Send players to new server when sunk twice in a row

  • Last night we were doing FoF and ofcourse the entire server shows up to fight, which is cool (though horrendously buggy as i crashed to desktop once and my crewmate had constant issues like not being able to shoot, and hitreg being terrible). Except one of the sloops we sunk repeatedly came back 5 times, and between those fights we had to fend off a brig twice, another sloop, and a galleon. Meanwhile we had to restock repeatedly, and try to complete the FoF.

    The ordeal took over 2 hours and when the final boss was in its last phase, another sloop showed up. They were good and sunk us, but i had to go to sleep as i get up early for work, providing them with an easy finish and good loot.

    The sloop we had to sink 5 times wasted so much of our time that it cost us the FoF finish and loot in the end. They had no prospects of winning, which was clear after we sunk them twice already. After the 2nd sink, they should have respawned on another server, which is the suggestion i make here. The whole server showing up to fight is cool, but it also means the crews that got there early will likely never gain any loot unless you can and want to persist until you finally get a window to claim it, which could take hours upon hours.

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  • I understand it's frustrating when the same crew comes back, beating them time and time again though is the best outcome potentially. If they left, that would have made way for a new crew. That crew could have been on another ship type, been much more skilled and b-lined straight for you just like they did. It's part of the parcel of world events, especially with the Chest of Fortune at play.

  • @hefty-henri we all had that one annoying sloop that keeps coming back forever, maybe just spawning them farther and farther away from where they sank is better alternative than forcing players to changing servers, think about it, what if you sank to an enemy and them on your way back to your loot you get sank by a kraken or meg, i dont think players would like that

  • @a10dr4651 I don't mind if the new sloop has good players, chances are they will join the server and not beeline for the FoF.

  • @mugiwara3026 The rule would only apply if you get sunk by the same ship twice in a row. Any other sinks don't transport you to another server.

  • @hefty-henri even if you sank someone 10 times, they have to be able to comeback and try again, otherwise you rob players of the fair pvp experience, the best thing about this game is everyone is on the same "level", they deal the same damage and have access to the same supplies and boats, the difference lies on the experience and strategy, so that annoying sloop could defeat you even after their third loss if they play it right, and just moving them to another server for sinking a number of times is not fair, just my opinion

  • "wasted our time" which is the whole argument for pve servers. When you can spend hours defending yourself to end up walking away with nothing just creates a huge negative experience and for some a major permanent quit moment. In a game that depends on microtransactions for its survival pushing players away isn't a good business practice. Anyway this has always been the issue with forts early on they made a "fix" where it would spawn the ship that sink all the way across the map to discourage them from going back. With this update FoF is the main focus so obviously someones almost always going to show up. The major problem this game has always had, especially with seasons is that it typically adds just one focal point for the next few months. They like to force player encounters which ironically the whole reason they added the alliance system is that they disliked that 99% of encounters were hostile and they noticed it drop to 50% when they added forced co-op through time limited events. But now they do stuff like force merge you off a server if you are trying to play alone in the devils roar for example because if your avoiding other players that is creating a good pve experience for you but a bad pvp experience for everyone else so lets merge you to a server that has other ships nearby.

  • @mugiwara3026 It was a fair PvP experience for them twice, and if they were the only ship to come i wouldn't care. But there's other ships that show up, and it turns into a slog. For people that don't have time to play 5 hours at once, it means you can't really engage in world events in those situations.

  • @magus104 There's a difference between doing a 30 minute voyage and getting sunk (not really a big deal) and playing for over 2 hours, destroying 9 ships in total and still not having completed the event.

  • @hefty-henri said in Send players to new server when sunk twice in a row:

    @magus104 There's a difference between doing a 30 minute voyage and getting sunk (not really a big deal) and playing for over 2 hours, destroying 9 ships in total and still not having completed the event.

    in those cases there are many options to work against annoying ships returning non stop, you dont have to defend and clear the fort, just move your boat to a nearby island, swim and hide on a fort tower or the enemy boat and wait for them to finish it, even if they spot you and kill you, you can keep swiming back, eventually they will either finish it and you will be there to do something about it (use fort cannons, kegs or swim away with a chest), or they will have to come to your ship and sink you, then you can either run away but stay in range enought to keep annoying them till they finish, or sink them and finish yourself, clearing and defending against a good crew multiple times its not optimal, unless they are fresh pirates which you can sink them with a couple shots from fort cannons and a board

  • Two sinks on a server and you merge sounds fair to me.

    That way crews have a chance at getting revenge but not unlimited chances.

