@bugaboo-bill said in Add a cooldown for server hopping in Adventure mode:
- We dont know if it helps.
Yep, but I am open to Rare clarifying the situation on server stability and, in particular, the server merge frequency.
- More than 10 minutes would be punishing for those who scuttle after getting spawnkilled to join a new server to get entirely rid of the spawnkillers.
I think 10-15 mins (closer to 10 would probably be better) is sufficient time that most players in the game would be able to server hop by the time they've ran into any trouble.
- Serverhopping is abused to form premade Alliances and to hop on active Forts aka find regular players at a lucrative place to plunder.
That's not my reason for suggesting it but it is a concern for a few, that's what I am gathering from the replies.
- There is no good solution.
There is no perfect solution but I think these discussions could lead to something that would satisfy the vast majority of players.
Punish abuse also punish normal use.
Where 10 minutes are ok for someone who want to switch server for not gaming the system reasons we still dont know if it helps at all.
If it would help with lagspikes and overall performance i say give 1 free hop. This is for the regular server switch and then put a 30 minutes cooldown on it.
Like I said, I think 10 mins is enough time that the majority of players wouldn't need a server hop in before the timer runs out. 30 mins feels like too much, even with a free hop.
Sure you can be unlucky and meet the next problem for what you regularly want to switch server and then you cannot, but this will happen very rarely.
To game the system to form premade Alliances or to find active Forts or players to plunder would stop for sure.
I personally are not that interested in playing with people gaming the system.
A premade 2 ship alliance can be cool, because you know more than 3 others you want to play with, but locked down pve alliance Servers are bad imho and hurt the game the same way other abuses do.
I happily sacrifice the premade 2 ship alliance option, bareley used.
Again, that wasn't in my consideration, although it is a factor in encouraging the constant server hopping at the moment.
To go for plunder only and only PvP at Hotspots is all fine, but need not to be supported by serverhopping, especially not if it additionally cause server instability and lag.
I think the pure PvP pirates need to have the same struggles like the regular pirate, someday you are lucky and find booty another day you sail the empty Sea, lucky if you can plunder a Seafarer chest.
The regular pirates life is no other, some day you are lucky and no one comes for you taking your hard earned loot without to mess around with the environment to get it, but only you and sometimes they wreck you and get it all.
This is fair.
To lock servers for PvE only and to hop Forts to plunder only is not!
At least imho it is both not intended, else we would have choice. Btw pvper who dont want to enjoy the sandbox aspects and like instant action there is Arena.
Again, not really my concern here but I agree with the sentiment.
I also like to plunder crews at Forts. But i wouldnt serverhopp and game the system for it.
Two reasons:
- i play and want to immerse and gaming the system this way is highly unimmersive and feels dull to me
- If i get into such a fight i would apreciate it more.
If i was maybe lucky (depends on pov) and did it 2 times in peace or with alliance i'd also apreciate the Varity to get attacked and have to fight for it.
I want the game balances my experience and not cheat it.
What people are doing is to simply hack one of the core Designs of Sea of Thieves. Uncertainty and unpredictability.
They dont accept there is no one, because the playstyle is not balanced PvPvE and therefore they game it to their desires.
True for the PvP and the PvE only players.
Both hurt the system, the game and the community and i think also the majority of players.
To me, and this is off-topic because it isn't the reason for my OP, but it does seem that server hopping to get PvP at the fort is the PvPers equivalent of PvPers setting up Alliance PvE-only servers. PvPers frown upon that but are somehow okay with gaming the system for their gain? Both go against the spirit of the game, IMO.