What is Rare's stance on those who continue to do this? Will you tolerate it until the next correction?
Or are those who continue to try to circumvent the solutions subject to punishment?
I continue to meet these players over and over again.
@wolfmanbush For now it's very efficient in the hourglass, I keep finding double gunners using QS and trying to board endlessly.
Double gunning isn’t a crime so Rare won’t punish you.
The thing is there is a trick that will allow you to either reload faster or to get 2 shots in quick succession. Rare is leveling the playing field so new players who can’t perform the quick switch successfully can have a fair chance in battle.
Rare will definitely punish and ban you if you physically reprogram their game. In hourglass hackers were using illegal hacking to teleport gunpowder barrels or to instantly repair their ship. Captaincy ships are able to repair their ships at Outposts. Apparently hackers were able to tap into that feature in battle. Anything that can’t be done through normal gameplay will not be tolerated.
@coffeelight5545 @Tesiccl
Well, cheating is not just modifying software or using external hardware, abuse of bugs or exploits is also considered cheating.
If I'm not mistaken there was a bug a long time ago that made the player immortal, he achieved this without using anything external, I think the same thing applies to QS... I almost lost a battle in the hourglass today because By canceling the animation a guy managed to kill me before I could retreat to eat.
I just wanted Rare to comment on those who continue to use it and find new ways to get around the changes made.
You are correct. There are bugs and exploits that don’t technically require reprogramming. Rare recently patched an hourglass exploit and are planning on resetting any reputation that was earned from the exploit. I don’t know if any bans will be issued from this exploit.
Anything that is discovered that is not intended will definitely be patched. I don’t believe that people should be banned for this but I do believe that any reputation given from bugs or exploits should be removed.
I believe that the sword lunge was an unintended bug but it was purposely left in the game. Some bugs may be tolerated and encouraged by Rare while others will be patched. It depends on the situation.
@ixxxoloff said in Quick Switch now from ban?:
The mechanics of the game are poorly done. Using the mechanics is not cheating.
Using an unintended mechanic is called an 'exploit' and is very much cheating.
banning someone for a developer created problem would be outragious. they created a skill gap by adding a weapon delay in the first place. people quickly learned how to bypass it via animation canceling then rare ignored this exploit for years. now they are trying to rectify this situation in a way to little way too late approach. they could have spent these years working on combat 2.0 which would have been a much better choice. rework damage across the board so its not possible to get what feels like a "cheap death"
the main problem here is it feels bad to be 1 shot. yet blunderbus still 1 shots. a canon to the face 1 shots (rightfully so but still feels bad, or hilarious depending on situation)
if they were to ban someone for their own neglect they should just retire the game altogether.
dont hate the player, hate the game as they say. sot has always been a sandbox with very few rules. "tools not rules" as they used to love to say. sword lunge jump is technically an exploit. its not something they intended to happen. lunging into water giving a speed boost also not intentional. but they lunging into water at least they thought of as a fun little thing players discovered. lunge jumping however is more of an exploit but its also been in since day1. quick swap was turned on by default from day1 since weapon delay never existed.
in the industry developers tend to over think somethings and create solutions to problems that didnt exist. in other cases they come up with what they think is a good solution but ends up being worse.
trying to fix quick swap is just a bandaid to the larger issue. keep working on fixing that... fine but in the meantime lets also work on combat 2.0 so the games combat can feel more natural and fluid vs the clunky mess it has become. scale damage so players are a bit more resilient to attacks while ai creatures still feel good to kill (less tanky) this would also help with pve damage as cheap as it can feel to have a player double tap you how cheap does it feel to have 5 skeletons spawn with guns and all 5 tap you in a second? i remember shooting out of canons early on and sniper skeletons with their 100% accuracy would ping you midflight and sniper had a knock back effect so it would halt your flight dropping you in the water with 10% hp left
@keylessword4029 said in Quick Switch now from ban?:
banning someone for a developer created problem would be outragious. they created a skill gap by adding a weapon delay in the first place. people quickly learned how to bypass it via animation canceling then rare ignored this exploit for years. now they are trying to rectify this situation in a way to little way too late approach. they could have spent these years working on combat 2.0 which would have been a much better choice. rework damage across the board so its not possible to get what feels like a "cheap death"
the main problem here is it feels bad to be 1 shot. yet blunderbus still 1 shots. a canon to the face 1 shots (rightfully so but still feels bad, or hilarious depending on situation)
if they were to ban someone for their own neglect they should just retire the game altogether.
dont hate the player, hate the game as they say. sot has always been a sandbox with very few rules. "tools not rules" as they used to love to say. sword lunge jump is technically an exploit. its not something they intended to happen. lunging into water giving a speed boost also not intentional. but they lunging into water at least they thought of as a fun little thing players discovered. lunge jumping however is more of an exploit but its also been in since day1. quick swap was turned on by default from day1 since weapon delay never existed.
in the industry developers tend to over think somethings and create solutions to problems that didnt exist. in other cases they come up with what they think is a good solution but ends up being worse.
trying to fix quick swap is just a bandaid to the larger issue. keep working on fixing that... fine but in the meantime lets also work on combat 2.0 so the games combat can feel more natural and fluid vs the clunky mess it has become. scale damage so players are a bit more resilient to attacks while ai creatures still feel good to kill (less tanky) this would also help with pve damage as cheap as it can feel to have a player double tap you how cheap does it feel to have 5 skeletons spawn with guns and all 5 tap you in a second? i remember shooting out of canons early on and sniper skeletons with their 100% accuracy would ping you midflight and sniper had a knock back effect so it would halt your flight dropping you in the water with 10% hp left
Except literally every game since the start of the internet has had exploits, which developers have said people will be banned for.
