@enf0rcer a dit dans The Arena and how I’m worried :
@corrupt-fellow said in The Arena and how I’m worried:
@enf0rcer Interesting
If you want to hear something quite fasicinating, This Game is actually a great Case into the Study of "Game Theory" as it makes perfect uses of the "Prisoner Dilema" senario where by you have two party which can end with 3 different outcomes.
Both party choose to work together to mutual benifit and collectively recive the best outcome.
One of the Party decides to backstap the other to earn a individually higher reward for themselves while leaving the other party with nothing.
Both parties turn on eachother and they both end up with nothing.
Cause each crew is a neutral party this senario plays out in every encounter the only factor that changes is the amount of trust each party has for the other.
The best part i found is that an A.I. Already discovered the best stratergy for this senario dub the "Tic for Tac" where by the A.I. controlled party would always opt to work together untill it is betrayed inwhich upon it's next encounter it will then choose to betray. This will avg out to coming out even.
However the Majority of Players i find tend to want to work together but the moment they get betrayed they Rage Quit then run to the forums to complian they got Attacked and Robbed in a "Pirate" Game where the word "Thieves" is clearly printed in the title. Instead of simply attempting to Backstab the next Crew they meet.
Anyways some player don't see the true beuty this game offers at it is a Social Game built on player interaction and the Voyages and subsequent grind is merely a guide to drive players into these interactions. It's role was never to be the core gamplay as many belive it to be. Now Instead one large group of players merely want a Singleplayer/Co-Op experience and Another wanting a pure competitive PvP Experience. Which Completly misses the point of this game and why it's special.
you're absolutely right, but the problem for me and my gaming group are rather aggressive players, although we refuse to attack solo sloops. It's frustrating to see that non-stop players are clamoring for an alliance, or that they are running away, and the few times that we can have a good naval fight, they sink in less than 2 minutes ... It's frustrating that for players who are flowing in less than 2 minutes and players who have won without any challenge.
What I hope for the arena mode is to be in big players to have the intense naval battles that we can have. And that uncomfortable players in combat try to improve themselves so that they are more comfortable in the adventure mode! Without being afraid of losing their treasures.
