duel wielding/akimbo

  • i think it would be cool if we could duel wield weapons. this could be used for future mele weapons that we need/ the pistols we have now. currently i dont think anyone uses a pistol cause i mean, it does 50 and the sniper does 70, why not use sniper. i never see people use pistols. if we could duel wield pistols, i feel it could better balance them, ofcoarse they wouldnt be very accurate so you would have to get in close in order to hit shots, you wouldnt be able to aim, but you would have a reticle pop up, if you manage to hit 2 shots they die. this would be balanced by the lenght of time it takes to reload, it would obviously take 2 times as long to reload, or you could just switch to one on the spot and only use one for the rest of the battle. what do you guys think? too op? i atleast think we should get duel wield mele weapons one day cause mele is kinda lacking, all we have is a sword. knifes/ axes would be cool.

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  • @d4m0r3d Better solution for the problem that sniper quickscopes are better than pistol in every scenario except when you need that hipfire. Make sniper do 50 damage. There, problem solved. Dual Pistols would be too op imo and out of place. Plus then it is not a reason to use pistol, it is a reason to use dual pistols.

  • If you have ever seen a really good crew in this game you would see they use pistols mainly. The reload is much shorter, meaning if you can aim you can outgun someone wielding a sniper. Plus snipers are good at quick scoping, but on sloops and sometimes brigs or gallys they get really bad. Pistols are way better for ship to ship combat. Faster reload and hip fire make them really good weapons, and buffing them would unbalance the game.

  • @jofjjay duel pistols are still pistols, and they compensate being able to kill people in one clip i guess, by taking longer to reaload, and subtracting a weapon, so if you are duel wielding you cannot also hold a sword or a sniper. they would have to guarentee the hits, i imagine it being really good for experienced players/ pc players who can aim. plus like i said, im sure many people would go into battle with 2 pistols, use it once and be like got damn this fight is fast paced, im gonna have to just use the one pistol cause i dont have time to reload both. so in reality it would make people use the regular pistol more. plus imagine you miss your shots, that gives other players a long time to either run at you with a sword, or snipe/ blunder you, and if they run, they arent reloading, they have to reload at some point, and that would be when other players shoot, like i said i think it would be difficult to use. maybe it would be op against solo sloopers, but very hard to use against galleons, cause you kill one then are forced to run and find time to reload, and you might only get enough time to reload one. plus making the sniper only do 50 is ehhhhh, and i dont think that would make pistols more usefull, cause the sniper is still longer range, and can make it easier to hit targets.

  • I like the idea but would instead argue for pistol in left hand and cutlass in the other. It would allow more fluid combat but not have the distance precision from aiming nor a block with the cutlass.

    Just my 2cents

  • @reidrob
    "Plus snipers are good at quick scoping, but on sloops and sometimes brigs or gallys they get really bad."

    huh, not from my experience, on the bigger ships it becomes harder to quickscope, but still not hard, on the bigger ships it becomes easier to make distance and so you dont need to quickscope anyways. also i never see anyone use pistols, and its funny you say good players use them, cause the only time i see them being used is by no skinned noobs lol. all the good players i vs use the sniper, or blunderbuss. and me personally i rarely ever lose fights, and i 1v4 all the time as a solo slooper, i carry a blunderbuss and sword. swords and blunderbuss seem to be the meta atm, sniper is probs the second most used gun, with pistols at last. i know the reload time on pistols is shorter, but they only do 50 damage, a good player would recognise that a sniper does 75 and would thereby know that snipe shot plus 1-2 sword hits = dead. if using a pistol its either hit 2 shots, or hit one shot, and then go in with the sword having to hit more sword hits. the best weapon for ship to ship combat is blunderbuss, most other players use swords cause of the stunlock, wich is great for ship to ship combat, and the blunder counters it, blunder also one shots. if anyone is eating, reloading, or using a sword, you have an opportunity to blunder them and one shot them, or badly damage them and hit them with the sword maybe 1-2 times. also i dont think hipfire makes it that much better, i mean it isnt hard to ads, only takes half a second and it just guarentees you hit your shot

    also i think my suggestion comes with enough nerfs that make it ok, for example, long reload time, only hip fire, takes 2 weapon slots, lower accuracy, requiring you to get withing lets say 5 metres. this would make it super hard to fight bigger crews, but i guess it could be good for solo crews, but i dont see it being better than the blunderbuss. but atm i really dont see the use in the pistol cause it seems to be the worst weapon.

