While this suggestion is mainly for TDMers, I think it would also improve boarding gameplay in general.
With the introduction of loadouts, I think players should be able to change them while aboard an enemy ship by accessing that ship's Armoury.
One situation where this would be especially useful is when you run into the bug where you're unable to take ammo from the enemy ship's ammo crate. When this happens, you're often forced to leave the enemy ship, return to your own ship to restock or swap to a sword, and then board again if you want to continue the fight. Allowing players to access the enemy ship's Armoury would also provide a workaround for this bug, as changing your loadout refills your newly equipped weapons, allowing you to continue the fight without having to abandon your board.
Beyond that, it would add another layer of strategy to boarding. Players could adapt their loadout to the situation instead of being locked into the one they started with, making fights feel more dynamic and rewarding.
A potential downside is that when a crew respawns, they may not know if the boarder has changed their loadout, making it more difficult to predict what weapons they'll be using. However, players can already gather this information through audio cues, visual observation, and adapting throughout the fight. In my opinion, this added uncertainty would create more engaging encounters rather than an unfair advantage.
Overall, I think allowing loadout changes on enemy ships would improve boarding gameplay by giving players more tactical freedom while also providing a practical workaround for the enemy ammo crate bug. Both crews would have access to the same mechanic, so it wouldn't give one side an exclusive advantage—it would simply add another strategic option.
