@hiradc said in Alliances:
@xxcoldfangxx you say about forcing people to play a specific way, and yet criticise the devs for specifically designing the game based on their intentions.
The harsh reality is, pve is easy. Once you get relatively competent at the game there is very little challenge from pve alone and its designed intentionally this way because there is always the threat of pvp being added to the mix.
I'll never understand the mentality of people who want pve modes or alliance servers (and I'm not hard-core pvp, yes I enjoy it but neither pve nor pvp I couldn't do in isolation would quickly become boring so I do both). It's the combination which makes the game unique and allows for variety in each voyage.
Thing is, games are always designed with specific playstyles and themes in mind. But how many of those games force people to actually play by those standards?
Imo none of the good ones do.
There is a big lack in preferce for people who want to enjoy the game a certain way because the game devs believe their game should be played one such way, when truth is there is thousands of people who want to play the game and enjoy it, but have different concepts on how they would like to enjoy it.
I can see how pve can get boring to some people, I'm not one of them though. I don't always have a large group of friends to play with, but when I do, I want it to be easier to play with them.
There really isn't an issue to what I'm suggesting. Alliance Servers already exist because it's what people want.
It really wouldn't hurt the game to add an option to join one from the lobby.
The devs fail to see it and because of it their player base more than likely isn't going to continue to grow. There should never be a problem to have preferences or to have multiple options, yet when you get games like Sot where the devs are die hard, on a specific idea, then it becomes a problem.