we need more sandbox mechanics that lead to playerinteractions as well as competetive as cooperative.
Someone who does not play the game recently said to me: SoT has no Progression when we talked about another game and i said i dont play games what are focussed on progression.
imho RARE should stop caring about more progression stuff, what is optional in the Sea of Thieves, but concentrate on new sandbox gameplay mechanics, like they recently did.
Stop asking for progression and commendation stuff and let RARE know, we the players who like the original idea and concept of the game dont care that much about become a Piratelagend or Athena Rank X.
We want things like the roaming Skeleton Ships, different Megs and Karen give us loot.
I think the Big Bertha in a Fort is a good way to give incentive to do a Fort, if this Powder KEg can be used in different ways.
Its worth a lot, you can sell it. Its powerfull, youcan use it for PvP or PvE against Skaleons and i imagine something to do where its needed. Something you need to do a fort first to get a big bertha to be then able to open a gate for exmaple, like bust this rock and get into the cave behind to fight a Skeleton Lord or whatever.
What about a mechanic to call Shrouded Meg in the fog like we had in
Hungering Deep. You have to play a specific song (merricks song again) with 2 crews to call him, he's then more difficult to fight, stronger and also attacks harder so its difficult for 2 crews to beat him. It need at least one player to play the song, if it stops, he will disappear in the fog again and you need all playing to call him back.
Sounds difficult? Yes it should be challenging and an incentive for 2 crews to work together.
Make every ship having some special loot become a reaper flagged ship to encourage PVPirates to plunder them and make it more dangerous to sail with a fortress chest, skull or something like that.
I dont want it for the normal stuff, but for fortress or Skaleon special loot etc.
Please share your ideas about sandbox gameplay mechanics.
