Possible Blunderbuss Nerf??

  • So to Start off I would Just Like to Say that I am Not Salty About Dying to Blunderbuss, I Used to Use Blunderbuss and That is Why I Am Making This Suggestion. As A Former Blunderbuss User I’ve Started to Realize That The Weapon is Very Power, Too Powerful, and As Rare Has Stated Before, They Try to Keep An Equal Balance Between All Weapons In Sea of Thieves and Personally It’s Hard for Me to See That Equal Balance When it Comes to The Blunderbuss. The Weapon Features:
    -One Shot One Kill At Very Close Range

    -A Powerful Knock-back Affect Giving the User Enough Time to Reload Against Their Opponent and Take Another Shot

    -Pretty Good Reload Time for a Weapon That Possesses That Much Power

    • A Majority of The Time Hit Registration Helps You Rather Than Harms You

    Like I Previously Stated, I Used to Use Blunderbuss and I Feel Like Getting Kills with it Was Way To Easy. I Stopped Using it Because I Felt Like it Was Cheap of Me to Get Kills with That Weapon and it Showed No Skill. I Switched to Sniper So I Can Challenge Myself More. I Posted This Just Because I Was Curious to See If Anybody Else thought That The Weapon Was Possibly A Little Bit Over Powered. I Highly Doubt Anybody From Rare will Actually See This, I don’t Think They Actually commonly Read These Forums But Whatever, Like I Said, I’m Just Curious to See What Other People Think. Please Post Your Thoughts, I’m Bored.

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  • @boogyghost101 said in Possible Blunderbuss Nerf??:

    So to Start off I would Just Like to Say that I am Not Salty About Dying to Blunderbuss, I Used to Use Blunderbuss and That is Why I Am Making This Suggestion. As A Former Blunderbuss User I’ve Started to Realize That The Weapon is Very Power, Too Powerful, and As Rare Has Stated Before, They Try to Keep An Equal Balance Between All Weapons In Sea of Thieves and Personally It’s Hard for Me to See That Equal Balance When it Comes to The Blunderbuss. The Weapon Features:
    -One Shot One Kill At Very Close Range

    -A Powerful Knock-back Affect Giving the User Enough Time to Reload Against Their Opponent and Take Another Shot

    -Pretty Good Reload Time for a Weapon That Possesses That Much Power

    • A Majority of The Time Hit Registration Helps You Rather Than Harms You

    Like I Previously Stated, I Used to Use Blunderbuss and I Feel Like Getting Kills with it Was Way To Easy. I Stopped Using it Because I Felt Like it Was Cheap of Me to Get Kills with That Weapon and it Showed No Skill. I Switched to Sniper So I Can Challenge Myself More. I Posted This Just Because I Was Curious to See If Anybody Else thought That The Weapon Was Possibly A Little Bit Over Powered. I Highly Doubt Anybody From Rare will Actually See This, I don’t Think They Actually commonly Read These Forums But Whatever, Like I Said, I’m Just Curious to See What Other People Think. Please Post Your Thoughts, I’m Bored.

    actually no majority of the time hit registration does not help you

    too many times have i had my blunder point blank on an enemy and pop it off and still hear pellets hit the ship

  • I'm fine with it.

    Whenever I get one to the face or back I don't think "this should be nerfed" I just tell myself to stop getting sloppy or impatient and put some distance between us.

    I support it being a 1 shot close range in general but I specifically support it for same reason I support the beefed up salad slicer and that's so new and lesser skilled pirates can have a chance at getting hostile pirates off their ship

  • Blunderbuss has been altered. As someone who has been away a minute and returned I assure it’s been adjusted.

    I was completely surprised upon my return when I shot someone coming up the latter and the effect it had/didn’t have compared to what I was accustomed to.

  • Ive noticed two things.

    1. Certain players know the hot spot when to aim and fire, getting a quick death to the player
    2. deliver enough damage to knock you back, switch to a sword and rush you/firebomb and or blunderbomb and finish you off before they can react.
  • There are nearly 30 ways to avoid being 1-shot by the blunderbuss, therefore, by definition, it cannot be overpowered.

  • @Glannigan thank you for this testimony-

    I think the blunderbuss is fine. I still freak out when they one shot me, but I really love the times I’m able to land a one shot blunder 😏

  • One hit kills from a weapon you can hold at any point seems odd placed for sure. And I certainly don't like it, however I think it's a good counter to the lock system the sword has when you strike a player. Can't move because your being stabbed, pump their face with buck shot haha.

    If they were to nerf it they would need to be careful to not make it is useless, because outside of being right in someones face it's fairly useless already, maybe make it deal 95% damage to full health players? Idk one hit does seem OP considering only the powder kegs have the same power kill someone at full health. Either way I don't see it being that broken maybe slightly but not majorly.

