Idea to Minimize Cheaters

  • Easy Anti Cheat is coming soon (Thank you, Rare! Credit where it's due!), but that doesn't mean cheaters won't exist anymore. Of course they will, but their numbers may decrease.

    We know many cheaters are encountered during hourglass because the insecure lil swabbies want to find a victim as quickly as they can and ruin their day before they lose their new account and have to get another.

    If hourglass is the most common place to encounter cheaters, what if we level lock hourglass? Pardon my ignorance coming from general empathy and compassion that keeps me from cheating, but would this make adventure mode worse? I don't know if they can just teleport to anyone or how that all works. I definitely don't want adventure mode to be infested, but my thought is, level lock hourglass. Not by anything crazy, but honestly how many brand new players are going to go, "You know what, I'd really like to try some hard-core pvp after my 1 hour on this game." This would, in theory, stop cheaters' new accounts from being able to hourglass if they don't actually level up their factions and play the game (if there aren't auto level up cheats? Are there? Ugh. Maybe a time-played lock). And by then, they'll probably be banned. Rare is fast with bans, and I for one appreciate it. Just sucks to know they'll be back with a new account unless they're IP banned.

    Again, I don't know how they would respond to a level or time-played lock in terms of adventure mode as I don't know a whole lot about what kind of cheats are common beyond the keg spawning, aimbotting, and teleporting (and I don't even know how that works exactly). My hope would be that these scurvy dogs can't do what they do as easily as they want, and that would kinda suck. They'd have to work for it just to get banned anyway and at that rate, whats the point? Just some thoughts to bounce around. Thanks for reading.

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  • There is something much worse than cheating in HG and something even worse than the current bugs, that is lack of organic interest and participation.

    Lowering the population in something that is already widely unpopular only makes it worse.

    If I was an hourglass person I would rather "fight" cheaters and loss farmers than nobody at all or longer queues for an even shorter list of repeat fights.

    They should go the opposite way imo and open it up for more stamps no matter the ping. Mix it up, would be better for diluting cheating as well. At least it would be something somewhat fresh in content that has close to no freshness in design.

  • @wolfmanbush I do like your take on that! Interesting. My level lock idea wasn't meant to be drastic to dramatically lower the population. Again, I don't know of anyone less than 15 Gold Hoarders that's queuing for hourglass other than by accident, so I don't know just how much that would affect the population. However, I do agree that separate from all of this, hourglass needs some love. Desperately. I'm grinding for my curses right now and yes, I'm getting there, but oof, going against the same dude thats just better 3 times in a row is rough. So yeah, big support for getting more people doing hourglass. I wish there was more incentive to queue up without diving. The stash bonus really isn't worth it. I feel like all that's left is people diving against other people diving, myself included.

  • I think that now when they have soft that detect cheaters they should just put them on all cheating ques and servers. Shadow ban them. Put them in cheaters locker.

  • @wolfmanbush said in Idea to Minimize Cheaters:

    There is something much worse than cheating in HG and something even worse than the current bugs, that is lack of organic interest and participation.

    Lowering the population in something that is already widely unpopular only makes it worse.

    If I was an hourglass person I would rather "fight" cheaters and loss farmers than nobody at all or longer queues for an even shorter list of repeat fights.

    I disagree here.
    Perhaps when you fire up HG once in a while for one fight; but if you're having a streak messed up because of a cheater, you probably would change your position. Because then you wouldn't have just wasted the time for that fight but also for the ones before.

    Losing your streak because of a good fight certainly leaves a better taste than losing it because of people dropping kegs from the sky.

  • Level-locking HG is a great idea, not much to be done about adventure mode but I think this is something that should definitely be implemented. Maybe 10 or 15 levels in each of the three core factions?

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