Item Idea: Compass that points to the nearest ship

  • So I was watching Pirates of the Caribbean the other night (let's face it a lot of us are looking for ways to scratch that SoT itch) and I was thinking about Jack's compass. One of the reasons he basically just seemingly randomly gets into adventures was because of his compass so I thought to myself: Could a magic compass of some sort work in SoT? How would it know what I want it to point to?

    At first I thought treasure, but then I thought most treasure etc will be on voyages etc so that won't really work.

    Then I thought about the fact the other night me and my friends really wanted to PvP some ships, but we sailed around for an hour unable to see anyone, possibly because of server issues.

    So then I thought, what if there was a compass that points to the nearest ship? If there are no ships on your instance, the compass spins.

    Obviously this is of use to PvP players, but it is also useful to people looking to avoid combat. Due to the fact that you can see ships quite far away, it's basically only really useful to people who can't see any ship near them.

    Personally I'd love this item, what do the rest of you think?

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  • @thekitchner I think that would be a disaster. Instead of hunting for treasure people will constantly chase down other ships for it. SoT does have PvP elements but is based more on adventure and exploration rather than just fighting. And, you will get people that are trolls and just try to destroy other ships and constantly kill players. This would make adventure difficult because people will be constantly hunted down. When I played with my friends we got so excited and freaked out when we came across another ship, because it was surprising. But, intentionally knowing where a ship is or seeing one coming will ruin that excited feeling and feel more of a chore and a presence always making you fear the idea of adventure. This would also go against the pirate code, and yes I know that people fight anyways which is great but basing something on just attacking other players would not be fun. Now, a compass that leads to neat things like maybe a very expensive compass you can buy that leads you to Krakens for monster hunters or Shipwrecks would be neat.

  • @odst-a-morris said in Item Idea: Compass that points to the nearest ship:

    @thekitchner Instead of hunting for treasure people will constantly chase down other ships for it... And, you will get people that are trolls and just try to destroy other ships and constantly kill players. This would make adventure difficult because people will be constantly hunted down.

    I do this anyway FYI.

    When I played with my friends we got so excited and freaked out when we came across another ship, because it was surprising. But, intentionally knowing where a ship is or seeing one coming will ruin that excited feeling and feel more of a chore and a presence always making you fear the idea of adventure.

    I mean right now you can just sail around from outpost to outpost until you spot them. It works fine when there are plenty of ships in the instance.

    This would also go against the pirate code

    No it doesn't. There is nothing in the pirate code that says "Don't hunt down other players". Feel free to quote me the bit where it says this if you think it does though.

    yes I know that people fight anyways which is great but basing something on just attacking other players would not be fun

    I disagree, I would find it very fun for the reasons I outlined in the OP. If you don't enjoy PvP in the game then thats fine, but one of the many playstyles in the game is playing as someone who almost exclusively just hunts down other players. I've been doing that anyway but sailing around for an hour not seeing literally anyone isn't fun at all. All this really does is give me a vague idea of which direction to sail in.

  • Nah. I feel there is too much pvp as is. I don't want an item to cause even more.

  • @wrothamoeba388 said in Item Idea: Compass that points to the nearest ship:

    Nah. I feel there is too much pvp as is. I don't want an item to cause even more.

    Out of interest how much PvP did you encounter in this open world PvP game with no safe zones?

  • @thekitchner So, you believe that it is fun to only hunt down people and kill them constantly? I get that's a mechanic in the game but it should not be seen as the pinacle point of it. If PvP was the main driving concept why would they add so many types of merchants for quests in the game rather than quests based on fighting others. And, having a compass to reveal anyone would take away searching, what if you're secretly sneaking up on a ship docked? Well, if one of their crew is on there they'll see it and run off or fight back which does sound cool but will become repetitive especially for ship hunters because all of their "prey" will run off. Or, what about the shutting off all of the lanterns at night to cover your ship in the shadows of the sea? Well, a compass would easily expose a camouflaged or hidden ship, destroying the entire purpose of strategy and making it useless. And yes, you are right on the Pirate Code part, but that still doesn't justify the reason why people need a better mechanic at hunting others. This is already done with people sitting outside outposts waiting to hunt down people who just got their treasure.

