Returning Player's Feedback: Dated Game

  • I can see how it appeals to some currently, I really do. There is nothing else out there even remotely similar to a pirate game where you can go on a ship with some friends and sail around, find treasure and collect loot, and do some pvp naval warfare. However, the moment another game similar to this comes out, I can see how easily it can wash this game out of water. This game is extremely bland to the point that I felt the same emptiness when I tried it again since 2018.

    Melee Combat
    What's Bad: No skill, just click, block, or lunge. It feels horrible, it looks horrible, and glitches have become intended features. There aren't even rock paper scissors mechanics for countering, just sword vs sword. Where is the boarding axe, pike, spear, machete, and long knife?
    Suggestion: Add countering, parrying, and some combos with light and heavy attacks like most games. Add more melee weapons, it's been 5 years and not only has melee combat been ignored, but you haven't even added a single new weapon ever since.

    Ranged Combat
    What's Bad: It doesn't matter where you shoot a player, they all take the same damage as long as they're hit. I don't know any games out there nowadays which doesn't track where you're shot and provide damage based on it. Not only that, still the same 3 ranged weapons for years.
    Suggestion: Add more weapons, have regard to where you shoot a player.

    Missing Mechanics

    • Knee slide for some mobility.
    • Armor for more damage soak, why can't we craft armors with leather from animals? Even smelt ores for slower but more damage soaking players?
    • Different types of ammo for guns like we do for cannons.
    • Diving, you're a pirate and you can't even dive in the game.
    • Mantling, you can't jump or climb up anything which is something pretty much every game has nowadays.
    • Marine wildlife, we have farm animals and snakes but the ocean is empty of whales, dolphins, and all sorts of marine animals that give life to the ocean which in here, while beautiful, is extremely lacking.
    • Looking for group system, not all of us use xbox, implement a system where people can host a ship, bring in a crew and set off. Not just get thrown in with randoms and be set off. Or at the very least, create a tavern where people can all go, chat, socialize, and group together for missions. Years and years the game been out and nothing like this is what kills me the most because a great crew can make this game way more enjoyable than even these content suggestions.

    I donno, I want to enjoy this game. I check on it so many times throughout the years hoping for it to get better. It does, but barely and not enough to keep me. Its game seems like it's drifting away into some social virtual chatroom than some pirate game. I can only hope for a competitor to arrive or hopefully content improves with some depth, that keeps me playing longer than a few minutes to see everything a patch has brought. And as for the story, while neat, I mean there just is so many other PvE games that offer way more and I bought this game for the PvP and pirate experience. Thanks for the read and hopefully it makes a difference.

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  • @trenix90 said in Returning Player's Feedback: Dated Game:

    Missing Mechanics

    • Downed players and reviving, it's a team game, we need more teamwork.

    This is literally in the game…

    • Armor for more damage soak, why can't we craft armors with leather from animals? Even smelt ores for slower but more damage soaking players?

    Oh please dear god no, not every game needs a crafting mechanic, it is becoming way overdone imho.

    • Different types of ammo for guns like we do for cannons.

    Oh please dear god no, cursed cannonballs is already something that shouldn’t have happened and the recent nerfs show me that more and more people agree to that

    • Diving, you're a pirate and you can't even dive in the game.

    What would diving add to the game ? Instead of a mechanic that would only be visible for third parties ?

    • Mantling, you can't jump or climb up anything which is something pretty much every game has nowadays.

    Could be nice, hoever “every other game” having it is never a good point to try and make

    • Marine wildlife, we have farm animals and snakes but the ocean is empty of whales, dolphins, and all sorts of marine animals that give life to the ocean which in here, while beautiful, is extremely lacking.

    More wildlife would be nice, on the one hand i do think that something like whales will never happen (due to whaling concerns) and i do think that if they add something like that it should be at least

    • Looking for group system, not all of us use xbox, implement a system where people can host a ship, bring in a crew and set off. Not just get thrown in with randoms and be set off. Or at the very least, create a tavern where people can all go, chat, socialize, and group together for missions. Years and years the game been out and nothing like this is what kills me the most because a great crew can make this game way more enjoyable than even these content suggestions.

    And as a pc player there is multiple ways you can do LFG:

    • use the lfg system from Xbox services, other pc players also use this
    • go to the official sot discord and start making your groups, i am in so many discords regarding sot that i never have to sail without a experienced crew if i dont want.
  • Alot of your “requests” go a little beyond what can be added.

