Captaincy Update

  • Ok so I've tried finding information about what was coming with this so called update all Ive really been able to find is

    • That it was scrapped not long after launch because of other issues with the game
    • Some elements of the update made it into the game via other updates

    The one thing that gets mentioned the most is 'Able to Name our ships'
    because honestly if that is all that was promised? then can I ask why you all preach on about it? because to my thinking adding that feature would really be a QOL feature not something to base a whole update around.

    So if you know what else was promised can you post below please as Im super interested in what else was in the Update Feature List before it went byebye.

    Edit: With the information provided below by other community members. I'm going to rule out that the Update has long gone. Features we're pulled and given to use using other updates, and this is most likely how the 'Name your ship' update will come in the form of a small feature packed into another update.

    Last Version Played: 1.946009
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  • There was no feature list. I don't know why people keep asking for it, for all we know most of it was already added to the game as part of the other updates.

    Last Version Played: 1.946009
  • @d3adst1ck Most likely because most people that post make out like its some big as update and like its going to be a game changer, when really naming my ship is the least content anyone would want. Itll be fun for 5mins then get boring. I suspect as you've said weve seen most the features in that case and its no longer coming and the naming your ship is going to be chucked into a monthly update.

    Last Version Played: 1.946009
  • @josephtodd

    Not sure if this is the right place to post this topic but in reguards to your query

    As @D3ADST1CK pointed out back then there was no feature list let alone a written public road map.

    What we had back then where interviews one in particular that frist showed off the PL hideout where the dev said alot of things that where ether vague or wrong or changed.

    What we were originally told was we where going to recive updates every 3 mounth and they were working on two to start the frist was this "Captancy Upadate" that is the topic of this post. Originally the idea was that the PL was still in dev and it would take approxmatly 3 mounths for anyone to reach. The Captency Update was the PL content althou technically the PL Hideout was already there since the beta. It was supposed to have alot of feature frist of which you can bring your ship in an idea that was scraped naming the ship has been promised a teased for a long time along with alot of other content. Rare love to tease it's player base.

    Anyway you are correct as Rare Scraped there frist 2 updates in respones to when that streamer became the frist PL in a very questional way b4 time and SoT to reciving alot of criticism to lack of content. In response Rare polled the community and got to work. They then gave us our frist official roadmap.

    The internal road map has change many times over the dev of this game as many tragadies befell on the studio bring close to it's expiration. Rare did not take it lying down tho. They listen to there community, they built a strong community. We help shape this game. Sloops, skelly ships and much more was never in the dev plans and they were agians't these idea's but they listened and they caved. The Game was all the better for it.

    But there still alot of left overs that are a reminder to what could have been as well as what could still be like the nameplate that sit on top of the captian quarters door. So we still ask for these thing in hopes to see all the ideas revisited and brought to life. The issue is contents takes a long time to dev and it not known what ideas are technical possible let alone work untill it's tried.

    As for what we know for sure was scraped was.

    1. Pl starting sessions in the Hideout.

    2. Being able to bring ships in and out of the Hideout. (with the possiblity of changing ship types which proved to no be feaseable)

    3. Being able to name the ship. (This also impled ownership which meant captians being able to control the crew, player were agianst this.)

    The rest has ethier been added to other updates like the banjo or was pure speculation to begin with.

    Hope this answers your question.

    Last Version Played: 1.946009
  • Moved this thread to the general feedback+suggestions section, as it is not Insiders related. Please be careful going forward when making new threads and make sure you have them in the right place.

  • @kenji-salk I wouldn't even say this belongs here either because technically I'm asking about future content 👀 soo yeah, plus you seej half the garbage allowed on there 🤣 one dude deleted his pirate and is demanding yall level him to PL and it gets left 😂🤣😭 im dead inside now. Enough forums for me tonight lol pure jokes not even lying. 😑

  • @enf0rcer Yeaah that sums up what Ive found, although I can certainly say some features don't take that long to make and Im unsure why they hold back when releasing certain things even the minor changes get held back which actually blows my mind sometimes. Example, The gun box on the ferry it took so long to add yet it was literally a copy and pasta from the ship 👀 Meh we will have to see

  • @josephtodd said in Captaincy Update:

    @enf0rcer Yeaah that sums up what Ive found, although I can certainly say some features don't take that long to make and Im unsure why they hold back when releasing certain things even the minor changes get held back which actually blows my mind sometimes. Example, The gun box on the ferry it took so long to add yet it was literally a copy and pasta from the ship 👀 Meh we will have to see

    These things boggle my mind to but ive learn alot has to do with there dev cycle and code base. They have many different teams workinh on different content an they tend to move people around alot add to that they have an etremly basic code base due to them frist losing a lot of data when one of thr HQ was destroyed, then frist desiging the game in unity just to move it over to Unreal and finally dealing with new tech that need coding to be done from scratch it's an amazing story and i feel for the dev that put so much work and passion in there games and could do so much if they werent constantly being screwed over. They are truly talented people who just don't get a fair shake you have to blame the leadership on this like most other game studios.