  • @zherron-vorse yea i mean why not, with my suggestion i just want to make it so that there are 1 handed weapons, that can be duel wielded. that sounds cool

  • @reidrob They don't need a buff, EOR just needs a nerf, if it does same damage as pistol it would still 2 shot. I don't see any reason why it should deal 20 more damage than a pistol (balance wise).

  • @d4m0r3d I main pistol and sword. You can shoot someone twice with pistol and there dead before their healing animation is finished from the first shot. It's easy hip fire and stay very mobile, the sniper is also v good but the half second ads slows you, I consider myself decent and have had a lot of success with pistol.

  • I dunno man, the current metrics would make it a install kill scenario.

    It took rare long enough to address 2 tap double gun, this would just reignite similar criticism.

  • People in this game cant even aim properly so they will disagree with everything that would make guns meta.
    Although that's a great idea but devs wont add it because they listen to their PVE "gods" players that only know how to kill skeletons and have trouble killing kraken and megs, in their terms PVP is toxic :D

  • @jofjjay maybe because its more difficult to hit sniper shots close up? idk i have no trouble with it. but i dont like the idea of its damage going down to 50, cause it does make a difference, say you blunder them and only do low dmg, that snipe shot might just be enough to end them, or you sword them 2 times, that snipe shot would end them. idk i guess i wouldnt be too heart broken if it was reduced to 50

  • @sicrobite well with the mele aspect i think that could definately work in favour of bad players. cuase mele weapons dont really require aim, so being able to duel wield knifes, or swords would be cool, maybe if they just added knifes, that can be duel wielded, they take 3 seperate attacks to kill someone, each attack consists of 3 slashes, but they are very fast attacks. this could help make fights interesting. cause atm fights are just kinda lacking imo

  • Pistol beats sniper 9/10 times if you both hit each other at the same time the pistol will get the second shot off before the sniper.

  • @xzodeak yea but fights are more than just siting still and shooting/hitting every shot. alot of movement, other weapons come into play, cover, distance, speed, watever. just because the pistol fires faster doesnt mean its better, otherwise we could also say its better than the blunderbuss, cause the blunderbuss takes longer to reload, and can only do real dmg up close.

  • @D4m0R3d all I'm saying is the pistol can deal 100 damage faster than the sniper can. Also the pistol is just as viable in almost every situation that the sniper is.

  • @xzodeak it may be that way but idk no one seems to use it. idk if thats because people like the look of the sniper more or if there are other reasons why the pistol is just worse. either way new methods of fighting, like akimbo. and new mele weapons would be cool

  • I wish the game would go towards more cutlass fights and less guns. The cutlass combat at release was amazing compared to this button smashing trash we got now. Most battles are gun battles which is boring to me really. I’ve only had what I would call a legitimate cutlass duel about three times since the last combat changes.

    I’m all for EoR going back to 50 DMG. That’s what it was at release. Just make the Flintlock shot drop down at shorter distance to make it a choice of distance(EoR) vs speed(Flintlock).

    Duel wield to me would be fine for Cutlass and flintlocks with the trade off of no blocking and no ADS but a random small spread.

    Also blocking a cutlass strike should slow the attacker down to blocking movement speed so then can’t side step the block with the games horrible net code.

  • @k1lroyw4sh3r3 really? when was the last time you played and how often do you get in fights? meta atm is cutlas and blunder, so usually its one blunder shot or cutlass fights.

    the trade off for duel wielding a cutlass is already that it takes up an extra spot, and that you cant hold a gun.

  • @d4m0r3d last night in Arena. It was gun battles all night. Cutlass was only ever used to finish off a pirate who took an EoR or a close blunder. I was doing it myself. Which is why after two games I was bored. Nothing about the PvP combat is fun. Ship combat is great however.

  • @d4m0r3d

    Making dual shot to kill in quick succession, with longer reload times, is just adding the double gun by design. I dont think that Rare is in favor of the speed it would eliminate a pirate.

    Nerfing the damage of the sniper to match the pistol would just make the EoR useless, as now the better option would be the flintlock, same damage quicker load times.

    To me the main issue of flintlock vs EoR is the battle distance we care about and the impact these weapons do.