    Crafting? That be a whole new system and frankly I don’t wanna deal with that

    Ammo types. We already have curse cannon balls. If they start making ammo you can load into your gun, that be more a problem that anything

    Extra weapons. Too much balancing. Four weapons all we need, sword, blunder, pistol and sniper.

    Wild life. Meh, that be adding more npc generated animals.

    But as we slowly keep pushing further into the age of pirates and follow the time line, maybe the Sea of thieves will start allowing more to pass through

  • Add countering, parrying, and some combos with light and heavy attacks like most games. Add more melee weapons, it's been 5 years and not only has melee combat been ignored, but you haven't even added a single new weapon ever since.

    Suggestion: Add more weapons, have regard to where you shoot a player.

    Yes, I would absolutely LOVE to see some expanded combat options. I've been playing a lot of Hunt Showdown recently, and some Mordhau a while back, coming back to SoT makes the game feel so simple and easy to do pvp in comparison.
    I would like to see a full refresh of PVP in total, but I know that won't happen all at once...

    Downed players and reviving, it's a team game, we need more teamwork.

    This is literally a thing

    Armor for more damage soak, why can't we craft armors with leather from animals? Even smelt ores for slower but more damage soaking players?

    Nah... Adding vertical progression to a game that has always had "tools not rules" as a core saying to introducing someone, this just doesn't feel right... Imagine you're a 10 hour player against a 3k hour player and the 3k guy just takes 4 times the bullets you do simply because they have more time in the game.
    SoT doesn't have skill based matchmaking for Adventure mode, this would become unfun and unbalanced almost immediately.
    Also I don't want this to turn into some terrible mmorpg thing where the best equipment looks the worst.

    Armor for more damage soak, why can't we craft armors with leather from animals? Even smelt ores for slower but more damage soaking players?

    This could be interesting... If it's something like Hunt Showdown (again) where you can specifically buy ammo types for fairly cheap (only a couple hundred or so, otherwise we will once again run into the same issue as armour) and have a limited amount before having to repurchase a "bag" of special ammo or something.

    Diving, you're a pirate and you can't even dive in the game.

    ...what? You can literally go underwater anywhere you want. They even added shrines and treasuries that force you to dive deep down to even access it.. Is there some "gamer" term of diving I don't get or is it literally just jumping into the deep water?

    Mantling, you can't jump or climb up anything which is something pretty much every game has nowadays.

    I don't really see many places in the game where this would be necessary tbh

    Marine wildlife

    Long requested, we might see something one day...

    Looking for group system

    The official SoT discord is a great place to look for crews.
    However, I won't disagree with an ingame system either, I suggested a long time ago that they turn the Arena tavern (big one in the middle of the map) a "Pre-session setup lobby", to find crews, equip cosmetics, start voyages, or purchase resources all in one spot before fully setting sail.

  • So you didn’t like what you saw 2 years ago, stopped playing, decided to come back now, sees that it still isn’t Rust, ARK, or Fortnite so you’re complaining that it’s missing things that would change how SoT is different from every other game out there?…

  • @callmebackdraft said in Returning Player's Feedback: Dated Game:

    More wildlife would be nice, on the one hand i do think that something like whales will never happen (due to whaling concerns) and i do think that if they add something like that it should be at least

    I heard of that excuse, it went around since the very beginning as well. It really doesn't make much sense and doesn't help when we're killing the megalodon which already is an extinct animal. Killing them could also be pointless, but just having them would make the game feel way more alive than sailing from point A to point B all the time with nothing new happening.

    What would diving add to the game ? Instead of a mechanic that would only be visible for third parties ?

    Well, when jumping from high heights into the water, a dive should break your fall and jump deeper into the water. The alternative is taking damaging when jumping too high in water and not getting as deep into the water as you would with a dive. I can see it being used for many situations.

    • use the lfg system from Xbox services, other pc players also use this
    • go to the official sot discord and start making your groups, i am in so many discords regarding sot that i never have to sail without a experienced crew if i dont want.

    I shouldn't have to use other 3rd apps for something the game should provide. Another thing that's been suggested and been given alternatives that I'm not asking for.

