HOURGLASS NEEDS ATTENTION ASAP

  • I am going to try and remain calm in this post, but I have spent enough time in hourglass to know that the mode is deeply flawed. At its best it can provide you with some of the best naval battles in the game. At its worst it is one of the most frustrating/irritating game modes I have ever played in a game. The way the mode works currently is you get big portion of rep for a win and a fraction of that for loss and it doesn't matter how long battles are its always the same. The issue here is that 2 crews can have a very tight battle that goes on for around 40 minutes and the loser of that fight will feel completely deflated having made very little progress during that entire time despite putting up a good fight. The winner on the other hand I'm sure is glad they won but, in my case, it's a win at what cost. I'm at servant level 82 and the grind to get one level for me a day takes hours because I am not good enough to go on crazy high streaks. I have tried getting better I try and win every match I don't loss farm at all, and I am lucky if I manage a few wins in a few hours. That is a painfully slow grind that almost incentivizes loss farmers because people don't want to sit in que for 2-4 minutes finding a match only to meet with an opponent that's above their skill level and sink to them after 20 minutes and then resupply, vote up the hourglass, vote up the emissary,etc. Also, the people that que up in this mode from my experience have been very toxic, tdmers, cheaters, and or loss farmers. This community has a big problem, and the health of hourglass is suffering because of it. There has to be strict guidelines put in place that prevents this type of behavior in the mode. I had one guy tdming me for 20 minutes and refused to sink me. I just had a match where for 30 minutes the other guy ran from one side of the hourglass circle to the other and that went on until I got third partied by the burning blade for the 4th time this week. It is ridiculous. That should not be allowed to happen the mode is already ruthless enough for solos. Then you allow the Burning Blade to come in and ruin the entire matchup and the excuse is that's the sandbox. How is that fair to the two people that voted on the hourglass who just want a balanced fight and to be properly rewarded. I'm not asking for a handout here but seriously this is ridiculous. I'm just trying to finish up these servants grind but the toxic players, the reputation system, and the burning blade are ruining the fun I was having with this mode. Please fix this game mode and don't let it fall to the waste side like Arena. This coming from someone who has played Sea Of Thieves since launch in 2018 and I would really like to see this mode in a better state because the people that are not sweat lords do not deserve to have a vastly worse experience just because their not the best I feel like the mode is designed for and caters to the best players who can go on crazy streaks and thats it. If you're trying to get better and you're having close fights and losing the game actively decentivizes you to keep playing because of the que system and the reputation system once you're at those higher levels.

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  • @jpskywalker9332 honestly they just give up on it and did it allmkst as soon as it was relesed. So probalby nothing gona happen.

    Only difrnece is that it's in sandbox so no need for other servers so they will not shut it down.

    Also brace for non-cursed HG experts spaming that topic.

  • yeah the mode has had no updates since its release over 2 years ago, i have thousands of matches and 6.5k levels and am starting to find hg boring plus it is really starting to die off. I wish they could mix it up and add some more rewards to grind for and change up how the battles take place. tbh i dont think rare wants to put any effort into hg and will most likely not update it.

  • @jpskywalker9332

    What are you even asking for? The only thing I can confidently surmise from your post is that you don’t like being third partied. So I guess you want HG to be an instanced mode? Others have asked for this, I personally like that HG is within the actual game and not an immersion breaking instance. HG isn’t some competitive mode with rankings, it’s just PvP on demand. I get that not everyone prefers that, but so what if you’re third partied, that can happen in the game at any point.

