ABOUT THE BURNING BLADE:
- Slightly faster turning
Given how slow it is, it's actually quite easy to get on the BB's blind spots if you can fend off the boarders. And don't forget the burning blade itself can (and will) get boarded and anchored, making it even slower.
- Player Skeletons
Smaller crews will have a very hard time defending the ship. To make up for it, there could be some sort of "Player Skeletons"; that is, skeletons with a much stronger AI that should act like players. They only spawn until you have a total of 4 players PLUS player skeletons, so they act like placeholder crew members. They should be able to do everything a player can do except for leave the ship, such as bail water; answer to the captain's quick chat commands (unless there is no captain); have a much more accurate cannon aim; move frequently in battle; seamlessly switch between the two weapons that were attributed to them by the captain. Obviously, real players would be better, but good skeletons would be of help.
I know half the community will reject this idea, but it's just an idea, i know it's not urgent.
- Athena Ships
Every few tens of minutes AND if a player ship isn't nearby, NPC galleons with allegiance to Athena could rise from the water and challenge the BB, offering loot similar to that of Skeleton Galleons when sunk. This would be pretty much the same as skeleton galleons, except they're manned by legendary pirate NPCs and only attack the burning blade (or other hostile players nearby), then dive back if the BB is sunk. This offers some more stuff to do in the burning blade other than completing rituals if the server is too quiet.
ABOUT ATHENA'S FORTUNE
- The Athena's Fortune itself
I know this would heavily affect the story and, as such, would take many seasons to arrive assuming it even gets accepted.
Similarly to the burning blade, the Athena's Fortune flagship could rise again and become a new world event at the same time as the BB, allowing you to take control of the ship. I don't know what front-facing weapon it would have, but it should have similar functionality to the BB. Then, players from either ship (AF or BB) can earn massive rewards if they sink the other ship, AND outside crews who sink the winner may collect the spoils and sell said "massive reward" instead. This would create great battles in the server between two titanic ships, and it also seems like a logical story progression.
