There's No Excuse Why Rare Can't Add Whales (and other marine life)

  • @nex-stargaze said in There's No Excuse Why Rare Can't Add Whales (and other marine life):

    Grey space in Sea of Thieves is purely over-exaggerated, there is an island fairly close to where you are at almost all times, you just never choose to do anything at it because it's irrelevant to your voyage/objective. Which is why the addition of extra sea/island life is unnecessary to me. Every island is close to each other, the voyages and quests make us think otherwise, but you'd be surprised how often you need to pay attention to where you're sailing. To check horizons for other ships, to not run into rocks, to not run into islands, to find shipwrecks or barrels o' plenty, to adjust your wheel while sailing northwest specifically, etc.

    What is surely over-exaggerated, is your opinion on islands being enough content.
    You literally say "You just never choose to do anything at it, because it's irrelevant". Then what's the point? If I'm not required to do anything on an island at the moment, that island becomes a blank space. And yes, checking horizons to not run into the rocks and island isn't good enough as well.

    As others noted, sandbox world should be filled with huge amount of content so that wherever you go you always have something to do. Just recently we had to take a trip to and from the Devil's Roar and it literally was like 20 minutes combined of emptiness. Nothing happened to us, we saw nothing interesting. Is it really a stretch to ask for more marine life or at least one more event that'll include some new creature in a game about seas? I'd be even happy to see dolphins swimming beside our ship. Just something that'll show you that you're at the large sea filled with life and events, not in a small pool of water and rocks.

  • @rustyaldrich Thank you for this post. With this game having incredible water, there’s ton of unexplored potential beneath just the cool waves on the surface. Just as exploring points of interests should create playtime, choosing to dive into the water below should also create a more meaningful experience rather than just being met with an empty void with the occasional siren or sharks. I think the mermaid statues and underwater caves in the shallow areas around islands are a good start, but would love to see more done here in terms of interactions.

    The ocean really should emulate that sense of both wonder and terror to be found below, while at the same time allowing for players to give more playtime to these voided areas if they choose to do so.

  • @bupzy i think the problem this faces is it becomes.... usless. sure immersion, but unless tehres a real reason then they wont add it. sirens were added to protect the siren shrines. that makes sense. but to add more NPCs there would need to be a reason or a use. either wise it becomes alot of work for nothing. however to be fair they added rats for immersion and that was completely pointless. im more or less saying what i think rare would say

  • @sgt-w0lfe I’ve outlined a lot of purposes that marine life can serve.

    They can serve the same purpose as pigs, chickens, snakes, and sharks do. They can also serve as events with reward incentives, similar to meg encounters.

    I would argue that this is something that Rare should be interested in, as one of their primary concerns is storytelling.

    So let your underwater tell more of a story and garner more of an experience in the empty areas outside of siren shrines.

  • @bupzy yea but no one visits the shrines at all anymore. rares streak with underwater stuff isnt exactly.... great. and having them act as pigs and chickens where they are hunted would probably incite a bad image, which is all rare cares about anymore. i can see them acting as events. that i dont see why not. theyve been needing more random encounters for a long time.

  • @sgt-w0lfe What I really mean to get across is that these underwater gray areas tell no story, and serve little purpose content-wise. Here I’m at least proposing to give purpose and incentive for more playtime in said areas.

    One of the most successful design strategies for open world games is to chain nearby content and create a sort of flow for the player with minimal downtime of doing nothing.

    As stated before, it’s seen in games like Breath of the Wild or Elden Ring where you initially set off to some point of interest, and along the way you encounter dozens of other interesting things that may even take you to a new path.

    Now, Sea of Thieves does do this and Rare continues to improve upon this. We’ve seen the siren shrines, treasuries, and spanish forts appear in between islands, and maps take you to other nearby islands and so on. So by the end of a session where you initially set off to one island, you actually ended up going to 5 other places as well and had a bigger adventure. This is what Rare does well. However, jump off your boat and look around for something to do, and you’ll suddenly find yourself devoid of that content.