    You've also ignored how poor the combat is in the game overall for a pirate game. It's not just about naval warfare.

  • Melee combat is absolutely awful, that much I think everyone should agree on.

  • @tesiccl said in Returning Player's Feedback: Dated Game:

    So you didn’t like what you saw 2 years ago, stopped playing, decided to come back now, sees that it still isn’t Rust, ARK, or Fortnite so you’re complaining that it’s missing things that would change how SoT is different from every other game out there?…

    How is it different? By lacking depth in every single aspect of an open world/shooter? There is no, how should I put this, mobility mechanics unless you want to plunge surf through the waters, which was a glitch that was ignored and labeled as intended. I think they need to chill out on creating quests and start improving the immersion of the game, adding some depth. Right now, the game has the mobility and mechanics of a platformer, it's dated.

  • Right now, the game has the mobility and mechanics of a platformer, it's dated.

    SoT is a sandbox, not a platformer.

    The game is 5 years old and about to have a big refresh of its feeling and yet you’ve decided now to come back and moan it doesn’t feel like other games.

  • I played with my Son and Grandson when the game first came out, and then I was marooned. They went off to play Minecraft and NBA. I purchased a Captained ship and played with some other people. Son and Grandson said they might get back into it, so I loaded up the game and all the things I purchased were not in it. Back to the grind.

  • I just started a few months ago and I don't think it is dated at all.

    Sometimes, when you have played a game long enough, it is just time to move on.

    That is why it is so important for developers to not cater to the veteran players at the expense of new players, turn over is natural.

  • @graspit said in Returning Player's Feedback: Dated Game:

    I played with my Son and Grandson when the game first came out, and then I was marooned. They went off to play Minecraft and NBA. I purchased a Captained ship and played with some other people. Son and Grandson said they might get back into it, so I loaded up the game and all the things I purchased were not in it. Back to the grind.

    hopefully they get back into the game so you can have your crew back and can find great adventures together

    it's a great time to get back into the game or for people to start out new

    the organic environment has seen an improvement in activity in the last few months, HG helped open up the opportunity for more pve activity and signs of that are showing

    It'll be interesting to see how season 9 works out, it currently looks promising

  • You have some valid points but turning this too much into an RPG isn't the way to go and will only make it harder to balance in the long run. Yes, they need to fix some of their problems and start adding some flavour, but not at the expense of complicating the game beyond their own ability to balance (which has been proven to be sub par). Imho, crafting is a no go, and we don't need armor.

    Also, as far as wild life goes, I also wish the seas didn't feel as dead, but SOT has been running some potato servers for a while now and adding more stuff to render would not only take a toll on it's players but also it's servers.

  • Maybe they want combat simple and janky so you'll want to do all the other cool stuff they came up with.

    Also +1 for diving. Make certain points and emotes that you dive from. (No fall damage into water ever tho...) could also have silly dives like cannonballs, preacher seats, can openers. Could possibly be done being fired out of a cannon.

    The rest of that stuff sounds lame and I don't want to do it in SoT.

  • Combat is not meant to be the focus of this game. Flat out. Even early in the design, pre alpha, it was always emphasis on exploration and stories WITH THE CREW. Doing things with the crew, going on adventures with the crew. This is where the game shines. Not knowing what is over that horizon with the crew.

    Combat came secondarily to that, that's why it is so simple and I don't think we are ever going to see a very advanced combat system for SoT and I frankly don't want one.

    I just want it balanced. We have enough issue with what we have, we don't need to add more weapons until it is perfectly balanced, as all things should be.

    And absolutely NO to any kind of "crafting" system.

  • @trenix90 said in Returning Player's Feedback: Dated Game:

    Suggestion: Add more weapons, have regard to where you shoot a player.

    This is an open world sandbox pirate fantasy game, not an FPS. You want an FPS, go play an FPS.

    • Downed players and reviving, it's a team game, we need more teamwork.

    It's there.

    • Armor for more damage soak, why can't we craft armors with leather from animals? Even smelt ores for slower but more damage soaking players?

    This is an open world sandbox pirate fantasy game, not a crafting survival game. You want a crafting survival game, go play a crafting survival game.

    • Different types of ammo for guns like we do for cannons.

    Like what? What else did muzzle loaders fire? Healing darts? This is an open world sandbox pirate fantasy game, not an FPS. You want an FPS, go play an FPS.