    EoR is supposed to be a sniper, superior at long, yet I have hit amazing shots that I go like Boohyah I cannot believe I hit that... it tends to make no difference, other than make me happy that I managed to hit it. Maybe if I was God tier I could land the second one before they chucked two bits of fruit in there or moved out of sight. Long distance fights are not really a thing in this game, the only useful long distance shot is hitting kegs stored on their ship and for that feeling.

    This is the reason it is just a competitor against the flintlock, as the 2 shot requirement makes it relevant at the same ranges that a flint lock also is able to be used. That makes the consideration: damage vs load times and we all know: damage tends to win those considerations.

    Making them on par with each other doesn't matter, you just swap them out and now the flintlock dominates the EoR.

    Have the EoR do reduced damage the closer the target is, maybe even allow them to one tap at extreme lengths. This would in my opinion elevate the standing of the flintlock, longer range; EoR does more damage, medium range similar, with like a brig distance they are identical, anything shorter flintlock is superior.

    The EoR isn't a specialized weapon as it currently stands. It is a higher caliber flintlock with a longer load time and a spyglass attached.

  • @cotu42

    Making dual shot to kill in quick succession, with longer reload times, is just adding the double gun by design. I dont think that Rare is in favor of the speed it would eliminate a pirate.

    not true, we have a blunder that one shots, thats pretty dang fast if you ask me. lol. the problem with double gunning was that it was an exploit. people will probs still react negatively to it now that we already had it as an exploit, but notice how no one complains about the blunder in comparison to double gunning. that tells me that its ok if its not an exploit. blunder is better than double gun imo. but yea idk it could go either way, one reason i feel double gun was also hated so much was because not everyone could do it. with something that is put in place with game mechanics i wonder how people would feel about it, if the worst players can do it, would people still react as badly to it?? who knows, wouldnt it be interesting to see them tested in insiders. i mean thats what insiders is for.

    Nerfing the damage of the sniper to match the pistol would just make the EoR useless, as now the better option would be the flintlock, same damage quicker load times.

    yea

    Have the EoR do reduced damage the closer the target is, maybe even allow them to one tap at extreme lengths. This would in my opinion elevate the standing of the flintlock, longer range; EoR does more damage, medium range similar, with like a brig distance they are identical, anything shorter flintlock is superior.

    doesnt really make any sense and i think they actually did the opposite, didnt they make it so sniper damage falls of at longer distances. either way i dont know exactly why you are saying this stuff to me, you must be really good at arguing because i mostly agree with everything you are saying, to the point that i dont remember arguing the opposite, but if i did i guess im silly.

    the reason the EOR is used over the pistol imo is because it does 75 dmg, and swords are meta, if swords were not meta, then i feel the pistol would already be better than the EOR even if its damage stays the same. the reason its so good now is cause you shoot once, at any range, and then slash 2 times and they are dead.

  • @k1lroyw4sh3r3 yea well, as you say, swords are still used. thats the meta i speak of, you hit them with a bullet and then sword them, unless you are fighting a cluster, that is when you would either sword dash or slash rather than shoot. but yea idk how to make swords any better that they would be used over guns. i would love new mele weapons, spears, knifes, axes, long swords, even throwing stars/ kunai would be cool as something that is classed as a throwable, same as the fire balls. although they would take up fire ball space. any new mele would be cool. i would be happy with literally any mele they added, even if it had a reach of 5 meters and one shotted, i just want a gosh damn new mele lol.

    if you want true sword fights, you could let yourself take a bullet and then fight them from there, unless of coarse they run back and reload.

    otherwise the only way i get sword fights that start with the sword, are ones that i initiate, or that i ask for. although yea if you really want, you could go around with only a sword, i mean no one is forcing you to pull out your gun, and im sure if you are attacking them with a sword they will either pull out the sword aswell, or a blunder, but if they pull out the blunder, just dodge as well as you can lol

  • @d4m0r3d said in duel wielding/akimbo:

    @cotu42

    Making dual shot to kill in quick succession, with longer reload times, is just adding the double gun by design. I dont think that Rare is in favor of the speed it would eliminate a pirate.

    not true, we have a blunder that one shots, thats pretty dang fast if you ask me. lol. the problem with double gunning was that it was an exploit. people will probs still react negatively to it now that we already had it as an exploit, but notice how no one complains about the blunder in comparison to double gunning. that tells me that its ok if its not an exploit. blunder is better than double gun imo. but yea idk it could go either way, one reason i feel double gun was also hated so much was because not everyone could do it. with something that is put in place with game mechanics i wonder how people would feel about it, if the worst players can do it, would people still react as badly to it?? who knows, wouldnt it be interesting to see them tested in insiders. i mean thats what insiders is for.

