Additional Cosmetic Categories

  • Some simple yet effective cosmetic categories I’ve seen some players asking for that would break the recolour chain and make new designs possible could be:

    • Earrings
    • Nail paint
    • Cosmetic facial damage and/or blindness
    • Bracelets
    • Necklaces
    • Bandoliers
    • Cosmetic weapon storage/weapon visibility (where do our guns even come from?)

    I get that cosmetics need concept, approval, more concept, more approval, 3D modeling, rigging, mesh work, lighting, VFX, etc etc…

    But isn’t half the progression and point of this game your cosmetics? I don’t mind occasional recolours as some outfit colouration isn’t for me and a recolour more often than not fixes that, but more unique and individual options are almost overdue at this point in my opinion.

  • 2
    Postagens
    250
    Visualizações
  • Like rings. They can be blocked off by simple cosmtics.

    Earrings/Nail paint?

2
Postagens
250
Visualizações
1 de 2