PvE only choice

  • @CAPTAINLUKE56
    https://www.seaofthieves.com/forum/search?term=PvE only &in=titles&sortBy=relevance&sortDirection=desc&showAs=posts

  • 50% of my adventures are PvE only, so I don't see the reasoning behind creating a whole new mode for the same thing that we already essentially have...

  • Every second someone dies. Every 20 minutes a new PvE only thread is created. The circle of life. Cue Elton John.

  • @jusey1z @avariku @CAPTAINLUKE56

    Ok, here is the only viable and real argument against a PvE/PvP split.

    It removes the uncertainty about other players.
    SoT is nor a pvp game, neither a pve game.
    It's a PvEvP mixed mode you want to have because of the thrill of other players and the uncertainty about other players. It's a game about socializing the one and fighting the other day. The mix and the uncertainty and unpredictability about other players ina core element of the game.
    If you split pve and pvp there is no uncertainty left.

    Pure PvX players play their way and aproach the game limited by refusing the other aspect.
    The mixed players aren't overly toxic, not when attacked, not when they attack.
    The majority does pve and is ready for and does consensual PvP, because the moment you login you agree to PvP. Simple as that.
    If not, don't play games containing PvP. People who PvP only is ok to have as long as it is only a fraction of the playerbase they are often the same toxic ragekids like the sour looser doing pve only who cries over loosing loot in a game with horizontal progression about cosmetics only.
    Did you get that it is horizontal progression about cosmetics only exactly because of that?

    It really doesn't matter if you get that shiny hat 5hours later, or?
    You miss nothing, but to see the games design and intention how to have an adventure.

    What about the Reapers Mark, the Reapers chests and commendations like Legendary Thief, what about the FotD or Forts in general?
    These are all contested PvE element of the game.
    PvE only would only work as private solo/ coop servers, because of a lot of mechanics would allow to harass people way more than today.
    Block the wheel, sails, anchor, ram your ship, throwing fire etc... etc...
    So what you are literaly asking for is to have a second version of the game, adapted and massively tweaked for PvE only.
    Dont argue with Arena, i dont play it, i dont wanted it from scratch, imho they can shut it down.

    Read my recent topics, read what the forumers write about toxicity and socialisation /beeing friendly not aggressive.

    https://www.seaofthieves.com/forum/topic/107666/how-much-do-you-socialize-and-be-friendly-to-others/21

    https://www.seaofthieves.com/forum/topic/107551/small-survey-about-toxicity-and-region-timezone-and-pc-xbox/35

    This is Sea of Thieves.

    And if you are willing to play the game like intended you maybe wantsome tips to avoid PvP?
    https://www.seaofthieves.com/forum/topic/107554/tips-to-avoid-pvp/16

  • @galactic-geek sagte in PvE only choice:

    50% of my adventures are PvE only, so I don't see the reasoning behind creating a whole new mode for the same thing that we already essentially have...

    50% seems a bit low...it's 60-70 at least...on the last weekend I had an 11 hour session, solo most time, about 3-4 hours with my gf...had 0 (!) ships coming at me...not even close
    That's most times like this...PvP is so rare...I'm fine with it, because I'm mostly into PvE, but I can defend me and my loot...it's even rarer than the PvP encounters that someone is able or smart enough to steal my loot/sinks me...
    I play in the cross-play servers by the way, as an XBox player

  • Big problem is not the game, its the player themself.
    If this little issue is such a big problem for them, they should find a new game.

    Much like GTA, if you hate being shot at, run over or etc. Not your game. COD, if you dislike losing, being headshot by campers with snipers. Not your game.

  • @jusey1z you aren't thieves in pve, just explorers.

  • We can't allow PvE servers because we need those players (prey) as part of the eco system.

  • @octopus-lime sagte in PvE only choice:

    We can't allow PvE servers because we need those players (prey) as part of the eco system.

    That's completely wrong.
    We dont need PvE or PvP only players. We need players who understand the games design and intention and play it instead to work and cheese the system.
    We need roleplayers and dread pirates who are caring for their fellow players and aproach PvP like a race of Mariokart, laughing when loosing.

    @simplelyricc sagte in PvE only choice:

    Summit and Pace would leave as the game no longer allows them to play how they want.

