Season 19: Act 3 - State of Play Update #2

  • Hey everyone! Following a week of intense battles in the Seas of Sailor's Grave, we wanted to jump back in here with an update on where we're prioritising as a team on improving Last Ship Standing.
    Some fixes have already rolled out behind the scenes, while a game update scheduled for later this week will target improvements to shrinking battle bounds. Further fixes and improvements are heading through Insider testing and will be introduced when Last Ship Standing returns in the upcoming Live Event Calendar.
    Note - This is a non-exhaustive list so if your issue isn't listed here it may still be in the backlog, but raise a bug report to be sure we've seen it!
     

    Match Stability

    Stuck Black Loading Screens - As shared in the OP, we launched last week with the expectation that players may continue to experience stuck black loading screens at the start of battles in the Live game while we worked on a fix.
    While this did affect some players at Launch, we released a hotfix behind the scenes over the weekend that has addressed the root of the issue and we can see from match data that this has now significantly improved.
    Flying Ships - The issue causing some ships to be ejected up into the sky at the start of the battle has been addressed and will be heading to Insiders for testing before being released as part of a follow-up update.
     

    Shrinking Battle Bounds

    We've seen LOTS of feedback on the shrinking battle bounds in Last Ship Standing and while they are crucial in drawing crews together to fight and ultimately bringing battles to a timely end - on reviewing your feedback there were some unexpected scenarios in what we were seeing play out in matches.
    Tiny End Zone - Each match if drawn out will reach a point where the zone will shrink to a tiny final area, forcing a stalemate fight to a close. After investigation however, this zone was starting much sooner than intended at the ~30min mark rather than the intended ~60min mark - resulting in fights being brought to a close much sooner than intended.
    A fix for this issue will be rolling out this week, bringing the zone timings back to their intended levels.

    As this issue has affected battles and heavily influenced your feedback, the team will be on the lookout following the fix to assess your feedback and where further improvements could still be made.
     

    THE Last Ship Standing

    Crews victorious over their rivals should feel they have sufficient time after the fight to collect themselves, reap the rewards from sunk ships and then make their way back to the seas.
    Grace Period for Winners - The winning crew will now recieve additional time after the battle concludes to gather their treasure and head to the portal. Players previously had ~2 minutes before being moved on, but will now have ~4 minutes to collect their well earned rewards!
    End Portal Location - Crews affected by the tiny end zone and who then went on to win would also find that end portal appeared on top of their ship and caused them to be aburuptly returned to the seas. While this should be much less frequent with the above fix in place, the team are assessing alternate options to ensure the portal is located at a safe distance at the end of the battle.
     

    Parity with Faction Battles

    The team have been making good progress to bring the quality of Last ship Standing up to parity with existing Faction battles.
    Ship Cannons & Ammo Crates - Fixes to allow players to interact with these items while waiting for a match will soon be heading to Insiders for testing before being released as part of a follow-up update.
    Quick Requeue - Stability improvements have begun heading to Insiders for testing and once verified will allow Quick Requeue to be enabled for Last Ship Standing Battles when they return in the Live Event calendar.
     

    Matchmaking Times

    As the rush of the weekend has slowed, we've seen the reports of extended matchmaking times slowly grow. We can see the majority of players are finding suitable skill-based matches in their region in a timely fashion, but there are clearly some outliers causing players to wait considerably longer for their match.
    Nothing to share further on this right now, but the team are investigating!
     

    Allegiance Rewards

    Finally, we wanted to demystify the current approach for how crews earn Allegiance during Last Ship Standing as while players earn significantly more than during Faction Battles we are seeing lots of requests for boosted rewards.

    As a summary, the rewards for Last Ship Standing battles with 6 ships are as follows;

    1st - 450% of an Faction Battle Win.
    2nd - 270% of an Faction Battle Win.
    3rd - 120% of an Faction Battle Win.
    4th - 70% of an Faction Battle Win.
    5th - 30% of an Faction Battle Win
    6th - Standard Faction Battle Loss Amount.