    Once again, I am not suggesting to make a massive sunken kingdom sea floor. I understand that the emphasis of the game is sailing to points of interest above water. But jumping into the water should not suddenly disrupt this flow of content being provided to the player. I am suggesting to create more life, storytelling, events, and overall interactions with what’s under the water (obviously the server stability comes first, but this is speculation on future content updates)

    In an open world game, if players can reach gray space of the map, it can lead to wasted playtime, boredom, and the breaking of immersion. In this game, that gray area is all around the player as they sail.

  • @dlchief58 In fairness, mosquitos are actually quite helpful. More than we would usually think… but still not on the level of butterflies and bees. I was surprised at what mosquitoes did for the environment.
    Anyway, back on topic

  • @bupzy practically any content other than whales I would think are more important than whales. If I could have forts reworked and updated or whales I would choose forts. Entities running around are going to decrease server performance and their servers aren't doing well already.

  • @Bupzy Is it too hard to believe that if large ships can't pierce the Shroud that maybe large whales can't either? Also, there are numerous territorial dangers that may not welcome them into the Sea - the kraken, numerous sharks, the sirens, skeleton ships that appear from underwater, and phantom ships that appear from portals. Perhaps whales recognize these dangers and actively avoid these waters by choice as they migrate across the oceans? There plenty of lore-based reasons to explain their absence. Pick whichever one makes the most sense to you.

  • @lackbarwastaken Please refer to my suggestions in the original post. It's more than just whales (whales being the primary example). It's tons of marine life suggestions and underwater content outside of shrines.

    And I would think reworking forts is a lower priority, because it's content that is already existing vs. adding new, needed content in already existing empty areas of the game.

    Think of it this way (and I apologize if it's a dumb analogy because it's the best I could come up with):

    Imagine you save up money to invest into a really nice suit and tie, but you completely neglect buying any shoes and have to walk around in your socks. You're essentially walking around with a fancier, yet incomplete outfit.

    Or, would you rather try to bring all of your clothes up to par and buy a decent bit of everything. While each individual piece may not be the fanciest, at least you have a completed outfit to be presentable.

    The idea here being that the ocean beneath your boat is largely incomplete, yet is always accessible to the player. A fundamental of an open world game is to keep a steady flow of content always within the player's reach, while minimizing dull, empty spaces that risk losing the player's patience or interest. As long as it is within the playable space, you always want to give your players something to do or interact with wherever they choose to venture to. I'm simply suggesting they add more life and interactions to this gray space beneath our boats. There's definitely a lot more that could be done there.

  • @bupzy said in There's No Excuse Why Rare Can't Add Whales (and other marine life):

    @lackbarwastaken Please refer to my suggestions in the original post. It's more than just whales (whales being the primary example). It's tons of marine life suggestions and underwater content outside of shrines.

    And I would think reworking forts is a lower priority, because it's content that is already existing vs. adding new, needed content in already existing empty areas of the game.

    Think of it this way (and I apologize if it's a dumb analogy because it's the best I could come up with):

    Imagine you save up money to invest into a really nice suit and tie, but you completely neglect buying any shoes and have to walk around in your socks. You're essentially walking around with a fancier, yet incomplete outfit.

    Or, would you rather try to bring all of your clothes up to par and buy a decent bit of everything. While each individual piece may not be the fanciest, at least you have a completed outfit to be presentable.

    The idea here being that the ocean beneath your boat is largely incomplete, yet is always accessible to the player. A fundamental of an open world game is to keep a steady flow of content always within the player's reach, while minimizing dull, empty spaces that risk losing the player's patience or interest. As long as it is within the playable space, you always want to give your players something to do or interact with wherever they choose to venture to. I'm simply suggesting they add more life and interactions to this gray space beneath our boats. There's definitely a lot more that could be done there.

    I'm not against adding more life to the Sea, but it has to maintain balance and stability. For example, Rare could add a lot more fish and Sea life into the open ocean, or even a Sea floor - but how long will the novelty of that last at the potential cost of server performance?

  • @galactic-geek Not really sure if you understand the point. This isn't asking why whales don't exist in the SoT from a lore perspective, but rather why they, along with plenty of other marine life, are not added to the video game when we know they could be.

