot and sunk anyways.

    Im just 1 person, who did actually give the item back.
    Its not realistic to expect everybody will be like this.
    You will get people who keep hold of items just as much, so may as well make them low value sellable and that way at least they know their TT has failed. They even have a window to get it back i.e check map for nearest outpost and intercept them.

    Its a valid move interception.
    Its actually highly likely if you are in a fast ship and a competent crew. Its the gamble of “Do i to nearest outpost or do i go to the one further away incase they expect us to go there?”

    Although im on the side of PVP, the idea i proposed gives the victim of the TT loss a chance to get it back.

    There is a minority of people who hand the item back.
    Half the people cant be bothered to even use mics of random matchmaking is anything to go by, so to expect everyone to reach out and ping a message to return isnt realistic. I did it but im the exception.

  • @daringclarky I never said you did anything wrong. I'm also not saying being on a tall tale should make you immune to pvp I just think that handling the tall tales the same way as voyages is keeping people from enjoying them. There is plenty of loot for people to steal so protecting these items doesn't detract from the gameplay unless your intention is ruin someones enjoyment of the tall tales.

    You made a suggestion that would incentivize pvp and I offered my suggestion. I'm not demonizing your playstyle i'm simply bringing another point of view to the discussion.

  • @daringclarky I will quote myself with some important bits highlighted.

    "I still think there should be a Tall Tale flag that can only be raised if you are on a Tall Tale and have no loot on board. Bringing something on board that could be sold would automatically drop this flag."

    So no they wont be using it to hide loot

    If you want PvP go play Arena it is what it is there for.

  • @phantaxus said in Tall Tales sellable loot:

    @daringclarky I will quote myself with some important bits highlighted.

    "I still think there should be a Tall Tale flag that can only be raised if you are on a Tall Tale and have no loot on board. Bringing something on board that could be sold would automatically drop this flag."

    So no they wont be using it to hide loot

    If you want PvP go play Arena it is what it is there for.

    You could put up a Tall Tale but actually do forts and skelly fleets instead not to mention random bottles on islands.
    I would attack these ships because they could have picked up loot on the way still.

    Thats if that was my playstyle.

    My playstyle is worse.
    I have all the cosmetics so i sail for fun.
    I attack ships simply to sink them.
    Many others do the same.

    This is why your TT “please dont murder me” flag would not work and we would still come after you.

    For the record, Arena isnt a great PVP mode, sending people to go collect chests. Its actually a condensed adventure mode.

    If you think pvp does not belong in adventure mode then im afraid you are mistaken. Perhaps you should stick to playing maiden voyage on repeat.

  • @nofears-fun From my point of view we were not arguing and you were not picking on me so you have nothing the apologize for. Just because we disagree on something doesn't mean I have to hate you. I have no issue with mature and respectful discussions. I will however defend and back up my stance. If i'm not able or willing to do so I shouldn't be making my opinion known.

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