  • Yeaahhh It's been quite the ride for them to be honest, although... as a developer myself I know some things could have been avoided and also done better I also know Joe keeps a close eye on community feedback the last dev stream proven that when he was being spoken too but kinda ignored people for chat.
    Honestly I think their biggest issue is Microsoft having some control over the game. I often wonder if they published as an Indie Dev studio but to the Microsoft store if peoples expectations wouldn't be so high of demand but we all need financial backing and needs must aye.

  • @josephtodd said in Captaincy Update:

    Yeaahhh It's been quite the ride for them to be honest, although... as a developer myself I know some things could have been avoided and also done better I also know Joe keeps a close eye on community feedback the last dev stream proven that when he was being spoken too but kinda ignored people for chat.
    Honestly I think their biggest issue is Microsoft having some control over the game. I often wonder if they published as an Indie Dev studio but to the Microsoft store if peoples expectations wouldn't be so high of demand but we all need financial backing and needs must aye.

    Actually and surprizingly enough MS is pretty leanant when it come to publishers. Perhapes the most compared to the others as we get more and more insight into the buisness. However MS has made some preety high demands with very strict deadlines and with some questionable provisions.

    It's nice to hear your a dev yourself, i studied deving but spent alot of time as a tester. Have you dev on anything of notewortyness.

  • @enf0rcer Aye can't fully say because of legal reason but i've done freelance work for major studios that specialize in AR/Location based games.

  • @josephtodd

    Ah nice. Yeah i get the NDA stuff. But Freelancer tho man that must be ruff.

  • @enf0rcer Yeah the pay is horrible and when you finish up, thats it no more work unless needed or if they end up breaking something and can't fix it in the core platform lol It's also zero hour contracts so you could be working on something for say 2 weeks and then suddenly get told they is nothing for you to do which results in 0 hours, and then no pay... Dev lifes hard unless you work for an actual company lol

  • @josephtodd said in Captaincy Update:

    @enf0rcer Yeah the pay is horrible and when you finish up, thats it no more work unless needed or if they end up breaking something and can't fix it in the core platform lol It's also zero hour contracts so you could be working on something for say 2 weeks and then suddenly get told they is nothing for you to do which results in 0 hours, and then no pay... Dev lifes hard unless you work for an actual company lol

    That sounds horrible. Question as a freelancer how much access do you get to company tool? Do you get access to the codebase at all or is all your work developed and purchased from you as a whole?

  • @enf0rcer Aye they provide the tools unless you already have them and anything which can breach game security, you normally have to sign an agreement for granted access and then if any data breaches happen, they can trace it back to the person that made the breached data requests. Niantic had this issue, where they had an employee keep leaking the unknown6 formula so hackers could make maps using an un-auth API system. Code base; You only really get given what you need not the full project, projects are normally cut up into different builds and then one team will put everything together to make the final build of the game once everything is confirmed to be working and they normally hire me to help add to the (my customers) code base, and once I've done the work thats it game over lol so say instead of paying someone £5.00 an hour to make something they can source it from outside the studio and pay less... then people wonder why games sometimes become super broke, it's because about 150 different people have added code to the project lol.

    Rare work a little different though I don't think they source freelance help (or at least I hope not) but they do have a system in place, that runs the code and if it fails on their side then it displays it on a screen for everyone to see. Little bit of naming and shaming like but I guess thats how they work...

  • @josephtodd said in Captaincy Update:

    @enf0rcer Aye they provide the tools unless you already have them and anything which can breach game security, you normally have to sign an agreement for granted access and then if any data breaches happen, they can trace it back to the person that made the breached data requests. Niantic had this issue, where they had an employee keep leaking the unknown6 formula so hackers could make maps using an un-auth API system. Code base; You only really get given what you need not the full project, projects are normally cut up into different builds and then one team will put everything together to make the final build of the game once everything is confirmed to be working and they normally hire me to help add to the (my customers) code base, and once I've done the work thats it game over lol so say instead of paying someone £5.00 an hour to make something they can source it from outside the studio and pay less... then people wonder why games sometimes become super broke, it's because about 150 different people have added code to the project lol.

    Thanx this explians alot. No wonder most studios code base are a patch work mess and most dev don't even know what the games central vision is. All because everything now has to be super compartmentalize just so IP can be secure cause the companies get so much outside work so they can pay less with no benifits.

    What a mess. I'm glad Rare doesn't do this and to call out screw ups is good. Failure should not be hidden it should be open and encoraged to try agian and do better. I have a great respect for and their devs Rare.

    Man i whish you the best and hope you find a good dev studio to work for. We need good AR/VR devs.

  • Capitancy update is more then "naming your ship" there are features who didnt arrived to the game yet like starting from the Legendary Hideout to the world and further design to interior things were rumored many times.
    The Capitancy update is more about giving attention to experienced players and i think that many of us cant wait to feel special, not talking about an endgame because this game dont need to have any.

