Getting drunk in this game is fun, but it's really basic and doesn't offer much. What if it did? Here is what I suggest...
Features
- There should be four phases of being drunk and each phase should provide a different buff or debuff.
- These phases don't automatically occur as they do now, you need to wait a big longer to feel the effect.
- Add rum, which hits you much harder than grog.
- Drinking too many cups of alcohol too fast, will make you vomit, losing the drunkenness that you could of obtained if you drank it more slowly.
- After a specific drunkenness phase wears off, players will get a hangover.
- A hangover will cause a player to have increased damage taken, distortion, and reduced speed.
- In order to cure the drunkenness effect or hangover players will have to sleep on a bed.
- Players will be able to pick up passed out players and throw them on a bed to help them cure their effect.
Phases
Buzzed
Distortion: Low
Mobility Balance: None
Damage Taken Reduction: None
Occasional Affects: None
Causes Hangover: No
Tipsy
Distortion: Low
Mobility Balance: Low
Damage Taken Reduction: Low
Occasional Affects: None
Causes Hangover: No
Drunk
Distortion: Medium
Mobility Balance: Medium
Damage Taken Reduction: Medium
Occasional Affects: Vomit
Causes Hangover: Yes
Hammered
Distortion: High
Mobility Balance: High
Damage Taken Reduction: High
Occasional Affects: Vomit, black screen, pass out
Causes Hangover: Yes
