So, yesterday a buddy and I were knocking out Order of Souls quests. He had to AFK after two or three voyages, so I decided to complete the last map myself. It was 4 golden skeletons on Shipwreck Bay, one of which was a captain. The problem is that these guys spawned at the peak across from the fallen mast, very far from water. I managed to get lucky with a gunpowder skeleton spawning with the captain wave, killing three of the non captain's pretty much outright. The captain, however, would not go down.
I tried everything to kill this guy. First I grabbed a pistol and blunderbuss instead of my usual cutlass and blunder combo. I expended all of my ammo on him and he didn't go down because he can eat a banana faster than you can reload. Then I thought "Okay, I'm an idiot. Why didn't I grab a water bucket?"
So, I grab a bucket, climb the peak again, douse him, and then start going to town. Again, no luck. After emptying the blunderbuss into him point blank, he lost the water debuff and went into banana cronching mode and regenerated. So I thought okay, pistol shots first, then water bucket, then blunderbuss.
Again, same thing. Five shots from a pistol, bucket, and then one blunderbuss shot and he eats a banana.
So, I think to myself the only way to keep him from eating is to use the cutlass. Run down, bucket, climb back up, and then try switching up the order of delivery for the blunderbuss, bucket, and cutlass hits to keep him from eating. Nothing was working.
Eventually, I just gave up and lobbed a bunch of cannonball at him, which was still difficult because of the fact he was inside the area on top of the peak right after the mast and I couldn't see him.
The point I'm trying to make here is that golden skeletons that spawn in hard to reach places are incredibly difficult to kill and very time consuming. Half the time I just won't bother if they spawn somewhere out of reach of water. Krakens Fall, Sailors Bounty, Smugglers Bay, Thieves Haven, Old Faithful Isle, etc. Almost every large island has a spawn at the highest point and when golden skeletons are there, especially a captain wave, it's almost a waste of time to bother.
Two ways to fix this are to either have water near the peaks of large islands, or to tune down the damage required to kill these skeletons so that it is near the same area as the veggie skeletons, if not just a little harder because they move so much slower. I'm not asking for a significant down tuning. I actually really like the challenge! I just think any enemy that is supposed to be killable by a single player should be tuned that so they are in fact killable without having any choice but to resort to cannon fire just because they spawned in a weird location.
Cheers!