    And if we're talking lore, Sea of Thieves is a pirate fantasy with a 6-eyed megalodon that can travel through different dimensions. I'm pretty sure they could come up with whatever they want. It doesn't have to be whales, it could be tons of the un-implemented marine life they drafted in the artbooks, or entirely new fantasy species that only exist within the Sea of Thieves, kind of like a Galapagos Islands sort of thing. You could come up with any number of creative, new creatures that have a means to exist in the SoT, not just whales.

    The real key of this all is that no player who chooses to dive underwater in most areas wants to be greeted with gray nothingness in a game literally about the sea.

  • @bupzy said in There's No Excuse Why Rare Can't Add Whales (and other marine life):

    @galactic-geek Not really sure if you understand the point. This isn't asking why whales don't exist in the SoT from a lore perspective, but rather why they, along with plenty of other marine life, are not added to the video game when we know they could be.

    And if we're talking lore, Sea of Thieves is a pirate fantasy with a 6-eyed megalodon that can travel through different dimensions. I'm pretty sure they could come up with whatever they want. It doesn't have to be whales, it could be tons of the un-implemented marine life they drafted in the artbooks, or entirely new fantasy species that only exist within the Sea of Thieves, kind of like a Galapagos Islands sort of thing. You could come up with any number of creative, new creatures that have a means to exist in the SoT, not just whales.

    The real key of this all is that no player who chooses to dive underwater in most areas wants to be greeted with gray nothingness in a game literally about the sea.

    Games have limitations - if developers designed for all of the things we think we could try, or wanted, the game would never get released. Though the potential to add post-release is still there, there needs to be enough incentive to add something like that over other things - like whatever their current projects/plans are. I'm afraid it's just not a high enough priority, even if their weren't limitations.

  • @galactic-geek Hence, why this is under the Feedback and Suggestions section of the forums :)

  • @bupzy except forts are world events that drive player interaction and are super stale and dated, while whales and other marine life are ok but well not core to the gameplay.

  • @lackbarwastaken Exploring the water of what this game is literally named after is not core? Okay.

  • @bupzy Yes.

  • @bupzy said in There's No Excuse Why Rare Can't Add Whales (and other marine life):

    @lackbarwastaken Exploring the water of what this game is literally named after is not core? Okay.

    its sea of thieves not sea of friends err whales

  • @lackbarwastaken Not really sure what you're insinuating with Sea of Friends. I personally love PvP in this game, and I don't really care if implemented marine life is friendly or not. As I've been stating, I just want to see the gray space beneath our boats to have a bit more interaction. It's more than just whales my guy.

  • @bupzy I spend all my time on my boat really I don't go under the water when I play. You aren't a big boat guy? also the sea of friends comment was just poking fun at the common saying "its not sea of friends its sea of thieves" like I had to cross out friends cause it was a force of habit.

  • @lackbarwastaken I am definitely a boat guy, and also a sea monster/Lovecraft guy. I'm simply suggesting to enhance the overall seafaring experience by offering more than just white space (because that's what it is) in the water. I think adding more marine life spawns, more creatures, and more water-based events would enhance the boating experience.

  • @bupzy I have been advocating for the J-fish (or "sea jellies") for quite some time. Still no dice, as of yet though... 🤷‍♂️

  • @galactic-geek I think that would be a wonderful idea, especially in the siren areas. I'm all for more biodiversity in this game. The Sea of Thieves is such an interesting place from a lore perspective, I just wish the general water areas would reflect this a bit more.

  • There's No Excuse Why Rare Can't Add Whales (and other marine life)

    Well there is, old gen Xbox is still part of the playerbase and they are already struggling enough. Bouncing between 20-30 FPS as it is

  • I'm all for marine life personally. It needs more, but not enough to increase immense server loads. Events are fine. Being able to fish for new and interesting fish (maybe unique to certain islands) and becoming voyages would be cool. In general, I think there needs to be more types of 'monsters' and marine life to add and create a more interesting and fun way of progressing the Hunter's Call. They're the one faction that gets diddly squat in terms of voyages or really meaningful content. (I'm glad Rare did the hunt the Megalodon event recently where we could summon one and hunt it, that was awesome, but sadly temporary.)