    @Shelley-Preston has written an in-depth breakdown on the design approach to rewards and streaks in the Last Ship Standing FAQ - so suggest heading there for more info!

    We're continuing to monitor your feedback on these rewards however and assessing how players are progressing during Last Ship Standing behind the scenes to see where improvements could be made. Again - nothing to share further on this right now but we're monitoring your feedback!

    Thanks again for your patience as we continue to make improvements and balance this exciting new addition to Sea of Thieves, we're loving hearing all of your battle stories from the seas of sailor's grave!

    Drew 'Sonicbob' Stevens

  • Thanks for the update @sonicbob

    I haven‘t been around the community lately. But I can say we‘ve been enjoying the final zone very much. Gave some real pressure and Sudden Death vibes.
    Maybe consider to lower the timer from 60 to 40 minutes.
    This gives crews more time to win with the bigger circles, but also prevents 60+ minute matches…

  • 60 minute matches? 😮 On top of a (potential) 30 minute queue... I much prefer shorter matches.

    But that could just be me?

  • @musicmee I totally agree.

  • @musicmee said in Season 19: Act 3 - State of Play Update #2:

    60 minute matches? 😮 On top of a (potential) 30 minute queue... I much prefer shorter matches.

    But that could just be me?

    More like 1 hour + queues.. I think this queue issue should be a priority to fix. Having to podcast for the 4th time in a tunnel gets boring.

  • @disengag3d I know it has felt like it at times... I ended up quitting out of mine a few times.

    I do like the extension of the flag collection stage of the battle and moving the winners' portal.

  • @sonicbob Ty for addressing the feedback but, give us The Arena back please. It was infinitely better than this LSS game mode.

  • @musicmee said in Season 19: Act 3 - State of Play Update #2:

    @disengag3d I know it has felt like it at times... I ended up quitting out of mine a few times.

    I do like the extension of the flag collection stage of the battle and moving the winners' portal.

    Defo dude. Its a game mode that has gave me a lot of enjoyment again. Although issues were to be expected due to their statement it is a good game mode. Just don't like waiting around that long for a match. I was hoping the update tomorrow would be to fix the queue times, cross region matchmaking could be put in to play here. Made queue times for HG a lot better I think.

  • When will regular sloop HG return? Not all of us want to continue playing LSS if we got the rewards and didn't like the mode. We are forced to dive with brigs and gallys to get a regular HG battle.

  • Console players with Console Preferred setting may prefer to wait in the Queue rather than be automatically placed in an All Platforms (PC) lobby.

  • @sonicbob

    The time the zone shrinks is fine. The matches shouldnt last for 1 Hour. If the majority of feedback says its to short just raise it to 40 Minutes but 60 is to much.

  • @landonfirewing

    At the end of the season.
    Writing in a Forum Post but not be able to read patchnotes....

  • Why are all the flags and supplies not just warping to the winner's boat at the end? Why are you putting some arbitrary collection time when the stuff could be anywhere? And there's so much chaos that it's often lost at sea entirely, which is one of the reasons I suggested more supps in the first place.

  • Please DON'T change this:

    ~30min mark rather than the intended ~60min mark - resulting in fights being brought to a close much sooner than intended.

    One of the great things about the mode is the quickness to move along matches. People will adapt and have to drop their egos, like in arena. 60 min matches will happen because the skill ceiling is so high now and its just way too much time for the reputation you get.

  • Do not change shrinking times to 1 hour for the final circle keep it at 30 mins, all I have seen since LSS came out is everyone avoiding combat till the second or third circle shrink if you change the circle shrink to 1 hour we will have 40 mins of people camping or running away, also remove the teleport, we black screen back anyway and please give us more time to collect flags or have them appear on the winners ship

    Kind regards

    SN

  • Not a huge fan of the idea of 60 mins. I like that it is pushed to not take so long. Even if the shorter time hurts me. Also not sure if it has been talked about but no faction commendations are going up. Is this suppose to happen or a bug?