    • Diving, you're a pirate and you can't even dive in the game.

    I dove to a treasury just this morning, what's the problem here?

    • Mantling, you can't jump or climb up anything which is something pretty much every game has nowadays.

    I'll give you this one, I would love it if my pirate grabbed onto ledged and pulled himself up.

    • Marine wildlife, we have farm animals and snakes but the ocean is empty of whales, dolphins, and all sorts of marine animals that give life to the ocean which in here, while beautiful, is extremely lacking.

    Good one here.

    • Looking for group system, not all of us use xbox, implement a system where people can host a ship, bring in a crew and set off. Not just get thrown in with randoms and be set off.

    To be fair, I anticipated this QOL update with the release of S9. The Pirate Lord mentioned some things in recent videos and I have high hopes for this.

  • The game is absolutely dated and the next season is trying to at least bring it up to par for modern standards in some measure. but a lot of these requests dont feel like they are intended to bring the game to modern standards so much as to try and turn the game into something totally different that you specifically want.

    We dont need to craft leather armor, and we absolutely dont need a parkour system, which by no means does every modern game have. As well your first request shows that in your return you didnt spend much time with another crew mate considering reviving team mates has been in the game for literal years.

  • @goldsmen said in Returning Player's Feedback: Dated Game:

    The game is absolutely dated and the next season is trying to at least bring it up to par for modern standards in some measure.

    This is the second reply that said that without providing any details. In fact, seems like all I've read is quality of life updates that should have existed years ago. So, can you clarify?

    Also, I won't respond to replies that are pure fanism. Some responses went way over people's head and I'm not going to play games with semantics either. There are much better and more constructive discussions to be made.

  • @personalc0ffee said in Returning Player's Feedback: Dated Game:

    Combat is not meant to be the focus of this game. Flat out. Even early in the design, pre alpha, it was always emphasis on exploration and stories WITH THE CREW. Doing things with the crew, going on adventures with the crew. This is where the game shines. Not knowing what is over that horizon with the crew.

    Combat came secondarily to that, that's why it is so simple and I don't think we are ever going to see a very advanced combat system for SoT and I frankly don't want one.

    I just want it balanced. We have enough issue with what we have, we don't need to add more weapons until it is perfectly balanced, as all things should be.

    And absolutely NO to any kind of "crafting" system.

    Combat can be secondary, but it still exists and needs some regard. Otherwise, why even have it in the first place? Aside PvP, it's dreadful in PvE too. Shooting skeletons and watching bones fly around, how long before that gets boring? Imagine if you can blow its legs off and have it crawl towards you and attack you? This isn't some indie developer, it's a 375 million dollar company that appears to be doing the bare minimum.

    There are plenty of games that have features that are secondary, but they at least have a purpose and some depth. The shooter features we have currently is literally something anyone can do using unity or the unreal engine with a few tutorials and not knowing much about the engines. Just trying to be realistic and I'm not sure what's with the deaf ears. I want the game to be great, otherwise I wouldn't be wasting my time here year after year. They probably don't have a competitor so they're in no rush to add flavorful content.

  • @n0soup4u said in Returning Player's Feedback: Dated Game:

    You have some valid points but turning this too much into an RPG isn't the way to go and will only make it harder to balance in the long run. Yes, they need to fix some of their problems and start adding some flavour, but not at the expense of complicating the game beyond their own ability to balance (which has been proven to be sub par). Imho, crafting is a no go, and we don't need armor.

    Also, as far as wild life goes, I also wish the seas didn't feel as dead, but SOT has been running some potato servers for a while now and adding more stuff to render would not only take a toll on it's players but also it's servers.

    I would say that cooking is a form of crafting already. Waiting for some foods to cook for 2 minutes is already a bit overkill for even me. But imagine destroying ships or picking up metals from wreckages, smelting it, and using it to make ammo, cannons, armor, just some ideas. Gives us something to do when going from island to island. I also thought... hmm why is there so many damn rocks that I have to avoid all the time. Then I realized, because what else would you be doing otherwise if not avoiding them? We need things to do while on the ship.

  • @trenix90 said in Returning Player's Feedback: Dated Game:

    @goldsmen said in Returning Player's Feedback: Dated Game:

    The game is absolutely dated and the next season is trying to at least bring it up to par for modern standards in some measure.

