I've been doing a social experiment in Sea of Thieves

  • Let me touch a little on why I use the "its a pirate game response".

    I too started out at launch looking to be "Friendly" or attacking only when attacked. That was done 10 hours in pretty much. It's just not worth it on this grind. This has never really came off as a "Social Game" to me anyway. Now the Roadmap stated some events that will require Crews to team up but as far as sitting around a campfire and playing music and chillaxing that just seems like someone searching for something that SoT isnt really about at its current state.

  • @spyderhat true. It is a pirate game after all and I've only ever had to server hop one time because they were relentless. Usually once you've killed the other crew once or twice in return they go their own way, or when you show your not scared and shoot back.

  • @littleninjago said in I've been doing a social experiment in Sea of Thieves:

    @spyderhat true. It is a pirate game after all and I've only ever had to server hop one time because they were relentless. Usually once you've killed the other crew once or twice in return they go their own way, or when you show your not scared and shoot back.

    Or when you sink them 6 times at a Skull Fort?

  • @binaryplayerone sagte in I've been doing a social experiment in Sea of Thieves:

    And the results are not good. Not good at all.

    I play alone 99% of the time. And I am what you could call a passive player. I dont attack others if not attacked. So since launch I've been doing my own little social experiment in Sea of Thieves.

    I've lowered my sails when encountering other ships. Talked to them via microphone proximity chat. Played music. Sat by the fire around in the world saying come join me as players came. Been drinking in the tavern. Basically using the tools at hand to interact in a nice and social way.

    And the result is 99% of the time I am killed instantly. With players laughing in the microphone and often saying profanity. The other 1% players engage with me. Even say a few words. Then kills me.

    Rare have had lot's of focus on this being a casual friendly game and have designed it with that in mind. I'm not saying this is how it's for everyone. Because I am seeing lot's of great moments shared by others. But also allot that are not that great at all.

    This is something I've been doing almost every time I have played. Be it long or short play sessions. And the result is that the community in Sea of Thieves have a long way to go....

    And we have made an IQ test...and sorry...you failed. You failed to understand the very basic of a game that has a teen rating.

  • @littleninjago I wish I can get to a point where I can solo sink sloops in my sleep lol somehow always have gunpowder barrels with me and learn how to effectively ram ships, drop barrels and kill in hand to hand. That’s a pirate legend lol.

  • I'll say this though. I still avoid messing with Sloops especially the 1 manned Sloops. But that too is slowly fading as Sloop Crews can be pests and have a NFG mood. I want to cash in my booty and not risk it so i can sing around a campfire of have a digital BEER with someone

  • @binaryplayerone You jumped into a game about pirates and thieves where players are have a built in incentive to try to rob you (it is in the name of the game). Why did you expect something different? This is like jumping into a game of Battlefield, Fortnight, PUBG, and so on and being surprised that a majority of players kill you on sight. Can other players remain passive towards you? Sure, but what's the incentive to do so other than the intrinsic value of camaraderie? Players are also free to group up and build massive forts in Fortnight, but few would. Does that mean the community is broken? No. It just means you somehow misunderstood what you were getting into.

    Why are you attacked on sight? SoT players are conditioned to do so by a variable reinforcement schedule; sometimes other ships have treasure on them. This is the same behavioral principle that hooks people into self-destructive and difficult to stop behaviors. It would take something drastic and lasting to change SoT player behavior at this point, and I do not see a reason to do so. The game is about piracy and thievery.

    Finally, you did not perform a social experiment. At best what you did would be categorized as an observational study.

  • @spyderhat yeah it would be nice, but not how it works unfortunately. We have been on both sides, we have been sunk repeatedly, chased to the ends of the map (we do not kite people into the red) we have also had so many people just tell us here since your nice you can have this loot. We have been on both ends, we fought tooth and nail for.our first skull fort last night, and let me tell you the victory was sweet, we had also offered the other crew a split of the spoils before we defeat them and idk either they couldn't hear us or they didn't want to.

  • there loot can be my loot that how most people think

  • Are you from the USA?

    Just curious because on the EU servers I've never come across people swearing and generally abusing I've the mic.

    People are also not hugely hostile in my experience. Most sloops just sail away and don't want any interaction and id say galleons are 50/50

  • @binaryplayerone maybe if sitting around the campfire or drinking in the tavern had any meaning or point to it other than getting some wierd social excitement and giggling about it...

    If there were actual reward based incentives other than “we have more people if we team up” maybe players would do it more often.

    This is a people problem but also a content problem.

  • Maybe you've been doing it wrong.

