Firing the pirmary weapon with the ability to fire a follow up shot instantly from a secondary gun is way to overpowered. There needs to be a delay.
Instant Double shot has got to go...
@treefittymonsta I think there is a little delay mate. I’ve been trying it out and I can never seem to pull it off. I’m on console but I could be missing something, I’m hardly known for my brains ;)
Besides that I believe the only other players who can do it that quick are those using macros, but I would assume that it’s a very very small minority of people. I’m not sure if they count as breaking the TOS or not though so I don’t know if it’s justified to report them.
Maybe they could do what Fortnite recently done with the double pump shotgun tactic and add a timer before you can pull out the next weapon.
Macros have nothing to do with it.
Double-shot (double tap) can be achieved on console just as easy (or difficult) as PC.I'm on PC but can't do it whilst my mate learned how to master it on console before ever trying it on PC.
I'm not defending this exploit, just adding my two cents worth. :o)
@admiral-rrrsole Right. So it's unfair that console can shoot while switching weapons yet you get 60 fps and a mouse... sorry but this made me giggle no pc player should have issues with console players if you do then you must uo your game to match console players.
@treefittymonsta even tho it's my primary attack method. I agree completely, its rendered the other weapon types obsolete, and (some may hate me for this one) but the eye of reach should only be able to fire when ADS. Bluetac/makeshift crosshairs for no-scope is BRUTAL as. (And more common then water) some have gone as far as permanent marker.
So I think a one gun at a time should be input. Or a heavier delay on the swaps.
I can do it on PC without the use of macros due to my logitech mouse of which the scroll wheel can be set into “freespin” mode, when i do this and flick he wheel weapons just keep swapoing at an insane rate, after this i just click the mouse a couple of times in quick succession and there you have it boboom and a green puff of smoke where my bullets went.
Even though macros could be against ToS, they cannot make this a bannable offense due to the fact that common computer hardware can easily do it.
Ow and for the people that think my way takes time to set up i can set my wheel spinning over 30 seconds in advance and it will still be spinning at the same rate.
If they make this type of (non gaming might i add) hardware unusable/a bannable offense they should also ban elite controllers, ehich they wont due to it being MS’ own hardware that can give an unfair advantage.
The only way to fix this is some time delay between weapon switches and firing capability, which i think they wont do very soon if at all due to it bogging down the fighting even more.
@treefittymonsta a dit dans Double shot has got to go... :
Firing the pirmary weapon with the ability to fire a follow up shot instantly from a secondary gun is way to overpowered. There needs to be a delay.
I agree! Well said matey!
@d-j-blazkowicz said in Double shot has got to go...:
@admiral-rrrsole Right. So it's unfair that console can shoot while switching weapons yet you get 60 fps and a mouse... sorry but this made me giggle no pc player should have issues with console players if you do then you must uo your game to match console players.
lol You've really got an agenda against me.
For a start, I never said that it was unfair that a console can do it.For your information I average 15 frames per second which is half of the Xbox.
At most my system pushes 20fps whilst playing SoT, which is 2/3rds of Xbox.
I have posted enough videos on here to prove it.So, dude that wants an even playing field, will you lower your console's performance to match my PC?
I doubt it.@admiral-rrrsole I know it can be done on console; that's not my point. In fact, on console, I've done it myself - at the fastest, it takes about a second to fire both shots (or, at least, as fast as I can do it). Either way, I don't think it's as powerful as people seem to think - you still have to hit your target both times to kill them (assuming, of course, that they're at full health), so if you even miss once, you're out of luck. With the mobility a sword provides in a direct confrontation, you will likely miss, and the last thing you want to do with 2 guns is get in close vs. someone wielding a cutlass to ensure that you don't miss. Furthermore, it only kills 1 pirate, even when it does work. A savvy crew will gang up on you before you ever get a chance to reload and drop another.