    This is the second reply that said that without providing any details. In fact, seems like all I've read is quality of life updates that should have existed years ago. So, can you clarify?

    Also, I won't respond to replies that are pure fanism. Some responses went way over people's head and I'm not going to play games with semantics either. There are much better and more constructive discussions to be made.

    These qol features didnt need to exist years ago... They are good now because the dynamics of the game have changed since years ago. As well saying that what you ask for seems to be you wanting the game to be something that it is not, is not "fanism", if thats even a word. Its simply disagreeing that your vision for the game is not what the game should be. Seeing the responses of many here, they also agree.

    Crafting systems only work in games that were designed with such systems from the start, and would feel very out of place in this game, and a parkour system, even a simple one is not needed in this game, nor is it a major part of every modern game. When a game is made to be something unique, the most important thing is that it keeps what makes it unique, rather than following some sort of trendy feature.

  • @trenix90 said in Returning Player's Feedback: Dated Game:

    Shooting skeletons and watching bones fly around, how long before that gets boring? Imagine if you can blow its legs off and have it crawl towards you and attack you? This isn't some indie developer, it's a 375 million dollar company that appears to be doing the bare minimum.

    ...Because it's unnecessary? I don't think I'm the only one here that is trying to say that maybe the game's simplicity is it's greatest maintaining element, for better or for worse? You're describing something that happens in some run-of-the-mill zombie game/gamemode in a FPS game, or old-school Resident Evil, not a wacky funny pirate adventure game you and your friends can goof around in while it's available on Xbox Game Pass.

    There are plenty of games that have features that are secondary, but they at least have a purpose and some depth. The shooter features we have currently is literally something anyone can do using unity or the unreal engine with a few tutorials and not knowing much about the engines.

    Just trying to be realistic and I'm not sure what's with the deaf ears.

    Call it rose-tinted glasses all you want, I think the game making little to no sense half of the time, is what makes the game great. When it becomes unpredictable, is where the chaos ensues. This game thrives off of player interactions in the midst of menial tasks and activities you can participate in.

    I want the game to be great, otherwise I wouldn't be wasting my time here year after year. They probably don't have a competitor so they're in no rush to add flavorful content.

    This game is already great, mainly needs the right amount of open minded players and a couple of bug fixes/improvements that people are hoping the devs get a chance to work on throughout the game's tenure and it's all good!

    As for competitors, sure, you can make that argument that Rare hasn't greatly shifted focus from what they wanted to do since launch because their player numbers in terms of their category and overall game premise has not been challenged by any other games with this level of simplicity. Blazing Sails couldn't do it (nor was it really trying to, in all fairness), Skull and Bones will never do it at the rate it's not releasing and changing/complicating mechanics mid-development (lol), none of the other modern games have the niche Sea of Thieves has, which in an age of gaming where everyone has to gather tons of random misc materials to craft or buy something, or super intense combat that gets glorified in e-sport tournaments, this game has its own cake, and tries to eat it too. It doesn't ask for much from the player, and it tries to do exactly what the player can expect while remaining accessible to as many people as it can.

    If that's not the game you believe you signed into, we're sorry you have yet to find the game you want, but it's probably not here, there are greater horizons out there with more complex mechanics to sink your teeth into. Just know that if you're down to do some simple sailing, some simple combat, and some simple skeleton smashing, Sea of Thieves can answer the call once more and satisfy in those aspects.

  • @goldsmen said in Returning Player's Feedback: Dated Game:

    @trenix90 said in Returning Player's Feedback: Dated Game:

    @goldsmen said in Returning Player's Feedback: Dated Game:

    The game is absolutely dated and the next season is trying to at least bring it up to par for modern standards in some measure.

    This is the second reply that said that without providing any details. In fact, seems like all I've read is quality of life updates that should have existed years ago. So, can you clarify?

    Also, I won't respond to replies that are pure fanism. Some responses went way over people's head and I'm not going to play games with semantics either. There are much better and more constructive discussions to be made.

    These qol features didnt need to exist years ago... They are good now because the dynamics of the game have changed since years ago. As well saying that what you ask for seems to be you wanting the game to be something that it is not, is not "fanism", if thats even a word. Its simply disagreeing that your vision for the game is not what the game should be. Seeing the responses of many here, they also agree.