    The rest of the things you said are just circumstantial and subjective. A duo sloop fight more often than not will last like 8 minutes, not 40. I’ve had some long solo matches but even those on average probably last around 8 to 10 minutes. Also, how would you address “toxic” players in HG as opposed to the regular game? In my experience, HG players typically just say gg, if anything at all. I experience FAR more toxicity when fighting someone over an event which is meant to be fought over (FoF, FotD, etc). Just last night, hours ago, I was called racist and homophobic words, and to top it off “nerd” simply because we took someone’s sirens chest and key, this guy was so mad he was about to burst. How do we address that toxicity which is entirely outside of HG? You report them. TDM’rs? What do you propose be done about players who would rather fight you with their person than with naval? Isn’t that their choice? You presented a scenario where someone refused to sink you. Were they sailing you out of bounds or just keeping you in one spot in order to repeatedly kill you? People in HG 99.9% of the time just want to win the fight. My guess is that you got camped while being sailed out of bounds. How on earth would you prevent that with rules? If they were just camping you with no intention of sinking you, well that is already against the rules. You need to report them with evidence. If you think the reporting process isn’t perfect, then we agree on that.

    I have nearly 600 in servants, and around 250 in guardians. I’ve helped my crew and others reach their HG goals, and I’m still pursuing goals myself, most notably green bones and I need 24 more champion streaks for that. HG isn’t easy, and many people just want the curse(s) and don’t actually care about HG. Matches that take too long are generally due to a lack of lethality. Keep at it and your lethality will increase. Self pity and exaggerated forum post are not the answer.

    Good luck out there ;)

    Edit; I’m not saying HG is perfect. I’d like to see a universal queue for those in slower regions. Also, nobody hates cheater trash more than I do. The HG I’ve done recently is mostly solo, and it seems like a ban wave must have gone through not long ago as I’m not noticing cheaters in the last month or so. We potentially encountered a cheater in the regular game the other day, though. This guy was hitting snipes from afar at angles and distance with consistency and getting kills that didn’t make sense, but it’s difficult to be sure with even that scenario. The whole reason I came to these forums to begin with was to see how cheaters were being addressed, and I still hope that the cheating situation improves.

  • @ghutar didn't drew list hourglass as something on the list, albeit amongst other priorities

  • We hear about priorities and it is totally understandable but even HG updates would have been better than what season 12 ended up being, as an example.

    Season 12 was supposed to be the change from systems to tools and fun and all it ended up being was a ridiculously rare tool that became irrelevant early on. Turning a tool into just another system because the entire season was just another grind for comms. The big PS5 season was a tool hardly anyone had access to and comms that many wanted nothing to do with (at the original amounts).

    Season 12 could have been an HG update and would have done better.
    Unpopular content getting an update would have done better than new content in that season.

    Season 13 wasn't a whole lot different. Plagued by exploits which pretty much ruined it immediately and then made organically unappealing shortly after that. Unpopular Hg getting an update wouldn't have been any worse than what the reality of season 13 ended up being.

    It is entirely understandable that the devs are in a pickle on content and updates. I think there are lots of examples where improving existing content would have done better than adding new content that ends up doing so poorly in the organic experience.

    Something to keep in mind about HG is that it's generally awful, and yet there are people that have stuck with it for a couple of years. That's more loyalty than a majority of the content in SoT gets.

  • @wolfmanbush said

    Something to keep in mind about HG is that it's generally awful, and yet there are people that have stuck with it for a couple of years. That's more loyalty than a majority of the content in SoT gets.

    I think the ones that stuck are only playing it still because of the community of friends that tolerate playing it.
    I don't know anyone personally that has kept playing HG since day 1 till now as a solo slooper. Outside of a few HG streamers such as IDBZ. Whom do it since it's pay them as content creators via streaming...
    I even seen hardcore HG enthusiasts streamers such as SnowyFPS/ Mojdlik pretty much quit after almost 2 years of playing it daily while they were banking on making it to SoT partnership... In the end their crew mates dropped like flys, get replaced by new gens and they also quit..

    It's weird because the first few months of Season 9 (Hourglass season) they had a really POSITIVE vibe of bringing updates such as the stamp/server merging and of course one of the best under-rated SoT updates which was thanks to HG is the floating barrels after a ship sink. It looked very promising, until they stopped...

