@ssolutionss said in On demand PvP has Forever changed Adventure Mode and PVP in Sot:
No, we are fighting for gold and Rep, there is no treasure and nothing to steal nor turn in. There is no risk in fighting since you still get rep and the only thing you can lose is a winstreak.
The hourglass is loot. It has value that you increase by sinking other ships, read: taking their loot, and is lost if you sink, read: the other crew took your loot.
Rare has simply saved you time by allowing you to sell your loot stack all at once, and pick it up all at once, so you can get back to content other than sitting on your grappling hook + running back and forth.
PvPers already weren't. They haven't been for ages. Some of them never did.
All those people server hopping to see emissaries weren't doing it to get the emissary's loot, they were doing it because the emissary was visible on the map to find a fight. Many if not most of them, after winning that fight, would leave the loot in the water, or take it just to look shiny and never bother turning it in.
PvPers have gone from not fighting for treasure, to still not fighting for treasure.
But they are actually fighting for something now, the hourglass and allegeance, instead of nothing at all like they used to.
Once again, not true. Sure there may be some try-hards who sink people then log and join another server but those players are few and far between. The fact is there is less to steal and no reason to hide on an enemy's boat and swipe their most vaulable item. There are many crews who once hopped for reaper 4 or 5 and athena emissaries specifically for loot. This sounds just like your opinion based on your own crew. Just look at what the LFG discord was looking to do, many boats were looking for loot and pvp.
Once again, completely true. Those players were not few and far between, not rare at all. I did look at the lfg's, and they were constantly filled with people looking for others to join them in server hopping to sink ships, and immediately server hop again without bothering with the loot. It's been like this since I got my day 1 eyepatch, and only grew over time as more people hit the "I don't benefit from money anymore" thresholdes.
Based on my crew? Ha. No.
Most of the time, I won't attack anyone that doesn't attack me first.
I feel no complulsion to mess up the experience of people not interested in pvp, so whether your ship is empty or covered in sparkles, chances are I'll leave you alone if you don't make it clear you want a fight.
And none of this is speculation. Not only have myriad people said this for themselves, I've also witnessed these "fights" in game. Some ship in the distance, (often a marked emmissary once those were added), gets attacked, quickly sunk, and the attacking ship just leaves. Just the "they logged out to server hop" scuttle, or more recently, sailing into the nearest PL portal. Then I'd go over and find loot left behind in the water.
I don't even want to know how much gold I've made selling loot from fights I wasn't part of, left behind by the attacker and without the defender coming back for it.
Once again, this is just your opinion. Rare has made no mention of limiting server hoppers. Many pvp players hop servers for valuable loot to steal or a guaranteed fight. They basically gave us a guaranteed fight but with out stealing something
If you've payed that little attention, nobody can help you. Rare has made it more than clear they don't like server hopping.
They may still raise the flag to do pve and stack loot but their "risk of pvp" has been extremely diminished with the implementation of this arena mode inside of adventure. As of this season the best way to level athena or reaper and make gold is to simply play the new arena mode. There is no reason to do a veil or risk staking loot. Its pretty counterproductive to the "Tools not rules" design philosophy as well as the "Challenge of pve is the risk of Pvp".
You, we, everyone who's not some pve only alliance server only player should want the faction war to be the fastest way to level both factions, to encourage people do it, so that we aren't left with no opponents to find.
That reduced risk of pvp is exactly why, and really the only big reason why, people would be running flags and doing that pve content more now than before. People will be doing it because it's a way to get that rep and money without needing pvp, and it will be either equally difficult or even easier to find people doing that now, specifically because of people doing it think they're less likely to be attacked.
I've known people who told me in the past, that they'd only bother doing veils and such on alliance server because it wasn't worth trying on a live server, who are now doing them on live servers due to season 8.
There has been plenty of such fights, and plenty of people will use it, because you can earn more allegeance and hourglass value.
I nor anyone else I know have found a such a fight. Don't get me wrong I can see very sweaty players stacking valuable loot while defending. Right now the feature is highly unused.
Then you don't know that many people. More than enough stories have been told from both sides of defender ships having loot. There's obviously going to be more invaders than defenders, no matter how much defending is incentivized, which is why invaders can invade each other, but there is undeniably people defending with loot.
Not sure if you understand how the MMR is coded. When you win a game or lose a game you are given a rating. Its really that simple. It is most certainly in the game. Once again you are just speculating without any research or testing in game. The way it works is when you que it is trying to assign you a battle with a crew that has a similar win loss to you and your crew combined. However, the longer you sit in que the wider it makes these specifications for the opposing boat. We have tested this over and over and the longer you are in a queue the more likely the next fight will be easier for you where as an insta queue is a fairly similar matchup. Id much certainly prefer it to be random but it just isnt rn.
I know how it works. Which is why I know time is required for it to matter.
Nobody was literally saying the mechanic wasn't in place, they were saying that when it was added we were in the same situation any new sbmm having game launches with.
Everybody was the same rating, because nothing had happened to determine anyone's skill. The system thought the best and worse players were equally skilled, and they were as likely to be matched against each other as anyone was. The system thought that the match was fair, per the existing ratings, so the crews didn't shoot up or down in rating, they were just nudged. Leaving them still in each other's ranges. Still able to be matched against each other in half a second, let alone after long waits.
It is always the case with new instances of sbmm that a substantial amount of time is required before a notable enough amount of people have deviated up & down for the existence of sbmm to actually be a notable component of the game. There has been so many threads and comments from people who apparently expected it to work instantly, which is beyond ridiculous. It's not even worth trying to evaluate how good the sbmm is until a bare minimum of two weeks have passed with it implemented, possibly more.
No, this is once again your opinion. Sure the kraken can spawn, sure the meg can spawn, but the kraken ain't gunna spawn on someone running from you, nor will you run into someone digging an Athena up on an island so you hide on their boat and just jump off with the most valuable chest and just swim away. Or you can run or chase a boat into a bad or desperate situation and or even sail to a fort and use stationary cannons or even rotate an outpost and drip sell. The randomness has been widdled down to just rotate around another ship and hit with chains first, hope for lucky one balls, and hope to have more supplies and better cured balls.
Once again, there is no opinion here. Just facts.
Yes, the Kraken will spawn on people running from you. Yes you will spawn on people with Athena loot, even on an island getting it, and you actually get to fight over it, because faction war, instead of just running with it unnoticed, which doesn't count as a form of fighting. Theft is pvp, but it's not fighting, and this update is about fighting.
There's already been multiple stories of people using fort cannons, both because defenders waited at sea forts to be invaded, and because fights broke out close enough to them to put them in the ring.
So on and so forth.
Old PvP was, the majority of the time, sinking unmanned ships while people were tending to something pve. PvP variety and depth has objectively increased, with sinking unmanned ships happening less and everything else by comparison happening more.
You can still just think everything rare does is perfect, but it's not. Adventure mode will never be the same from my and many's perspectives.
Oh, please. Nothing Rare has done in the entireity of the game's lifespan has been perfect. I hesitate to even call them competent.
Look, stranger, if you don't want to actually pay any attention to the community, that's perfectly fine. But don't act like you are when you aren't.