Hourglass shrinking zone

  • No one likes runners when playing hourglass. Why sign up for PvP and just run? It wastes time but there is a solution for this: a shrinking zone. In PvP hourglass, the zone is quite large and usually takes about three minutes to cross on a sloop. This can lead to lots of running but what if this didn’t have to happen. The shrinking zone would start at the normal size and over time keep shrinking to about 50% its original size. It wouldn’t shrink entirely because that would encourage lots of boarding and sailing out of bounds. A medium size circle is the perfect final circle as it still encourages naval combat. This is an easy solution to stop a play style that many people hate.

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  • @juju9650

    Never had any issues with runner,the problem Is that you are playing too defensively.

  • @juju9650 I talked to some 300+ days players and they told me different regions have different degrees of difficulty/skill in HG. Apparently in my region we have the super sweats. I also get a lot of runners. So in order to combat this I don’t do the meta “turn right and raise sail halfway”. I literally just immediately turn towards the enemy, full sails down, since they are normally turning in the opposite direction- what ends up happening is they are in my broadside but they lose angle since they initially turned right. This allows me to get deck shots immediately, knock down their mast, and then raise my sail and start a death spiral.

  • No one likes runners when playing hourglass

    Nobody liked chasers outside hourglass either but they do it anyways.

    I doubt even with a smaller circle. Chasing and running will be a thing. The big problem is when you are near islands.

    What if the circle shrinks so much, it cuts you off from the other side? Can’t cross over without going out of bounds. By then…who ever is alone pretty much won

    Defender: waits around large islands. Someone spawns on them, run around until circle shrinks. Half the circle crosses over the large island with a small pocket just enough for 1 ship while the other ship happens to be on other side of island.

    And no. You can say they will create stationary areas for hourglass to take place.

  • @burnbacon I said the zone would shrink about 50% so that wouldn’t happen. If it gets too small, people would use stupid strats to win

  • @juju9650

    Actually disagree, because defensive strategies, often islands that appear close to the edges that are great to use, including forts and portals. Have won a fight thanks to portal rocks, showing how important pressure is, and how to handle it. Would rather have supply barrels with loads of chainshots appear around middle of the zone, so if runners appear, they can lose because they have disadvantage as fight goes on longer.

  • @burnbacon I think the only ones who don't like chasers in adventure are runners. So it goes both ways

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