  • It would be cool if winning a match also instantly gave you gold and rep as well. Instead of needing to lower the streak. This both incentivizes streaking and seeing how far you can go (which keeps people on for longer) and speeds up queues with less people sailing to an outpost. I think this change should come to normal hourglass as well, but for now it would be great to see it in this mode.

    To add on to that, the streak at the bottom right now is 3 for a 6 ship win, 2 for a 5 ship win, and 1 for a 4 ship win. That doesn't make much sense. It should just go up depending on how many ships you participated in sinking. Or just remove the per-ship streak entirely and just show your actually winstreak for this mode.

  • 60 minutes per match sounds terrible. Current matches start slow as people all stick to the outside looking for opportunities to poke, or pairing off into little skirmishes, and then ramp up when the circle forces everyone out of position.
    A 6 ship fight is supposed to be hectic; giving enough time and space to hold 3 separate 1v1 battles in the same arena negates everything refreshing about this mode.
    "Hour" glass doesn't have to be this literal.

  • @sonicbob
    Why not move the end portal a bit away from the centre so people don't get abruptly moved out of the LSS area when they don't want to? Raise the timer to maybe 10 minutes instead of 4. The previous 2 felt like 30 seconds, I don't think 4 minutes is enough time to loot other boats properly (or just make flags and crates teleport to the boat that delivered the final cannonball to sink it)

    Also since the technology is now in place to allow HG to take place outside of the normal adventure world, please just keep the LSS arena around and limit the number of ships to two for all boat types whenever there is no event active. HG desperately needs its own mode, it would benefit the HG players since there wouldn't be any more 3rd parties or PVE in HG and it would make each adventure server more full with players actively playing adventure as oppose to 2-4 boats teleporting in and out of an otherwise empty server repeatedly.

  • You introduced adventure diving so players could play in short sessions (20 minutes) and break the adventure.
    But for LSS, you want to make 60-minute sessions and break the LSS?

  • One other thing.

    Changing that circle shrink to 1 hour is a bad idea. I ain't the only one saying this.

    For long enough its easy to run in adventure. I get it. Same time its also frustrating. But nobody wants to be in an arena for an hour chasing a boat around the map because that's what happens with this game. Plenty of spiteful players will go out there way to run away from people.

    I'd say not let the circle go to the smaller circle because its ridiculous. Its basically a TDM fest. So I'd say have the circle around the "portal rock" and not have it shrink anymore.

    This increasing the shrinking time to 1 hour is nonsense. This is a PVP mode not PVE mode. Listen to the PVP players.

  • @sonicbob Thanks for the Update

  • The current area of the mid-game feels good.

    However the end-game pacing feels too fast, and the early game pacing feels too slow.

    I agree that spending more time in-match is better, especially with the queue times we've been seeing.

    However, I think adjustment to the timing is needed.

    Start the circle shrinking sooner, so if someone is trying to stay out of trouble and gets chain-shotted for being chicken they get punished.

    In the end-game, at the moment, if you try to get in the centre early, you inevitable get pounded on by 2 ships, but if you aren't in the middle you are at real risk of having your mast downed on the outside.

    the mid-game is perfect at the moment, and I'd rather spend a little more time in it, without having to wait 5-10m while everyone gets their bearings and empties the crates into the barrels.

  • Ahoy Insiders! Popping in here to add some extra context to the 60 minute timer as I can see this has caused some confusion!

    1v1 Hourglass matches do not have a final 'end' battle zone. You can technically battle forever, although the final battle bound size is intended to make this highly unlikely. We want to ensure battles play out naturally, rather than being decided for you by a 'game ending zone'.

    However, because Last Ship Standing takes place in the Sea of The Damned on separate servers, we need a technical fallback to ensure players cannot keep an instance open for an unlimited time, holding a sever hostage that noone else can use - unlike Adventure, where other players can come and go even if you are locked in an endless 1v1.

    We do not want or intend players to generally see this fallback if ever, which is why it was set to come in after 60 minutes as all battles should be finished long before this. Battles are drawn to a close by the final zone itself.

