@capasspaper said in [Problem] exploiting the end of the map:
( Sorry for the english)
Hi,
Two time in row, we met a galleon which suicide run out the map without fighting. ( they were 4 peoples and got canonball)
I want to know if more people have met theses kind of players.
We lost time to chase them, they lures their treasure in the red water where nobody can take it.
So unfair and totaly at the opposite of the game design.
Can we see a drowback on this situation. Like treasure(chest,skull, baril ect...) drop at the limit of the map and not in the redwater ?
thank's.
This is not exploiting. In fact this is the rationally optimal outcome for a crew that does not feel they can win a fight.
Option 1 fight; lose. Lose their lives, lose their ship, lose their treasure, and lose the time it took to get the treasure. Attacking crew is rewarded and that reward creates an incentive to continue to attack crews. Perhaps that same crew again. Their risk of wasting their time is diminished as long as prey crews are forced to fight. Thus increasing the frequency of PVP in the game overall due to the higher average reward vs risk incentive.
Option 2: Suicide run into the red seas. They lose their lives, their ship, their treasure, and their time. However, the attacking crew gets no treasure and may lose their lives and ship and even the treasure they have on board. In addition to their time. No reward for their efforts.
Thus the attacking crew gains nothing and stands to lose everything. Significantly increasing the risk of choosing to attack crews.
It is in the best interest of PVE focused crews to make PVP as least rewarding as possible to reduce the incentive to do it and shift the game environment toward more PVE and less PVP.