    Since then? Nada, a new cosmetic half way through last year and that's it... They given up on it, just like how the did to Arena, but Hourglass won't suffer the same fate UNLESS stamps are a resource hog and numbers are showing up as very low to continue supporting HG, which imo I have zero idea of the technical side of things regarding that.

    @JPSkyWalker9332

    I agree with your points but I've said it many times in the past, Hourglass suffers from having a lackluster gameplay loop ESPICIALLY for new players. Sink : Waste time waiting out the spawn screen, spawning in, getting resources, sailing out, diving, waiting in queue... Sink again and repeat. You spend more time not fighting then fighting in a PvP mode. That's abysmal.

    I feel very sad how bad of a reputation PvP in SoT has gotten, it offers barebones ''Tools not rules'' outside of organic Adventure PvP, no custom servers, shunning the once thriving PvP competitive community and so much more. The PvP community also took a massive hit where 90% of them have quit through out last year.
    It's just not what it used to be.

    At this point I'm eagerly awaiting on that Arena remake game which sadly probably won't come out any time soon.

  • @veronik5682 said in HOURGLASS NEEDS ATTENTION ASAP:

    @wolfmanbush said

    Something to keep in mind about HG is that it's generally awful, and yet there are people that have stuck with it for a couple of years. That's more loyalty than a majority of the content in SoT gets.

    I think the ones that stuck are only playing it still because of the community of friends that tolerate playing it.
    I don't know anyone personally that has kept playing HG since day 1 till now as a solo slooper. Outside of a few HG streamers such as IDBZ. Whom do it since it's pay them as content creators via streaming...
    I even seen hardcore HG enthusiasts streamers such as SnowyFPS/ Mojdlik pretty much quit after almost 2 years of playing it daily while they were banking on making it to SoT partnership... In the end their crew mates dropped like flys, get replaced by new gens and they also quit..

    Many moved on from the fomo nightmare part of it but it's still a quicker way to have a fight and a less uninteresting way to change a server.

    It still has value, it just needs a lot of TLC

    If content exists and sticks around then it could get taken care of imo.

    Season 15 is the first season that truly looks like it has roots in the organic SoT experience since veils. Everything since veils was either trying to repair damage done or adding stuff that people abandoned early on, and/or stuff that was aiming for even more unpopular contrived combat.

    If they are going to do contrived combat over and over then the foundation of that should be HG. Working on one thing that needs support makes more sense than creating a bunch of unpopular things that will also need support.

  • @hiradc idk, stoped to watching dev diaries buuuut if they add somethibg meaningufll i promise to grab a shovel and necro that topic.

  • Gotta agree. Hourglass is in a rough state currently. Cheaters are a big pain point that likely won't go away anytime soon, and while I'm glad to see some of the fixes people have asked for (looking at you invisible ships) being addressed, I think the mode needs a facelift. I also know that there are diehard hourglass enjoyers out there that will claim there is nothing wrong, but I just flat out disagree. Their contentedness with the mode as is doesn't negate the fact that the mode needs help.

    Simple additions such as even more rewards to pad levels would be a great start. Look at every other PvP game in existence, and you'll see that there is support on multiple fronts; new maps/modes being added, in some cases seasonal progression, prestige, etc - all could benefit hourglass, and bring more people to the mode so it doesn't fizzle out.

  • At its worst it is one of the most frustrating/irritating game modes I have ever played in a game

    Problem is, Its not a Mode. Its a Tool for Pvp finding.

    The issue here is that 2 crews can have a very tight battle that goes on for around 40 minutes and the loser of that fight will feel completely deflated having made very little progress during that entire time despite putting up a good fight.

    Issue is people use this Tool for the sake of Rep and Reward, when it main focus is just simple: Find PvP and Fight.
    Remove the Rewards and Rep.

    I'm just trying to finish up these servants grind

    So your not in for the PvP, just the rewards. Seems that is the issue with most. What your plan after the Grind is over? Stop playing HG?