    However there are two issues that you have been seeing:

    • The 'safety' zone kicks in far before an hour, making it part of general play when it was never intended to be - meaning you don't spend much time in the true intended final zone size which is much more sensible

    • The 'Safety' zone is intended to shrink to the point where it definitiely ends a match, but due to tehcnial issues it is currently just a very small zone. We are working on fixing this so it essentially shrinks to nothing.


    Again, players should only ever see this final zone if the match is excessively drawn out. We have designed the intensity of the middle and final zones to ensure that in general matches will close out far before this occurs. We'll be keeping an eye on this, of course!


    Thanks for your continued feedback,
    Shelley "Pressgang" Preston
    Associate Design Director

  • I think for the return after winning instead of sailing through a portal just give us the option to vote to leave at the quest table on our ship. This would make it simple so the portal isn’t in the way and give players the ability to choose when to go

  • A 40 minute time limit would be much more appropriate for last ship standing as others have mentioned. The biggest problem that the mode has is a lack of incentive to fight until the very end. Reputation earned should be based around combat damage inflicted and the number of boats sank. 10 points for a cannonball hit and 1000 points for a boat sink. Slap on a 7000 point limit to avoid any potential cheese and you're good to go.

    People should not be getting rewarded for running and hiding for 30 minutes in a PVP mode and sadly that's exactly how people are playing.

    Really hope you guys are going to continue updating this mode because it's the most fun I have had since arena. Would love to see the brig and galleon included in this.

  • @shelley-preston Thanks for the clarification...

    I still feel that extending the match, even if it was the original intention, may lead to fewer people requeueing if they are sat in a battle for longer and not straight back into backfilling matchmaking queues.

    Keeping battles short and sweet and rewarding should surely be the goal? To encourage players to get right back into the next one.

  • @art-vandelay516 it still works the same as your normal mast its just visually bugged and sometimes does have a hitbox but you can still sail around normallly

  • @musicmee said in Season 19: Act 3 - State of Play Update #2:

    @shelley-preston Thanks for the clarification...

    I still feel that extending the match, even if it was the original intention, may lead to fewer people requeueing if they are sat in a battle for longer and not straight back into backfilling matchmaking queues.

    Keeping battles short and sweet and rewarding should surely be the goal? To encourage players to get right back into the next one.

    It should still feel fluid and not drawn out, as the shrinking zones draw the match to a conclusion within a window. The difference is it will end on skill and a satisfying conclusion, rather than by the unintended bug which is a really frustrating experience. At the point where now a tiny zone kicks in you will instead see the same fair, final zone size as in 1v1. The match will come to a conclusion but not because the zone unfairly shrunk to a level that isn’t fair, and you also won’t be forced to be positioned right where the portal will spawn, ruining your end flow too. I’d recommend trying the new flow and seeing how it feels and of course we will keep an eye on how encounters feel with these changes and can adjust zone sizes snd timings if matches feel overly long.

  • 30 minutes feels good for last circle and the chaos of more than 2 ships left has been an absolute blast. Please keep it, the chaos be different every time and I be here for that. 60m would be like Jade said with runners and would kill the game mode. It be perf the way it be minus the other mentioned issues that ye have seemed to ironed out.

  • @musicmee said in Season 19: Act 3 - State of Play Update #2:

    60 minute matches? 😮 On top of a (potential) 30 minute queue... I much prefer shorter matches.

    But that could just be me?

    Remember the 15 (or even 24) minute matches of Arena?

    I miss those guaranteed short match times 😥

  • make the last circle not close straight away let us play the last 1v1 also give us more time to collect supples and flags and give us the rejoin bottom because we have long queue times.

  • @art-vandelay516 my gosh yes. So many ships just sit with sails up and wait at the end circle area. It's annoying. And sometimes 2 out of 6 boats will be the only ones fighting. There should be like a timer for sitting..like if you sit for so long your ship blows up.

  • my gosh yes. So many ships just sit with sails up and wait at the end circle area.

    I love sinking those dead weights. Easy wins, take what you can get.

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