    That would be great and hopefully all the fans of exploiting tucking and DG'ing and all of this leave with them.
    But to get rid of them we dont need to give up PvEvP mixed mode.
    We judt need to fix the combat and disallow exploits and make their playstyle a chore.
    You do thst easily with making combat more "clunky", slower, more rng based and not fps shooter tryhard style.
    Give bullets more rng, make combat less about "skill" but also a lot of beeing lucky or not.
    Make weapons jam 50% when they got wet for as long as the weapon was wet.
    Remove DG and fix all sorts of animation breaking.
    Fix tucking in the environment with thin characters.
    If the shooter ragekid tryhards cant exploit anymore and cannot use their fingeracrobatic and quickscope skills, but instead have to fight like a pirate, they will rage and leave as it already happened once.

    Bild Text

    As i said, nobody needs these extreme gamers neglecting loot and pvp only or neglecting pvp and become sour if their horizontal progress about a shiny hat is delayed for 3 hours.

  • @usualbarley8154 sagte in PvE only choice:

    @baronbrr said in PvE only choice:

    @jusey1z you aren't thieves in pve, just explorers.

    That's not actually true.
    Every piece of loot dug up technically belongs to someone. You know, the name on the voyage? :)

    I've never seen the "Legendary Three Sheets Neate" complaining about taking his buried treasure...
    @BaronBrr is right, but I wouldn't call us explorers in a PvE server, it's more "trader" or "collecter"...but far far away from beeing a Thief

  • @bugaboo-bill I don't agree with your idea of making combat slower and clunky, or more RNG, with a % chance of guns jamming. That sounds unfun and takes power away from the player. I think combat can be fixed without having to take that route.

  • Since when is combat something reserved for times when your in the mood?
    Like loveplay.

    Your in a prison with hardened felons.

    Act accordingly.

  • @galactic-geek

    Yeah all fine.
    It's my way to get rid of shooter ragekids.
    I'd have no problem with a more rpg based combat system like for example Tabula Rasa had.
    FPV and shooting plus melee, softaim and rng based damage based on distance, cover and weapontype.

  • @schwammlgott said in PvE only choice:

    @usualbarley8154 sagte in PvE only choice:

    @baronbrr said in PvE only choice:

    @jusey1z you aren't thieves in pve, just explorers.

    That's not actually true.
    Every piece of loot dug up technically belongs to someone. You know, the name on the voyage? :)

    I've never seen the "Legendary Three Sheets Neate" complaining about taking his buried treasure...
    @BaronBrr is right, but I wouldn't call us explorers in a PvE server, it's more "trader" or "collecter"...but far far away from beeing a Thief

    So basically you found the Legendary Three Sheets Neate's treasure rather than stealing it from him.

  • @baronbrr said in PvE only choice:

    @jusey1z you aren't thieves in pve, just explorers.

    So much loot just scattered about, I imagine myself a park custodian picking up garbage and recyclables in a pirate amusement park.

    I'm grinding on that Groundskeeper commendation.

  • @barnabas-seadog said in PvE only choice:

    @baronbrr said in PvE only choice:

    @jusey1z you aren't thieves in pve, just explorers.

    So much loot just scattered about, I imagine myself a park custodian picking up garbage and recyclables in a pirate amusement park.

    I'm grinding on that Groundskeeper commendation.

    I always feel bad stealing loot from the beach and the reef. Don't get me started on the meg and kraken. If they attack you and you get loot from them, did they actually delivered it to you?

  • I've learned to save time and just get angry and frustrated as soon as I load the game.

  • I still wonder why players ask for a PvE only mode. This game was created to break the mold. To make this sandbox world of pirates. If you played for 2 hours then it sounds like the game was holding your attention and was giving you enjoyment. You get chased for 30 minutes and complain? Another 30 minutes of enjoyment right? No I’m mad now because that’s not what I wanted to happen.

    So you want just PvE? What about skeleton gunpowder’s roaming the islands? Those got nerfed due to them “sneaking” up on players and killing them. Well that’s a PvE enemy so what’s the difference between that skeleton and a player doing it?

    Oh it’s that you died. That’s what it is. I don’t play a game to only always win. I play to have a good time. If I’m attacked it makes the game more thrilling then just shooting some skeletons with broken legs carrying a gunpowder.

  • @captainluke56 The very essence of this game is risk vs reward, the longer you keep loot on your ship the greater the risk of someone coming after it. Learning to keep your eye on the horizon and fighting off or running away from enemies is part of the skill of being a pirate.

  • I have two main problems with PvE servers that I can see.