  • @buckshot-matt said in I've been doing a social experiment in Sea of Thieves:

    This is a game, and in a game where killing players has no consequences in the game, players are going to do it. It's natural instinct of survival for humanity, kill or be killed. Even if you are friendly. The fact that you are there and can be an irritant at some point, it's just easier to get rid of the irritant. If there were consequences in a game for killing players, or if Rare can develop some reason not to kill players, maybe a player being valuable, the random killing might not happen as often. Right now, in a game of dog eat dog with no consequences of killing or incentives not to kill, people will rely on instinct. It's human nature.

    It isn't human nature to kill every other human you see. If that was the case we would be extinct.

  • @binaryplayerone said in I've been doing a social experiment in Sea of Thieves:

    And the results are not good. Not good at all.

    I play alone 99% of the time. And I am what you could call a passive player. I dont attack others if not attacked. So since launch I've been doing my own little social experiment in Sea of Thieves.

    I've lowered my sails when encountering other ships. Talked to them via microphone proximity chat. Played music. Sat by the fire around in the world saying come join me as players came. Been drinking in the tavern. Basically using the tools at hand to interact in a nice and social way.

    And the result is 99% of the time I am killed instantly. With players laughing in the microphone and often saying profanity. The other 1% players engage with me. Even say a few words. Then kills me.

    Rare have had lot's of focus on this being a casual friendly game and have designed it with that in mind. I'm not saying this is how it's for everyone. Because I am seeing lot's of great moments shared by others. But also allot that are not that great at all.

    This is something I've been doing almost every time I have played. Be it long or short play sessions. And the result is that the community in Sea of Thieves have a long way to go....

    honestly there is so much cancer in this game, it hurts to watch my wife play solo sometimes but she is also a passive player. I love slooping with her as im not so passive.. but I am the guy who.. 1. no matter sloop or galleon that I am in I will wait until fired upon and 2. I will never attack a solo sloop/ talk the team into not attacking.

  • I have had a lot of friendly interactions in Sea of Thieves, and as far as I can tell, the player base is highly time dependent... I you jump online during the times of day when children and young adults are playing the game it's nearly 100% toxic... During these times of day it is best to assume everyone you run into is hostile... But if you wait until the times when only adults are online this game is great.

  • @binaryplayerone my crew and i never shoot first. Only about 3 out of 10 ship sightings are the same.
    It was MUCH worse at launch week. Like 1 out of 20.

    I'll even be friendly at an outpost when anotger crew is selling. As long as they are

  • @binaryplayerone I wish there were more people like you, that don't immediatly kill people

  • @flowerofcarnage said in I've been doing a social experiment in Sea of Thieves:

    @buckshot-matt said in I've been doing a social experiment in Sea of Thieves:

    This is a game, and in a game where killing players has no consequences in the game, players are going to do it. It's natural instinct of survival for humanity, kill or be killed. Even if you are friendly. The fact that you are there and can be an irritant at some point, it's just easier to get rid of the irritant. If there were consequences in a game for killing players, or if Rare can develop some reason not to kill players, maybe a player being valuable, the random killing might not happen as often. Right now, in a game of dog eat dog with no consequences of killing or incentives not to kill, people will rely on instinct. It's human nature.

    It isn't human nature to kill every other human you see. If that was the case we would be extinct.

    IRL, we have laws and consequences. I tend to empathize with the Hobbes' survival of the fittest theory in a world without law and order.

  • @molanabram said in I've been doing a social experiment in Sea of Thieves:

    @binaryplayerone lol it's a pirate game....

    this stupid comeback needs to really die down.

    A) pirates werent just bloodthirsty murder machines.
    B) it is also a game! not a real life pirate simulator, Games are meant to be fun.

  • @rainbowspace770 said in I've been doing a social experiment in Sea of Thieves:

    Are you from the USA?

    Just curious because on the EU servers I've never come across people swearing and generally abusing I've the mic.

    People are also not hugely hostile in my experience. Most sloops just sail away and don't want any interaction and id say galleons are 50/50

    We are on EU servers and we are constantly harassed by the rudest grossest humans. Of all nationalities. not just English speakers

  • @mcdougle99 said in I've been doing a social experiment in Sea of Thieves:

    @molanabram said in I've been doing a social experiment in Sea of Thieves:

    @binaryplayerone lol it's a pirate game....

    this stupid comeback needs to really die down.

    A) pirates werent just bloodthirsty murder machines.
    B) it is also a game! not a real life pirate simulator, Games are meant to be fun.

    hahahahahaha jesus

  • @grunt said in I've been doing a social experiment in Sea of Thieves:

    there loot can be my loot that how most people think

    I have yet to have another crew sink my ship looking for loot. Even when the one time we actually had and offered it to them. They still just went for the jugular... cause trollolol right?!