    Please fix this game mode and don't let it fall to the waste side like Arena.

    Unlike Arena, Hourglass wont go anywhere, it a simple design that once again..Players have turn it into something its not.

  • @capt-greldik

    Well said and I think a lot of what you said is valid. Your right the stuff I have mentioned is largely subjective, but I would go to bat to say that my experience which is that of a slightly above average hourglass player is more common than not. I've got I think 100 wins and I'm still working on improving and learning to apply the right amount of pressure which is why my fights tend to go long because I am almost too strict on how I repair. This post wasn't meant to be self-pity at all I was/am generally frustrated at a lot of people and how they choose to play hourglass. I want fair battles that leave me and the other guy having some respect for each other in the end and that is usually not the case. The que system I have mentioned works well when the que times are between 1-2 minutes. When they are in between 2-4 for servants I find that is a really painful time to play hourglass because the algorithm will match me with players above or below my skill level creating an unbalanced fight that either one feels like a waste of time or two, I get the win but it's like okay, I guess. I decided to play hourglass because as a player who has 1600 hours in the game pvp was always something I was afraid to engage in and I wanted to fix that and get the skeleton curse in the progress. The faction I always wanted to represent was reapers bones but for a long time I had just been running from it and decided I'm going to put my foot down and actually become an efficient hourglass player and in a lot of ways hourglass has done that for me. What I want is for the rep system to be rebalanced for people who lose fights I feel like maybe 35% of a win's rep is fair. I don't know what it is right now, but it feels far less than that and it's just discouraging especially because my own fights tend to last awhile because of stalemate situations and my lack of ability to hit cannons consistently.

    It's something I've tried to get better at, but it is what it is. Getting third partied in a mode where two players are essentially caged into a circle is just bad game design that circle should be a place that is honored, and a barrier should be placed around the crews that are fighting so open crew burning blades don't interrupt great fights which is not even the purpose of the blade at all. The purpose of it is to sail to camps grind those and engage in pvp from crews that seek them out. It just feels like bullying in a way because I can't do anything against a 3-4 man burning blade. You can say its apart of adventure all you want but no matter how you spin it that is not fair and it's not great game design. Sure, it's funny for someone watching on the sidelines but it's very toxic especially when they hop on my sloop cuss me out call me bad and ruin the integrity of this match I'm having with this other person.

    I want hourglass to be treated like this coliseum mode almost where it's you and the other crew and no shenanigans from outside parties. I want it to be treated with respect and there should be a ranking mode. Arena was a respected mode. If you see other players with sea dog titles or cosmetics theirs a level of respect that I have when I see that because that was a mode that was treated with more honor than hourglass is. On demand pvp is great but the players in hourglass are not indicative of the players that are in adventure. What you're getting better at is sailing in a circle for 15 minutes and keeping angle and whoever does that the best while applying the most pressure wins. In adventure players don't follow those rules and it can be very unpredictable especially with open crews. My whole point is I want hourglass to be a more honorable experience where players can go to have a good time, be competitive, be rewarded fairly, and have the battles there in treated with more integrity. Also, you mention there is no ranked system but there is one that is working behind the scenes keeping track of your skill level and matching you up with players accordingly. You're not just being matched up willy nilly with random jo bob bilge rat. Also, I do think tdmers who have no intention of sinking other players and just do it because they want to tdm should be punished for that and have another mode that allows them to have that on demand tdm. With arena being gone it left this subset of players who still want that experience but choose to do it in hourglass and it's just irritating. I had one guy for 10 minutes straight spawn kills me on my boat as it was anchored with no intention of sinking me just telling me to leave the game. I told him just sink me this is a waste of my time I'm trying to earn the skeleton curse not just randomly tdm for 30 minutes. I don't have the solution for that but there should be penalties for spawn killing players on their ship past a certain limit and I think that can be implemented. If they fix the que, the rep system, add more cosmetics between levels 1-100, crank down on cheaters, penalize spawn campers who are too aggressive with it, and restrict other players from joining the hourglasses that are not in the battle I think it would be a far better game mode that would have a larger player base. If people want to play HG for just the curses that is fine they have that right to do that, but the overall integrity of the experience needs to be fixed.

