Scale Forts and Skeleton Fleets down for Sloops

  • Everything got scaled down to be easily soloable, right?
    Why not scale the Forts and the Skeleton Fleets down to make them easier soloable?
    Lets have them less waves to fight and less skeletons/ ships in total.

    If you dont agree, help arguing here for the opposite :D

    https://www.seaofthieves.com/forum/topic/95581/get-crews-back-to-adventure

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  • @bugaboo-bill
    The difference between those and removing scaling for pop up threats is that those are optional, but not threats. Also, you can still do forts fairly easily in duos, so they're already balanced for sloops, and don't need scaling. If scaling was removed, it would have to be at brig level,because that's the middle ground.

  • @bugaboo-bill

    Those things are already easy enough to do solo 🤣🤣 for somewhat more experienced players, anyhow. The fleets are a bit on the difficult side, I went in underprepared though, and if you’re a competent player, you’ll manage fine.

  • Me thinks Bill is on a crusade.

    You’ve convinced yourself that changes have been/are being made to satisfy a particular group of players. I disagree. For every solo player asking for a nerf there’s another asking for a buff.

    I’m pretty sure Rare make changes based on game data and not a couple of forum posts. They know how, when and where we play. They also know the activities we all get up to and what appears to work and what doesn’t.

    You aren’t arguing with anyone Bill. You’ve started to argue with the game.

  • @dadiodude

    It’s really kind of ironic. If solo sloops make any suggestions or demands, we get flak for it.

    If anyone else makes demands or suggestions based around making things harder? Everyone suddenly agrees.

    Beginning to really hate the “good players only” dynamic.

  • Forts have no real difficulty. A fort is easy enough for a solo player. The only thing one has to worry about is the cannons as you approach the island. Those seem to be nerfed too much anyway. I soloed a fort last night and the cannons only fired one shot at my sloop. They didn't even fire as I approached the island either. A keg exploding pushed my ship away from the island into the range of a tower. That tower fired one cannonball at my ship which is what told me my ship had moved. I managed to stop fighting skeletons, run and swim back to my ship, and reposition it without a second shot ever happening.

    Fighting skeletons is easy with infinite lives. You can spend as long as you want fighting and dieing until it's over.

    Other crews taking control of the fort is the biggest threat. They might have a straight up ship battle with you. They might try to kill and sink you while keeping their ship at a distance. They might hide and ambush you when you unlock the vault. Forts are easy enough, it's not losing the fort/key/ treasure to other pirates that brings the challenge. The days of long fort battles between multiple crews has been missed by many.

    Ship battles are much different. I've soloed many of them. Some of those I've managed to complete without sinking. They are definitely a test of your skill, your execution, your strategy and tactics, and your ability to keep cool. You have to man everything simultaneously while being aware of one or more ships that are continuously trying to put cannonballs into you. You have to know their strategy. You have to outsmart them to get the strategic advantage. You have to know your ship, knowing just where to put the wheel and sails to give you the speed and angle you want. You can't stay on the wheel because remember you need to repair and fire the cannons. Every action needs to be done quickly and confidently so you have time to do everything else. The skeletons will jump on any advantage you give them and can turn the battle around on you very fast. One mistake can ruin everything, BUT once a skeleton ship battle has started, it has to be finished. So you have an infinite number of ships to use against it. No matter how many times you sink, it will be waiting for you to come back. So again it makes the event more of a fight against time and other greedy pirates. If you throw enough ships at it, you will complete it eventually, but it can be much more time consuming than a fort. So the reward isn't worth the time and effort when compared to a fort.

    With the nerfs to skeleton ships, cursed cannonballs, and the anchor no longer dropping from direct hits, the fleet battle is much easier than it was recently.

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