  • @thekitchner Also, to respond to the PvP encounter question. I encountered a lot in the Scale Test, around twelve ship battles (One was with an entire French speaking crew which was weird).

  • @odst-a-morris said in Item Idea: Compass that points to the nearest ship:

    @thekitchner So, you believe that it is fun to only hunt down people and kill them constantly?

    I don't believe it's fun to "only" do that, but I believe hunting down players and fighting them and stealing their chests is the most fun thing to do in the game yes. Lots of people also feel this way, and it's a playstyle that Rare have clearly stated that is valid and has been thought about.

    If PvP was the main driving concept why would they add so many types of merchants for quests in the game rather than quests based on fighting others.

    Because if you didn't have any PvE then the only people that would exist would be people looking for PvP. Fighting those players is fun, but it's also fun finding a ship that has a whole bunch of chests on it, running them down as they flee, and taking all their stuff. If no one does the PvE, then there's no really fun PvP targets.

    I wouldn't say PvP was "the" main concept of the game, the main concept of the game was that it was going to be a shared world sandbox with no safe zones where players make their own stories. For you that might be sailing around on your solo sloop digging up chests and solving riddles. For someone else it might be being part of a crew on a galleon hunting down and sinking treasure hunters.

    And, having a compass to reveal anyone would take away searching, what if you're secretly sneaking up on a ship docked? Well, if one of their crew is on there they'll see it and run off or fight back which does sound cool but will become repetitive especially for ship hunters because all of their "prey" will run off.

    So right now if I stand on the crows nest of a ship while my crewmates hunt down treasure, I can just constantly look around and see if there are any ships vaguely close to me. If I have a compass that says "The nearest ship is to the east" you can either see it, in which case your point is not valid, or you can't see it, in which case you'd still need to keep someone watching to the east to see when it appears on the horizon.

    If you didn't have a crew on the ship and they were all on the island, a compass that says "a boat is to the east but it could be 100yards or 100 miles away" doesn't help much either.

    It literally makes no difference with the exception that you know which direction to keep looking at.

    Or, what about the shutting off all of the lanterns at night to cover your ship in the shadows of the sea? Well, a compass would easily expose a camouflaged or hidden ship, destroying the entire purpose of strategy and making it useless.

    The idea that the lanterns make any serious difference to spotting ships is just not true. At a very long distance it's very easy to see a ship at night with lanterns, but it's not difficult to see them without. Again, the compass doesn't tell you the distance just the direction, so if you can see it you can see it, if you can't you can't.

    And yes, you are right on the Pirate Code part, but that still doesn't justify the reason why people need a better mechanic at hunting others.

    It's literally just to give players looking for PvP (or to make friends, doesn't have to be used for combat) a way to find other players in the map. The mechanic of hunting down other players is a core concept to the game, all your treasures and voyages tell you where to go, I don't see why you shouldn't find where other players are.

    This is already done with people sitting outside outposts waiting to hunt down people who just got their treasure.

    Camping and outpost =/= hunting down players on a ship.

    I can sit in an outpost gold hoarders tent with a blunderbuss having sunk my ship and wait for you to come to me sure. This isn't against the rules of the game of course but it is boring and not particularly pirate like. Hunting down other ships, sinking them, and taking their stuff is basically what being a pirate is about to a lot of people.

  • @thekitchner I still stick to my opinion and highly doubt that this mechanic will make its way into the game. But, creative idea, I will give you props on that.

  • @thekitchner Alot. Every sail on the horizon was a fight. Which is not what the game was intended for. Yes it is a pvp but also a pve game. The pvp has no real purpose (no ranks, levels), is resources heavy, and frankly tedious (due to frequency). Don't get me wrong I enjoy the battles, but I don't feel that is all the game has to offer. I play both pubg and fortnite for a battle experience that actually grants me rewards.

  • @odst-a-morris We met an entire group of Frenchies too! And fought them. Awesome to see an international following. Hope to see more.

