There should be a faster way to attain a decent stockpile of supplies to get back into the fight sooner. I understand that winning an Hourglass can come down to who has the most supplies during a longer fight. But every single crew I play with exploits the supply glitches at the merchant and shipwright to gain an ungodly amount of supply crates and more barrel supplies. Sorting those crates takes tedious time away from players hoping to get right back into a queue and can be very costly steering new players away from the mode. Resulting in wasting time between matches, unpredictably long queue times, and most fights being against loss farmers with no supplies or veteran crews who we end up battling back-to-back several times because there are simply not enough crews looking for a match. I'm not sure if Rare has plans on making changes to remedy this, but if ALL your players are exploiting to get a better game experience...That's a major issue. If more players were incentivized to play Hourglass somehow and if exploiting supplies wasn't such a necessity the mode would be much better off in the long run. All thoughts on this topic are welcome. Hopefully, someone at Rare sees this.
Decent Hourglass Supplies Should be Easier and Faster to Attain
I agree.
Hourglass fails massively in keeping the players interested because it fails completely in having a fun and engaging game loop.
You sink once, you literally have to spend minutes re-supplying up, it kills morale and motivation.
If your a good player/crew you feel less of this effect when you can have a 10+ win streak session and as long as you don't sink you just continue on playing.
But players who are not as good that sink multiple times in a row get dis-heartened pretty quickly.
It's never a good feeling the awkward silence in galleon crew sinking twice in a row and someone just wants to out right quit because of it.There needs to be things that don't break the core loop of getting back into a fight in Hourglass..
@ix-indi-xi
Thank you for your feedback. I couldn't have explained the current state of Hourglass better myself. At the end of the day, we're all here because we love this game and want to see it thrive. And I believe these discussions can help us all get there. Happy sailing mate.@skill-issue8888 said in Decent Hourglass Supplies Should be Easier and Faster to Attain:
Thank you for your feedback. I couldn't have explained the current state of Hourglass better myself. At the end of the day, we're all here because we love this game and want to see it thrive. And I believe these discussions can help us all get there. Happy sailing mate.
What's funny is that I haven't touched the game since October last year, and I don't need a genie to tell me they haven't done anything to Hourglass in my time away.
Too predictable in were there priorities lay...@skill-issue8888 said in Decent Hourglass Supplies Should be Easier and Faster to Attain:
There should be a faster way to attain a decent stockpile of supplies to get back into the fight sooner. I understand that winning an Hourglass can come down to who has the most supplies during a longer fight. But every single crew I play with exploits the supply glitches at the merchant and shipwright to gain an ungodly amount of supply crates and more barrel supplies. Sorting those crates takes tedious time away from players hoping to get right back into a queue and can be very costly steering new players away from the mode. Resulting in wasting time between matches, unpredictably long queue times, and most fights being against loss farmers with no supplies or veteran crews who we end up battling back-to-back several times because there are simply not enough crews looking for a match. I'm not sure if Rare has plans on making changes to remedy this, but if ALL your players are exploiting to get a better game experience...That's a major issue. If more players were incentivized to play Hourglass somehow and if exploiting supplies wasn't such a necessity the mode would be much better off in the long run. All thoughts on this topic are welcome. Hopefully, someone at Rare sees this.
IMO stop using exploits / stop playing with people who cheat & exploit.
if ALL your players are exploiting to get a better game experience...That's a major issue
I mean, it’ll be a minority. The hyperbole isn’t needed to make your point more dramatic than it already is.
@skill-issue8888 record and report the cheaters and don't play with them. Your crews are part of the problem.
@lem0n-curry Couldn't agree more. The only downside to that is I'd never find an LFG crew to play with. Have yet to meet a crew that doesn't exploit for supplies :/
@skill-issue8888 said in Decent Hourglass Supplies Should be Easier and Faster to Attain:
@lem0n-curry Couldn't agree more. The only downside to that is I'd never find an LFG crew to play with. Have yet to meet a crew that doesn't exploit for supplies :/
Maybe it's a skill issue 😁
-- sorry couldn't resist
@burnbacon I've had longer battles against people who ran out of supplies quite a few times. If your team or the enemy runs out of chains, wood, good food, or god forbid cannon balls...that's a recipe for disaster :)
Yeah, the resupply issue is big specially because Rare balances the supplies you can get based on the whole game instead of just the PvP mode.