    First: Some people want PvE servers to get away from griefers. There are some who enjoy ruining other people's game experience so much that no matter what you do they will be there. If you make it so you can't be harmed in any way they will show up just to take the loot you dig up and run off and hide it or steal it off your boat. Since games have become multiplayer there have always been griefers and there always will be. You have to look at the game as it is intended. A great instance I had once was at Reapers Hideout we had four ships show up. This was during the gifts update so we were all turning in each other's gifts. Our ship and another was leaving the game and gave our other loot to a new player. Kid was probably 10 years old or so. Me and my team mate was trying to resolve mic problems of hers. While we weren't paying attention this other adult experienced player pretending to help the new kid killed him and took the rowboat that we had filled with the loot. We didn't notice or he would have met his fate. After the kid came back to us, told us what happened and we apologized for not noticing and killing the guy, the kid said "If he had to get the loot that way then he must have needed it more than me." This was a 10 year old kids attitude about it. I told him to keep that mindset and he will be a great pirate. Helped him with some tips and directed him to some content creator's to help him with learning the game. This kid will be a great pirate one day simply due to his attitude towards the game. I wish everyone would approach the game this way.

    Second: To have PvE you would have to remove any progression. Those who would opt out of playing the game as intended should not be able to progress in the factions or be able to buy or recieve any time limited or event based cosmetics. As they are not facing the dangers the game intends to have. I would think this would get boring quickly with no real excitement in the game. I look at it as all games have enemies you encounter during the course of the game. In this game it just happens that your enemy could be a real person whose actions can't be predicted like that of a programmed enemy. This is what make's the PvP part of the game so great. Once you defeat so many of the common enemies programmed in the game you can learn how they react and easily defeat them. With a person you can't do that.

    It seems this topic is a very often posted and discussed topic. I would like to suggest to @Deckhands and @Quartermasters that there be a mega thread made for this topic due to its frequency.

  • @bugaboo-bill so your saying you want to make PvP rng? That is the worst idea I've heard and that's on a PvE server post. You want PvP to be unfun and a lottery no matter how skilled you are? You want your loot to be lost all because your bullets didn't register even though you outplayed those people, stop trolling and come up with a legit idea that will help the game

  • @simplelyricc

    It was meant serious.

    You played any rpg game with PvP ? It's always having some random elements. Weapon does w6+3 damage is a rng factor of doing 4-9 damage. Also for MMORPG with PvP.
    You did for example Strategy PvP?
    All these have some random elements involved, no matter if you play SC, Total War games or AoE for example.
    Well known for their well done and balanced PvP.

  • @venomous-sloth7 people really don't get this game do they? People think that loot should be "immediately theirs" as soon as they complete the event. No, the game is based around the fact other players can take it and you have to defend your plunder like a pirate would and if you don't you lose it simple as that. In my personal time in this game I very rarely meet other pirates and if I do I can easily run away. People who make PvE only servers posts either don't have enough patience or time in the game to understand it's charm. Or they are just salty Fortnite players who are used to getting everything easily with their mum's credit card instead of working for it. And if you fit into any of these categorys either play the game as it was intended or don't play it at all it is as simple as that

  • @bugaboo-bill said in PvE only choice:

    Ok, here is the only viable and real argument against a PvE/PvP split.
    It removes the uncertainty about other players.

    The problem with this argument is that we're not asking for a pure PvE/PvP split. Otherwise, we would be wanting Adventure to be PvE only while Arena is PvP focus (which Arena already is honesty since it's a race/competition against other players). Having a third option that is only PvE will not be removing the uncertainty from the main servers because all the good mixed players or most of them at least will primarily play and stay in Adventure mode because they like both sides of the game (I know I'll play in Adventure mode still for the most part. I'll probably only use PvE servers for when I just want to relax and fish, or doing Tall Tales).

    @baronbrr said in PvE only choice:

    @jusey1z you aren't thieves in pve, just explorers.

    You're stealing loot that was left behind by other pirates, as well as stealing loot from the dead (which is why skeletons raise out of the ground sometimes when you're digging up chests). You're also stealing loot from Captain Flameheart, from what I've heard, whenever you do a Fort.

    So yes, you are still thieves.

    @bugaboo-bill said in PvE only choice:

    We need players who understand the games design and intention and play it instead to work and cheese the system.
    We need roleplayers and dread pirates who are caring for their fellow players and aproach PvP like a race of Mariokart, laughing when loosing.

    This is what I want and do like a lot about Adventure mode right now but it isn't always the case and it always baffles me. I never understand the logic of bullying.