  • @binaryplayerone
    Unfortunately i have been met with pretty much the same responses as you m8. I always try & be friendly, i never fire first etc, but am still nearly always attacked on sight!
    I know how much fun being friendly in this game can be as i put over 500 hours in before release. The SOT world & community was a totally different place to be with about 75% of player encounters being friendly or at least non aggressive & the forums were a pleasant place to be.
    I fear those times may never return & it pains me greatly. This game has so much more to give, but it is slowly being lost under a tidal wave of hostility & toxicity!

  • I have mostly the same experience as O.P., and I play pretty similarly as well (I never fire unless fired at first), and will only become an "aggressor" when dealing with PvP greifers, or if needing to re-acquire stolen loot.

    It's rather laughable to be sailing to an island to see that ship in the distance turn from their current heading on sight, even when you hardly have anything, or nothing at all. I highly doubt this was the intended behavior of the game and it really puts a nail in the coffin for some of these ideas that Rare threw up on the roadmap of "needing crews to work together". One of my friends put it in a perfect fashion, everyone can work to finish the AI off, but then they'll just be right back at it once it goes down, looking to just swipe the rewards from the people who helped.

    The "It's a pirate game" isn't a valid argument either (Looking at @MolanAbram particularly here), open world games like these are built to garnish interaction of players, and having cooperative experiences lend a hand much further towards community building versus competitive experiences, the results speak for themselves across numerous titles. Sure having some PvP is good, don't get me wrong, but from a design perspective, you're much more likely to lose out on players when multiple hours of work can be erased in a few minutes just because someone wants to be a jerk about it.

    I'll continue to state that a philosophy change is needed with this game, and it needs to happen sooner rather than later. At the moment, Rare has effectively created a large-scale Dark Zone from the Division. I don't think I need to remind people what happened to that game when they tried to market it as the "endgame", because I can tell you that a very similar playerbase cut off is very likely to occur if this continues.

    Either way, I'll continue playing with friends, the experience can be enjoyable, but I'll continue to advocate for change in the game's philosophy, as I'd much rather see a game with a flourishing playerbase than one that drops off harshly because of one bad design choice.

  • @binaryplayerone Um you do realize your totally off. L**o. Please tell us how nice players are to you in GTA online THE ONLY ACTUAL comparison to SOT. You can't name one single Open world ALL PVP ALL THE TIME game. Where you can "trust" anyone. Not once did they say this was a casual game. Can you please link a quote to any hint of it being for casuals? Literally the name is called sea of thieves. The name literally states it's NOT A CASUALS game. XD. Literally in the name man! XD. Reading comprehension my friend. Gotta use it. Lastly. I have had FAR worse experiences with random crew mates. Than random pirates. I've split the loot of a fort between both 2 crews and even 3. Which wouldn't be possible in the world you described. Have you ever thought that maybe they can't trust you??? Lol just cause you act cool. Doesn't mean you can't screw them at any moment. So the smart thing to do is kill you and move on. The risky thing to do would see if your cool enough not to screw me....

  • The whole fun part of the game is to kill people take there loot that's the ground of the game to do that if u are not in my party or team I consider u an against me as well so I would kill u too

  • @capnswayzjones said in I've been doing a social experiment in Sea of Thieves:

    @binaryplayerone Um you do realize your totally off. L**o. Please tell us how nice players are to you in GTA online THE ONLY ACTUAL comparison to SOT. You can't name one single Open world ALL PVP ALL THE TIME game. Where you can "trust" anyone. Not once did they say this was a casual game. Can you please link a quote to any hint of it being for casuals? Literally the name is called sea of thieves. The name literally states it's NOT A CASUALS game. XD. Literally in the name man! XD. Reading comprehension my friend. Gotta use it. Lastly. I have had FAR worse experiences with random crew mates. Than random pirates. I've split the loot of a fort between both 2 crews and even 3. Which wouldn't be possible in the world you described. Have you ever thought that maybe they can't trust you??? Lol just cause you act cool. Doesn't mean you can't screw them at any moment. So the smart thing to do is kill you and move on. The risky thing to do would see if your cool enough not to screw me....

    GTA is a poor example. Missions and play spaces are instance based, with exception of the more recent clubs. Which allows you to hire players anyway, GTAO also has passive play as well as private servers to allow players to experience the game how they want. GTAO does a lot for each and every gamer it has that plays the game.

    SoT is only comparable to DayZ or altis life. and as players of those games (mods) can tell you... It's a s**t show, and so will SoT if they don't start promoting social play. The game is called Sea of Thieves. Not Sea of Mentally challenged, deranged psychopaths.

    But let me guess "it's a pirate game right". The ultimate nothing rebuttal to anything ever.

