Possible solution to Outpost killing. *Very In-depth/Out There Concept*

  • The more I think about it, the more it grows on me with making the outposts as "safe zones". Allowing the open waters and other islands to be spots that you can be attacked on. If we are going into some form of realism and even in fantasy here, there were islands where a sleuth of pirates gathered that was considered, in a way, a " safe zone". Sure you could get in bar fights and gamble and get drunk, but there was no sort of stealing allowed, and if it happened and you get caught, the pirate that got robbed put a bounty on your head... This get's me thinking and wondering and get ready for this because it probably would never happen especially with the game coming out in a few months. What if someone could try and take your loot in a "safe zone". Why it would just be sitting on a ship for that long idk, maybe it's during the process of transporting and turning in the chests. No shooting down of ships, but they could steal, and you'd be limited to one chest every individual ship you find every 24 real time hrs. The person or crew that took it would have to take it to another outpost that wasn't the one where the original ship was. There would have to be a cool down for that chest as well because that would allow enough time, ideally, for the original owner to realize it was gone and to put a bounty on the thieves. The owner can also follow the thief and stop them before the time runs out.

    Now to prevent the thief from just being able to sit at another outpost as the time goes down, which would prevent the original owner from killing the thieves, each outpost is armed, heavily, with PVE cannons that would almost immediately destroy your ship upon entry before even being able to carry off the chest to sell it and it won't miss. The only way to be able to successfully enter the next outpost is by waiting for the cool down to go away. This cool down should be enough time to allow the previous owner or another crew wishing to receive the gold from the bounty to put up a decent fight before being able to sail in and turn in the chest.

    How would the PVE be able to know it has a bounty? Each ship would need to be equipped with a small space ( maybe just make the entire captain's quarters this space) to be able to store chests, originally gathered by your own crew or stolen, they would be placed in here. once the chest is dropped in this location on the ship it gains a form of a tracker on it. When it is YOUR chest it will glow a very welcoming color so it is obvious it was not stolen. If stolen, it glows a harsh red, also engulfing the entire ship with a red hue that won't go away until the cool down is gone. This hue is also trackable on the large map on the ship. This allows firstly, PVE to register that this ship can not enter an outpost yet and if it does it will be destroyed. Secondly, it allows PVP players to be able to notice that it has a bounty on it and if destroyed you will gain an amount of gold for recovering that chest and turning it. If you are going to turn in the chest for a bounty you can't put the chest in the holding area with your other chests. it must just rest somewhere else upon your ship to turn in. Putting it in your holding area will start another cool down immediately designated you a thief, allowing more time for the original owner to track it down and take it.

    Before getting into more rules all of this should be an option that can be accepted or declined. the owner would walk into the captains quarters where the designated holding area is for chests and there would be a note stuck in the wall with a knife, it would be glowing so it's obvious, stating "a chest has been taken, would you like to recover it or let the thieves bask in its spoils". You can either decide if you want the hassle of going and tracking it. Putting a bounty on it for an amount of gold that you personally put up for it. Or just letting it go. If you let it go, the red hue immediately disappears and the thief is free to turn it in with no hassle.

    Chests can be stolen from thieves, but there will be a full restarted cool down as soon as it is placed in your chest holding area. While on an outpost island, chests can only be taken from the designated space on the ship never from the hands of an original owner while they are walking with in an outpost ( this is not the case while exploring outside of a "safe zone". aka: outpost). Players are notified when a ship turns in your stolen chest as well as if it was recovered and which outpost it was dropped off at and if a new thief has taken and the cool down reset. If you recovered the chest and are owed a bounty, an NPC ( that's the same at every outpost) at an outpost will give you the bounty upon returning the chest to him. If it is your chest, you will have to travel to that outpost that it was returned to to recover it. you can immediately turn it in upon recovery. If you put a bounty on a chest and the chest does not get successfully returned, your gold is immediately returned to you or carried over to the next thief if applicable. If no one recovers it after the thieves ship is destroyed, it fades into nothingness. Bounties have a minimum payment of 50 gold with the maximum limit of however much you own. If you have less than 50 gold, you can not put a bounty on the chest, your only option is to follow it yourself or not go after it ( this allows a risk reward for everyone involved. you could put a high bounty on a chest to then open it and only receive a fraction of what your bounty was. Bounty takers could receive only 50 for a lot of work but could also receive hundreds of gold. The chest the thieves grab may not have a lot of gold.)

