More stuff regarding the burning blade

  • ABOUT THE BURNING BLADE:
    - Slightly faster turning
    Given how slow it is, it's actually quite easy to get on the BB's blind spots if you can fend off the boarders. And don't forget the burning blade itself can (and will) get boarded and anchored, making it even slower.

    - Player Skeletons
    Smaller crews will have a very hard time defending the ship. To make up for it, there could be some sort of "Player Skeletons"; that is, skeletons with a much stronger AI that should act like players. They only spawn until you have a total of 4 players PLUS player skeletons, so they act like placeholder crew members. They should be able to do everything a player can do except for leave the ship, such as bail water; answer to the captain's quick chat commands (unless there is no captain); have a much more accurate cannon aim; move frequently in battle; seamlessly switch between the two weapons that were attributed to them by the captain. Obviously, real players would be better, but good skeletons would be of help.

    I know half the community will reject this idea, but it's just an idea, i know it's not urgent.

    - Athena Ships
    Every few tens of minutes AND if a player ship isn't nearby, NPC galleons with allegiance to Athena could rise from the water and challenge the BB, offering loot similar to that of Skeleton Galleons when sunk. This would be pretty much the same as skeleton galleons, except they're manned by legendary pirate NPCs and only attack the burning blade (or other hostile players nearby), then dive back if the BB is sunk. This offers some more stuff to do in the burning blade other than completing rituals if the server is too quiet.

    ABOUT ATHENA'S FORTUNE
    - The Athena's Fortune itself
    I know this would heavily affect the story and, as such, would take many seasons to arrive assuming it even gets accepted.
    Similarly to the burning blade, the Athena's Fortune flagship could rise again and become a new world event at the same time as the BB, allowing you to take control of the ship. I don't know what front-facing weapon it would have, but it should have similar functionality to the BB. Then, players from either ship (AF or BB) can earn massive rewards if they sink the other ship, AND outside crews who sink the winner may collect the spoils and sell said "massive reward" instead. This would create great battles in the server between two titanic ships, and it also seems like a logical story progression.

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  • The design philosophy ship sizes have always been bigger ship = slower turning. 5 cannons per side along with a crew that can shoot all 5 no matter the player count or what those said players are doing is incredibly powerful. If smaller ships were unable to sail out of this broadside due to similar mobility, then it would be death sentence.

    "Obviously, real players would be better, but good skeletons would be of help."

    As for "Player Skeletons", this is an often-seen request across many posts to have AI on your crew that functions essentially like a player. Would all players be better than the skeleton AI you are requesting? Even swabbies that have just started? Where would the skill level of these skeletons lie? If they are better than some players, then we will have complaints that the AI is too difficult and unfair. If they are not as helpful as desired, then there will be players complaining "What's the point if they can't help against the crews I actually need the help against?"

    There is a very fine line that must be walked when you start to bring the AI skills and abilities closer to those of an actual player. At the end of the day, you, me or any other pirate on the seas does not want to see AI more capable than myself or any other pirate on another players crew. If we did have that then we would see ships full of AI with only one real player sailing the seas and stealing our loot.

  • Slightly faster turning

    Its just a large Galleon. So where it has power, it needs balance. Thus its turning speed.
    Even if you increase the turning speed...wont fix or prevent boarding :/

    Smaller crews will have a very hard time defending the ship.

    My crew and I, Duo sloop. Defended against Galleon and Brig for whole solid Hour. Skeletons did there job and we did ours. It really isnt hard as you make it sound. Comes down to players.

    To make up for it, there could be some sort of "Player Skeletons"; that is, skeletons with a much stronger AI that should act like players.

    Grab a Reaper Chest, you got extra skeletons who are technically stronger.

    They only spawn until you have a total of 4 players PLUS player skeletons, so they act like placeholder crew members.

    So a Duo Sloop will have Two extra "player" skeletons as placeholder...for crew members that wont appear. :/

    have a much more accurate cannon aim

    idk about your BB skeletons, but Ive noticed mine dont miss often, especially when you join as well.

    Obviously, real players would be better

    than...join a Galleon crew.

    • Athena Ships

    Every few tens of minutes AND if a player ship isn't nearby, NPC galleons with allegiance to Athena could rise from the water and challenge the BB

    Im sorry, I dont wanna fight every 10min...it takes 15 at best to travel between Camps.
    By reasons, only Skeletons on ships attack this way. Why would Athena start doing this?

    This offers some more stuff to do in the burning blade other than completing rituals if the server is too quiet.

    yeah..that only thing I wish to do on a quiet server :P

  • Im sorry, I dont wanna fight every 10min...it takes 15 at best to travel between Camps.

    I said tens of minutes not ten minutes. Could be 20min, 30, etc.

    By reasons, only Skeletons on ships attack this way. Why would Athena start doing this?

    Athena already does this. It's called the hourglass. Why not do it with NPCs?

  • One of the big issues that always gets unanswered is: What skill level should these AI "players" be? If you make them too good, they become overpowered, but you make them too weak and you risk them being useless. Player skill levels are so diverse that no individual AI skill level would be applicable to even most players.

    Then the other question is: If you have an AI doing all the work for you, are you even really playing the game or is the game playing itself while you spectate? How much of the work really is earned when you just let an AI win your battle for you

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