    I also think there needs to be more passive areas, like jelly fish forests, or areas where sharks/dangerous fish swim/spawn more frequently and whatnot. It's a vast ocean. We need more marine life in general. I'm currently occupied so I can't really break down the post piece by piece, so I'm just going to generally agree that there needs to be more sea creatures, aggressive, passive, and catchable.

    +1

  • @galactic-geek пишет в There's No Excuse Why Rare Can't Add Whales (and other marine life):

    I'm not against adding more life to the Sea, but it has to maintain balance and stability. For example, Rare could add a lot more fish and Sea life into the open ocean, or even a Sea floor - but how long will the novelty of that last at the potential cost of server performance?

    People so overexaggerate server performance issues. Megalodon doesn't crash servers, does he? It's not like you'll have to simulate the entire sea filled with multiple whales and other marine life. Just have them spawn near one of the ships from time to time.

    I mean, if the game won't be able to handle something simple as that, then yes, I have to agree with others in this thread, devs need to switch their priorities on improving their server performance instead of literally everything else.

  • @rustyaldrich said in There's No Excuse Why Rare Can't Add Whales (and other marine life):

    @galactic-geek пишет в There's No Excuse Why Rare Can't Add Whales (and other marine life):

    I'm not against adding more life to the Sea, but it has to maintain balance and stability. For example, Rare could add a lot more fish and Sea life into the open ocean, or even a Sea floor - but how long will the novelty of that last at the potential cost of server performance?

    People so overexaggerate server performance issues. Megalodon doesn't crash servers, does he? It's not like you'll have to simulate the entire sea filled with multiple whales and other marine life. Just have them spawn near one of the ships from time to time.

    I mean, if the game won't be able to handle something simple as that, then yes, I have to agree with others in this thread, devs need to switch their priorities on improving their server performance instead of literally everything else.

    One meg - and not all of the time. I'm sure there’s a technical reason for that.

  • @galactic-geek
    Yes, that's why I said "Just have them spawn near one of the ships from time to time." aka not all of the time.
    And you won't convince me that having even a couple of whales is going to crash the server. If that would be the case, then devs would seriously need to do something with their game, because it's laughable. Times of PS1 quality games have passed.

  • @bupzy Yes all we need is something to look at or do while we are sailing so much time is wasted sailing and it can be quite boring. The only thing to do is play music and look at the empty horizon there just needs to be a little bit more life in the game.

  • @galactic-geek There are plenty of lore based reasons why they should be in the game too. Like how did sharks get through the shroud? How are Megs/ Krakens here? And maybe they don't need to add something as big as whales, because like he said; they could add crabs, manta rays, birds that land on your ship, heck maybe even people that move around in the tavern. This game just needs more life to it! It can be so plain sometimes.

  • I think that to prioritize this update Rare could update the Hunter's call. Maybe give them a new emissary and a whole lot more to do with life in the game. Because it is updating something that no one does anymore and at the same time giving players something cool to look at/ do forever.

  • @rustyaldrich said in There's No Excuse Why Rare Can't Add Whales (and other marine life):

    @galactic-geek
    Yes, that's why I said "Just have them spawn near one of the ships from time to time." aka not all of the time.
    And you won't convince me that having even a couple of whales is going to crash the server. If that would be the case, then devs would seriously need to do something with their game, because it's laughable. Times of PS1 quality games have passed.

    Arrogance and ignorance - a terrible combination, indeed.

  • @bluerexdino said in There's No Excuse Why Rare Can't Add Whales (and other marine life):

    @bupzy Yes all we need is something to look at or do while we are sailing so much time is wasted sailing and it can be quite boring. The only thing to do is play music and look at the empty horizon there just needs to be a little bit more life in the game.

    There's plenty to look at and do while sailing. You can watch for other ships, man the sails, go fishing, cook something, try out a new look, play with a pet, have a conversation with the crew, gather supplies from nearby islands, etc. Life is what you make of it, and the same applies to the Pirate Life.

  • @galactic-geek What are you smoking?

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