Adding A Pirate Hub Into Sea of Thieves

  • So I've made two other post a while back with a few ideas for a Pirate Hub as a side idea for the post. I would now like to go in greater detail on why a Pirate Hub should be introduced into the game and how it will make a great additions to the growing social environment.

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    Rare has been pushing for more cooperative play ever since The Hungering Deep, giving players more incentives to engage with other pirates in transactions that don't always end in Davy Jones Locker. Now with the introduction of alliances I feel now is the time to start laying the groundwork for this new feature.

    Why It's Needed
    When you think of Sea of Thieves of the main selling points are the social interaction and experiences you have with other players in the game. SOT is driven by this aspect and the game should include more things that expand upon that. With the addition of Bilge Rat Adventures and the new Alliance system. There should be another way to find like minded players beyond sailing around aimlessly, with hopes that the ship you start sailing towards doesn't get spooked. In addition to being a place to create your fleet it can also act as a social environment to indulge in different activities.

    The "No Safe Zones" Issue
    It's no secret that a lot of forum users have voiced their disgust with the idea due to the fact they feel it will act as a safe zone for pvp fleeing pirates. I cannot stress enough that this will not be a safe zone as my concept would have certain restrictions to prevent it from being used as such. Now I know that some SOT players such as the likes of the people who make the Crows Nest videos, have suggestion creating a pocket area upon login that is seperate from the SOT world. After finding your crew you will then be loaded into the server together in a random location. Although I like the idea I would prefer if there was a way to have it where it wasn't necessary separate from the main game.

    My suggestion would be to make it where the area has an enchantment around it, possibly created by the Order of Souls. This enchantment could almost act as the red sea where if you attempt to sail into this hub with treasure your ship will break apart and sink. There will be several docks to place your ships and once in the area everyone is treated as if they are of one crew, not being able to attack each other. Alternatively instead of the sea enchantment that would sink your ship there could also just be a barrier that keeps you from entering. Also you know the "you cannot fast travel while in combat" message you get in some games? Same rule would apply. You can't enter if in the middle of a battle with a nearby ship. Perhaps within the same square.

    • Treasure cannot be brought here
    • Treasure cannot be turned in here
    • You cannot enter while in combat
    • Anti-camp measures will be in place

    Lore of The Souls Barrier
    Originally created to keep the skeletons out of the Outpost, the Order of Souls needed to reengineer the enchantment after the attack of the Cursed Sails. After it's creation they found new uses for it, including the creation of a protected Pirate Hub.

    Activities To Participate In
    From Liar's Dice to knife throwing and brawl tournaments to a dedicated pier for fishing. Players have asked for more activities to do on the ship, at the outpost, and now a hub would be a great place as well. Gamble your gold away, music mini-games, and arm wrestling. Having a number of fun side activities that don't subtract from the main voyages of the game will add diversity in what can be done in this world.
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    A Pirate Hub has the potential to better inrich the world by creating more of the experiences that make SOT fun. If you like the idea feel free to vote towards making this happen and if you're still not sold on it less discuss it. My goal is not to have my exact vision for it come true but the collaborated vision of the community that make up the game.

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  • Great idea, it makes perfectly sense in the world of SoT!
    In a recent interview they said they weren't looking to it, but I believe they listen the community so I can't see how it couldn't happen at one point.

  • In the comic book they had a outpost and pub that had a cursed pistol above door. The curse made it so black powder would not ignite within a certain distance of pistol. This could be used at a outpost to stop cannon and gun fire. We would still have swords..... so a sword fight could still break out.

    Which I would be ok with as you could just spawn on your boat.

  • @dcr-lt-kanada I think that's a wonderful idea. It totally fits within Sea of Thieves to have a hub where you could make friends and alliances with other players.

    Also: very nice pictures!

  • Hard to balance/regulate ship encounter frequency, because you can't control whether there are 0, 3 or 5 ships at the hub. Every ship at the hub is "missing" for the actual game and the sea could quickly feel empty. To counter that, they could increase the ship count per server. But then again, they don't force these ships to stay there and the sea could easily become overcrowded. Let's say we increase it by 2 ships. Doesn't sound so bad, but it's a 40% increase in "enemy" ships.

  • @DCR-Lt-Kanada I like this idea, but I hope you don't mind if I add to it a bit. I have often stated how stocking a ship altars the game play and takes too long to accomplish. Instead of having the normal merchants, OoS or gold guys here, perhaps have one unit merchant type. One that you could purchase a socked ship. There could be multiple levels of how much to stock at various prices. But this way, by having this special new type of merchant at this singular location on the map, you would limit its effect on game play.

    I think if you had this pirate hub be the place that you initially spawn at, but never allow you to spawn at it if your ship sinks, just when first joining the game, you could then buy your stocked ship, if anyone is around, join an alliance and then get right into the fun of the game.

