We've all done it. You board a ship, manage to kill the crew, then you lie in wait with a good view of the most popular spawn locations of the victim. As soon as you see them, you blow them to bits or cut them to ribbons. Wash. Rinse. Repeat.
Now, this is very much a viable tactic for multiple reasons. Want to keep them from bailing water? Stealing their supplies before sending their ship to Davy Jones's locker? All valid reasons that I do NOT want to prevent. That's the game. If you don't like it, you're playing the wrong game.
However, getting killed not 1 second after the screen turns from black because your character is still frozen from loading in and the enemy almost always knows where the victim will be spawning in, is not fair. Nor fun. I've done it and been on the receiving end of it many times, and it's like shooting fish in a barrel.
The victim has a miniscule amount of time to reorient themselves before being blasted back to the ferry to do it all over again, and it's a vicious cycle. And scuttling your ship should absolutely not be the only option out of the cycle.
TL:DR When a player respawns, they should receive maybe 3 seconds of invulnerability. This is immediately cancelled out if they open any containers, use any tools/weapons, or operate the ship. It's purely to give them a moment to orient themselves. The player can be given a ghostly aura to show their invulnerable state to attackers as well. As soon the victim's humanly color returns, it's open season.
This will greatly help equalize the differences in network lag and hardware between players as well. I don't see really any harm in such an implementation. To any of you who are really against it, maybe make it so invulnerability has a trade off. The victim can decide if they want the invulnerability or not. If they opt out of it, they respawn in the base amount of time. If they want invulnerability, respawn will be a few seconds longer. However, I don't think invulnerability will put the attackers at any sort of disadvantage. They already have a huge advantage compared to the victim.
Please discuss this and bring attention to it, as it's really the only issue I have with Sea of Thieves right now.
Edit: typos