  • Hourglass is a horse with a broken leg. It could take us places that are amazing and great, if it doesn’t get put down (and no, I don’t mean removed, I mean ‘killed’ by the community because of its lack of updates). I think as long as there are some amount of consistent updates to the quality of Hourglass (bugs w/ Allegiance, cheaters, etc.) and it gets a bit more polished with, say, some kind of new mode besides the Spinnin’ and Shootin’ Simulator it currently is (maybe TDM mode on a Sea Fort or Large Island?? Or a new fleet-battle kind of mode that requires more coordination cross-ship, maybe?) it could rise from the grave everybody says it’s in. I don’t think it’s as bad as some people say (queue times are NOT more than 10 minutes, even on a bad day, people are just impatient), and if it gets some kind of skill-based matchmaking, it could go places. But I do understand the frustration. I haven’t REALLY played Hourglass lately, more I just hop in, win a battle, lose a battle, and forget about it for a while again, but I know it’s not THAT dead. A few Fight Nights and maybe a few pre-100 cosmetics would go a longer way than Rare seems to give it credit for.

  • @burnbacon

    I started the grind to become better at pvp and get a level of experience I was satisfied with. I'm already satisfied with that experience, and I've felt I've gotten much better than when I was only playing adventure. I have been in 200 plus matches and after I get the curse I will be taking a break from the mode. I didn't start for the curse I mainly played it like I said to get better at pvp and do more things in the game that aligned with captain flameheart. I'm a lore aficionado with SoT and flameheart has always been my favorite character so I had to go into hourglass and prove to myself that I was a worthy servant and reaper. The curse is just a nice bow on all of that. I will continue playing after I finish getting the skeleton curse, but I miss adventure, so I'll be going back to grinding reaper distinctions and enjoying the new season. I would stay playing hourglass if the overall gameplay loop and rewards were better. The issue is the slow tedious drip of cosmetics after you reach level 100. It doesn't incentivize people to keep playing and with any game you need a satisfying reward system that keeps players engaged. If Call Of Duty ran like hourglass it would have lost 90% of its players. You can't keep any pvp gamemode healthy like this. Also, If I was just in it for the rewards why is that an issue? Most people would not play HG if the curses were not on offer because then you would be putting tons of hours into an empty bucket. It doesn't matter how great the pvp is in any game a satisfying rewards system is necessary for player engagement and health of the mode. Hourglass might not go anywhere but players definitely will, and they have. That's why only a fraction of the player base has a pvp curse because hourglass has painfully slow progression especially in later levels. The average player is not going to put up 4 streaks and sell. They might put up 2 and sell but even then, you're looking at 200 wins to get the curse and that is insane for some white bones. Then you have to grind another 100 levels to have a skeleton that's remotely unique to you. The gameplay loop is broken, the rep system is broken, the rewards themselves are lackluster. Hourglass needs attention.

  • @jpskywalker9332 If CoD had any say in the matter....90%* of SoT players would not be playing SoT but would be playing CoD.

    SoT is not CoD....not even close, If it was, I wouldn't be here!

    *stats made up by looking at one metric that isn't even close to full info but...Steam I guess? 🤷‍♂️

  • @look-behind-you

    I never said SoT was like CoD or should be, but Call Of Duty has a better reward system for PvP then sot does. CoD has grinds on top of grinds with more cosmetics than there are stars in the sky. Hourglass in Sea Of Thieves has very little cosmetics and that is even more true for the guardian's faction. Servants isn't as bad but the abysmal grind and lack of cosmetics for the skeleton curse do not do hourglass any favors at all. Others in the community have said for a long time that we should be allowed to use our unlocked cosmetics with the skeleton curse. Like this isn't me just making up stuff these are genuine complaints in the community and your reply focused on a very small portion of what I said.