    As for the alliances, maybe you could even add a type of message board in the pub like a help wanted sign, looking for allies to do forts, or skelly ships or whatever you are looking to do that day. And through this message board be able to join said alliance if it appeals to you. This would be an added way to join alliances without affecting the current system.

  • @nofears-fun I saw you post about that buying supplies thing before. Not only is it not related to my post I think the majority of the community agreed it would be unbalanced as creating an advantage over player without the gold to buy stock. Please don't use my post to rehash an old idea of yours. But no, there would not be merchants because it shouldn't be a place to get voyages, that's what Outpost are for.

    The message board on the other had isn't a bad idea. It could be used for a number of things.

  • @crimsonraziel I also thought the server count may be increased. But you should know as the game develops there will always be elements that could change how the server is played. Your concern is it being empty if everyone hangs out at the Hub. But player choice has always been empathized. Like how a server wide alliance basically turns SOT into a PVE game.

  • @barnacle-blake That's where I got the tournament idea.

  • @DCR-Lt-Kanada sorry mate, wasn’t trying to cause an issue. Honestly have seen very little feedback other than positive about stock. But I don’t want to make it about that. You offered and idea and I simply thought it was good but saw other possible uses for it and wanted your feedback, feedback received. Happy sailing mate.

  • @nofears-fun There's no issue mate, just don't want to get off topic. I'd be happy to discuss that in a related post.

  • @jetorchidee97 They said they weren't going to have AI ships at one point too. I think the odds are forever in our favor.

  • @dcr-lt-kanada I believe much of your idea will eventually be implemented into the game, only at standard outposts. I think the Hub would fit the world and the idea behind the game, but as the game stands, there would be a lot of systems to integrate and balancing needed to try to make this one item feasible. Not saying they wouldn't do it, only that they will probably go with something simpler. That and it seems they want all interactions to contain a feeling of "uneasy trust".

    Love the suggestions though. I think adding games to outposts would bring more camaraderie as well. Perhaps planned tools like the "Reaper's Mark" announced yesterday will help bring people to more social meeting grounds. That, and traitorous deaths...

  • @dcr-lt-kanada Nope, my concern isn't the sea being empty. You missed the point.

  • @longlivecayde6 Yeah that makes sense. There's a fine line on creative vision and what's currently practical. But I'm confident whatever we end up with will be great.

  • @dcr-lt-kanada So far, so good!

  • @crimsonraziel my apologies, your concern was whether or not it would feel empty by people choosing to stay at the Hub?

  • Instead of having it any kind of "safe zone" just make it so that if someone fires a shot there are guards that will one shot you. Problem solved. You can attack but you'll die. No ammo crates available, bananas everywhere. If they implement a dueling feature (Please Rare) to allow for that sort of combat but it doesn't result in death.

    Cannon towers surrounding the island post have a good range and will fire on your vessel if you have guns loaded so you'd have to unload your cannons on approach to dock and your ship would be relatively safe from other approaching ships (unless they rammed you). Kegs smuggled in? I don't know. Maybe have them explode due to the "forcefield" I'm not sure.

    I think there should be a real reason for not fighting rather than just restricting it completely. You can fire a shot but you will face the consequences.

  • If we had like 100 players on a map it would be a great idé but the servers are to small for this (so i dont see the point of a hub)

    (Ps: i dont think your idé is bad,just not suited for the game atm)

  • I think server population is a big factor towards it's functionality whether it's your ideas(which I really like by the way) or one of the many other approaches people have thought up for this concept.

    Such a zone requires people to interact with or else it isn't serving it's purpose. I imagine such a place being useful to form alliances but once formed you sail out and never need to go back unless you want to just mess around before logging off. Given the current populations if you jump on a server with an alliance already formed then I feel there is a chance you will never find anyone there to interact with/play minigames with/etc. Add to that those on the seas who take no part in alliances and/or just want to be left alone it just equals to more bodies NOT using the Social zone.

    The problem with raising the population as the solution is part of the games design: the microphone. Given that unlike your run of the mill MMO the games core communication tool is NOT the keyboard it becomes very difficult to group a large number of people together just to have them talking at once. Keeping up with the text box in World of Warcraft was hard enough in a capitol city let alone if you gave all those people mics. Now you have to start talking about creating enough space for the perimeter audio whats-it to allow multiple conversations that won't overlap or get into private chat something-or-other features. A dance that I think would distract from the games developmental focus.

    I am a huge fan of a social HUB/world/zone/town/whatever but the reality of communication as far as SoT goes is a hiccup I could never figure out. Overall though I am all for whatever is practical and works(sadly even if that means nothing at all). I think the game needs some form of this I just have no clue how.

  • @alzheimeers That's an understandable concern. We're able to have up to 24 players on the server currently. If everyone was there or even 4 crews out of the 6 I think it wouldn't feel empty. But I also believe a server count increase is inevitable.