    Crafting systems only work in games that were designed with such systems from the start, and would feel very out of place in this game, and a parkour system, even a simple one is not needed in this game, nor is it a major part of every modern game. When a game is made to be something unique, the most important thing is that it keeps what makes it unique, rather than following some sort of trendy feature.

    You've completely ignored my question, you literally said that the next update will modernize the game. You didn't clarify a single part of that. I'm not here for upvotes or to have some popularity contest. I am just making sensible, constructive, critical, and right to the point feedback. I don't have time to argue as to what sea of thieves is, what its genre is, or any of that.

  • @trenix90 said in Returning Player's Feedback: Dated Game:

    @goldsmen said in Returning Player's Feedback: Dated Game:

    @trenix90 said in Returning Player's Feedback: Dated Game:

    @goldsmen said in Returning Player's Feedback: Dated Game:

    The game is absolutely dated and the next season is trying to at least bring it up to par for modern standards in some measure.

    This is the second reply that said that without providing any details. In fact, seems like all I've read is quality of life updates that should have existed years ago. So, can you clarify?

    Also, I won't respond to replies that are pure fanism. Some responses went way over people's head and I'm not going to play games with semantics either. There are much better and more constructive discussions to be made.

    These qol features didnt need to exist years ago... They are good now because the dynamics of the game have changed since years ago. As well saying that what you ask for seems to be you wanting the game to be something that it is not, is not "fanism", if thats even a word. Its simply disagreeing that your vision for the game is not what the game should be. Seeing the responses of many here, they also agree.

    Crafting systems only work in games that were designed with such systems from the start, and would feel very out of place in this game, and a parkour system, even a simple one is not needed in this game, nor is it a major part of every modern game. When a game is made to be something unique, the most important thing is that it keeps what makes it unique, rather than following some sort of trendy feature.

    You've completely ignored my question, you literally said that the next update will modernize the game. You didn't clarify a single part of that. I'm not here for upvotes or to have some popularity contest. I am just making sensible, constructive, critical, and right to the point feedback. I don't have time to argue as to what sea of thieves is, what its genre is, or any of that.

    Its an update that brings qol to make it more approachable. Thats literally all it needs. I didnt ignore the question, by my standards, and the standards of others who seem to have responded, the qol that they announced in the trailer that you can watch, is helping to bring it up to par.

    Just because you dont accept the answers that people have given, does not mean they are any less of an answer. If you want to know what in the next season is helping to bring it up to par with modern standards according to the rest of us, watch the trailer, the qol content in that is your answer.

  • @trenix90

    Oh hey, in regards to diving as a mechanic: you can already do that to some extent.
    Sword lunge off of Galleon's Grave's tip. It's nice. You can also get an underwater "boost" by jumping off your crossbeam on a sloop for Shines & Treasuries. I would like an additional boost for diving in these situations so I can get down there faster lol.

  • @trenix90 said in Returning Player's Feedback: Dated Game:

    @personalc0ffee said in Returning Player's Feedback: Dated Game:

    Combat is not meant to be the focus of this game. Flat out. Even early in the design, pre alpha, it was always emphasis on exploration and stories WITH THE CREW. Doing things with the crew, going on adventures with the crew. This is where the game shines. Not knowing what is over that horizon with the crew.

    Combat came secondarily to that, that's why it is so simple and I don't think we are ever going to see a very advanced combat system for SoT and I frankly don't want one.

    I just want it balanced. We have enough issue with what we have, we don't need to add more weapons until it is perfectly balanced, as all things should be.

    And absolutely NO to any kind of "crafting" system.

    Combat can be secondary, but it still exists and needs some regard. Otherwise, why even have it in the first place? Aside PvP, it's dreadful in PvE too. Shooting skeletons and watching bones fly around, how long before that gets boring? Imagine if you can blow its legs off and have it crawl towards you and attack you? This isn't some indie developer, it's a 375 million dollar company that appears to be doing the bare minimum.

    There are plenty of games that have features that are secondary, but they at least have a purpose and some depth. The shooter features we have currently is literally something anyone can do using unity or the unreal engine with a few tutorials and not knowing much about the engines. Just trying to be realistic and I'm not sure what's with the deaf ears. I want the game to be great, otherwise I wouldn't be wasting my time here year after year. They probably don't have a competitor so they're in no rush to add flavorful content.