@d-j-blazkowicz said in Double shot has got to go...:
@admiral-rrrsole Right. So it's unfair that console can shoot while switching weapons yet you get 60 fps and a mouse... sorry but this made me giggle no pc player should have issues with console players if you do then you must uo your game to match console players.
Yea... I was going to leave this alone until i read this quoted response.
Have issues with PC or Xbox differences, I'm fine with that. Complain about it till the sky turns into spaghetti if you want. There's plenty of threads on the topic.
But to even attempt to suggest that this double shot ability has anything to do with either platform is a serious sign of ignorance. It takes a small effort on a controller to perform this task that I admit does not maintain the ability to easily move the camera while performing it as the PC can do.
But the whole trick takes so little time to pull off regardless of platform of play that said difference is negligible and simply doesn't affect pulling it off effectively in the least. Even missing with the shot a player can return to normal movement on controller in the blink of an eye.
How do I know? I've done it on console, I spent a couple of weeks using it as my primary mode of attack. What did I learn?
The tactic sucks...
Sure, the pay-off is nice if you land the shot... miss and your dead. One hit with the sword and your simply unable to defend yourself from the pairing of sword combos that will simply end you cold.
But yes, if you hit with it... the enemy is pretty well done for.
Yet despite all that it remains that there is no measurement of effectiveness that differs between console and PC in this case. It's simply untrue.
The major difference is the ability to map the action to a single keybind on a 'better quality' mouse. This will help reinforce the same fluidity of motion that already exists as an issue between systems overall. I'll never deny that the difference doesn't exist.
But this action in specific isn't a PC vs Console issue in the least....
The issue is that the choice to use dual guns is a thing in the first place. To wit as much as I personally hate the two shot kill you dead combo and won't use it ever again. It does sadly stand as a fair choice. It's further, a choice that is balanced in the players inability to defend themselves. It also is deserving to note that there could be a reinforcement of the delay in the game if a player swaps from one weapon to another so quickly. Which is something I'd accept since I don't think that the devs particularly chose for players to be able to double shot so rapidly and were hoping to another method to combat that some players have chosen to ignore, obviously.
Bottom-line: Take the PC vs Console arguments elsewhere that's not the topic here even if you are right, or not. Heck, start another upteenth-billionth thread and use this mechanic as your hallmark, that's fair. But let's not confuse this thread with that, it's not the topic in the least. Finally, I too agree that the double shot mechanic deserves looking into but overall, as much as I dislike it... it's not entirely unbalanced... it just feels that way when used effectively. Worse if it's used by a cheater!
@admiral-rrrsole Ahhh okay bud, I’ll be the first to admit I don’t actually know. I tried it a few times on my console and couldn’t get the hang of it.
But I do recall someone telling me a macro is some thing where you can like script button prompts or something so you can do things extremely quick so I was just guessing it could have possibly been that.
I wasn’t attacking the PC players I promise xD
@treefittymonsta You know what’s too overpowering, two skeletons (one with eye of reach, other with a blunderbuss/pistol) aim-boting you at the same time.
@galactic-geek This was what I was thinking.
I love fighting with the cutlass and whenever someone misses their double shot I am immediately given the upper hand. In a game where combat is limited but deeper than it first appears, I think double-shot is a viable tactic. Some people cannot do a flying sword lunge either.
Personally, I wouldn't mind being able to equip multiple pistols. Less due to gameplay and more for a pirate persona.
So something that has been in game since day one because now people are getting killed quicker you want to get rid of it? The nonsense and complaining is just getting petty and out of hand. first it was the blunderbuss to powerful and they dumb it down. Then the eye of reach was to powerful and they dumb that down. Why don't you just come straight out and tell rare to design the game for people who ride the short bus! Can't wait for the row boat complaints to come out when it gets released.
@violator776 said in Double shot has got to go...:
dude swapping to secondary gun is a time honored FPS tradition. Shoot you main empty then swap to pistol. Get over it and get good.