  • Many of us here on the forums have long suggested and discussed the ideas of a social hub or port city. In particular this is my take (updated slightly) on how this could exist within the game:

    @knightx13 said in KnightX13's Compendium of Feature, Mechanic, and Content Requests:
    The idea of a hub city or main Port has been discussed in several areas on the forum, and one I think players really want. If enough players get behind the idea I'm sure Rare will take notice.

    While some players have expressed a desire to make Outposts safe-zones, I think this would detract from the intention of the game world being what it is. Another way to do it without having it exist "in-world" but still feel that it is part of the narrative, [as told in the Tales from the Seas of Thieves book] would be having a social hub Port city that serves as a separate instance much like "The Tower" in Destiny. The Port could then also hold many more players than the game world as it wouldn't be as large or have the ships demanding technical resources. Over time new Ports could be added with different themes and styles, from the traditional Caribbean colony/fort town, to secret pirate haven.

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    You could choose to load in to the Port from the main game menu (or just quick load into the "Sea of Thieves" at an outpost like we do now), and it provides a place to: socialize with other players; share stories; recruit and form crews; talk to NPC's and gain quests/voyages/bounties/etc. and learn about lore; participate in events; or outfit your character and ship; and more.

    The Port could also have sections of mini-games that also function as a "tutorial" of sorts for newer players to test game mechanics and learn how they function. For example: a capstan in the town square that raises and lowers an anchor; or a mast with a sail near a mill of sorts that allows players to experiment with catching wind and adjusting sails, and what happens when other players try to work together or against you; or cannons setup on a wall with with target buoys in the bay to aim at; and so much more.

    Then when you are ready to set sail you head to the Docks and load your ship and choose your starting region/outpost within the "Sea of Thieves", and then set forth into the world after a brief loading screen/animation and appear at an outpost/island (again, much like we currently have seen/experienced). To return, you could sail to the edge of the world map where you might be presented with the option to "Return to Port" or try to continue on through the Devil's Sea. This would fit within the narrative that the "Sea of Thieves" exists in game as a destination that we travel to as well.

  • apart from your very fancy layout there is not much your post offers,
    people want to achieve things even in a very social game. we need more stuff on the sea. a fair would be a nice addition to a game with enough stuff in it but in a game with 3 quest and dieing pvp its totaly not working. devs should stay as far as possible away from the idea to add something as dead as this. in wow the fairs are intresting as long as u can work for reward items and afterwards they are dead on all servers only on rpg they still live a bit after u got everything.

  • @thealcani I got a little confused reading your post. Could you simplify what you're trying to say? As well as tell me about the "fair" you speak of.

  • I like this idea. I think the point of it being a place that you cant turn in treasure helps. Erases much of the point of camping or attacking there.

    Also could be like an instanced area in the second floor of the bar. You go up there and takes you to a big bar room shared across several servers. You can play mini games like you said and you can join up with crews add friends and find people looking to do the same tasks you want like merchant grinding, bilge adventures, or cursed sail ship fights.

    That would be pretty piratey too. Going to a tavern to recruit a crew for your adventure.

  • @dcr-lt-kanada

    Just make a VR CHAT sea of thieves room and start a community there. I am not sure how much time I want to spend talking to random 10 year old kids mixed in with adults. I can barely stand them talking ingame.

  • @droper666 So...you wouldn't want this because you hate kids? Either way there's a mute option in the game.

  • Rare, this is an amazing idea. Please just do it

  • @skeletronplayz It's something that they're definitely talking about I know that for sure. It's just a matter of how it'll fit in the game effectively.

  • @revanjstone That's actually not a bad idea. I had a similar idea when it came to the Legend Hideout, connecting it among the different servers so It actually feels like a club instead of an empty void.

    Having some type of instanced shared among servers would be interesting.

  • @dcr-lt-kanada yah would be safe and good way to meet new people and as you said feel active. there is always the lure of a bustling bar pirate laughter and gambling drinking about. could even be something you access right away instead of queuing in the ship select screen. you start up in a tavern if you choose and can find like minded people there to party with or just hang out there for fun.

    id love this cause i dont have many people that i play with often and am usually stuck with queuing with randoms. what if i wana do skelly ships and they are in the middle of gold hoarding? i gota leave and try again. but if i could go around the bar and ask for a skelly hunting party id know what im getting into. maybe could even be a notice board. people could post on there if they are looking for another crewman for something particular 1. gold grinding 2. bilge rat 3. pvp theft 4. skull forts.

  • @dcr-lt-kanada I've stated this before but we already have an area that does most of this. The Ferry of the Damned can serve this purpose with a few minor addition an alterations.

  • @dcr-lt-kanada

    Its not going to happen man and you blindly in love with idea which doesnt let you see how it would really play out.

  • @enf0rcer pirate legend area as well.

  • @enf0rcer You know how silly that sounds right? You want people to kill themselves to be to hangout? And then you want to clutter the ferry with mini games and activities? Sure.

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