As for me I don't bother getting supplies because if it comes to a situation where both crews run out of supplies both crews have skill issue.
A tip: I have won 2 battles where both ships were low on supplies by resupplying during battle, both battles I went to a small island and killed the pirate captain and got a storage crate of supplies.
While every time I bought supplies I was just giving them to the next competitor so I stopped buying supplies after losing and instead only bought after winning that leads me to play more aggressive than usual and I only have an issue with people who are good at boarding or are terrible at managing their sails, I call the last ones the zoomers because they zoom past my ship before any of us can get a shot.@captain-fob4141 If that's my best course of action, I'd be reporting just about every crew I play with from the official LFG discord. Have you had a different experience LFG? If so I wish I found more of the folks you're playing with :)
@burnbacon Also my take on that was inspired by other people in the forum with a similar perspective. Keep in mind losing to no supplies is a very rare experience. But it can happen in long engagements if you're running default supplies. For reference here's the exchange from that other forum post:
-Ahoy!
The winner of pvp has never depended on the amount of supplies!-I mean, that's patently false for me. I have lost a number of close matches because I ran out of planks.
@rare-jumbie Dude I wish I ran into more people like you brother. Hoping for the best in future crew assembly!
@skill-issue8888 yes, and you should be reporting it. Normalizing cheating and bad actors because everyone is doing it is the problem
@astralenigma Great feedback I'll remember in the future! Thank you for expanding my perspective and approach towards Hourglass!
@captain-fob4141 I understand and think you're valid take on things is the correct way to approach the situation. I'll be more proactive moving forward in trying to keep our community in line with the intended game mechanics! Thank you for your time and opinions!
@burnbacon said in Decent Hourglass Supplies Should be Easier and Faster to Attain:
I understand that winning an Hourglass can come down to who has the most supplies during a longer fight.
Biggest lie anyone would tell someone.
?
Top crews rely on supplies a lot more then average players.
Fights are sometimes decided who runs out of supplies first.
If that weren't the case then I wonder why those HG streamers that snipe each other take a minute or two to give each other supplies before starting to fight, if what you said was true, then why would they bother doing just that?Good luck sinking a decent galleon crew with base supps while there pummeling you from mid-far distance.
I know it's hard for you to comprehend that the average player (Low skilled in PvP) think supplies don't matter that much when they don't even bother eating when they have 50hp, or simply have massive gaps in their PvP Skill set that supplies don't even have a factor in weather they win or lose...
The winner of pvp has never depended on the amount of supplies!
I'm honestly starting to question just who these types of people are in a PvP setting...
I have 2.5k hours in game and I'm rank 410 in servants. I don't know anyone who uses that exploit. lol
Do you talk and play with other people often?
If I spent the vast majority of my time playing solo or with a set group of people, I too would think that exploits/cheats aren't as common as once thought...
It's an echo chamber. Spend enough time in SoT LFC PvP crews, and you will see for yourself...
If you meet someone who claims to have started a fresh ship on a fresh server and magically has 1k cannonballs you can bet they either did a shipwright exploit or a PAK file hack.I do play with a set group of people often. Sure.
But in an hourglass game I have never encountered another player with a Grade I or III flag with a suspect amount of supplies or crates. If I sink someone and they had a lot of supplies, it's because they were already Champion and have a few wins under their belt already.
As for the games I lost, I obviously don't know. But when I lose, it's usually because I did something stupid or they literally had godlike aim—it's not like we were going at it for hours on end and I ran out of supplies and they were still running around with pineapples.
As for just out in adventure, I've noticed the same thing.
I was taught the exploit by someone while in insiders, funny enough. Haven't seen it since.
@itzeggward exploiting for the purpose of gaining an advantage over other players is cheating and people willing to do so are a cancer in the community. Typically those willing to cut corners in some place will justify doing so in other places and it's disgusting.