  • @jusey1z PvE servers in essence would ruin the game And it's ideas and what the game is even supposed to be. People who ask for PvE servers are getting used to the modern genre of games where if you die there are no repercussions or there is no risk you can just respawn with all of your loot and try again with as much time as you want. Sea of theives is a return to the days where games didn't care if you had enough loot to buy the entire island worth of cosmetics, it would throw any and everything at you meaning you have to put up a fight for your plunder like.....PIRATES. Why should the game be ruined for people who find enjoyment in fighting over and for loot? Why should the games challenge be thrown out of the window just so you can feel safe on your ship as you carry your easily gained loot to an outpost with no risk of getting sunk? How do you guys intend to make PvE challenging if you just respawn on a boat without any way of it getting sunk meaning you have infinite lives and time to do something with no risk? How do you expect the game to stay alive if the servers are dead with no one to find or meet? half the playerbase have nothing to PvP for. The game is a pirate game with the name sea of theives, if you can't deal with getting your loot stolen then play another game and don't ruin it for people who enjoy it as it was intended! Many people agree that player interaction forges the best tales in this game, why take away that opportunity. If someone is being toxic kill them and sink them. If someone is being obscene or rude. Mute them! If you are being spawncamped. Scuttle! If you sre losing loot. Play smarter! There are many ways out of your complaints your just too busy complaining about it to find these solutions

  • @captainluke56 said in [PvE only choice] “There is an inherent problem in the game in that a person can go for 2 hours on a mission...”

    I know!! It’s a massive problem! It takes me two hours to find people like you to sink, and then when I find and sink you you just have a couple of marauders chests and 3 bananas!!

    But seriously, just go to an outpost more frequently if you don’t want you loot stolen. 2 hours is more than enough time for me to find you.

  • @brunk I'm in the game for less than a week, and I already see some gamedesign problems with the whole PvEvP concept. Don't get me wrong, I like the idea of dangerous world where only guys you can trust are your own friends in your crew, or just yourself. I absolutely like the freedom of the game, it's world, I can enjoy island walks for pretty long (but better not to do this, really...) and just sit and fish.

    Problem is that in general there are two kinds of players, I've met in the game. First group are just minding their own business, playing more in PvE style. They are not big fans of sea fights over their loot, so they are trying hard to not be caught with it. Or to make sure, that if they don't get it, noone does, so, yeah - beelining in the red waters is their answer to unstopping chase. If they are empty, they just scuttle and continue their own business somewhere else. Well, a solution too. Second group pretty much enjoy PvP, play mostly for it, but, yep, there always must be some "but". They are not idiots so prefer to go into battle empty handed. For me there was no motivation to ever agree to fight with them - because I gain nothing in the unlikely case of me winning. Well, maybe I get "a sense of pride and accomplishment" and that's it.

    No reason to combat with people in the game. Everyone learned the lesson about not being caught long ago, or does that pretty fast. Damn, hunting skeleton ships is more rewarding now.

  • @crazyzombie6734 the majority of the PvP side only play for big fort steals ect not or rarely for the fun.

  • @usualbarley8154 and that counts because they're npc names who have no bloody effect on the damn game? that's an invalid argument and you know it. and if you dug it up, its your treasure not someone else's. they're dead, they don't care.

  • @jusey1z the names don't matter. the skeletons that have the loot are dead, they don't have enough brain cells left to know if their loot was stolen. only that something happened. your point has no reason to it. you found a dead guys loot that they buried and then left a map to be sold by the gold hoarders. sounds like an organized hunt than actually stealing. forts however do count, because skellies literally organize themselves.

  • @barnabas-seadog thats what im trying to tell people.

  • @simplelyricc
    But big fort steals and sinking ships is fun! I think it just comes down to how each player defines fun.

  • @usualbarley8154 and the game says it is a PvPvE experience in the game. So your argument can be used against you. The developers want the game to be a mix Of PvE and PvP for every player. If you wanna just do PvE do it there is nothing stopping you. If you see a ship then run away or just do the PvP and hope to win. I rarely see ships nowadays so you guys whining about constantly losing loot is either a lie, exaggeration or just bad play.

  • @brunk true but how would we do that with PvE servers as everyone would just do forts in PvE servers. Therefore no loot for PvP to steal

  • @usualbarley8154 sorry, i just get annoyed when people talk about a PvE only server, because it just isn't feasible. but you gotta admit, we aren't exactly thieving stuff when someone buries the treasure, maps end up with gold hoarders, and we buy it. its fed ex but pirate style. the thieving part comes into play with PvP, thats why its called Sea of Thieves and not Sea of Thief. Sorry, and I mean that sincerely

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