Hey, all!
I've been super enjoying the Legend of the Veil voyage immensely, and have had a lot of funny encounters and experiences with other crews whilst doing so. That said, I do have a primary concern that I think needs addressing; the loot spawn.
The only issue I have with this voyage, is how the loot just phases into reality as soon as the last fort battlement is destroyed. I take issue with this for two main reasons:
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It's incredibly jarring to watch. It just looks really weird to see it pop in there, and kind of breaks the illusion a bit, imho.
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Most importantly, all other high value fort loot in other instances, spawn within a locked vault.
Any and all PvE events such as this are meant to inspire/push for PvP encounters, but the problem with LotV's finale is that rather than inspiring fun and engaging PvP battles, it inspires sneaky tuck plays (I'm normally for sneaky plays, but this is quite different). The idea that someone can quite literally just tuck on the end fortress, wait for the crew doing the voyage to finish, and then steal the high-value loot as soon as it spawns is rather absurd to me. Furthermore, I feel like it takes away from the high-adrenaline rush that one would normally have when stealing a CoL from, say, a Fort of Fortune or Fort of the Damned.
Now yes, competent crews will notice rowboats, or see the mermaids in the water, but that's not the point, in my opinion. What makes sneaky tuck plays so fun and interesting on regular Skull Forts, Fort of the Damned, and Forts of Fortune, is that there is still an element of PvP at play, and still possibilities for the sneaking crew(s) to come out on top, or lose entirely, not to mention the possible player interactions. With how the current setup for LotV is, there's next to no reason to do any of the above, when you can just steal the Chest of Legends as soon as it materializes.
I propose Rare have the loot spawn in a locked vault, and have the Pirate Lord spawn on the player's ship (as he already does) and hand us the key to the Fortress's treasury. This option would still allow for players to tuck on the fortress, laying in wait for the crew with the key, and still allows for ambushes. But the biggest difference, is it allows for the crew who spent time doing the voyage to fight back for their loot. Doing this not only reinstates the push for emergent PvP threats, but it also helps to further encourage player interactions.
I'd love to hear your thoughts! Would you like to see this idea implemented? If not, I'd love to hear why, and especially would love to hear your counter-ideas! Let's keep it respectful, mates! :)