Alliance System (Menu-Based)

  • An Alliance system that allows players to form, manage, and interact with alliances directly from a dedicated in-game menu. This improves cooperation, long-term engagement, and social retention in multiplayer.

    Alliance Creation

    • list item

    Players can create an alliance from the main menu.
    Requirements (optional):
    Minimum level requirement
    In-game currency cost
    Creator becomes Alliance Leader.

    **

    • bolded text**Alliance Menu Section

    Add a new tab in the main menu:
    Create Alliance
    Search Alliances
    My Alliance
    Invitations
    Alliance Rankings (optional)

    **

    • Alliance Management**

    For Leaders/Officers:
    Invite players (via username or friends list)
    Accept/decline join requests
    Promote/demote members
    Remove members
    Edit alliance name, tag, description
    Set alliance privacy:
    Open (anyone can join)
    Request to join
    Invite-only

    **

    • Member Features**

    View member list and roles
    See online/offline status
    Alliance chat
    Shared objectives or missions
    Contribution tracking (XP, points, resources)

    **

    • Alliance Benefits (Optional but Recommended)**

    Shared rewards
    Alliance-exclusive missions
    Bonus XP or resource boosts
    Alliance leaderboard
    Seasonal alliance events

    **

    • I believe this feature is valuable for:**

    Increases player retention
    Encourages teamwork
    Promotes social interaction
    Enables competitive group play

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    communityeventsgeneral
  • This might worsen the issue of alliance servers. If you don't know, they are basically servers where everybody is allianced, effectively killing PVP in a server making things easy to do (other than the threat of PVE of course). There's other issues with these if you look into them.

  • @tintintheboy I think he means guilds, the post would make a lot more sense that way

  • @rambobrad I was thinking about the alliance at first, but guilds actually make more sense.

  • This improves cooperation, long-term engagement, and social retention in multiplayer

    Alliance server 2.0 or 3.0?

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