There is a very strong argument for starting supplies being changed, but cheating to get more than you should shouldn't be accepted behaviors and we should as a community band together to make sure those willing to do so don't have a place.
That said, why do you think exploits are acceptable? What other exploits are you willing to use?
@captain-fob4141 Its pretty much just sup exploits cus it makes things easier when I'm que sniping friends. Speaking from experience, exploiting does not make it easier to do other stuff, thats just conjecture. In the end, I think people get to hung up on rares word as though its moral gospel, as long as you arent doing anything malicious and trying to hurt others experiences then I could care less.
@itzeggward that's the exact lack of integrity that I'm talking about. Even excusing something so "benign" as supply exploits is absolutely disgusting. Go find a game where you don't feel the need to exploit in order to have fun because people like you are just ruining this one.
Imagine just doing what's right because you don't need to exploit the game to min max every possible scenario. If you need to break the rules of the game to have fun you don't actually like the game.
Btw: The actual negative impact is that the game has to generate and load all of the assets you either bring on your ship or leave on the dock. It wouldn't be as bad if you dumped them in the water so they would despawn. Instead they just bog down the server.
@captain-fob4141 Umm, i think this exploit is completely fine because of the current state of the game. I get cheaters about a 5th of my hg games these days and because of this, am not able to get good supps.
As for the 'negative impact', you can't be serious lol, how many supps do you think we're buying?? And I always use them as a turkey wall anyway. Ig no one should be stacking loot because of this very reason.
At the end of the day getting more cannonballs and food is what is required to actually play against other very good players. I shouldn't be punished for getting on after other players that have been playing for hours and farming bad players supps.
@gibbon298 all I hear are justifications for cheating. At the end of the day you're prioritizing time over integrity. Realistically I'm not going to change your mind and the devs are more forgiving than me but if I could I would ban you and everyone with the same mentality. Starting supplies could and should be better, cheating to change that isn't the right course of action.
Also as a note, iv seen people grabbing upwards of 50 crates in a go, enough that just existing near their ship causes lag.
@captain-fob4141 So they're spending upwards of half a mil each time to supp up, Sure...
I think you should be a little bit more lenient bro. Its really only benefitting people that play hg a lot. Maybe I'm a bit out of the loop with casual players but like, more cannonballs isn't gonna make you better, it's literally just more convenient.
Just stop talking about stuff that has nothing to do with your playstyle cause clearly you don't play hg. This does not effect you in anyway and you're being super petty for no reason. I get other exploits but why this one, its about as game breaking as the super sword dash.
This clearly isn't cheating. Actual cheaters just use paks to spawn in supps not wasting tons of money on merchant exploit. You still gain an advantage by getting supps normally because you also get chains, blunderbombs, and curse cannonballs.
If you believe a player has been toxic in the game or suspect foul-play, you can report them to Xbox Live here. You can also submit a support ticket via Rare Player Support. As this is a matter for Support and not the Forums, I'll be dropping anchor here.
I don't agree with it. It's exploiting to gain an unintended advantage. It takes minimum two people to do it from my knowledge so it's another advantage for a larger crew in adventure specifically. This creates an imbalance between crew sizes, and increases the challenges solo players face against larger crews.
I may be in favour of hourglass starting supplies being increased, but using an exploit is not the way. I'm amazed how many people are comfortable with doing so
@gibbon298 "other people cheat so I need to do it too to stay competitive."
I get it, it's frustrating to play the game fairly and lose to someone that cheats. But it's not justification for using exploits to cheat the system yourself.FYI: cheating is gaining an unfair advantage over other players.
hacks are cheats where someone alters the base function of the game, either manipulation of the code manually or with 3rd party software.
Exploits used to gain an unfair advantage are cheats. There are going to be bugs, sometimes bugs will become features, but it's up to the devs to determine it not you. You are not intended to be able to buy as many crates as you want. Using an exploit to do so is cheating.
Again I'm sure it won't convince you against it, but it's absurd to think you're remotely in the right just because you're not using hacks, and yes this conversation where you admit to and encourage the use of an exploit will be used in a player report for the devs to do with as they please.