  • yesterday night we have done 2 FoF and we literally blews up three ship, each three times. we were in a galleon, they where allied-sloops. it was hard but at the end we won. the win of the fort was extremelly delicious. in my opinion if they have merged the fun wasn't that good

  • @fedted998 The win will still be great if you sink a bunch of ships without having to sink the same guys 5 times on top of other ships. There's not enough hours in the day for most people.

  • I agree with this 100%, there should be a mechanic to warp ships off the server if they sink X times through PVP. Especially now that Hourglass has introduced such a feature, it shouldn't be that hard to implement. The endless coming back is especially for streamers a big problem, I just watched BoxyFresh yesterday where a crew said "we will come back until you leave the server". For me, I stopped doing world events with reaper, because everyone kept coming back.

  • Nah sorry that’s entirely unfair. Why diminish the opportunities for fights and engagement between crews if there is a risk that if you sink twice the game kicks you out for having fun and playing the game? This absolutely goes against the tools not rules ethos. Those players were making a choice to come back, yea they knew they were probably going to get sunk, but imagine how much fun they were having seeing all these ships engaged with each other. Yes you were inconvenienced by them returning but you held your own against them until a better crew arrived, this is all part of the experience you’re getting when playing this game. Will you remember it in the future? Most likely. Will all the other crews who were fighting for that chest? Most likely too.

  • i would propose this: if i sunk because of you, in the Keel haul fort, the first one i'll spawn in the normal distance, and if i sunk another time, i spawn more distant than you, if i sunk another time i'll be respawned even far before, and so on, untill i spawn in the devils

  • @tesiccl Mind you, we were not fighting these ships at the same time. We kept sinking the next one and getting their supplies, then back to FoF, only for the new ship to appear. This went on for over 2 hours, there was no epic battle with 4 ships at once (though ofcourse they do happen sometimes), just one after another that kept sinking to us giving us almost no time to actually do the FoF. Fair if it's a new ship every few times, but this sloop coming back 5 times just got ridiculous and in the end it meant i had no time left to come back to sink the sloop that finally sunk us and collect the treasure.

  • @hefty-henri said in Send players to new server when sunk twice in a row:

    Last night we were doing FoF and ofcourse the entire server shows up to fight, which is cool (though horrendously buggy as i crashed to desktop once and my crewmate had constant issues like not being able to shoot, and hitreg being terrible). Except one of the sloops we sunk repeatedly came back 5 times, and between those fights we had to fend off a brig twice, another sloop, and a galleon. Meanwhile we had to restock repeatedly, and try to complete the FoF.

    The ordeal took over 2 hours and when the final boss was in its last phase, another sloop showed up. They were good and sunk us, but i had to go to sleep as i get up early for work, providing them with an easy finish and good loot.

    The sloop we had to sink 5 times wasted so much of our time that it cost us the FoF finish and loot in the end. They had no prospects of winning, which was clear after we sunk them twice already. After the 2nd sink, they should have respawned on another server, which is the suggestion i make here. The whole server showing up to fight is cool, but it also means the crews that got there early will likely never gain any loot unless you can and want to persist until you finally get a window to claim it, which could take hours upon hours.

    I’ve been that sloop and have won after the 4th or 5th attempt, you are wasting supplies every time so they are whittling you down. Sometimes it’s just needing a slight tip in advantage and you win.

  • @jj-h816 That's not how it works. Any decent crew will have plenty of supplies always, and since we were at FoF (going on it, away from it to fight, back on it) we had infinite supplies we could get from the fort since they kept respawning in barrels.

    Not to mention the supplies we fish out of the water from the ships we sunk.

  • @hefty-henri said in Send players to new server when sunk twice in a row:

    @a10dr4651 I don't mind if the new sloop has good players, chances are they will join the server and not beeline for the FoF.

    I think the chances are that you wont know what they will do. Some servers only 1 person goes for a fof, others will have every ship in the server there. Some times a fresh ship will want the fof or some steals, some times they dont care, its impossible to know, much like how anyone in this game will act.

  • @goldsmen Thats what chances are means

  • If you can't take the heat, don't do FoF...

  • @tesiccl
    Oh, I think the idea has merit. I'm not sure I'd put it down to 2.

    I'd just go with this. Every sink on your ship while you are on a particular server puts you at an island that is some distance away from the location you sank. Every sink beyond the first, that distance grows. When you reach the point where there is no island within that distance, you are forced to server merge. The exact distance, and the growth for each successive kill can be figured out later.

    This would create a basic chance for revenge, and likely put in a number of chances. But each time sunk, the victim get's a bit more breathing room from you as you keep getting penalized for repeatedly losing. Lose enough, and the game says "you had your chance".

    It also keeps things fairly simple. Most crews don't survive much beyond the first 1-2 sinkings in the game anyways, so for most people it doesn't have an impact. For the stubborn? They get a chance, but it gets harder and harder for them to come back, but should also alleviate much of the frustration of repeatedly having to deal with the same ship over and over.