Everyone is free to voice his opinion here, so if your opinion is that shooting your gun before the swap animation finishes is tradition and therefore should be in here as well, that's a perfectly fine opinion. However adding your "Get over it and get good" is just stating "stop whining and learn to play", which is more a personal attack than supplying constructive feedback.
I myself have no isue with people equiping two guns and shooting one after the other when swapping. However that you're able to shoot immediately after pressing the swap button before the animation is even finished is just a bug that I think should be fixed.
@IceMan-0007
I think the argument of "it's always been like this" is a very bad reason for not changing something. That it has been in here for a long time doesn't mean it's been used on a wide scale. More people seem to finding out this bug, which it clearly is, and have been using it or seen it used against them. This has nothing to do with dumbing things down, it's about fixing the game to work as intended.I'm sure there will be plenty of people that feel the need to complain about the rowboat but that also doesn't affect combat. That's probably more comparable with things like the sword lunge through the water, unintended but they kept it in as it was a fun mechanic and it doesn't really affect combat.
I'm an xbox player and pirate legend. The double tap has now become my new favourite method for pvp, defending or boarding ships it's great, but does have its draw backs, it's by no means over powered, try using it yourself you'll find its alot more difficult to do than it seems, first you have to actually be able to hit your target and get good at switching quickly to actually hit them a second time, then the reload time when everyone is now aware of your presence due to the noise, I seriously hope they don't try to nurf it the pvp options are limited enough as it is, it's simple yet complicated to get good at, once you've used it a few times yourself you will realise the ups and down of it and how to counteract it, don't be salty man :)
@fishst1ck If it's becoming more apparent now because more people are using it or are able to use it then it should be fine. With it being in game my feeling is it's a mechanic and should remain just as you stated with the sword lunge.
@treefittymonsta said in Double shot has got to go...:
Firing the pirmary weapon with the ability to fire a follow up shot instantly from a secondary gun is way to overpowered. There needs to be a delay.
I agree. I see a lot of streamers use this technique. They fire the pistol, switch to sniper and fire again to the same spot before the animation of pulling out the sniper even starts.
We can’t interact with any object until we watch the ENTIRE animation of eating a banana, or it cancels the effects of the banana. Why don’t guns work this way as well? You shouldn’t be able to switch weapons until the full firing animation is finished, and you shouldn’t be able to fire your second weapon until it is fully pulled out.
@iceman-0007 said in Double shot has got to go...:
@fishst1ck If it's becoming more apparent now because more people are using it or are able to use it then it should be fine. With it being in game my feeling is it's a mechanic and should remain just as you stated with the sword lunge.
In my opinion this bug messes up the weapon balance and it removes choice. Any serious PvP'er will always have the Flintlock/EoR as their combo of choice because of the ability to instant kill people from a distance.
Rare balanced the blunderbuss in such a way that it's the only weapon capable of doing a 1-shot kill, however the downside they gave it was that to be really close to pull it off. They limited ammo on guns and gave the cuttlass the option to interrupt guns, to make the cutlass a valid option too. They gave the flintlock aim target at close range and the Eye of Range one at large range.
The weapons swap bug offers the same 1-shot kill but from a much larger range, which makes it a better choice than the blunderbuss. It prevents people from getting close to you and makes the 2nd shot uninterruptable which makes the cutlass completely useless. Allowing the almost instant shot will allow you to shoot at the almost exact same spot where you aimed with either of the flintlock or EoR. It circumvents all the balance changes that are in the game and all because of the ability to shoot before the animation finishes.
It doesn't offer any "epic" fights as the combat is over after you did your dual shot combo and there's nothing that can be done about it. The only chance you get when you face someone that uses this is that they miss their shot, no chances of healing/hiding or interrupting that second shot.
I can completely understand that if you currently use this as your main way of killing people you'd hate to lose that, however I doubt you can honestly say that this is working as intended and offers challenging combat. If you think this has anything to do with skill, then I'm sure you won't have any issues killing the other pirate with a 2nd shot that shoots after you actually have the weapon in your hand.