  • Its a shotgun, most games that dont let you kill someone in one shot, close range, with a shotgun, never make sense. you have to be right next to someone for that to happen as i have been what feels like 5 feet away in game and they dont die. this has happened multiple times where i have needed to switch to my sword and start going at them.

    So, stop letting people stand right next to you if they are one shotting you and i dont care to "challenge" myself cuz the game is so easy now lol, if your on my ship, i use a sword/blunder, if your far enough away, i keep the sniper on me.

    There would be no point in having the blunder if it couldnt one shot someone right next to you and they should just invent a new weapon if they ever planned on nerfing the blunder.

  • @elderterdkin I totally agree, the only thing I don't like is the idea of a pocket item being 1hit kill. That's why I said it maybe should do 95% damage, thinking now maybe it should do 99% again I'm not sure how to balance it and keep it viable. It should definitely deal a massive amount of damage even enough to kill a player even slightly hurt, but a full health player idk. I'm honestly not convinced either way, it dosn't seem super OP but it also doesn't feel right to have a pocket kill.

  • @expsnailer said in Possible Blunderbuss Nerf??:

    @elderterdkin I totally agree, the only thing I don't like is the idea of a pocket item being 1hit kill. That's why I said it maybe should do 95% damage, thinking now maybe it should do 99% again I'm not sure how to balance it and keep it viable. It should definitely deal a massive amount of damage even enough to kill a player even slightly hurt, but a full health player idk. I'm honestly not convinced either way, it dosn't seem super OP but it also doesn't feel right to have a pocket kill.

    the only reason people pick it is that it has a chance to oneshot and i call it chance because

    as stated above i can keep my blunder pointblank and some of the pellets still miss for some reason

    remove the oneshot feature then theres no reason to pick it when you can pick eor to have range and accuracy and beefy damage or flint with ease of use and good range and moderate damage the blunder's drawback is its poor accuracy and range but its a high risk high reward weapon why remove it?

    there is no way to take a way the one shot feature and still keep it viable because the other choices would be much better in comparison

  • @jollyolsteamed I agree with both arguments, that's it's good the way it is and that it also may be OP. Honestly I don't have enough experience with the blunder to speak definitely on it, I've only ever used the sword, flint, and EoR. And the reason I use them is purely because I don't like how it looks haha most games I play I will put myself in some form of disadvantage simply because I like how some items look over others. I'm picky about what things look like and the blunder dosn't fit my taist, so even with how good it is I won't use it. So all in all, wether it is nerfed or not dosn't really matter to me that much, I just see the wisdom of both arguments and felt like speaking on how from an outside perspective both side are objectively correct in their own ways.

  • @boogyghost101 I use sword and blunder which makes me the lowest form of life on the 5? Seas. If I were to switch things up and start from scratch, I would make blunder a 2 tap weapon, and make every other gun weapon a 3 tap kill. I use blunder because its insta kill and I'm not an honorable person. I would rather be cheap and keep my loot or my opponent's loot than try to pull off some intense hopping around while stuffing my face with bananas and missing all my sniper shots type of strategy. Also I'm getting old and I think I have carpal tunnel or potassium deficiency so using a weapon that requires me to flick quickly back and forth hurts my wrists. Sorry for the rant.

  • @robby0316 agreed haha

  • @expsnailer said in Possible Blunderbuss Nerf??:

    @jollyolsteamed I agree with both arguments, that's it's good the way it is and that it also may be OP. Honestly I don't have enough experience with the blunder to speak definitely on it, I've only ever used the sword, flint, and EoR. And the reason I use them is purely because I don't like how it looks haha most games I play I will put myself in some form of disadvantage simply because I like how some items look over others. I'm picky about what things look like and the blunder dosn't fit my taist, so even with how good it is I won't use it. So all in all, wether it is nerfed or not dosn't really matter to me that much, I just see the wisdom of both arguments and felt like speaking on how from an outside perspective both side are objectively correct in their own ways.

    it is a good way to nurture healthy discussions by understanding both perspectives you got my respects for that even i fail to do that sometimes

    and i understand that alot of people find it frustrating to be oneshot by a blunder but the few times you get to one shot someone is if someone climbs ladder or standing still interacting with something but even then all the pellets don't always count for some reason

    also to make matters worse you know how hitreg affects the eor and flint

    well hitreg affects the blunder too and all of its 10 pellets leaving the possibility to oneshot a chance

    which explains why 4-5 pellets miss despite being deadcenter

    but in short alot of people like to look at the blunder's oneshot as a problem soley because they got killed by it that one time

    they often forget to look at how risky it is using it

  • I see this type of post a lot, in fact just the other day so you're not alone with your discontent towards blundie.

    "There are nearly 30 ways to avoid being 1-shot by the blunderbuss, therefore, by definition, it cannot be overpowered."