    All of this can have reputation, giving you the opportunity to buy certain attire, sails, gun skins, ship skins, so you can be notoriously known as the greatest thief of the sea!

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  • Look, another safe zone topic, we had none of these in a while.... oh wait :P

  • @wype0ut-ger Ahoy there - just sailing by with a gentle reminder that everyone is welcome to post ideas and discussions on the forums and expect to be treated with respect and consideration as per the Pirate Code.

    If you go to the bottom of the thread there are options which allow you to 'ignore' certain topics, if you'd rather not add to those discussions.

  • hey should not return a Security Zone but set up a police on the Outpost to punish the players who kill in this public area and stay there too long to kill ... why not put a prison the Policeman captures the player and puts him in jail and he has 2 choices to go out to do a mini game to lure a dog and take the keys or so his crew must steal the keys so we could no longer spawnkill in chains in the Outposts.

  • I very much dislike the idea of ANY safe zones because all it does, in my opinion, is take away from a chase.. Imagine you are starting your voyage with every intent to pillage, plunder, ransack, and sink every ship you come into contact with. This is your dream, your goal, and your right as a thief of the seas.

    Now imagine as you start your journey, you find a prospect in the distance as you peer out all reaches from your crows nest. You stalk them with your monocular as they dock at an island and discover they're carrying a chest of sorrows back to their ship!

    "Yes!", you outburst with enjoyment. You are now salivating with the very thought of plundering the unsuspecting ship. All you need to do now, is pursue, hope they don't realize your advance, and unleash an unfathomable barrage of attacks ensuring your glory and reward.

    You begin your advance as you ponder what riches behold. As you get closer, the "enemy" lowers their sails and the crewmen scurry back to their ship. They are now aware of your approach, but that does not break your pursuit.

    You chase them for 2 hours, dodging exploding barrels, firing and receiving sniper shots, having the occasional face to face battle with the daring crewman that jump into the sea to board your ship, not once breaking character as they climb your ladder and attempt to assault your ship. A glorious chase it is turning out to be. The victims doing everything in their power to keep their treasure and you, doing everything possible to claim that ill-gotten booty.

    The battle has been long and the loot soon to be earned, you think to yourself. Suddenly, the enemy raises their sails and starts to slow. "I got them now!", you say to yourself. As you pull up alongside their port, you drop your anchor and man your cannon. The barrage will begin. But wait.. You are bewildered by the enemy. They are standing along their port side deck. You are disheartened.. As you watch them, appalled by this new mechanic, they dance and mock you, knowing, they are now, and were always safe.

    You realize your chase was futile. You could never catch a ship that sails just as fast as yours. Your aspiration of becoming the best thief in Sea of Thieves has been thwarted. You could never again plunder and ransack others for your ill-gotten loot... Never again..

    But wait! You think to yourself. Surely, I will have better luck on my second attempt. You reassure yourself. You sit atop your crows nest, find another victim, and begin another chase. Failing yet again, and again, and again.. Five more attempts and you give up.. No more will thievery grace the seas..

    Welcome to, "Sea of Thieves".

  • I played ED for a long time. I like the idea of having thieving pirates get a bounty so that while they are trying to turn in a stolen chest they have to worry about getting shot at by the pirate lord's crew for breaking pirate code.

    Same for if someone commits murder on an outpost, they should have a bounty put on them like in GTA and have every player and AI enforcer after them to collect the bounty or just kill them.

    They should have a fine on a player for destroying other players ships. That way if people steal a chest and destroy a ship it's not a big deal but people who do it just for fun will not find it as fun anymore.

    I've been killed loading into a game in the tavern multiple times. It needs to be protected.

    I've been killed and then spawn killed on the ship over and over and over until I had to quit in order to get back in a game because they kill you before the white screen is done loading. They need to fix that and make a spawn point in your ship random.

    I really like the idea of having AI Enforcers like ED had. Just AI units sailing around that work for either Pirate Lords (to keep the piece) or Naval military units that are counter pirate ships/fleets (fleets of one galleon and a sloop). I like the idea that people can go about doing what they want but there needs to be SOME sort of fear for them. People like me who are looking to adventure and are not as good at fighting compared to someone on PC who will win a fight with me any day need some sort of safety or else the game is no longer worth it to us. I'd rather hunt pirates to make them pay for being crooks than be a crook, tbh, and collect bounties on them.

    Thoughts?

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