@fishst1ck said in Double shot has got to go...:
Rare balanced the blunderbuss in such a way that it's the only weapon capable of doing a 1-shot kill, however the downside they gave it was that to be really close to pull it off. They limited ammo on guns and gave the cuttlass the option to interrupt guns, to make the cutlass a valid option too. They gave the flintlock aim target at close range and the Eye of Range one at large range.
You used a term I have never heard of with the last sentence. Aim target. What do you mean by that? Is there an auto aim function for these?
@nofears-fun said in Double shot has got to go...:
@fishst1ck said in Double shot has got to go...:
Rare balanced the blunderbuss in such a way that it's the only weapon capable of doing a 1-shot kill, however the downside they gave it was that to be really close to pull it off. They limited ammo on guns and gave the cuttlass the option to interrupt guns, to make the cutlass a valid option too. They gave the flintlock aim target at close range and the Eye of Range one at large range.
You used a term I have never heard of with the last sentence. Aim target. What do you mean by that? Is there an auto aim function for these?
Well I didn't know how to call it, it's not really a crosshair. For the Eye of Reach it's the part where the crack comes together and for the Flintlock is depends on the skin you use, but if you use it often enough you'll know exactly how high above the gun your target should be.
@fishst1ck Gotcha.. That makes sense. I have heard mention of aiming assist or something like that during pc vs console arguments and wasn't sure if that was what you meant, and if so, what I was doing wrong since in fast paced pvp my aim is rarely fast enough to help me, LOL.
@fishst1ck
As you said "Any serious PVP'er will always have the Flintlock/EoR".The tactic may work and be viable but if it's existence forces a weapon set to become common practice then any sense of balance is thrown out. In a way such things are the equivalent of gear stats for SoT and the other weapons are just 'noob' choices. While I wouldn't claim for the issue to be this severe I am always watchful/concerned for things to lock in as a 'crew requirement' as it were. "Lets PVP so everyone equip x and y or you get brigged". I carried the same concern with alliances and worried for a "join or die" mentality to arise and thankfully my concerns have not proven warranted. As I said I don't think we are at that point but after playing so many MMO's I worry for that sort of unofficial requirements to take effect here.
I don't PVP enough to where I find it as game breaking as some but I also think it's existence is something to be watched carefully. Of course finding the right measure of 'balance' while maintaining 'game freedom' is a tricky dance and as always one I do not envy.
Personally I like the idea of adding a few more melee types and locking in a melee slot and a ranged slot. My most enjoyable PVP moments have been crossing swords with another and neither of us resorting to ranged. Now that dance I enjoy.
The thing that gets me about this, is the inconsistency with it. If I try to switch from my pistol to my spyglass but click M1 too quickly, I fire a pistol shot and it's like I never even pulled out the spyglass. Or if I'm switching from my shovel to my spyglass, or vice versa, same thing. This is a pretty clear indication to me that it isn't intended, as most other items require the full switching animation to complete first. I'd personally love to see non-weapons not require the animation and weapons require it to fully complete, but at the very least consistency between the two.
As for the original post, imho, I think the sword should be a defaulted selection as one of your weapons with the only option being which sword skin you want. As @Octopus-Lime said, swash buckling pirates and all....
@admiral-rrrsole No mate I've got nothing bad against you I'm new to this I accidentally replied to the wrong comment. Come on now just because I disagree with you on some of your points does not mean I have an agenda against you. Just because no one else has the guts to speak the truth? You must be new to forums then if you only have a problem with my replies and answers buddy.
You have to be a great shot to pull this off. And it's way easier to just ADS with a blunder and one-shot. Cut out the middleman. Plus if you miss me with doubleshot you are going to deal with reload animation twice over and I can easily hack you to death with the cutlass to interrupt and you are defenceless.
