I don’t want to have to spend 20 bucks or something just to get 1,000 ancient coins. The ancient skeletons are ok, but they take too long to find and are just not as useful as they could be. If changed the way they spawn making it easier to find them, I would have a lot of stuff in the emporium. But I don’t because it just isn’t a good currency. We gotta fix this and I encourage Rare to fix this. It just makes the game less attractive.
We need an easier way to get ancient coins!
You do relize it's a business right? They want you to spend money thats why we call it a Micro-Transaction. If you could get everything in the emporium in a reliable manner ingame no will spend money. You should instead be greatful Rare even gave a way of earning a premium currency in-game which most don't do.
Unless your asking for somthing more akin to a reserve currency where Gold and Dabloons would have some conversion rate to anchient coins like in some other popular games like warframe.
I find in being RNG with a unique enermy spawn more appealing and appropriate as this game is about adventure, exploration, and organic story making encounters. Making it a discovery then a grind is just more pleasing.
@jamergamer15 my guy we get free content
content that most companies today would make us pay for
ea ubisoft blizzard bethesda some examples
the microtransaction store is a way for them to make up for some of the loss of income from that buisness idea
its a costly buisness model but its a great buisness model
i think we can allow rare to have a microtransaction store PLUS the microtransaction store doesn't follow the popular loot box system
so we get EXACTLY what we pay for
@jamergamer15 This is how games work, they need money in order to pay their staff so that they can update the game. I don't have a problem with how SOT does it, because every single one of the cosmetics is just that, cosmetics. They add literally NOTHING to your experience as a pirate on the seas. There's no clothing or ship set that makes you invisible or gives you an advantage over other players, it's purely cosmetic.
Because it's only a cosmetic, you don't have to buy it. You gain nothing from buying it, other than the satisfaction of having something that looks cool. Think of it less as, "Spending money to buy a cosmetic," and more as, "I'm buying this to support Rare so they can make better content," It of course can be both, but at the end of the day it's important to realize that games have to make money in order to succeed. The more money they make, the more money they can spend to make the game better and more fun.
Most of the money they make goes right back into the game, whether that be for paying staff or buying the latest visual editing and gaming coding software, buying better servers for less ping, it all goes back into the game.
I think his concern is more that things are too expensive.
His post comes off as complaining, the alternative (and more constructive) way to view this is that ship skins shouldn't cost $20-$30 each, which means either ancient coins need to be more common, things need to cost less ancient coins (increasing the buying power), or the purchased bundles need to reward more ancient coins.
Yes, it is a business, but the question is whether Rare has hit the sweet spot between large $ buyers and the price sensitive majority to maximize return. I don't believe they have.
I think it actually makes business sense if Ancient Coin purchases could be able to be offset by doubloons (though not at a 1:1 ratio) with a minimal qty of required ancient coins.
Example: 1000 ancient coin purchase could have a minimum ancient coin contribution of 250 ancient coins + 1500 doubloons.
This way, the game truly becomes a more microtransation model, encouraging players to spend real life money more often, and buy ancient coins when they have doubloons to spare (loyalist to the game who have been playing for years like myself).
I have officially bought 0 ancient coins because the only thing I am interested in buying is ship skins, and they are generally too expensive to buy the whole set. So I buy a single piece I like and move on. I am an unhappy potential customer with an unmet need. However, I am more than willing to buy ship skins I like for $10 each, and $15 for the premium ones.
Of course, doubloons will need to be policed more than in the past.
@calicorsaircat said in We need an easier way to get ancient coins!:
I think his concern is more that things are too expensive.
His post comes off as complaining, the alternative (and more constructive) way to view this is that ship skins shouldn't cost $20-$30 each, which means either ancient coins need to be more common, things need to cost less ancient coins (increasing the buying power), or the purchased bundles need to reward more ancient coins.
Yes, it is a business, but the question is whether Rare has hit the sweet spot between large $ buyers and the price sensitive majority to maximize return. I don't believe they have.
I think it actually makes business sense if Ancient Coin purchases could be able to be offset by doubloons (though not at a 1:1 ratio) with a minimal qty of required ancient coins.
Example: 1000 ancient coin purchase could have a minimum ancient coin contribution of 250 ancient coins + 1500 doubloons.
This way, the game truly becomes a more microtransation model, encouraging players to spend real life money more often, and buy ancient coins when they have doubloons to spare (loyalist to the game who have been playing for years like myself).
I have officially bought 0 ancient coins because the only thing I am interested in buying is ship skins, and they are generally too expensive to buy the whole set. So I buy a single piece I like and move on. I am an unhappy potential customer with an unmet need. However, I am more than willing to buy ship skins I like for $10 each, and $15 for the premium ones.
Of course, doubloons will need to be policed more than in the past.
Well if the argument is that the micro-transaction are too expensive then the response is simply to lower the coin cost of items or lower the IRL cost of the coins.
Everything you suggested here a merely ways to incentive spending more money not change the cost of cosmetics.
This is a very hotly debated topic on how much a Digital object should cost and how to justify that cost. With both sides having very good arguments.
On the one hand those that say it's to expensive is that a Digital good has no real value as it can't be resold and they could lose access to that item at anytime. In addition a digital product can be replicated instantly with no additional material cost. So therefore it follows the digital goods should be very cheap as there low cost to produce a high valume and it good your paying of a right then a good.
On ther other hand. The defense goes that it is extremly costly to design and develope new digital assets and the high cost does simply come from the production of the goods but the cost it takes to maintain the platform it resides in. Artist, developer, designers,coders all need to get paid an it takes hundereds of hours to create, deisign and test a single asset and the more fancier the cosmetic the more work it took to produce. Then there also the Cost it takes to run and maintain the servers.
Theres also the moral and ethical debate of devs targeting Player type "Whales" to fund cost of dev/maintaing a game. Which is a deep rabbit hole in and of itself.
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