  • @enf0rcer No problem, was good chatting with you :) hopefully see you out on the seas sometime! Take care.

    @FaceYourDemon The issue with the legendary hideout is, we all go to the same one. If you enter at Golden Sands, and someone enters at say Dagger Tooth. You'll see each other cos they is only one hideout and the fact you can kill someone and when they go to the ferry they respawn at the hideout so someone can literally stand spawn camping people until they quit or get that split second to move backwards into the portal.
    They can't make it so ships can come out of there because they isn't enough room for say 6 ships if everyone wanted to start in there. Plus you would most deffo know how many ships we're in the server if all PL's started there.

    'giving attention to experienced players' from what I've read/being told it was suppose to be the first update, which means they wasn't any experienced players when this so called update was announced/spoke about... soo I don't see the logic behind the 'its for experienced players' sorry to sound rude... plus most OG players quit, and are truly unexperienced because the world has changed since they last played most are toxic or refuse to play in PC servers cos ;hacks;

    Interior I can see that been a good thing but that also comes under the 'name your ship' type feature which is all that seems to be out there in regards to information about this so called update.

    As many people have said they most likely scrapped the update and blended it into the other updates they've slowly pushed out over time and have different plans now not saying something like it won't come in the future but I can honestly say the people preach on about it been some mega insane update. It isn't, and well it seems people are holding out hope for something which doesn't seem to be coming.

    Although I can say I've seen a video I think it was where one of the devs spoke about PL content coming. I think the most we'll get from it is some new clothes, a Tale or 2 (most likely one about blind bob and how he was locked inside the wardens prison and how the pirate lord died and for what reason it happened) and maybe even a PL hideout shop. I honestly don't see them adding more than that to be honest.

    Just my speculation thats all and not everyone will agree, but if you look at how the game has been made for the last 2 years. All of the above kinda makes sense at this point.

  • @josephtodd said in Captaincy Update:

    @enf0rcer No problem, was good chatting with you :) hopefully see you out on the seas sometime! Take care.

    @FaceYourDemon The issue with the legendary hideout is, we all go to the same one. If you enter at Golden Sands, and someone enters at say Dagger Tooth. You'll see each other cos they is only one hideout and the fact you can kill someone and when they go to the ferry they respawn at the hideout so someone can literally stand spawn camping people until they quit or get that split second to move backwards into the portal.
    They can't make it so ships can come out of there because they isn't enough room for say 6 ships if everyone wanted to start in there. Plus you would most deffo know how many ships we're in the server if all PL's started there.

    'giving attention to experienced players' from what I've read/being told it was suppose to be the first update, which means they wasn't any experienced players when this so called update was announced/spoke about... soo I don't see the logic behind the 'its for experienced players' sorry to sound rude... plus most OG players quit, and are truly unexperienced because the world has changed since they last played most are toxic or refuse to play in PC servers cos ;hacks;

    Interior I can see that been a good thing but that also comes under the 'name your ship' type feature which is all that seems to be out there in regards to information about this so called update.

    As many people have said they most likely scrapped the update and blended it into the other updates they've slowly pushed out over time and have different plans now not saying something like it won't come in the future but I can honestly say the people preach on about it been some mega insane update. It isn't, and well it seems people are holding out hope for something which doesn't seem to be coming.

    Although I can say I've seen a video I think it was where one of the devs spoke about PL content coming. I think the most we'll get from it is some new clothes, a Tale or 2 (most likely one about blind bob and how he was locked inside the wardens prison and how the pirate lord died and for what reason it happened) and maybe even a PL hideout shop. I honestly don't see them adding more than that to be honest.

    Just my speculation thats all and not everyone will agree, but if you look at how the game has been made for the last 2 years. All of the above kinda makes sense at this point.

    1. First of all you can make the Legendary Hideout passive, its not like you are selling anything so there is no way and abuse passive mode there.

    2.once you set sail with your ship you wont actually sail out from the cave from a technical point, youll get everyone on the ship hit "set sail" black screen boom you will spawn somewhere random with ship. So it wont pack ships or anything

    3.Now this is and im sorry the dumbest exemple ive ever seen "it was suppose to be the first update, which means they wasn't any experienced players when this so called update was"
    so basically online games never release content till players gets to a point?
    Almost every game do release the content and after you get to a certain breaking point, you unlock it. they dont always just wait players will get a high enough level to implement it, so there to give you an incentive to work for .
    So saying no one got to PL why should they add content is because players WILL get there.
    4. Hacks really? How uninformed are you? You can hack on console as well and the amount of hackers was so tiny and long gone because theyve fixed it entirely.

    5.Never said that they didnt gave up on it, Rare have been drip feeding us with content that probably would have been in the capitancy update but who knows whats more in it?
    And Rare confirmed in a Q&A that naming your ship will come to the game.

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