  • @wrothamoeba388 said in Item Idea: Compass that points to the nearest ship:

    @thekitchner Alot. Every sail on the horizon was a fight. Which is not what the game was intended for. Yes it is a pvp but also a pve game. The pvp has no real purpose (no ranks, levels), is resources heavy, and frankly tedious (due to frequency). Don't get me wrong I enjoy the battles, but I don't feel that is all the game has to offer. I play both pubg and fortnite for a battle experience that actually grants me rewards.

    The game wasn't intended to be "just" a PvP game no, but the PvE mechanics in the game mean you can join a game, jump into PvE action straight away. The game is intended to partly be a PvP game, and if I join looking for PvP I have to sail around aimlessly until I find someone. Doesn't seem right considering both elements are really equals.

  • @thekitchner so you realy just want wall hacks so you dont have to waste time looking for them? Sounds fun.

  • @thekitchner I think the table map should simply have a marker of the last ship you encountered and its general heading. That way you can go back to that area and find them!

    Something to help seek out revenge is a good idea. Maybe a spot system like battlefield so you can pull out the scope. Mark them up n the ship will appear on the table map for all to be aware. This would also give the Crows Nest something to contribute to the voyage. Spotting forts or ships and adding them to the world map for investigation or retaliation. This would work well for sunken treasure n stuff as well. So if you decide to go back for it you can.

  • I say add it, but only so i can sit back and watch @dhg-IXxrmacxXI try and moderate the influx of angry posts the forums would aquire...

    But thats just me being evil xD

  • @thekitchner what rewards are you getting in pubg exactly?? The same pair of school shoes for 4500bp or 700BP or the same wife b****r?? Besides the satisfaction of a virtual chicken dinner, pubg offers no rewards for effort or good play - whether your first or last, the crates dish out the same ol crapola. Fun game sure but the word reward cannot be associated with pubg. If you like lotteries play powerball...

  • @maxxpowwerr said in Item Idea: Compass that points to the nearest ship:

    @thekitchner so you realy just want wall hacks so you dont have to waste time looking for them? Sounds fun.

    I assume you sail without using the table map and just sail aimlessly past islands until you find the one you need for your voyage?

  • @brozplaygamez said in Item Idea: Compass that points to the nearest ship:

    @thekitchner what rewards are you getting in pubg exactly?? The same pair of school shoes for 4500bp or 700BP or the same wife b****r?? Besides the satisfaction of a virtual chicken dinner, pubg offers no rewards for effort or good play - whether your first or last, the crates dish out the same ol crapola. Fun game sure but the word reward cannot be associated with pubg. If you like lotteries play powerball...

    Think you're replying to the wrong guy, I don't play battle royal games. I find them boring.

  • @thekitchner One of my favorite aspects of the game during the betas was the fear that you might accidently encounter a ship that is looking for loot. This idea would take the fear away and instead create almost a guarantee of a fight. I think it would encourage players to not utilize the trade company content and instead prey on those who do utilize at an unbalanced rate.

  • No, this is a terrible idea.

  • No good.

    If you're looking to engage in PvP sail the seas and look for/hunt your prey.

  • @thekitchner said in Item Idea: Compass that points to the nearest ship:

    Personally I'd love this item, what do the rest of you think?

    I think that removes a huge chunk of the gameplay. Why not have a magical helm that steers you toward your destination while you're at it? Magical cannon that fire directly at the enemy? Magical treasure chests that fly onto your ship?

  • @lucid-stew I feel like this item would be too much distain on the peaceful players who just wish to explore the game, on the other hand, I wouldn't mind a certain type of quest that requires players to seek out other ships and kill the innocent players onboard for a hefty load of gold!