  • @jpskywalker9332 Almost as if.... CoD is an actual PvP game....rather than SoT which is a PvePvP Shared World Adventure Game 😮

  • @look-behind-you

    That has a pvp mode that is focused on pvp in it.....which is the main purpose of my arguement...shocking

  • @jpskywalker9332 Like you're just dodging what I'm actually saying disregarding long time community members like this is just baffling to me especially when I want the best for the game have said that for awhile which is the entire reason I'm on the forums. Theirs others here who agree with what I've said as well so don't treat me like I'm just some dumby on the forums because your a moderator.

  • @jpskywalker9332 There are no modes....Hour Glass is merely a way to find other folks that want to PvP....the battles of which take place in the normal, PvEvP environment.

    Is there a selection mode for TDM? King of the Hill? etc?

    All takes place within the same servers.

    Can you make your own TDM/KotH etc? Of course you can! Does it stop anyone else from participating in their own way? no!

    You mentioned CoD....

    If Call Of Duty ran like hourglass it would have lost 90% of its players.

    If CoD ran like SoT I have no doubt they would have lost a lot too...but Apples and Oranges.

  • @jpskywalker9332 said in HOURGLASS NEEDS ATTENTION ASAP:

    @jpskywalker9332 Like you're just dodging what I'm actually saying disregarding long time community members like this is just baffling to me especially when I want the best for the game have said that for awhile which is the entire reason I'm on the forums. Theirs others here who agree with what I've said as well so don't treat me like I'm just some dumby on the forums because your a moderator.

    There are also folks that might disagree with you....welcome to Forums! Not everybody has to agree with you.

  • Your wanting to change the core game into something else. From Pvpve to straight pvp. Not many will agree or want this.
    I bought this game solely for PvPvE Online Adventure. Where it can be PvP or PvE, both even at the same time.

    Hourglass, is Just Simple: Instant PvP. Tool created to hunt down players who want to do battle. If you take away the rewards, the only people using it would often be...just the ones who wanna do nothing but pvp.
    Rewards are just something added to encourage longer term players to keep going.

    Back before, Players would spend hours fighting each other on the seas and nobody blinked. But now, if a fight last more than 10min...the game needs changing?

    Bottom line. Hourglass isnt a mode, its a Tool. Your in an open world where both pvp and pve roam together and on a flip of a coin can change your simple sailing into survival. Third party ships is not going anywhere, its encouraged.
    Rewards are funky and franky laughable. Once majority of players unlock the curses, who left?

    I'm just trying to finish up these servants grind

    Then what will you do? Quit HG? If your main focus is to end the grind and the behavior of other players is preventing you...need to refocus your goals.
    Just Play the game, dont focus on the grind and you be more surprised how faster it levels up.

  • @look-behind-you I think that a lott of problems of SoT comes from how developer thinks player will use some stuff and percive it and how it looks is reality.

    HG is prime example.
    Yes de jure it is a mere tool for fast combat.
    De facto is used as standalone mode for pvp combat with strike system and rewards for wining.

    Trying to buffle down it's long staing issues by saying it's just a tool is contrpoductive.
    It is not used that way and frankly never was. Acnowlaging it is first step to thinking about eny improvments.

  • @look-behind-you

    That doesnt excuse the fact two crews specifically que up for pvp. It might take place in the same servers but there's a circle placed around the participants that should have meaning and shouldnt be broken just because some open crew burning blade wants to come and ruin people's session. The defending of mechanics that serve to only anger players really makes me mad in this community. Do you honestly believe people want to come home from work or school after they have stressed all day and worry about the added stress that hourglass provides that doesn't need to be their? Like 2 crews que up to fight each other not the entire server it's not right for other players to come in and break up something that should be sacred. I don't care if it's in the same servers or not the experience should have integrity. Don't call it a mode and call it a tool fine that's whatever but the fact of the matter is that it should have some integrity on the sandbox, and you still have ignored a lot of the valid complaints I had just because I mentioned Call Of Duty. Yes, I know there different but at least players are rewarded properly for their hard-fought wins unlike in hourglass.