    If you want a shooter, go play a shooter. SoT is not that kind of game. It is a sandbox where you are expected to make your own fun with the tools you are given.

  • @goldsmen said in Returning Player's Feedback: Dated Game:

    @trenix90 said in Returning Player's Feedback: Dated Game:

    @goldsmen said in Returning Player's Feedback: Dated Game:

    @trenix90 said in Returning Player's Feedback: Dated Game:

    @goldsmen said in Returning Player's Feedback: Dated Game:

    The game is absolutely dated and the next season is trying to at least bring it up to par for modern standards in some measure.

    This is the second reply that said that without providing any details. In fact, seems like all I've read is quality of life updates that should have existed years ago. So, can you clarify?

    Also, I won't respond to replies that are pure fanism. Some responses went way over people's head and I'm not going to play games with semantics either. There are much better and more constructive discussions to be made.

    These qol features didnt need to exist years ago... They are good now because the dynamics of the game have changed since years ago. As well saying that what you ask for seems to be you wanting the game to be something that it is not, is not "fanism", if thats even a word. Its simply disagreeing that your vision for the game is not what the game should be. Seeing the responses of many here, they also agree.

    Crafting systems only work in games that were designed with such systems from the start, and would feel very out of place in this game, and a parkour system, even a simple one is not needed in this game, nor is it a major part of every modern game. When a game is made to be something unique, the most important thing is that it keeps what makes it unique, rather than following some sort of trendy feature.

    You've completely ignored my question, you literally said that the next update will modernize the game. You didn't clarify a single part of that. I'm not here for upvotes or to have some popularity contest. I am just making sensible, constructive, critical, and right to the point feedback. I don't have time to argue as to what sea of thieves is, what its genre is, or any of that.

    Its an update that brings qol to make it more approachable. Thats literally all it needs. I didnt ignore the question, by my standards, and the standards of others who seem to have responded, the qol that they announced in the trailer that you can watch, is helping to bring it up to par.

    Just because you dont accept the answers that people have given, does not mean they are any less of an answer. If you want to know what in the next season is helping to bring it up to par with modern standards according to the rest of us, watch the trailer, the qol content in that is your answer.

    QOL has nothing to do with modernizing the game. Modernizing is implementing up-to-date features/methods that is used by the rest of the gaming industry to meet standards in regard to quality. When most games use features or mechanics, there is a good reason for it. Failing to match up with other games, just sets the game behind. I have personal experience in modernizing software, whether it's tools or games so I'm not just talking about something I know nothing about. I enjoy collecting things so that brings me in, but outside of that, everything about this game has no depth long enough to draw you in for long playing sessions. I assume Rare doesn't really want to go further in modernizing their game because they have no competitor at the moment. There really isn't an alternative or at least I haven't found it because it lacked the proper marketing.

    I heard that season 10 will be a huge update and that it will add some social aspect to the game, which is highly needed. Maybe then the game will shine, but for now, it's just a dated game that started with no content and then got content that is deep as a puddle. Being that most of what you're doing in the game is sailing, running around, and shooting, there needs to be a bit more depth to all three. As I said years ago, a game doesn't define itself. You can call your game whatever you want, but if you got shooting elements, well it's a shooter. If you're in an open world, well it's an open world. You can cook food, well now you're crafting. You call a rock a stick, but that doesn't make it the reality I will disagree with you unfortunately. I'm not going further into that discussion for those who try their hardest to push it.

  • @trenix90 said in Returning Player's Feedback: Dated Game:

    @goldsmen said in Returning Player's Feedback: Dated Game:

    @trenix90 said in Returning Player's Feedback: Dated Game:

    @goldsmen said in Returning Player's Feedback: Dated Game:

    @trenix90 said in Returning Player's Feedback: Dated Game:

    @goldsmen said in Returning Player's Feedback: Dated Game:

    The game is absolutely dated and the next season is trying to at least bring it up to par for modern standards in some measure.

    This is the second reply that said that without providing any details. In fact, seems like all I've read is quality of life updates that should have existed years ago. So, can you clarify?

    Also, I won't respond to replies that are pure fanism. Some responses went way over people's head and I'm not going to play games with semantics either. There are much better and more constructive discussions to be made.