  • @thekitchner i think a personal world map would be cool, not one that moves around the world like in the ship, or even one that shows you where you are on an island, that would take away some challenge and fun of treasure maps. But a map that tells me what island im on if i get seperated from my crew with treasure or a boat load of supplies

  • @brozplaygamez Actually that was my comment. At least you are gaining something. In SoT pvp is tedious and resource heavy. At least in games like fortnite or pubg you get something for pvp. In SoT there is no ranking, no levels, no faction standing, and no point to the pvp other then to give someone a hard time. You could say chests, but that isn't why people are doing it. Like the OP, they just want to shoot players. If you are trying to gain faction in the game, pvp is actually detrimental to game play. Maybe this will change with release, but I doubt it.

  • @wrothamoeba388 Sorry to burst your bubble mate, but in both the games you just mentioned, the only reward you see out of games are cosmetic, and what does SoT reward ya with? Yep, cosmetics

  • @haydensolo My point is still valid, you don't gain these things from the pvp in SoT. Those items are directly tied to questing. Unless you steal a chest for turn in. Which generally isn't the case.

  • @wrothamoeba388 In all honesty, I couldn't disagree more, I grinded all weekend to try and it level 25 with the Gold Hoarders, and I couldn't have been more proud when I got my full admiral set!

  • @wrothamoeba388 said in Item Idea: Compass that points to the nearest ship:

    @haydensolo My point is still valid, you don't gain these things from the pvp in SoT. Those items are directly tied to questing. Unless you steal a chest for turn in. Which generally isn't the case.

    They aren't "tied to questing" though because you can easily earn more gold with PvP than through questing if you get lucky. On the last scale test in one game with a random galleon crew we sank three ships back to back and two of them had captains chests. Gaining gold from killing people was fast.

    Its why I also think there should be some bonus for selling more chests at once to encourage people to take risks and have chests on board, meaning that you're more likely to get something from PvP.

    The reality is though that PvP is fun, and is basically it's own reward.

  • @jinxybinx said in Item Idea: Compass that points to the nearest ship:

    No, this is a terrible idea.

    Care to elaborate on what exactly is terrible about it?

  • @lucid-stew said in Item Idea: Compass that points to the nearest ship:

    @thekitchner said in Item Idea: Compass that points to the nearest ship:

    Personally I'd love this item, what do the rest of you think?

    I think that removes a huge chunk of the gameplay. Why not have a magical helm that steers you toward your destination while you're at it? Magical cannon that fire directly at the enemy? Magical treasure chests that fly onto your ship?

    Because none of those things are the same as what I am suggesting? All the compass basically says is "If you want PvP, maybe try sailing east". You can already sail from outpost to outpost looking for ships, this just means there's no risk you sail around for ages a just miss people by bad luck.

    Your comments are pretty silly though considering that when I sign up for Voyages I get a magical map with magical crosses and a magical paper with a magic riddle on it. This compass doesn't do anything like what you're suggesting, it does the same as any of these voyage items, it says "go that way for adventure".

  • @thekitchner Seeing another ship on the seas is said by Rare to be a significant and impressional event. An item that lets you hone in on another ship's location removes this novelty and sense of excitement of running into another ship. It becomes an expectation and not a chance encounter.

  • there is this thing called crowsnest

  • @jinxybinx said in Item Idea: Compass that points to the nearest ship:

    @thekitchner Seeing another ship on the seas is said by Rare to be a significant and impressional event. An item that lets you hone in on another ship's location removes this novelty and sense of excitement of running into another ship. It becomes an expectation and not a chance encounter.

    I don't know what's given you this impression since rare have said they expect you to see a ship about once every 30 minutes and deliberately made changes after the last alpha to increase the frequency with which players see other players. Seeing other ships is an expectation already.

    All this does is make sure that you don't sail around for an hour without seeing anyone. If there's only one other ship in your instance and you're looking for players to fight, it's a big map to sail around randomly hoping to bump into someone.

  • @donpaul92 said in Item Idea: Compass that points to the nearest ship:

    there is this thing called crowsnest

    Yes, and like I explained earlier in the thread me and a crew sailed around for an hour during the scale test trying to find another ship and saw no one. If there was only one other ship in our instance it could be quite difficult to get within visibility range by sailing around randomly. If we were in the instance on our own it would have been good to know and we could have quit or done PvE instead.

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