  • @ghutar I'm not arguing against the fact that the rewards are.....lacking... somewhat. Though it is just a way of finding PvP when you want to PvP.

    There are definitely issues but still doesn't detract from the fact that voting Hour Glass is a way to find a fight when you want to.

    Third Parties are just part and parcel of it all taking place in normal Adventure servers.

    Voting for Hour Glass doesn't mean you are 1v1...might start that way but you are still in the normal servers.

  • @burnbacon
    What? I am asking for hourglass to be balanced this has nothing to do with adventure at all I just don't think 3rd partying should be allowed in hourglass thats not me wanting to change the game into something else it's me wanting integrity for hourglass. Being so focused on calling it a tool or not is honestly not relevant here. The devs have designed hourglass for a specific purpose like you said but that does not mean that the implementation of that "tool" or "mode" is perfect. Players wanted another mode like Arena and they couldnt support arena because of the different servers so we have hourglass. Which is a feature in the game that two players use to que up against each other thats the intention. If I knew I would be 3rd partied by a burning blade I would not que up because that is just lunacy. Why are you defending 3-4 man burning blade crews pulling up to sloop hourglass fights and sinking them both and ruining their session. I love Sea Of Thieves but just because it is a pirate game does not mean that every form of chaos should be accepted. There should be a clear line drawn in the game as to what's okay and what's not and that is not okay. SoT being open world and pvevp doesn't make it okay or any less frustrating either. Otherwise, we might as well just allow everything and have no rules instead of being selective about we don't want. The hypocrisy here is almost as bad as the pirate code itself which no one follows.

  • @look-behind-you

    Again, you won't directly acknowledge the other stuff I've mentioned and I'm fully aware of that. Other people are fine to disagree I just don't like being treated as less just because you have a higher position in the forums then I do. I don't mind the back and forth I can do this all day but it's just your tone towards me is wild. I mentioned Call Of Duty and you just went off the rails focusing on that instead of the valid points I was bringing up ironic because you shut down posts on here that incite negativity in the forums yet how you communicate on here does the same thing. I've seen it with other moderators too you guys shut out your community on here and insiders just because some of us want stuff for the game that doesn't exactly align with Rares intention of the game. Just feels like their immune to criticism and when someone likes me try to criticize stuff in the game I meant with responses from moderators that more or less equate to thats the game get over it. That doesnt do anything for the discussion your just shutting down people and standing on your high horse.

  • @jpskywalker9332 There is a line....There are X amounts of ships on a server. Regardless of if you vote for HG or not...you are still part of that X.

    No one said you were in a bubble and safe 1v1. It is still an Open World.

  • @jpskywalker9332 I follow and try and make sure others follow the Rules. I have no agendas or personal reasons for doing what I do, I don't work for Rare or Microsoft, I merely make sure that Rules are adhered to.

    Have I shut down this Thread? no, there is no reason to at the moment. I have just input my thoughts and opinions into it.

    If you believe I, or any other Moderator, have overstepped or made mistakes, you can submit a support ticket via Rare Player Support and file a report.

  • @jpskywalker9332 you're right it is very frustrating to have long drawn out battles and end up with such little xp. If you plan on going beyond curses at all I'd say mentality towards this could play a big part.

    Outside of solo fights where them being long drawn out can often just be due to runners trying to bait you into giving up a long fight usually means relatively balanced fight that could have potentially gone either way. Win or lose what you gain here if you choose to focus is experience. Think about what you could have done differently, what mistakes did you make (that are within your control, I don't mean well if I hit every shot as that is something that only comes with practice. Decision making is a huge part of fights).