    There are 30 different ways to avoid being hit by the blunderbuss any weapon... Does that make the guns that don't one shot underpowered? Vs other guns, even if by chance you take damage on the way in with a blundie, you still have a high chance to one shot them, and if you miss the one-shot, an even higher chance of knock-back giving you the option to retreat/eat or close-gap finish them off with sword/blunder-bomb. Vs sword you have time to react and switch to your own sword and block if there's no one shot putting you still on an equal footing or even ahead depending on how much damage your first shot does (sword is 4 strikes to kill)... It's main weakness is in the ocean/on land where closing the gap is much harder, but where it counts is on the ship so I don't see how this is enough of a trade-off...

    "The only reason people pick it is that it has a chance to oneshot"

    I like that blunderbus adds variety, I think the game does need a powerful close-ranged weapon. Maybe 80% damage 20% bleed, so it technically can still kill in one hit but instead of being instantaneous it severely puts a player on the back-foot, where they have to try and dodge/eat while you're closing in to finish them off. At least this way they have a fighting chance (Even if a slim chance at that)? Also skilled players could read how much damage they're going to take based on the % of health they've lost and decide if they have enough health to trade with the attacker (say if you did some damage to them), this adds a bit more depth to taking damage from the blunderbus. Being pumped with a load of pellets is going to make you bleed a lot so it makes sense in terms of "realism", plus DoT mechanics already exist in game so players are already accustomed to this.

  • I like the Blunder to defend ladders.

    The pistol for PVE and the Eye is more of a Situational Weapon.


  • Blunderbuss -
    Ship defense; best at point-blank range, guarding ladders, and snuffing out oblivious pirates.


    Flintlock -
    Mid-range all-arounder; accurate with hipfire and still relatively dependable at almost every range; great as a flare gun too!


    Eye of Reach -
    Long-range high-damage wonder; best used from ship to ship, up on high cliffs, and particularly underwater.


    Cutlass -
    Best in class for both versatility and mobility. Provides options firearms simply can't match.


    Firebombs -
    A skeleton's worst nightmare.


    Blunderbombs -
    Great at knocking pirates around and manipulating their movement.


    Gunpowder barrel -
    Boooommmm!


    Ashen Winds skull -
    Run!


  • Blunderbuss is balanced.
    A nerf would only encourage you to use EOR or pistol instead of it.

    It doesn't one shot, it's 10hp per bullet. If you get the money shot and sink all 10 bullets in you get a one shot....thats shotguns for you tho.

    Wouldn't make sense to mess with it. It would just remain in the locker collecting digital dust for weapons with more range.

  • If the blunderbuss loses its 1-shot potential, it automatically becomes the worst weapon in the game - all it will have left is its knockback, so once you shoot an enemy, your next shot is automatically made harder because they are now further away. This practically ensures that you're not even going to get a kill on the 2nd shot, especially if they use the time and space to eat and heal. This would mean its ONLY practical use would be to knock pirates off of your deck. Once that's all it can do, you might as well just make it a tool, rather than a weapon.

  • If anything gets changed to the blunder, they should just let me shove glass into it, to make it a massive bleed weapon versus a one shot. so i could spray an entire crew to make them bleed but they could just do that with cannons too.

    Otherwise Boogyghost, go try the Blunderbuss out atleast once and try to get a one shot with it, besides the hit reg and bunny hopping or long distances, its really hard to get it. I think the people that get one shots alot, knowthe limitations and get up close to you as fast as they can, versus playing defensively. they just know they will die and play super aggressive to make up for it.

  • @boogyghost101 said in Possible Blunderbuss Nerf??:

    So to Start off I would Just Like to Say that I am Not Salty About Dying to Blunderbuss, I Used to Use Blunderbuss and That is Why I Am Making This Suggestion. As A Former Blunderbuss User I’ve Started to Realize That The Weapon is Very Power, Too Powerful, and As Rare Has Stated Before, They Try to Keep An Equal Balance Between All Weapons In Sea of Thieves and Personally It’s Hard for Me to See That Equal Balance When it Comes to The Blunderbuss. The Weapon Features:
    -One Shot One Kill At Very Close Range

    -A Powerful Knock-back Affect Giving the User Enough Time to Reload Against Their Opponent and Take Another Shot

    -Pretty Good Reload Time for a Weapon That Possesses That Much Power

    • A Majority of The Time Hit Registration Helps You Rather Than Harms You

    Like I Previously Stated, I Used to Use Blunderbuss and I Feel Like Getting Kills with it Was Way To Easy. I Stopped Using it Because I Felt Like it Was Cheap of Me to Get Kills with That Weapon and it Showed No Skill. I Switched to Sniper So I Can Challenge Myself More. I Posted This Just Because I Was Curious to See If Anybody Else thought That The Weapon Was Possibly A Little Bit Over Powered. I Highly Doubt Anybody From Rare will Actually See This, I don’t Think They Actually commonly Read These Forums But Whatever, Like I Said, I’m Just Curious to See What Other People Think. Please Post Your Thoughts, I’m Bored.

    I like it the way it is now to use it ,it takes skill because of sword spammers so now it does take skill

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