    I am fine with testing it or having Rare do it internally.

    The blunderbuss gets enough complains about its one kill potential, yet as it is limited to very close range it is less of a deal. The dual flintlock instant kill would have a far higher reach and is what I don't think will match Rares idea of combat flow or would receive so much backlash they wouldn't dare.

    Nerfing the damage of the sniper to match the pistol would just make the EoR useless, as now the better option would be the flintlock, same damage quicker load times.

    yea

    Have the EoR do reduced damage the closer the target is, maybe even allow them to one tap at extreme lengths. This would in my opinion elevate the standing of the flintlock, longer range; EoR does more damage, medium range similar, with like a brig distance they are identical, anything shorter flintlock is superior.

    doesnt really make any sense and i think they actually did the opposite, didnt they make it so sniper damage falls of at longer distances. either way i dont know exactly why you are saying this stuff to me, you must be really good at arguing because i mostly agree with everything you are saying, to the point that i dont remember arguing the opposite, but if i did i guess im silly.

    Why wouldn't it make any sense? They patched out the fact that bullets did less damage over distance, which was odd to begin with. The other option is to have the EoR do more damage the longer you are scoped to reduce the quick scope strength. There has to be an adaptation, adding Akimbo mode doesn't change the flintlock position when used as a single weapon, for me the flintlock feels in a good spot, the EoR feels just to bad at long ranges, it just doesn't feel significant in battle to me and shines better at medium or close due to the additional damage. Therefore pushing the flintlock out.

    I like to argue, discuss and overall we have similar views on the game based on what I have read from you. Therefore when we have different perspectives it will be more about how to address it rather than the black and white differences you are used to arguing against.

    the reason the EOR is used over the pistol imo is because it does 75 dmg, and swords are meta, if swords were not meta, then i feel the pistol would already be better than the EOR even if its damage stays the same. the reason its so good now is cause you shoot once, at any range, and then slash 2 times and they are dead.

    Which is why I think if they would actually make it that the EoR actually would have significant impact at long range, the fact that it isn't ideal at close any longer (nerfing the sword EoR combo) would be a way for the flintlock to fit in between the two other guns.

    I don't think having the sword in the meta is a bad thing, the state of sword combat is horrible though... to easy, no punishments in momentum killed the elegance and made it a hack and slash fest which I personally don't like.

  • I think dual wielding could be a thing.

    Only working with swords and pistols.

    If you equip 2 of the same kind then you'll have dual weapon. It wouldn't count as 1 slot.

    Dual weapons would have bigger recovery/reload times.
    About the dual pistol it couldn't be 2 instant shots dealing 100% of damage, it would need to have a slight delay between shots and we would need to click once per shot.

  • @cotu42 well i dont think they should nerf the EOR at medium range, it would be cool if they made it have less bullet drop, that way the bullet can actually travel further, and maybe if they did make it a 1 shot at say 100 metres i would be cool with them making it a 50 shot close range. although it doesnt make sense to take less damage to a bullet due to it being closer to you, wich is what i meant by it doesnt make sense.

    overall i think you have completely turned me to your side, i guess i wouldnt mind if they added your discussed changes, and they would probs be better for the game.

    as for sword fights, they have always felt the same to me lol, but i feel its more the way you use it and less about the way you let it be used against you. for example i still block, i still charge, and i usually win fights, i feel its just that because its meta now maybe people just dont fully know how to use them, so all they do is slash, wich honestly does make it easy to kill them.

  • also a way they could make akimbo with pistols work would be to make it do 75 dmg when both shots hit, this would mean you cant insta kill people. and ofcoarse if they only did 75 dmg they could heal inbetween your reaload, so what i reckon they should do in this case is allow the guns to do a mele swing. i mean why not. that would be cool, each swing would do like 10 dmg, and would cancel the other players med. lol i just think it would be cool to use duel wielded pistols. so any way they work would be awsome

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