@zig-zag-ltu said in fortresses:
I have an idea.
What if the phantoms that spawn on islands would have a chance to spawn a captain phantom, who would drop an orders (just like the skelly captain) voyage, that voyage would direct you to one of the forts throughout the map, the fort would be harder, maybe protected by extra 2-3 waves and an extra 1-2 captains, but you would also get better loot and maybe some new, only fort related kind of loot? just like the shrines have their own unique treasure at the end.
But the shrines don't get more difficult if someone grabs a coral message bottle. And there also lies a problem, because as soon as you grab that bottle, another crew could by coincidence go to that shrine/treasury and 'steal' that Breath of the Sea from you (i have a couple of times just seen my coral quest seen dissapear from my radial, once i was close and when i checked another crew was there). So if you suddenly make that fortress more difficult, another crew can suddenly face a more difficult fortress without knowing it. I don't think that is a good way to approach it.
I do like the idea of having a chance of spawning a phantom captain on specific islands that drop a quest for special treasure in a fortress, just like you have with the treasuries/shrines. But it should not affect the difficulty, just like the treasuries/shrines.