  • @pithyrumble What part of the post gave you the inkling we can't take the heat?

  • @hefty-henri still doesn’t mean that ship should have been removed from the server because they wanted the sauce. They also weren’t to know they wouldn’t be the only ones wanting a fight, especially if the fights were 1v1 each time and not a server wide brawl. You’re the only one who has felt the effect of it cause you’re the target. It’s frustrating yes but it’s no reason to remove others from the game because they’re trying to win a fight and create their own experiences and fun within the sandbox.

  • The solution would be to spawn ships further away after a sink by another crew, sometimes if I sink a player they are back in 5 minutes or less.

  • @mugiwara3026 said in Send players to new server when sunk twice in a row:

    @hefty-henri even if you sank someone 10 times, they have to be able to comeback and try again, otherwise you rob players of the fair pvp experience, the best thing about this game is everyone is on the same "level", they deal the same damage and have access to the same supplies and boats, the difference lies on the experience and strategy, so that annoying sloop could defeat you even after their third loss if they play it right, and just moving them to another server for sinking a number of times is not fair, just my opinion

    "same level" I take to mean playing fair (by the server/ developer set rules ie. not cheating or exploiting (same thing to me) ). This difference alone I could see the reason why a player or players would like to start fresh automatically (not having to log in and out). Getting dumped on by unfair means does not a fun game experience make.

  • I don't agree with the idea of forced server merges because sometimes sinks are too unpredictable and somewhat out of your control. We've all had instances where we sank because we hit bird kegs and got popcorned off or got stuck on an infinite black screen. Or maybe it was an even fight and you got an unlucky one ball Sinking to something like that feels bad, but then getting kicked off the server and losing out on what you're doing due to something you largely couldn't control feels even worse.

    Sure it's annoying when someone keeps coming back non-stop, but in my experience it doesn't happen often enough to warrant an actual change like this. I do like the idea that subsequent sinks should put you farther away though. If I lost at a fort near Sanctuary and I spawned at Devil's Ridge, that's enough for me to give up.

  • I like it but it would be better after 3 sinks, gives the person at least 2 times to rethink going back or interacting with that ship that sunk them.

  • @theglimglam said in Send players to new server when sunk twice in a row:

    I don't agree with the idea of forced server merges because sometimes sinks are too unpredictable and somewhat out of your control. We've all had instances where we sank because we hit bird kegs and got popcorned off or got stuck on an infinite black screen. Or maybe it was an even fight and you got an unlucky one ball Sinking to something like that feels bad, but then getting kicked off the server and losing out on what you're doing due to something you largely couldn't control feels even worse.

    Sure it's annoying when someone keeps coming back non-stop, but in my experience it doesn't happen often enough to warrant an actual change like this. I do like the idea that subsequent sinks should put you farther away though. If I lost at a fort near Sanctuary and I spawned at Devil's Ridge, that's enough for me to give up.

    Quite possibly. It's also enough to give the people working on the fort time to actually make progress as opposed to stopping, yet again, to deal with you.

    As I said. I'd force the server merge if the distance pushed creates a "no safe island" situation for you. Though, at the same time, I'd just tack it onto the # of sink's you've had this session, sure, you might suffer a penalty due to misfortune, but as you just said, I don't think it would happen enough to be a big deal.

    Again, the details would be worked out by rare on the exact details. But I would say 3-sinks would put you near the edge of the map if you were sunk near the center.

  • I sit here and ponder. I have never been victim of this (namely because I explore more than anything) and I have seen people experience this but usually after the fact not during. Wonder if there was a way you could just make a PvP neutral zone around the events island or area. This will prevent any attacks on players within that perimeter. Once the event is complete the zone disappears and PvP there is reenabled. This may cause people to wait outside this zone, but it could give you a little time to make an exit strategy. I think this would eliminate the event issues at least. May sound silly, but this is my two doubloons of advice.
    -Captain P

  • @tybald The merge if " no safe island " idea is really good.

  • @hefty-henri

    The part where you complained about having to defend your claim to world event loot.

    Then asking for a safe zone if you can sink someone multiple times.

    Let's also think about the trolls who would target people trying to do voyages/adventures just to knock them off the server.

  • @captaintibbz
    It keeps them on the server, and able to go back to fight. It gets longer each time. And, once they reach the point where the next one would dump them in the red sea...it's on to another server...they had their chance.

    As I said though, I'd just keep it simple. Count sinks, scuttles, or whatever. Don't worry about "same ship". It makes stuff very simple, and most ships aren't sunk enough for it to matter anyways.

  • @pithyrumble Hmmm yea this is true.

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