Rare is not some outlier in this case. And yet people who abuse it always cry that they're the victims when they abuse something they were told not too.
I find this whole argument entertaining. Here is why.
If you go find another pirate to test this on. Find a pirate on the seas, give him a pineapple. Tell him to eat the pineapple as soon as first hit registers. Before he can eat, WITHOUT QS, just standing still. You will shoot the pirate with the EOR and before he can eat you’ll kill him with the next shot, pistol or blunder. That is with NO QS. So if standing still I can still kill your pirate with a 2 tap, what seems to be so OP about the QS?
I get it, it’s gone, never used it. THIS THIS is why I keep saying that the devs are needing things they don’t need to be touching. Instead the devs and teams could be working on QOL updates and other fun tweaks. I think the community grasps onto some far fetched ideas sometimes about what truly gives an advantage.
Qs is gone, it’s a dead topic let’s leave it, but what did it actually do? The TTK is still faster than being able to eat.
@jon-sea-nah said in Quick Switch now from ban?:
I find this whole argument entertaining. Here is why.
If you go find another pirate to test this on. Find a pirate on the seas, give him a pineapple. Tell him to eat the pineapple as soon as first hit registers. Before he can eat, WITHOUT QS, just standing still. You will shoot the pirate with the EOR and before he can eat you’ll kill him with the next shot, pistol or blunder. That is with NO QS. So if standing still I can still kill your pirate with a 2 tap, what seems to be so OP about the QS?
I get it, it’s gone, never used it. THIS THIS is why I keep saying that the devs are needing things they don’t need to be touching. Instead the devs and teams could be working on QOL updates and other fun tweaks. I think the community grasps onto some far fetched ideas sometimes about what truly gives an advantage.
Qs is gone, it’s a dead topic let’s leave it, but what did it actually do? The TTK is still faster than being able to eat.
The reason that it's overall important is that it shows the community as a whole (those that are interested in this stuff) that Rare is willing to push against popular metas, influencers, rampant criticism by people that oppose the change in order to maintain (what they view as) the integrity of their game.
It's completely fair to say "well that took a real long time to get around to" but the past is the past, it's important that the community knows that when it comes to combat and fairness Rare is considering the overall environment rather than just continuing to go with the flow to benefit one type of play because it's easier.
People go back in forth with the "they cater to casuals" "they cater to content creators" this and that, they've catered to everyone in different ways but there was a weak spot, combat and risk reward has long been leaning too far towards the top of the game. They are addressing that now.
Doesn't really matter if it changes zero fights in the end, it's a part of an overall shift that is addressing combat concerns in a substantive way that shows that all types of feedback is being considered and metas are no longer safe. Metas should never really be safe in these types of games, especially with combat. Now it's more clear that Rare is willing to make those moves.
They've been adding all sorts of solid qol features to the game, it's not like one thing means other things aren't happening.
Players shooting, sprinting and aiming in quick succession with an Eye of Reach should no longer encounter rare scenarios where the weapon animation becomes stuck and prevents aiming down sights.
This is a cutout from patch notes from april this year. Equivelant in my eyes would essentialy be if rare decided to release a patch that would make silent boarding more consistent.
I think you could make a strong argument that quickawapping in its previous form was not considered an exploit by rare and them coming out and saying it now is intelectually dishonest.
I believe that in their eyes they already had fixed it. In the starting year of sot you were able to fire two shots back to back with no delay. Rare added a global cooldown between 2 shots which you were not able to bypass. Keep in mind that if quickawapping in its previous itteration was problematic for rare they could have just made the global cooldown higher.
Now, I believe I speak for most doublegunners when I say that most of us do not care about quickawapping removal time wise. We are simply frustrated about how it was implemented. When you sprint between shots now then there is a high change that your guns would glitch entierly. Our whole movement was essentialy hadicapped. It ruined the fluidity of combat.
I think that many people realize that the only prequisite to cancel the animation was pressing sprint button. Most people were problably doing it without realizing.
To add to that I dont think most people even realize when quickswap was used against them, bringing me to the point of this thread.
I dont want to dismiss anyones experiances, but I have done quite a lot of pvp and hourglass this season against very good crews.
So far I have encountered only one crew that has used quickawapping this season. If I were to believe forum posts then I would expect to see every second crew doing it. There is such a stigma surrounding doublegunners that they are ought to get called out even if they didnt do anything wrong or try to exploit nothing.