    My concern is if loss xp was increased, loss farmers would become a bigger issue. And as someone who actually enjoys the fights this would kill hourglass more.
    Likewise if something were implemented where rep increase went up over time...then you may get more people running just to draw out xp. Or mutual farmers sat idle, there's lots of negative knock on effects that could come from tweaking this xp.
    I think it should be less streak reliant so it's not as frustrating for people with lower win rates.

  • @hiradc

    Yeah, that's my issue is hourglass heavily favors those that can reliably go on those long streaks. Those are the players that get gold bones and all of the cooler cosmetics meanwhile I'm lucky enough to get a 2 every once in a while, because I end up throwing fights I should win and it's just tough. I've been playing a lot recently to finish up servants and I only need 17 levels to go and right now I'm satisfied if I just get a level a day because it does take me awhile because I have a habit of just throwing fights, I had won but I'm relying on a win and lowering because I don't have confidence in my own abilities to get a 2 streak consistently so it's a slog of a grind. This takes away hours of my day everyday by my own choice, but I put other games and stuff on the back burner to grind hourglass so it's very disheartening seeing that xp on a loss, win or lose I feel like you should still want to keep fighting which I do most of the time. Sometimes though like I mentioned after a 30-minute fight of chasing a sloop down one corner of the map to another only to get 3rd partied by a burning blade is an issue I see popup. It might be funny on the other end seeing the burning blade come in and sink your opponent and I have been on that end as well but still that's a fight I only lost because of the burning blade the other guy spent the rest of the match running not trying to fight wasting about 30 minutes of both of our time. The fact the game allows that even is what frustrated me the most and the mentality of the other guy to just do that to someone just leaves me with a very bad taste in my mouth about the mode. As a solo in 2018 I had a similar feeling that I was wasting my time because back then you had way less options to grind towards pirate legend, but I didn't make excuses I grinded all the way to pirate legend with no emissary completely solo because I loved the game and saw the vision of what it could be and for the most part it has surprised me in good ways but hourglass is one of those things that I'm surprised at how bad the implementation is to it. It feels like another seasonal feature just tossed in and left to rot and then you gotta pray and hope multiple seasons later it gets addressed while people on forums make excuses for it. Something has to change in the community, and we cannot be okay with features like hourglass just tossed in as is and then not updated for years. I love a good hourglass fight and it sucks how less common those can be. I had a fight with another sloop, and he thanked me for the battle because of the back-and-forth nature of hourglass. That in my opinion is the magic of hourglass where you have these back-and-forth fights and anyone could have won. Unfortunately, it seems the player base is not what it needs to be so that is the common experience theirs too many archetypes of hourglass players. Which people can play how they want just not in way that dumbs down the experience or exposes the weaknesses of it. There is currently no penalty for a tdmer that decides to spawn camp someone for 10 minutes and not try and sink them at all just bc they want some tdm. They would rather sit and ruin someone's time that just wants to play hourglass and that is sad. I don't know how they would fix that but I am positive rewards and reputation can be adjusted to make it more balanced for those of us that like adventure and hourglass.

  • @look-behind-you we probably misunderstood each other here.

    Point was that for sake of betterment in HG it should be "treated" as diffrent game mode when coming to making decisions or improvments around it.
    As players mostly don't treat it as tool but a mode.

    I don't mean by it it should had impenetrable bounds or not take place in open world.

  • @ghutar what you're addressing is market-driven adaptation.

    Fun fact: bubble wrap was originally released as wall paper lol. It failed in that market (obviously). But when consumers started using it for packaging material instead, the company pivoted their marketing strategy, and the product saw success.

  • @look-behind-you wow... How very un-human of you

  • @theblackbellamy you know what is even funnier?
    IRL I make (too) bubblewrap bags for life.

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