    These qol features didnt need to exist years ago... They are good now because the dynamics of the game have changed since years ago. As well saying that what you ask for seems to be you wanting the game to be something that it is not, is not "fanism", if thats even a word. Its simply disagreeing that your vision for the game is not what the game should be. Seeing the responses of many here, they also agree.

    Crafting systems only work in games that were designed with such systems from the start, and would feel very out of place in this game, and a parkour system, even a simple one is not needed in this game, nor is it a major part of every modern game. When a game is made to be something unique, the most important thing is that it keeps what makes it unique, rather than following some sort of trendy feature.

    You've completely ignored my question, you literally said that the next update will modernize the game. You didn't clarify a single part of that. I'm not here for upvotes or to have some popularity contest. I am just making sensible, constructive, critical, and right to the point feedback. I don't have time to argue as to what sea of thieves is, what its genre is, or any of that.

    Its an update that brings qol to make it more approachable. Thats literally all it needs. I didnt ignore the question, by my standards, and the standards of others who seem to have responded, the qol that they announced in the trailer that you can watch, is helping to bring it up to par.

    Just because you dont accept the answers that people have given, does not mean they are any less of an answer. If you want to know what in the next season is helping to bring it up to par with modern standards according to the rest of us, watch the trailer, the qol content in that is your answer.

    QOL has nothing to do with modernizing the game. Modernizing is implementing up-to-date features/methods that is used by the rest of the gaming industry to meet standards in regard to quality. When most games use features or mechanics, there is a good reason for it. Failing to match up with other games, just sets the game behind. I have personal experience in modernizing software, whether it's tools or games so I'm not just talking about something I know nothing about. I enjoy collecting things so that brings me in, but outside of that, everything about this game has no depth long enough to draw you in for long playing sessions. I assume Rare doesn't really want to go further in modernizing their game because they have no competitor at the moment. There really isn't an alternative or at least I haven't found it because it lacked the proper marketing.

    I heard that season 10 will be a huge update and that it will add some social aspect to the game, which is highly needed. Maybe then the game will shine, but for now, it's just a dated game that started with no content and then got content that is deep as a puddle. Being that most of what you're doing in the game is sailing, running around, and shooting, there needs to be a bit more depth to all three. As I said years ago, a game doesn't define itself. You can call your game whatever you want, but if you got shooting elements, well it's a shooter. If you're in an open world, well it's an open world. You can cook food, well now you're crafting. You call a rock a stick, but that doesn't make it the reality I will disagree with you unfortunately. I'm not going further into that discussion for those who try their hardest to push it.

    Im sorry but, features ≠ quality. I know games with the most advanced movement systems long before other games took that rout that are just as popular as ever, as well as games without any form of jumping, more or less vaulting, even games that are designed to be intentionally horrible that are as trendy and popular as they come.

    As for the game having no depth to draw you in for long play sessions, I regularly find my self among a number of friends who play for 3-4 hours average. As well you need only look at twitch to see people playing for 4 hours+. Just because it does not draw YOU in for long play sessions with your high standards of mobility and crafting, does not mean it doesnt draw in others.

    There is a lot more depth than just sailing and shooting, clearly you have yet to do any form of the story modes or any of the latest world events, legend of the veil, vaults, or anything beyond basic voyages since your return. If you had, you would realize there is a lot more than just sailing, running, and shooting.

    My friend, everything you claim that the game needs in order to become modernized is only a matter of your own personal opinion, not a matter of fact, and seeing the responses of the people here, its a matter of many other peoples opinions that they seem to disagree with you. When it comes down to opinion, no one person is right, but if a lot of people disagree it probably wont get changed.

  • @trenix90

    The challenge is that the things you are suggesting won't "modernize" Sea of Thieves, they'll "homogenize" it.

    Hit locations are for shooters, not for open world sandbox pirate adventure games. Knee slides are for shooters. Armor/shields are for shooters. Different ammo are for shooters.

    I'll give credit where it's due, more melee weapons and a better LFG (if you can't/won't use discord) are something we've been asking for for a long time. But you're trying to transform a open world sandbox pirate adventure game into an FPS and it just isn't. The shooting barely works as is! PVP is not the end all be all of Sea of Thieves and you're trying to turn it into an FPS under the guise of "modernization."

    No one is obligating you to like Sea of Thieves. You can go play an FPS and no one will blame you. But stop trying to turn our game into an FPS.

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