  • @binaryplayerone Yeah, unfortunately, lots of folks use the excuse that "this is a pirate game" to do the things you speak of, as well as many other "laughable" things.

    My husband and I have had many great adventures with other players and have many great stories to tell! The latest one is about us fighting a triple captain quest at level 35 and suddenly bumped into another pirate and his lady. To our surprise, they helped us kill the spawning skeletons and we all celebrated with some grog from our ship. They went on their merry way and we waved them off into the sunset knowing we made some pretty awesome friends! Great experience! Love this game....... :-D

  • My problem is I don't trust pirates, you can play a song, sit with me and drink with me, dance etc but at the end of the day you can kill me after gaining my trust. Safest bet for me is just to get rid of you. This is my thoughts if I have something to lose (treasure etc.). If i am all turned in and know you dont have something I want I have no problem doing the social stuff.

  • Why do you think this is a problem with the community of SoT? This is a problem with people in general and it exists because society exists. The current excuse for humanity doesn't actually require that anyone acts humane, only that they pay taxes and follow so called laws created by people who want to domesticate the populace so that they are too stupid to notice the problem and too weak to overthrow the status-quo even if they did notice it. No one cares about honor, integrity, conscience, or personal responsibility because all you need to be accepted is some money and an act.

    A perfect example is this person who made the topic about why cooperating with other crews doesn't work. He claims you are "punished" because you don't get the full amount of loot, and there is no consequence for betraying those who you had an agreement with. There is a huge consequence for normal humans when they betray other humans, and it's called the conscience. This is the kind of feckless, sub-human, money-worshiping trash that society produces. It's disgraceful, and no amount of changes to this game is going to address the problem.

  • @mcdougle99 Actually GTA if you been playing the last few years. Is all risk based PVP stuff. Selling from your businesses etc ALL HAS TO BE DONE IN A PVP SERVER. So no. If you want to get ahead in GTA in anyway at all. You HAVE to play in the PVP side. Lol you can't even make money in a passive server bro! XD Nor can you make money in passive mode in a PVP server. Lol. So nah. GTA is exactly like this game. I don't care if they wanna do it like GTA. Make a server for losers that's not PVP and you can't earn loot JUST LIKE GTA. Lastly this game isn't for casuals. In no way is it supposed to be. Get over it or play a game for casuals.

  • @chitty-wok ......and you shouldn't trust pirates. It's always a risk you have to take each time you are in the area with another pirate. Part of the attraction of this game. However, if you have loot on your ship you should, by all means, give them a wide berth. I hear ya! #piratefun

  • You did not do a social experiment... the 99% thing is just not right. 85-90% could be. And in your experiment you pretty much said that you’ve met no one who did not kill you. If you tried enough we’ll then it’s just not true. Don’t call it results you have no valid numbers. I get your point but just don’t entitle it like this.. you could say you are annoyed that most people are Hostile etc. But don’t call it experiment. Thanks. Btw I wouldn’t kill you

  • @capnswayzjones said in I've been doing a social experiment in Sea of Thieves:

    @mcdougle99 Actually GTA if you been playing the last few years. Is all risk based PVP stuff. Selling from your businesses etc ALL HAS TO BE DONE IN A PVP SERVER. So no. If you want to get ahead in GTA in anyway at all. You HAVE to play in the PVP side. Lol you can't even make money in a passive server bro! XD Nor can you make money in passive mode in a PVP server. Lol. So nah. GTA is exactly like this game. I don't care if they wanna do it like GTA. Make a server for losers that's not PVP and you can't earn loot JUST LIKE GTA. Lastly this game isn't for casuals. In no way is it supposed to be. Get over it or play a game for casuals.

    Actually GTA if you been playing the last few years. Is all risk based PVP stuff. Selling from your businesses etc ALL HAS TO BE DONE IN A PVP SERVER ummmmm i said that in my post..... soooo well done.. not reading.. i guess?!?

    Firstly i am not your Bro!

    You can do what you like in GTAO. that is what you are missing. You just don't see it because you want to cheese the system and grief players. Some people just jump into GTAO with friends to muck about in the open world. Some just join online races etc etc... just because it is an avenue you don't like to explore doesn't make those modes of play, not exist all of a sudden.

    And it furthers my point that SoT is like DayZ because SoT doesn't have any systems at play to detract from trolls and griefers. And guess what??? those games die, they always do. Once people are done being griefed. Griefers have nothing left to do and move on. Show me those massive concurrent numbers for DayZ standalone?

  • @mcdougle99 Also before you say you can race, do missions and heists. L**o!!!!!! That will get you no where in GTA. The missions and racing is totally unviable for progress. So are the heists.

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